..
aistuff.cpp
aistuff.h
anims.cpp
- added savegame records for all global data that looks to be game relevant.
2019-12-26 22:00:04 +01:00
anims.h
anubis.cpp
- added savegame records for all global data that looks to be game relevant.
2019-12-26 22:00:04 +01:00
anubis.h
bubbles.cpp
- work on the savegame writer.
2019-12-27 10:52:40 +01:00
bubbles.h
bullet.cpp
- work on the savegame writer.
2019-12-27 10:52:40 +01:00
bullet.h
cd.cpp
- reducing the completionist cruft.
2019-12-26 18:29:10 +01:00
cd.h
d_menu.cpp
- more macOS compilation fixes
2020-01-07 01:11:19 +01:00
engine.h
enginesubs.cpp
PCExhumed: remove uneeded malloc.h include
2019-12-31 09:19:58 +01:00
exhumed.cpp
PCExhumed: Add god, noclip and changelevel console commands.
2020-01-07 20:12:12 +01:00
exhumed.h
- added savepic generation to Exhumed.
2020-01-14 21:48:01 +01:00
fish.cpp
- added savegame records for all global data that looks to be game relevant.
2019-12-26 22:00:04 +01:00
fish.h
grenade.cpp
- added savegame records for all global data that looks to be game relevant.
2019-12-26 22:00:04 +01:00
grenade.h
gun.cpp
- more macOS compilation fixes
2020-01-07 01:11:19 +01:00
gun.h
init.cpp
PCExhumed: Correct variable name/usage in runlist channel loop.
2020-01-04 10:06:15 +01:00
init.h
input.cpp
- cleaned up the input code a bit.
2020-01-01 11:35:47 +01:00
items.cpp
- added savegame records for all global data that looks to be game relevant.
2019-12-26 22:00:04 +01:00
items.h
lavadude.cpp
- added savegame records for all global data that looks to be game relevant.
2019-12-26 22:00:04 +01:00
lavadude.h
light.cpp
- had a look at Exhumed's shade tables and implemented the necessary adjustments for the 3 with abnormal gradients.
2019-12-31 22:53:03 +01:00
light.h
lighting.cpp
- added savegame records for all global data that looks to be game relevant.
2019-12-26 22:00:04 +01:00
lighting.h
lion.cpp
- added savegame records for all global data that looks to be game relevant.
2019-12-26 22:00:04 +01:00
lion.h
main.cpp
map.cpp
- added a ClearScreen function to the 2D drawer to wrap the frequent occurence of this use case.
2020-01-05 10:48:44 +01:00
map.h
menu.cpp
- clearing the screen here is redundant.
2020-01-07 20:17:08 +01:00
menu.h
mono.cpp
mono.h
move.cpp
- added savegame records for all global data that looks to be game relevant.
2019-12-26 22:00:04 +01:00
move.h
movie.cpp
- added a ClearScreen function to the 2D drawer to wrap the frequent occurence of this use case.
2020-01-05 10:48:44 +01:00
movie.h
mummy.cpp
- added savegame records for all global data that looks to be game relevant.
2019-12-26 22:00:04 +01:00
mummy.h
names.h
network.cpp
network.h
object.cpp
PCExhumed: Fix spark effect when destroying an energy tower.
2020-01-10 17:32:28 +01:00
object.h
- more macOS compilation fixes
2020-01-07 01:11:19 +01:00
osdcmds.cpp
- removed the complete crosshair color hackery.
2020-01-18 16:14:31 +01:00
osdcmds.h
paul.cpp
paul.h
player.cpp
PCExhumed: Add god, noclip and changelevel console commands.
2020-01-07 20:12:12 +01:00
player.h
ps_input.h
- cleaned up the input code a bit.
2020-01-01 11:35:47 +01:00
queen.cpp
- added savegame records for all global data that looks to be game relevant.
2019-12-26 22:00:04 +01:00
queen.h
ra.cpp
- added savegame records for all global data that looks to be game relevant.
2019-12-26 22:00:04 +01:00
ra.h
random.cpp
- more macOS compilation fixes
2020-01-07 01:11:19 +01:00
random.h
rat.cpp
- added savegame records for all global data that looks to be game relevant.
2019-12-26 22:00:04 +01:00
rat.h
record.cpp
- work on the savegame writer.
2019-12-27 10:52:40 +01:00
record.h
rex.cpp
- added savegame records for all global data that looks to be game relevant.
2019-12-26 22:00:04 +01:00
rex.h
roach.cpp
- added savegame records for all global data that looks to be game relevant.
2019-12-26 22:00:04 +01:00
roach.h
runlist.cpp
- added savegame records for all global data that looks to be game relevant.
2019-12-26 22:00:04 +01:00
runlist.h
save.cpp
- infrastructure for savegame pics.
2020-01-12 23:16:21 +01:00
save.h
- work on the savegame writer.
2019-12-27 10:52:40 +01:00
scorp.cpp
- added savegame records for all global data that looks to be game relevant.
2019-12-26 22:00:04 +01:00
scorp.h
sequence.cpp
- all source compile now on macOS
2020-01-08 01:00:57 +01:00
sequence.h
serial.cpp
serial.h
set.cpp
- added savegame records for all global data that looks to be game relevant.
2019-12-26 22:00:04 +01:00
set.h
snake.cpp
- added savegame records for all global data that looks to be game relevant.
2019-12-26 22:00:04 +01:00
snake.h
sound.cpp
- added the needed parts of GZDoom's render backend to have the postprocessor working.
2019-12-28 18:20:47 +01:00
sound.h
- fixed the fire sound in the intro.
2019-12-27 23:09:05 +01:00
spider.cpp
- added savegame records for all global data that looks to be game relevant.
2019-12-26 22:00:04 +01:00
spider.h
status.cpp
- cleaned out the 2D drawing code.
2019-12-29 15:46:48 +01:00
status.h
stream.cpp
stream.h
switch.cpp
- added savegame records for all global data that looks to be game relevant.
2019-12-26 22:00:04 +01:00
switch.h
text2.cpp
text2.h
timer.cpp
timer.h
trigdat.cpp
PCExhumed: fix triddat.cpp build with libc++
2019-12-31 09:19:58 +01:00
trigdat.h
typedefs.h
util.h
view.cpp
- added savepic generation to Exhumed.
2020-01-14 21:48:01 +01:00
view.h
- added savepic generation to Exhumed.
2020-01-14 21:48:01 +01:00
wasp.cpp
- added savegame records for all global data that looks to be game relevant.
2019-12-26 22:00:04 +01:00
wasp.h