raze/source/exhumed/src
Christoph Oelckers 2bc1708870 - removed the complete crosshair color hackery.
The code needs to be refactored anyway to allow better crosshair control but this also seemed to affect global render state, considering how poorly it was all implemented.
2020-01-18 16:14:31 +01:00
..
aistuff.cpp
aistuff.h
anims.cpp - added savegame records for all global data that looks to be game relevant. 2019-12-26 22:00:04 +01:00
anims.h
anubis.cpp - added savegame records for all global data that looks to be game relevant. 2019-12-26 22:00:04 +01:00
anubis.h
bubbles.cpp - work on the savegame writer. 2019-12-27 10:52:40 +01:00
bubbles.h
bullet.cpp - work on the savegame writer. 2019-12-27 10:52:40 +01:00
bullet.h
cd.cpp - reducing the completionist cruft. 2019-12-26 18:29:10 +01:00
cd.h
d_menu.cpp - more macOS compilation fixes 2020-01-07 01:11:19 +01:00
engine.h
enginesubs.cpp PCExhumed: remove uneeded malloc.h include 2019-12-31 09:19:58 +01:00
exhumed.cpp PCExhumed: Add god, noclip and changelevel console commands. 2020-01-07 20:12:12 +01:00
exhumed.h - added savepic generation to Exhumed. 2020-01-14 21:48:01 +01:00
fish.cpp - added savegame records for all global data that looks to be game relevant. 2019-12-26 22:00:04 +01:00
fish.h
grenade.cpp - added savegame records for all global data that looks to be game relevant. 2019-12-26 22:00:04 +01:00
grenade.h
gun.cpp - more macOS compilation fixes 2020-01-07 01:11:19 +01:00
gun.h
init.cpp PCExhumed: Correct variable name/usage in runlist channel loop. 2020-01-04 10:06:15 +01:00
init.h
input.cpp - cleaned up the input code a bit. 2020-01-01 11:35:47 +01:00
items.cpp - added savegame records for all global data that looks to be game relevant. 2019-12-26 22:00:04 +01:00
items.h
lavadude.cpp - added savegame records for all global data that looks to be game relevant. 2019-12-26 22:00:04 +01:00
lavadude.h
light.cpp - had a look at Exhumed's shade tables and implemented the necessary adjustments for the 3 with abnormal gradients. 2019-12-31 22:53:03 +01:00
light.h
lighting.cpp - added savegame records for all global data that looks to be game relevant. 2019-12-26 22:00:04 +01:00
lighting.h
lion.cpp - added savegame records for all global data that looks to be game relevant. 2019-12-26 22:00:04 +01:00
lion.h
main.cpp
map.cpp - added a ClearScreen function to the 2D drawer to wrap the frequent occurence of this use case. 2020-01-05 10:48:44 +01:00
map.h
menu.cpp - clearing the screen here is redundant. 2020-01-07 20:17:08 +01:00
menu.h
mono.cpp
mono.h
move.cpp - added savegame records for all global data that looks to be game relevant. 2019-12-26 22:00:04 +01:00
move.h
movie.cpp - added a ClearScreen function to the 2D drawer to wrap the frequent occurence of this use case. 2020-01-05 10:48:44 +01:00
movie.h
mummy.cpp - added savegame records for all global data that looks to be game relevant. 2019-12-26 22:00:04 +01:00
mummy.h
names.h
network.cpp
network.h
object.cpp PCExhumed: Fix spark effect when destroying an energy tower. 2020-01-10 17:32:28 +01:00
object.h - more macOS compilation fixes 2020-01-07 01:11:19 +01:00
osdcmds.cpp - removed the complete crosshair color hackery. 2020-01-18 16:14:31 +01:00
osdcmds.h
paul.cpp
paul.h
player.cpp PCExhumed: Add god, noclip and changelevel console commands. 2020-01-07 20:12:12 +01:00
player.h
ps_input.h - cleaned up the input code a bit. 2020-01-01 11:35:47 +01:00
queen.cpp - added savegame records for all global data that looks to be game relevant. 2019-12-26 22:00:04 +01:00
queen.h
ra.cpp - added savegame records for all global data that looks to be game relevant. 2019-12-26 22:00:04 +01:00
ra.h
random.cpp - more macOS compilation fixes 2020-01-07 01:11:19 +01:00
random.h
rat.cpp - added savegame records for all global data that looks to be game relevant. 2019-12-26 22:00:04 +01:00
rat.h
record.cpp - work on the savegame writer. 2019-12-27 10:52:40 +01:00
record.h
rex.cpp - added savegame records for all global data that looks to be game relevant. 2019-12-26 22:00:04 +01:00
rex.h
roach.cpp - added savegame records for all global data that looks to be game relevant. 2019-12-26 22:00:04 +01:00
roach.h
runlist.cpp - added savegame records for all global data that looks to be game relevant. 2019-12-26 22:00:04 +01:00
runlist.h
save.cpp - infrastructure for savegame pics. 2020-01-12 23:16:21 +01:00
save.h - work on the savegame writer. 2019-12-27 10:52:40 +01:00
scorp.cpp - added savegame records for all global data that looks to be game relevant. 2019-12-26 22:00:04 +01:00
scorp.h
sequence.cpp - all source compile now on macOS 2020-01-08 01:00:57 +01:00
sequence.h
serial.cpp
serial.h
set.cpp - added savegame records for all global data that looks to be game relevant. 2019-12-26 22:00:04 +01:00
set.h
snake.cpp - added savegame records for all global data that looks to be game relevant. 2019-12-26 22:00:04 +01:00
snake.h
sound.cpp - added the needed parts of GZDoom's render backend to have the postprocessor working. 2019-12-28 18:20:47 +01:00
sound.h - fixed the fire sound in the intro. 2019-12-27 23:09:05 +01:00
spider.cpp - added savegame records for all global data that looks to be game relevant. 2019-12-26 22:00:04 +01:00
spider.h
status.cpp - cleaned out the 2D drawing code. 2019-12-29 15:46:48 +01:00
status.h
stream.cpp
stream.h
switch.cpp - added savegame records for all global data that looks to be game relevant. 2019-12-26 22:00:04 +01:00
switch.h
text2.cpp
text2.h
timer.cpp
timer.h
trigdat.cpp PCExhumed: fix triddat.cpp build with libc++ 2019-12-31 09:19:58 +01:00
trigdat.h
typedefs.h
util.h
view.cpp - added savepic generation to Exhumed. 2020-01-14 21:48:01 +01:00
view.h - added savepic generation to Exhumed. 2020-01-14 21:48:01 +01:00
wasp.cpp - added savegame records for all global data that looks to be game relevant. 2019-12-26 22:00:04 +01:00
wasp.h