raze/source/glbackend
Christoph Oelckers 2bc1708870 - removed the complete crosshair color hackery.
The code needs to be refactored anyway to allow better crosshair control but this also seemed to affect global render state, considering how poorly it was all implemented.
2020-01-18 16:14:31 +01:00
..
gl_hwtexture.cpp - preparation for moving GL state into the renderstate struct. 2020-01-02 23:15:16 +01:00
gl_hwtexture.h - fixed console event processing and added a texture memory calculator. 2019-11-09 23:58:26 +01:00
gl_palmanager.cpp - disable palette transparency for color 255 when running an animation. 2019-12-25 14:13:15 +01:00
gl_renderstate.h - removed the complete crosshair color hackery. 2020-01-18 16:14:31 +01:00
gl_samplers.cpp - added the GL framebuffer class. 2019-12-23 15:40:17 +01:00
gl_samplers.h - cleaned up the sampler manager's content names and added the missing types to allow easier switching between indexed (no filtering) and non-indexed (filter as per user option). 2019-10-19 19:10:09 +02:00
gl_shader.cpp - hooked up the high color texture colorization code. 2020-01-11 22:18:06 +01:00
gl_shader.h - hooked up the high color texture colorization code. 2020-01-11 22:18:06 +01:00
gl_texture.cpp - hooked up the high color texture colorization code. 2020-01-11 22:18:06 +01:00
gl_uniform.h - converted all boolean parameters of the shader into a single flag word. 2019-10-19 22:46:37 +02:00
glbackend.cpp - fixed VP8 video player. 2020-01-18 16:14:30 +01:00
glbackend.h - fixed VP8 video player. 2020-01-18 16:14:30 +01:00
hw_draw2d.cpp - fixed VP8 video player. 2020-01-18 16:14:30 +01:00