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fd384a5f47
These seem to be the only pointer variables that need to be written out to a savegame, but to restore them they need to be turned into indices before saving.
67 lines
2.1 KiB
C
67 lines
2.1 KiB
C
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010-2019 EDuke32 developers and contributors
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Copyright (C) 2019 Nuke.YKT
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This file is part of NBlood.
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NBlood is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#pragma once
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#include "ai.h"
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BEGIN_BLD_NS
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extern AISTATE cultistIdle;
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extern AISTATE cultistProneIdle;
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extern AISTATE fanaticProneIdle;
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extern AISTATE cultistProneIdle3;
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extern AISTATE cultistChase;
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extern AISTATE fanaticChase;
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extern AISTATE cultistDodge;
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extern AISTATE cultistGoto;
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extern AISTATE cultistProneChase;
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extern AISTATE cultistProneDodge;
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extern AISTATE cultistTThrow;
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extern AISTATE cultistSThrow;
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extern AISTATE cultistTsThrow;
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extern AISTATE cultistDThrow;
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extern AISTATE cultist139A78;
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extern AISTATE cultist139A94;
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extern AISTATE cultist139AB0;
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extern AISTATE cultist139ACC;
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extern AISTATE cultist139AE8;
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extern AISTATE cultistSearch;
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extern AISTATE cultistSFire;
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extern AISTATE cultistTFire;
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extern AISTATE cultistTsFire;
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extern AISTATE cultistSProneFire;
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extern AISTATE cultistTProneFire;
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extern AISTATE cultistTsProneFire;
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extern AISTATE cultistRecoil;
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extern AISTATE cultistProneRecoil;
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extern AISTATE cultistTeslaRecoil;
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extern AISTATE cultistSwimIdle;
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extern AISTATE cultistSwimChase;
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extern AISTATE cultistSwimDodge;
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extern AISTATE cultistSwimGoto;
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extern AISTATE cultistSwimSearch;
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extern AISTATE cultistSSwimFire;
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extern AISTATE cultistTSwimFire;
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extern AISTATE cultistTsSwimFire;
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extern AISTATE cultistSwimRecoil;
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END_BLD_NS
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