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Build engine port backed by GZDoom tech. Currently supports Duke Nukem 3D, Blood, Shadow Warrior, Redneck Rampage and Powerslave/Exhumed.
30e16fe7bb
I find this cleaner for two reasons. First, lotags won't get in the way of neartag(), so that doors and switches near constrained TROR walls can be pushed. Second, this removes the information leak so that CON coders aren't tempted to read that values directly before a proper API for that comes along. When writing out a map in-game (e.g. with dndebug), restore the respective members so that it can be loaded in the editor again. git-svn-id: https://svn.eduke32.com/eduke32@2349 1a8010ca-5511-0410-912e-c29ae57300e0 |
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