raze/source/common
Christoph Oelckers a9ad2a3a9e - fixed: when deactivating the app, pausing the sound system should not depend on the game's internal pause state.
All this tells is that the gameplay was halted. Sound was not stopped when the user either minimized or tabbed away in the in-game menu.

This commit had to be reapplied because it got lost in a backend update.
2022-12-18 13:00:43 +01:00
..
2d - Backend update from GZDoom 2022-11-06 11:46:26 +01:00
audio - fixed: when deactivating the app, pausing the sound system should not depend on the game's internal pause state. 2022-12-18 13:00:43 +01:00
console - Duke: fixed long standing problem that pressing Escape or walking backwards does not switch off the camera view. 2022-11-19 18:26:17 +01:00
cutscenes - backend update from GZDoom. 2022-11-24 16:56:46 +01:00
engine - fixed ESC pressing on Duke's monitors. 2022-12-18 12:56:58 +01:00
filesystem - remove vel clear wrappers 2022-10-15 10:15:21 +02:00
fonts - backend update from GZDoom. 2022-12-04 16:51:44 +01:00
menu - backend update from GZDoom 2022-11-25 11:14:38 +01:00
models - backend update from GZDoom. 2022-12-04 16:51:44 +01:00
objects - fixed GC::FullGC not collecting everything anymore. 2022-12-05 12:29:18 +01:00
platform - Fix IWADBoxCallback() and MENUDEF setup for GLES backend. 2022-12-11 19:45:07 +11:00
rendering - Backend update from GZDoom. 2022-11-14 19:46:25 +01:00
scripting - pulled in the ZScript map fixes from GZDoom. 2022-12-11 16:38:20 +01:00
startscreen - backend update from GZDoom. 2022-11-24 16:56:46 +01:00
statusbar type safe CVAR declaration. 2022-10-22 09:25:27 +02:00
textures - imported two fixes from GZDoom 2022-11-25 12:33:52 +01:00
thirdparty - got new CVar system from GZDoom. 2022-10-22 00:12:17 +02:00
utility - backend update from GZDoom. 2022-12-04 16:51:44 +01:00