raze/wadsrc/static
sinisterseed 2d73b19887 - updated menus and changed the mentions of "Polymost" to "Render".
These settings now extend to the new render as well, so the mentions of Polymost had to be changed accordingly.
2021-04-21 21:20:43 +03:00
..
credits - aded widescreen assets for all games except Exhumed where usage rights have not been fully cleared yet. 2020-09-16 19:13:05 +02:00
engine - fixed typo. 2021-04-17 17:21:02 +02:00
filter - removed the no longer used 'options' menu item graphic for Exhumed. 2021-04-09 14:29:31 +02:00
fonts/consolefont - added ZDoom's menu system as a base to build a new menu on. 2019-11-21 18:03:09 +01:00
glstuff - uncommented the portal code in hw_walls.cpp. 2021-03-21 19:36:55 +01:00
graphics - consolidated crosshair drawing and added ZDoom's crosshair code. 2020-09-05 13:57:26 +02:00
shaders - added missing shader #define. 2021-02-12 14:55:42 +01:00
zscript - fixed size setup for most menus. 2021-03-01 13:08:10 +01:00
language.0 - language update. 2021-04-17 17:06:57 +02:00
language.csv - language update. 2021-04-17 17:06:57 +02:00
menudef.txt - updated menus and changed the mentions of "Polymost" to "Render". 2021-04-21 21:20:43 +03:00
newconsolefont.hex - use GZDoom's font code to fix the crash issues and moved around some files in the PK3. 2020-05-24 23:28:44 +02:00
textcolors.txt - ported the level stats display to be game independent. 2020-07-02 23:56:22 +02:00
x11r6rgb.txt - backend code matching with GZDoom 2020-04-12 08:30:40 +02:00
xhairs.txt - consolidated crosshair drawing and added ZDoom's crosshair code. 2020-09-05 13:57:26 +02:00
zscript.txt - moved common script files. 2020-10-31 13:20:54 +01:00