raze/source
Christoph Oelckers 30cf62d9c2 - renamed all tile variables so that the engine can be reverted to the old constant setup instead of the mostly useless tile remapping feature.
If this is supposed to be made customizable it has to be done very differently.

# Conflicts:
#	source/games/duke/src/game.cpp
#	source/games/duke/src/sbar.cpp
2020-06-21 22:36:06 +02:00
..
blood - fixed texture validation checks. 2020-06-17 12:26:02 +02:00
build - removed a few more dependencies on Build includes. 2020-06-20 18:17:49 +02:00
common - I_msTimeF. 2020-06-20 11:55:30 +02:00
core - moved interpolation code to its own file. 2020-06-21 22:36:05 +02:00
duke3d - preparation work. 2020-06-21 20:59:07 +02:00
exhumed - allow skipping the Exhumed logos. 2020-06-17 17:10:31 +02:00
games/duke - renamed all tile variables so that the engine can be reverted to the old constant setup instead of the mostly useless tile remapping feature. 2020-06-21 22:36:06 +02:00
glbackend - removed some Build related includes from core code. 2020-06-20 18:01:02 +02:00
libsmackerdec - removed Build dependencies in libsmackerdec. 2020-06-20 12:24:11 +02:00
platform - Raze is not GZDoom. Changed to something more generic. (Will do the same update to GZDoom) 2020-06-16 08:01:37 -04:00
rr - removed dead timerUninit call 2020-06-20 11:47:21 +02:00
sw - clean up redundancy 2020-06-20 10:58:47 +02:00
thirdparty - removed all dirty headers from third party code. 2020-06-20 13:03:05 +02:00
__autostart.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
CMakeLists.txt - prepared folder for merging. 2020-06-21 22:18:12 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
zzautozend.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00