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694 lines
15 KiB
C++
694 lines
15 KiB
C++
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010-2019 EDuke32 developers and contributors
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Copyright (C) 2019 Nuke.YKT
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This file is part of NBlood.
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NBlood is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#pragma once
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#include "baselayer.h"
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#include "build.h"
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#include "cache1d.h"
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#include "common.h"
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#include "pragmas.h"
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#include "misc.h"
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#include "network.h"
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extern int g_useCwd;
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#ifndef APPNAME
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#define APPNAME "NBlood"
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#endif
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#ifndef APPBASENAME
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#define APPBASENAME "nblood"
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#endif
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#define BLOODWIDESCREENDEF "blood_widescreen.def"
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#define BYTEVERSION 102
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#define EXEVERSION 101
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void _SetErrorLoc(const char *pzFile, int nLine);
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void _ThrowError(const char *pzFormat, ...);
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void __dassert(const char *pzExpr, const char *pzFile, int nLine);
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void QuitGame(void);
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#define ThrowError(...) \
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{ \
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_SetErrorLoc(__FILE__,__LINE__); \
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_ThrowError(__VA_ARGS__); \
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}
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#define dassert(x) if (!(x)) __dassert(#x,__FILE__,__LINE__)
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#define kMaxSectors MAXSECTORS
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#define kMaxWalls MAXWALLS
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#define kMaxSprites MAXSPRITES
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#define kMaxTiles MAXTILES
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#define kMaxStatus MAXSTATUS
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#define kMaxPlayers 8
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#define kMaxViewSprites maxspritesonscreen
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#define kMaxVoxels MAXVOXELS
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#define kTicRate 120
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#define kTicsPerFrame 4
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#define kTicsPerSec (kTicRate/kTicsPerFrame)
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#define TILTBUFFER 4078
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#define kExplodeMax 8
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#define kDudeBase 200
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#define kDudePlayer1 231
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#define kDudePlayer8 238
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#define kDudeMax 260
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#define kMissileBase 300
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#define kMissileMax 318
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#define kThingBase 400
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#define kThingMax 436
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#define kMaxPowerUps 51
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#define kStatRespawn 8
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#define kStatMarker 10
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#define kStatGDXDudeTargetChanger 20
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#define kStatFree 1024
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#define kLensSize 80
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#define kViewEffectMax 19
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#define kNoTile -1
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// defined by NoOne:
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// -------------------------------
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#define kMaxPAL 5
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#define kItemBase 100
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#define kWeaponItemBase 40
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#define kItemMax 151
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// marker sprite types
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#define kMarkerSPStart 1
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#define kMarkerMPStart 2
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#define kMarkerOff 3
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#define kMarkerOn 4
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#define kMarkerAxis 5
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#define kMarkerLowLink 6
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#define kMarkerUpLink 7
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#define kMarkerWarpDest 8
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#define kMarkerUpWater 9
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#define kMarkerLowWater 10
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#define kMarkerUpStack 11
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#define kMarkerLowStack 12
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#define kMarkerUpGoo 13
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#define kMarkerLowGoo 14
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#define kMarkerPath 15
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// sprite attributes
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#define kHitagAutoAim 0x0008
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#define kHitagRespawn 0x0010
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#define kHitagFree 0x0020
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#define kHitagSmoke 0x0100
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// sprite physics attributes
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#define kPhysMove 0x0001 // affected by movement physics
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#define kPhysGravity 0x0002 // affected by gravity
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#define kPhysFalling 0x0004 // currently in z-motion
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// additional physics attributes for debris sprites
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#define kPhysDebrisFly 0x0008 // *debris* affected by negative gravity (fly instead of falling, DO NOT mess with kHitagAutoAim)
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#define kPhysDebrisVector 0x0400 // *debris* can be affected by vector weapons
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#define kPhysDebrisExplode 0x0800 // *debris* can be affected by explosions
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// *modern types only hitag*
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#define kModernTypeFlag0 0x0
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#define kModernTypeFlag1 0x1
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#define kModernTypeFlag2 0x2
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#define kModernTypeFlag3 0x3
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// sector types
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#define kSecBase 600
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#define kSecZMotion kSectorBase
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#define kSecZSprite 602
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#define kSecWarp 603
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#define kSecTeleport 604
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#define kSecPath 612
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#define kSecRotateStep 613
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#define kSecSlideMarked 614
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#define kSecRotateMarked 615
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#define kSecSlide 616
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#define kSecRotate 617
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#define kSecDamage 618
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#define kSecCounter 619
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#define kSecMax 620
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// sector cstat
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#define kSecCParallax 0x01
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#define kSecCSloped 0x02
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#define kSecCSwapXY 0x04
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#define kSecCExpand 0x08
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#define kSecCFlipX 0x10
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#define kSecCFlipY 0x20
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#define kSecCFlipMask 0x34
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#define kSecCRelAlign 0x40
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#define kSecCFloorShade 0x8000
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// switch types
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#define kSwitchBase 20
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#define kSwitchToggle 20
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#define kSwitchOneWay 21
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#define kSwitchCombo 22
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#define kSwitchPadlock 23
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#define kSwitchMax 24
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// projectile types
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#define kProjectileEctoSkull 307
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// custom level end
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#define kGDXChannelEndLevelCustom 6
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// GDX types
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#define kGDXTypeBase 24
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#define kGDXCustomDudeSpawn 24
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#define kGDXRandomTX 25
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#define kGDXSequentialTX 26
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#define kGDXSeqSpawner 27
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#define kGDXObjPropertiesChanger 28
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#define kGDXObjPicnumChanger 29
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#define kGDXObjSizeChanger 31
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#define kGDXDudeTargetChanger 33
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#define kGDXSectorFXChanger 34
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#define kGDXObjDataChanger 35
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#define kGDXSpriteDamager 36
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#define kGDXObjDataAccumulator 37
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#define kGDXEffectSpawner 38
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#define kGDXWindGenerator 39
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#define kModernConcussSprite 712
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#define kGDXThingTNTProx 433 // detects only players
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#define kGDXThingThrowableRock 434 // does small damage if hits target
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#define kGDXThingCustomDudeLifeLeech 435 // the same as normal, except it aims in specified target
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#define kCustomDude 254
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#define kCustomDudeBurning 255
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#define kGDXItemMapLevel 150 // once picked up, draws whole minimap
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// ai state types
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#define kAiStateOther -1
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#define kAiStateIdle 0
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#define kAiStateGenIdle 1
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#define kAiStateMove 2
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#define kAiStateSearch 3
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#define kAiStateChase 4
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#define kAiStateRecoil 5
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#define kAng5 28
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#define kAng15 85
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#define kAng30 170
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#define kAng45 256
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#define kAng60 341
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#define kAng90 512
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#define kAng120 682
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#define kAng180 1024
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#define kAng360 2048
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// -------------------------------
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// NUKE-TODO:
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#define OSDTEXT_DEFAULT "^00"
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#define OSDTEXT_DARKRED "^00"
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#define OSDTEXT_GREEN "^00"
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#define OSDTEXT_RED "^00"
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#define OSDTEXT_YELLOW "^00"
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#define OSDTEXT_BRIGHT "^S0"
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#define OSD_ERROR OSDTEXT_DARKRED OSDTEXT_BRIGHT
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enum BLOOD_GLOBALFLAGS {
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BLOOD_FORCE_WIDELOADSCREEN = 1<<0,
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};
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enum searchpathtypes_t {
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SEARCHPATH_REMOVE = 1<<0,
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};
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extern char *g_grpNamePtr;
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extern int loaddefinitions_game(const char *fn, int32_t preload);
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extern void G_AddSearchPaths(void);
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extern void G_CleanupSearchPaths(void);
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extern void G_ExtPreInit(int32_t argc, char const * const * argv);
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extern void G_ExtInit(void);
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void G_LoadGroupsInDir(const char *dirname);
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void G_DoAutoload(const char *dirname);
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extern void G_LoadGroups(int32_t autoload);
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extern void G_SetupGlobalPsky(void);
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#define G_ModDirSnprintf(buf, size, basename, ...) \
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(((g_modDir[0] != '/') ? Bsnprintf(buf, size, "%s/" basename, g_modDir, ##__VA_ARGS__) : Bsnprintf(buf, size, basename, ##__VA_ARGS__)) \
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>= ((int32_t)size) - 1)
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#define G_ModDirSnprintfLite(buf, size, basename) \
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((g_modDir[0] != '/') ? Bsnprintf(buf, size, "%s/%s", g_modDir, basename) : Bsnprintf(buf, size, "%s", basename))
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static inline void G_HandleAsync(void)
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{
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handleevents();
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netGetPackets();
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}
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#if defined HAVE_FLAC || defined HAVE_VORBIS
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# define FORMAT_UPGRADE_ELIGIBLE
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extern int32_t S_OpenAudio(const char *fn, char searchfirst, uint8_t ismusic);
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#else
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# define S_OpenAudio(fn, searchfirst, ismusic) kopen4loadfrommod(fn, searchfirst)
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#endif
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#pragma pack(push,1)
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#if 0
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struct sectortype
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{
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short wallptr, wallnum;
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int ceilingz, floorz;
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unsigned short ceilingstat, floorstat;
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short ceilingpicnum, ceilingheinum;
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signed char ceilingshade;
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char ceilingpal, ceilingxpanning, ceilingypanning;
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short floorpicnum, floorheinum;
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signed char floorshade;
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char floorpal, floorxpanning, floorypanning;
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char visibility, filler;
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unsigned short lotag;
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short hitag, extra;
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};
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struct walltype
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{
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int x, y;
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short point2, nextwall, nextsector;
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unsigned short cstat;
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short picnum, overpicnum;
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signed char shade;
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char pal, xrepeat, yrepeat, xpanning, ypanning;
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short lotag, hitag, extra;
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};
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struct spritetype
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{
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int x, y, z;
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short cstat, picnum;
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signed char shade;
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char pal, clipdist, filler;
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unsigned char xrepeat, yrepeat;
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signed char xoffset, yoffset;
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short sectnum, statnum;
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short ang, owner, index, yvel, zvel;
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short type, hitag, extra;
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};
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struct PICANM {
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unsigned int animframes : 5;
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unsigned int at0_5 : 1;
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unsigned int animtype : 2;
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signed int xoffset : 8;
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signed int yoffset : 8;
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unsigned int animspeed : 4;
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unsigned int at3_4 : 3; // type
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unsigned int at3_7 : 1; // filler
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};
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#endif
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struct LOCATION {
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int x, y, z;
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int ang;
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};
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struct POINT2D {
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int x, y;
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};
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struct POINT3D {
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int x, y, z;
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};
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struct VECTOR2D {
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int dx, dy;
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};
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struct Aim {
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int dx, dy, dz;
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};
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#pragma pack(pop)
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inline int ksgnf(float f)
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{
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if (f < 0)
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return -1;
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if (f > 0)
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return 1;
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return 0;
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}
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inline int IncBy(int a, int b)
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{
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a += b;
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int q = a % b;
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a -= q;
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if (q < 0)
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a -= b;
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return a;
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}
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inline int DecBy(int a, int b)
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{
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a--;
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int q = a % b;
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a -= q;
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if (q < 0)
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a -= b;
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return a;
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}
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#if 0
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inline float IncByF(float a, float b)
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{
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a += b;
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float q = fmod(a, b);
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a -= q;
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if (q < 0)
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a -= b;
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return a;
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}
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inline float DecByF(float a, float b)
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{
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//a--;
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a -= fabs(b)*0.001;
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float q = fmod(a, b);
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a -= q;
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if (q < 0)
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a -= b;
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return a;
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}
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#endif
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inline int ClipLow(int a, int b)
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{
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if (a < b)
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return b;
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return a;
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}
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inline int ClipHigh(int a, int b)
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{
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if (a >= b)
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return b;
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return a;
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}
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inline int ClipRange(int a, int b, int c)
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{
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if (a < b)
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return b;
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if (a > c)
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return c;
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return a;
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}
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inline float ClipRangeF(float a, float b, float c)
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{
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if (a < b)
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return b;
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if (a > c)
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return c;
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return a;
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}
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inline int interpolate(int a, int b, int c)
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{
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return a+mulscale16(b-a,c);
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}
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inline int interpolateang(int a, int b, int c)
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{
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return a+mulscale16(((b-a+1024)&2047)-1024, c);
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}
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inline fix16_t interpolateangfix16(fix16_t a, fix16_t b, int c)
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{
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return a+mulscale16(((b-a+0x4000000)&0x7ffffff)-0x4000000, c);
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}
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inline char Chance(int a1)
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{
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return wrand() < (a1>>1);
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}
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inline unsigned int Random(int a1)
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{
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return mulscale(wrand(), a1, 15);
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}
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inline int Random2(int a1)
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{
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return mulscale(wrand(), a1, 14)-a1;
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}
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inline int Random3(int a1)
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{
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return mulscale(wrand()+wrand(), a1, 15) - a1;
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}
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inline unsigned int QRandom(int a1)
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{
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return mulscale(qrand(), a1, 15);
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}
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inline int QRandom2(int a1)
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{
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return mulscale(qrand(), a1, 14)-a1;
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}
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inline void SetBitString(char *pArray, int nIndex)
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{
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pArray[nIndex>>3] |= 1<<(nIndex&7);
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}
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inline void ClearBitString(char *pArray, int nIndex)
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{
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pArray[nIndex >> 3] &= ~(1 << (nIndex & 7));
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}
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inline char TestBitString(char *pArray, int nIndex)
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{
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return pArray[nIndex>>3] & (1<<(nIndex&7));
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}
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inline int scale(int a1, int a2, int a3, int a4, int a5)
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{
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return a4 + (a5-a4) * (a1-a2) / (a3-a2);
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}
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inline int mulscale16r(int a, int b)
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{
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int64_t acc = 1<<(16-1);
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acc += ((int64_t)a) * b;
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return (int)(acc>>16);
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}
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inline int mulscale30r(int a, int b)
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{
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int64_t acc = 1<<(30-1);
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acc += ((int64_t)a) * b;
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return (int)(acc>>30);
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}
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inline int dmulscale30r(int a, int b, int c, int d)
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{
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int64_t acc = 1<<(30-1);
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acc += ((int64_t)a) * b;
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acc += ((int64_t)c) * d;
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return (int)(acc>>30);
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}
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inline int approxDist(int dx, int dy)
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{
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dx = klabs(dx);
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dy = klabs(dy);
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if (dx > dy)
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dy = (3*dy)>>3;
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else
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dx = (3*dx)>>3;
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return dx+dy;
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}
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class Rect {
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public:
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int x0, y0, x1, y1;
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Rect(int _x0, int _y0, int _x1, int _y1)
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{
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x0 = _x0; y0 = _y0; x1 = _x1; y1 = _y1;
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}
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bool isValid(void) const
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{
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return x0 < x1 && y0 < y1;
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}
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char isEmpty(void) const
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{
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return !isValid();
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}
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bool operator!(void) const
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{
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return isEmpty();
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}
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|
|
|
Rect & operator&=(Rect &pOther)
|
|
{
|
|
x0 = ClipLow(x0, pOther.x0);
|
|
y0 = ClipLow(y0, pOther.y0);
|
|
x1 = ClipHigh(x1, pOther.x1);
|
|
y1 = ClipHigh(y1, pOther.y1);
|
|
return *this;
|
|
}
|
|
|
|
void offset(int dx, int dy)
|
|
{
|
|
x0 += dx;
|
|
y0 += dy;
|
|
x1 += dx;
|
|
y1 += dy;
|
|
}
|
|
|
|
int height()
|
|
{
|
|
return y1 - y0;
|
|
}
|
|
|
|
int width()
|
|
{
|
|
return x1 - x0;
|
|
}
|
|
|
|
bool inside(Rect& other)
|
|
{
|
|
return (x0 <= other.x0 && x1 >= other.x1 && y0 <= other.y0 && y1 >= other.y1);
|
|
}
|
|
|
|
bool inside(int x, int y)
|
|
{
|
|
return (x0 <= x && x1 > x && y0 <= y && y1 > y);
|
|
}
|
|
};
|
|
|
|
class BitReader {
|
|
public:
|
|
int nBitPos;
|
|
int nSize;
|
|
char *pBuffer;
|
|
BitReader(char *_pBuffer, int _nSize, int _nBitPos) { pBuffer = _pBuffer; nSize = _nSize; nBitPos = _nBitPos; nSize -= nBitPos>>3; }
|
|
BitReader(char *_pBuffer, int _nSize) { pBuffer = _pBuffer; nSize = _nSize; nBitPos = 0; }
|
|
int readBit()
|
|
{
|
|
if (nSize <= 0)
|
|
ThrowError("Buffer overflow");
|
|
int bit = ((*pBuffer)>>nBitPos)&1;
|
|
if (++nBitPos >= 8)
|
|
{
|
|
nBitPos = 0;
|
|
pBuffer++;
|
|
nSize--;
|
|
}
|
|
return bit;
|
|
}
|
|
void skipBits(int nBits)
|
|
{
|
|
nBitPos += nBits;
|
|
pBuffer += nBitPos>>3;
|
|
nSize -= nBitPos>>3;
|
|
nBitPos &= 7;
|
|
if ((nSize == 0 && nBitPos > 0) || nSize < 0)
|
|
ThrowError("Buffer overflow");
|
|
}
|
|
unsigned int readUnsigned(int nBits)
|
|
{
|
|
unsigned int n = 0;
|
|
dassert(nBits <= 32);
|
|
for (int i = 0; i < nBits; i++)
|
|
n += readBit()<<i;
|
|
return n;
|
|
}
|
|
int readSigned(int nBits)
|
|
{
|
|
dassert(nBits <= 32);
|
|
int n = (int)readUnsigned(nBits);
|
|
n <<= 32-nBits;
|
|
n >>= 32-nBits;
|
|
return n;
|
|
}
|
|
};
|
|
|
|
class BitWriter {
|
|
public:
|
|
int nBitPos;
|
|
int nSize;
|
|
char *pBuffer;
|
|
BitWriter(char *_pBuffer, int _nSize, int _nBitPos) { pBuffer = _pBuffer; nSize = _nSize; nBitPos = _nBitPos; memset(pBuffer, 0, nSize); nSize -= nBitPos>>3; }
|
|
BitWriter(char *_pBuffer, int _nSize) { pBuffer = _pBuffer; nSize = _nSize; nBitPos = 0; memset(pBuffer, 0, nSize); }
|
|
void writeBit(int bit)
|
|
{
|
|
if (nSize <= 0)
|
|
ThrowError("Buffer overflow");
|
|
*pBuffer |= bit<<nBitPos;
|
|
if (++nBitPos >= 8)
|
|
{
|
|
nBitPos = 0;
|
|
pBuffer++;
|
|
nSize--;
|
|
}
|
|
}
|
|
void skipBits(int nBits)
|
|
{
|
|
nBitPos += nBits;
|
|
pBuffer += nBitPos>>3;
|
|
nSize -= nBitPos>>3;
|
|
nBitPos &= 7;
|
|
if ((nSize == 0 && nBitPos > 0) || nSize < 0)
|
|
ThrowError("Buffer overflow");
|
|
}
|
|
void write(int nValue, int nBits)
|
|
{
|
|
dassert(nBits <= 32);
|
|
for (int i = 0; i < nBits; i++)
|
|
writeBit((nValue>>i)&1);
|
|
}
|
|
};
|
|
|
|
void G_AddGroup(const char* buffer);
|
|
void G_AddPath(const char* buffer);
|