..
2d
- cleaned out the 2D drawing code.
2019-12-29 15:46:48 +01:00
console
- Exhumed menu tweaks - draw a background and caption for the option menus the game originally did not have.
2019-12-26 17:42:45 +01:00
filesystem
- do not use the internal SWCUSTOM.TXT from the Twin Dragon add-on.
2019-12-26 10:47:10 +01:00
fonts
- renamed the internal resource directory to "engine" and routed most literal mentions of the engine name through version.h
2019-12-26 14:04:53 +01:00
input
- disabled the message entering code.
2019-12-24 13:21:36 +01:00
menu
- route all 2D drawing through the 2D drawer unconditionally.
2019-12-28 19:10:23 +01:00
music
- renamed the internal resource directory to "engine" and routed most literal mentions of the engine name through version.h
2019-12-26 14:04:53 +01:00
rendering
- use glVertexAttrib consistently for the presentation drawcall.
2019-12-29 14:35:24 +01:00
sound
- fixed ambient sounds not restarting in DN3D and RR.
2019-12-28 12:59:19 +01:00
textures
- added the needed parts of GZDoom's render backend to have the postprocessor working.
2019-12-28 18:20:47 +01:00
utility
Merge branch 'master' into powerslave
2019-12-26 14:46:14 +01:00
animlib.cpp
- hooked up ZDoom' joystick code and removed the remaining parts of the old MACT input library.
2019-12-14 20:15:15 +01:00
animlib.h
- hooked up ZDoom' joystick code and removed the remaining parts of the old MACT input library.
2019-12-14 20:15:15 +01:00
compositesaveame.h
- fixed savegame issues.
2019-11-14 21:07:43 +01:00
compositesavegame.cpp
- fixed savegame issues.
2019-11-14 21:07:43 +01:00
gameconfigfile.cpp
- read the global settings before presenting the game selection dialog
2019-12-24 20:06:55 +01:00
gameconfigfile.h
- startup cleanup.
2019-11-01 00:32:56 +01:00
gamecontrol.cpp
Fix premature exit when only one .grp file is available
2019-12-29 04:49:28 +01:00
gamecontrol.h
Merge branch 'master' into powerslave
2019-12-26 14:46:14 +01:00
gamecvars.cpp
- use glVertexAttrib consistently for the presentation drawcall.
2019-12-29 14:35:24 +01:00
gamecvars.h
- added the needed parts of GZDoom's render backend to have the postprocessor working.
2019-12-28 18:20:47 +01:00
i_specialpaths.h
- various fixes and improvements related to file location management:
2019-11-02 00:38:30 +01:00
initfs.cpp
- renamed the internal resource directory to "engine" and routed most literal mentions of the engine name through version.h
2019-12-26 14:04:53 +01:00
inputstate.cpp
- mouse input works again after cleaning out the remaining cruft of the old input code.
2019-12-24 13:54:50 +01:00
inputstate.h
Merge branch 'master' into powerslave
2019-12-26 00:21:04 +01:00
keyboard.h
- moved all keyboard related code into the InputState class, so that looking for this stuff is easier.
2019-11-04 00:53:55 +01:00
mapinfo.h
- added detection logic for zipped versions of the Cryptic Passage add-on for Blood and the Route66 add-on for Redneck Rampage.
2019-12-11 23:41:05 +01:00
ns.h
Merge branch 'master' into powerslave
2019-12-26 14:46:14 +01:00
openaudio.cpp
- replaced all uses of Bfree with Xfree so they are subjected to debug instrumentation, uses FStrings in a few cases where it made sense.
2019-12-26 14:43:44 +01:00
openaudio.h
- cleaned out the remaining wrappers from cache1d.h and use the file system directly instead.
2019-12-07 10:49:23 +01:00
quotemgr.h
- refactor of the quote storage.
2019-12-04 00:28:28 +01:00
quotes.cpp
- started transitioning to a global mapinfo list.
2019-12-10 00:01:45 +01:00
rts.cpp
- removed the old sound system header from Duke and RR frontends and fixed every report this produced:
2019-12-16 19:18:03 +01:00
rts.h
- removed the old sound system header from Duke and RR frontends and fixed every report this produced:
2019-12-16 19:18:03 +01:00
savegamehelp.cpp
- removed unused compression records from savegame header
2019-12-11 01:10:59 +01:00
savegamehelp.h
- savegame and mapinfo cleanup in DN3D and RR frontends.
2019-12-10 22:22:59 +01:00
screenshot.cpp
- renamed the internal resource directory to "engine" and routed most literal mentions of the engine name through version.h
2019-12-26 14:04:53 +01:00
searchpaths.cpp
- Hide Exhumed frontend behind a -experimental switch.
2019-12-27 23:22:39 +01:00
secrets.cpp
- cleaned out the remaining wrappers from cache1d.h and use the file system directly instead.
2019-12-07 10:49:23 +01:00
secrets.h
- fixed savegame issues.
2019-11-14 21:07:43 +01:00
st_start.h
- fixed all undefined symbols except OpenGLFrameBuffer.
2019-12-23 10:53:58 +01:00
statistics.cpp
- renamed the internal resource directory to "engine" and routed most literal mentions of the engine name through version.h
2019-12-26 14:04:53 +01:00
statistics.h
- fixed savegame issues.
2019-11-14 21:07:43 +01:00
version.h
- route all 2D drawing through the 2D drawer unconditionally.
2019-12-28 19:10:23 +01:00