raze/source/exhumed/src/anims.h

48 lines
1.4 KiB
C

//-------------------------------------------------------------------------
/*
Copyright (C) 2010-2019 EDuke32 developers and contributors
Copyright (C) 2019 sirlemonhead, Nuke.YKT
This file is part of PCExhumed.
PCExhumed is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#ifndef __anims_h__
#define __anims_h__
#include "compat.h"
BEGIN_PS_NS
struct Anim
{
short nSeq;
short field_2;
short field_4;
short nSprite;
};
extern Anim AnimList[];
extern uint8_t AnimFlags[];
void InitAnims();
void DestroyAnim(int nAnim);
int BuildAnim(int nSprite, int val, int val2, int x, int y, int z, int nSector, int nRepeat, int nFlag);
short GetAnimSprite(short nAnim);
void FuncAnim(int, int, int);
void BuildExplosion(short nSprite);
int BuildSplash(int nSprite, int nSector);
END_PS_NS
#endif