mirror of
https://github.com/ZDoom/Raze.git
synced 2025-01-23 17:01:16 +00:00
2bc1708870
The code needs to be refactored anyway to allow better crosshair control but this also seemed to affect global render state, considering how poorly it was all implemented.
547 lines
15 KiB
C++
547 lines
15 KiB
C++
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010 EDuke32 developers and contributors
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This file is part of EDuke32.
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EDuke32 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#include "ns.h" // Must come before everything else!
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#include "baselayer.h"
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#include "baselayer.h"
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#include "duke3d.h"
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#include "animlib.h"
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#include "cmdlib.h"
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#include "compat.h"
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#include "build.h"
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#include "v_2ddrawer.h"
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#include "../glbackend/glbackend.h"
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#include "anim.h"
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#ifdef USE_LIBVPX
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# include "animvpx.h"
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#endif
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BEGIN_DUKE_NS
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dukeanim_t* g_animPtr;
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TArray<dukeanim_t> g_Animations;
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dukeanim_t* Anim_Find(const char* s)
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{
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auto index = g_Animations.FindEx([=](dukeanim_t& anm) { return !anm.name.CompareNoCase(s); });
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if (index == g_Animations.Size())
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{
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FString fname = s;
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DefaultExtension(fname, ".anm");
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index = g_Animations.FindEx([=](dukeanim_t& anm) { return !anm.name.CompareNoCase(fname); });
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if (index == g_Animations.Size())
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{
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fname = s;
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DefaultExtension(fname, ".ivf");
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index = g_Animations.FindEx([=](dukeanim_t& anm) { return !anm.name.CompareNoCase(fname); });
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if (index == g_Animations.Size()) return nullptr;
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}
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}
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return &g_Animations[index];
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}
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dukeanim_t * Anim_Create(char const * fn)
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{
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g_Animations.Reserve(1);
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auto p = &g_Animations.Last();
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p->name = fn;
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return p;
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}
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#ifndef EDUKE32_STANDALONE
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#ifdef DYNSOUNDREMAP_ENABLE
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static int32_t const StopAllSounds = -1;
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#else
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# define StopAllSounds -1
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#endif
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#endif
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void Anim_Init(void)
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{
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struct defaultanmsound {
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#ifdef DYNSOUNDREMAP_ENABLE
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int32_t const & sound;
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#else
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int16_t sound;
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#endif
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uint8_t frame;
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};
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static defaultanmsound const logo[] =
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{
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{ FLY_BY, 1 },
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{ PIPEBOMB_EXPLODE, 19 },
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};
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#ifndef EDUKE32_STANDALONE
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static defaultanmsound const cineov2[] =
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{
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{ WIND_AMBIENCE, 1 },
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{ ENDSEQVOL2SND1, 26 },
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{ ENDSEQVOL2SND2, 36 },
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{ THUD, 54 },
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{ ENDSEQVOL2SND3, 62 },
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{ ENDSEQVOL2SND4, 75 },
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{ ENDSEQVOL2SND5, 81 },
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{ ENDSEQVOL2SND6, 115 },
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{ ENDSEQVOL2SND7, 124 },
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};
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static defaultanmsound const cineov3[] =
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{
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{ WIND_REPEAT, 1 },
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{ DUKE_GRUNT, 98 },
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{ THUD, 82+20 },
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{ SQUISHED, 82+20 },
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{ ENDSEQVOL3SND3, 104+20 },
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{ ENDSEQVOL3SND2, 114+20 },
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{ PIPEBOMB_EXPLODE, 158 },
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};
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static defaultanmsound const vol42a[] =
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{
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{ INTRO4_B, 1 },
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{ SHORT_CIRCUIT, 12 },
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{ INTRO4_5, 18 },
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{ SHORT_CIRCUIT, 34 },
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};
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static defaultanmsound const vol41a[] =
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{
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{ INTRO4_1, 1 },
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{ INTRO4_3, 7 },
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{ INTRO4_2, 12 },
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{ INTRO4_4, 26 },
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};
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static defaultanmsound const vol43a[] =
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{
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{ INTRO4_6, 10 },
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};
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static defaultanmsound const vol4e1[] =
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{
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{ DUKE_UNDERWATER, 3 },
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{ VOL4ENDSND1, 35 },
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};
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static defaultanmsound const vol4e2[] =
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{
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{ DUKE_UNDERWATER, 11 },
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{ VOL4ENDSND1, 20 },
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{ VOL4ENDSND2, 39 },
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{ StopAllSounds, 50 },
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};
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static defaultanmsound const vol4e3[] =
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{
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{ BOSS4_DEADSPEECH, 1 },
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{ VOL4ENDSND1, 40 },
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{ DUKE_UNDERWATER, 40 },
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{ BIGBANG, 50 },
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};
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#endif
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struct defaultanm {
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char const *fn;
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defaultanmsound const *sounds;
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uint8_t numsounds;
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uint8_t fdelay;
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};
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#define anmsnd(x) (x), ARRAY_SIZE(x)
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static defaultanm const anms[] =
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{
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{ "logo.anm", anmsnd(logo), 9 },
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{ "3dr.anm", NULL, 0, 10 },
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#ifndef EDUKE32_STANDALONE
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{ "vol4e1.anm", anmsnd(vol4e1), 10 },
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{ "vol4e2.anm", anmsnd(vol4e2), 14 },
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{ "vol4e3.anm", anmsnd(vol4e3), 10 },
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{ "vol41a.anm", anmsnd(vol41a), 14 },
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{ "vol42a.anm", anmsnd(vol42a), 18 },
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{ "vol43a.anm", anmsnd(vol43a), 10 },
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{ "duketeam.anm", NULL, 0, 10 },
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{ "radlogo.anm", NULL, 0, 10 },
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{ "cineov2.anm", anmsnd(cineov2), 18 },
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{ "cineov3.anm", anmsnd(cineov3), 10 },
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#endif
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};
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#undef anmsnd
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for (defaultanm const & anm : anms)
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{
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dukeanim_t * anim = Anim_Create(anm.fn);
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anim->framedelay = anm.fdelay;
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if (anm.numsounds)
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{
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anim->Sounds.Resize(anm.numsounds);
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int const numsounds = anm.numsounds;
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for (int i = 0; i < numsounds; ++i)
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{
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defaultanmsound const & src = anm.sounds[i];
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animsound_t & dst = anim->Sounds[i];
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dst.sound = src.sound;
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dst.frame = src.frame;
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}
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}
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anim->frameflags = 0;
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}
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}
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int32_t Anim_Play(const char *fn)
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{
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dukeanim_t *anim = Anim_Find(fn);
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if (!anim)
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{
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OSD_Printf("Animation %s is undefined!\n", fn);
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return 0;
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}
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uint16_t soundidx = 0; // custom anim sounds
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int32_t running = 1, i;
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inputState.ClearAllInput();
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#ifdef USE_LIBVPX
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uint16_t framenum = 0;
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while (videoGetRenderMode() >= REND_POLYMOST) // if, really
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{
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char const * dot = Bstrrchr(fn, '.');
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if (!dot)
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break;
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dukeanim_t const * origanim = anim;
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FileReader handle;
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if (!Bstrcmp(dot, ".ivf"))
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{
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handle = fileSystem.OpenFileReader(fn, 0);
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if (!handle.isOpen())
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break;
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}
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else
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{
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char vpxfn[BMAX_PATH];
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Bstrncpyz(vpxfn, fn, BMAX_PATH);
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ptrdiff_t dotpos = dot - fn;
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if (dotpos + 4 >= BMAX_PATH)
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break;
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char *vpxfndot = vpxfn + dotpos;
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vpxfndot[1] = 'i';
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vpxfndot[2] = 'v';
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vpxfndot[3] = 'f';
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vpxfndot[4] = '\0';
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handle = fileSystem.OpenFileReader(vpxfn, 0);
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if (!handle.isOpen())
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break;
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anim = Anim_Find(vpxfn);
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}
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animvpx_ivf_header_t info;
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i = animvpx_read_ivf_header(handle, &info);
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if (i)
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{
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OSD_Printf("Failed reading IVF file: %s\n", animvpx_read_ivf_header_errmsg[i]);
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return 0;
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}
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if (anim)
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animvpx_setup_glstate(anim->frameflags);
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else
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animvpx_setup_glstate(origanim->frameflags);
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animvpx_codec_ctx codec;
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if (animvpx_init_codec(&info, handle, &codec))
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{
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OSD_Printf("Error initializing VPX codec.\n");
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animvpx_restore_glstate();
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return 0;
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}
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uint32_t const convnumer = 120 * info.fpsdenom;
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uint32_t const convdenom = info.fpsnumer * origanim->framedelay;
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uint32_t const msecsperframe = scale(info.fpsdenom, 1000, info.fpsnumer);
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uint32_t nextframetime = timerGetTicks();
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uint8_t *pic;
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// OSD_Printf("msecs per frame: %d\n", msecsperframe);
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GLInterface.EnableNonTransparent255(true);
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do
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{
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nextframetime += msecsperframe;
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i = animvpx_nextpic(&codec, &pic);
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if (i)
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{
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OSD_Printf("Failed getting next pic: %s\n", animvpx_nextpic_errmsg[i]);
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if (codec.errmsg)
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{
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OSD_Printf(" %s\n", codec.errmsg);
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if (codec.errmsg_detail)
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OSD_Printf(" detail: %s\n", codec.errmsg_detail);
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}
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break;
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}
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if (!pic)
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break; // no more pics!
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VM_OnEventWithReturn(EVENT_PRECUTSCENE, g_player[screenpeek].ps->i, screenpeek, framenum);
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twod->ClearScreen();
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ototalclock = totalclock + 1; // pause game like ANMs
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if (anim)
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{
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if (anim->frameaspect1 == 0 || anim->frameaspect2 == 0)
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animvpx_render_frame(&codec, 0);
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else
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animvpx_render_frame(&codec, anim->frameaspect1 / anim->frameaspect2);
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}
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else
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{
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if (origanim->frameaspect1 == 0 || origanim->frameaspect2 == 0)
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animvpx_render_frame(&codec, 0);
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else
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animvpx_render_frame(&codec, origanim->frameaspect1 / origanim->frameaspect2);
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}
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VM_OnEventWithReturn(EVENT_CUTSCENE, g_player[screenpeek].ps->i, screenpeek, framenum);
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// after rendering the frame but before displaying: maybe play sound...
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framenum++;
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if (anim)
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{
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while (soundidx < anim->Sounds.Size() && anim->Sounds[soundidx].frame <= framenum)
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{
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int16_t sound = anim->Sounds[soundidx].sound;
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if (sound == -1)
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FX_StopAllSounds();
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else
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S_PlaySound(sound, CHAN_AUTO, CHANF_UI);
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soundidx++;
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}
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}
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else
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{
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uint16_t convframenum = scale(framenum, convnumer, convdenom);
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while (soundidx < origanim->Sounds.Size() && origanim->Sounds[soundidx].frame <= convframenum)
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{
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int16_t sound = origanim->Sounds[soundidx].sound;
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if (sound == -1)
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FX_StopAllSounds();
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else
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S_PlaySound(sound, CHAN_AUTO, CHANF_UI);
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soundidx++;
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}
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}
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videoNextPage();
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do
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{
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gameHandleEvents();
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if (VM_OnEventWithReturn(EVENT_SKIPCUTSCENE, g_player[screenpeek].ps->i, screenpeek, inputState.CheckAllInput()))
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{
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running = 0;
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break;
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}
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} while (timerGetTicks() < nextframetime);
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} while (running);
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GLInterface.EnableNonTransparent255(false);
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animvpx_print_stats(&codec);
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//
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animvpx_restore_glstate();
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animvpx_uninit_codec(&codec);
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return !running; // done with playing VP8!
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}
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#endif
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// ANM playback --- v v v ---
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int32_t ogltexfiltermode = hw_texfilter;
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TArray<uint8_t> buffer;
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auto fr = fileSystem.OpenFileReader(fn, 0);
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if (!fr.isOpen())
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goto end_anim;
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buffer = fr.ReadPadded(1);
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fr.Close();
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anim->animbuf = buffer.Data();
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uint32_t firstfour;
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Bmemcpy(&firstfour, anim->animbuf, 4);
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// "DKIF" (.ivf)
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if (firstfour == B_LITTLE32(0x46494B44))
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goto end_anim;
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int32_t numframes;
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// "LPF " (.anm)
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if (firstfour != B_LITTLE32(0x2046504C) ||
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ANIM_LoadAnim(anim->animbuf, buffer.Size()-1) < 0 ||
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(numframes = ANIM_NumFrames()) <= 0)
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{
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// XXX: ANM_LoadAnim() still checks less than the bare minimum,
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// e.g. ANM file could still be too small and not contain any frames.
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OSD_Printf("Error: malformed ANM file \"%s\".\n", fn);
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goto end_anim;
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}
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paletteSetColorTable(ANIMPAL, ANIM_GetPalette(), true);
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// setpalette(0L,256L,tempbuf);
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GLInterface.EnableNonTransparent255(true);
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P_SetGamePalette(g_player[myconnectindex].ps, ANIMPAL, 8 + 2);
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#ifdef USE_OPENGL
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if ((anim->frameflags & CUTSCENE_TEXTUREFILTER && hw_texfilter == TEXFILTER_ON) || anim->frameflags & CUTSCENE_FORCEFILTER)
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hw_texfilter = TEXFILTER_ON;
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#endif
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ototalclock = totalclock;
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i = 1;
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int32_t frametime; frametime = 0;
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do
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{
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if (i > 4 && totalclock > frametime + 60)
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{
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OSD_Printf("WARNING: slowdown in %s, skipping playback\n", fn);
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goto end_anim_restore_gl;
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}
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gameHandleEvents();
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if (totalclock < ototalclock - 1)
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continue;
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i = VM_OnEventWithReturn(EVENT_PRECUTSCENE, g_player[screenpeek].ps->i, screenpeek, i);
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TileFiles.tileSetExternal(TILE_ANIM, 200, 320, ANIM_DrawFrame(i));
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tileInvalidate(TILE_ANIM, 0, 1 << 4); // JBF 20031228
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if (VM_OnEventWithReturn(EVENT_SKIPCUTSCENE, g_player[screenpeek].ps->i, screenpeek, inputState.CheckAllInput()))
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{
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running = 0;
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goto end_anim_restore_gl;
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}
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if (g_restorePalette == 1)
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{
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P_SetGamePalette(g_player[myconnectindex].ps, ANIMPAL, 0);
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g_restorePalette = 0;
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}
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frametime = (int32_t) totalclock;
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videoClearScreen(0);
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int32_t z;
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if (anim->frameaspect1 > 0 && anim->frameaspect2 > 0 && ((anim->frameaspect1 / anim->frameaspect2) != (tilesiz[TILE_ANIM].y / (tilesiz[TILE_ANIM].x * 1.2))))
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{
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int32_t const oyxaspect = yxaspect;
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if ((anim->frameaspect1 / anim->frameaspect2) >= ((decltype(anim->frameaspect1))xdim / ydim))
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z = divscale16(320, tilesiz[TILE_ANIM].y);
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else
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z = divscale16(lrint(320 * ydim * anim->frameaspect1), lrint(tilesiz[TILE_ANIM].y * xdim * anim->frameaspect2));
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int32_t aspect = divscale16(lrint(tilesiz[TILE_ANIM].y * anim->frameaspect2), lrint(tilesiz[TILE_ANIM].x * anim->frameaspect1));
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renderSetAspect(viewingrange, aspect);
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rotatesprite_fs(160<<16, 100<<16, z, 512, TILE_ANIM, 0, 0, 2|4|8|64|1024);
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renderSetAspect(viewingrange, oyxaspect);
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}
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else
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{
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if ((tilesiz[TILE_ANIM].y / (tilesiz[TILE_ANIM].x * 1.2f)) > (1.f * xdim / ydim))
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z = divscale16(320 * xdim * 3, tilesiz[TILE_ANIM].y * ydim * 4);
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else
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z = divscale16(200, tilesiz[TILE_ANIM].x);
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rotatesprite_fs(160<<16, 100<<16, z, 512, TILE_ANIM, 0, 0, 2|4|8|64);
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}
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g_animPtr = anim;
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i = VM_OnEventWithReturn(EVENT_CUTSCENE, g_player[screenpeek].ps->i, screenpeek, i);
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g_animPtr = NULL;
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videoNextPage();
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inputState.ClearAllInput();
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ototalclock += anim->framedelay;
|
|
|
|
while (soundidx < anim->Sounds.Size() && anim->Sounds[soundidx].frame <= (uint16_t)i)
|
|
{
|
|
int16_t sound = anim->Sounds[soundidx].sound;
|
|
if (sound == -1)
|
|
FX_StopAllSounds();
|
|
else
|
|
S_PlaySound(sound, CHAN_AUTO, CHANF_UI);
|
|
|
|
soundidx++;
|
|
}
|
|
++i;
|
|
} while (i < numframes);
|
|
|
|
end_anim_restore_gl:
|
|
GLInterface.EnableNonTransparent255(false);
|
|
hw_texfilter = ogltexfiltermode;
|
|
gltexapplyprops();
|
|
end_anim:
|
|
inputState.ClearAllInput();
|
|
anim->animbuf = nullptr;
|
|
ANIM_FreeAnim();
|
|
|
|
tileDelete(TILE_ANIM);
|
|
|
|
return !running;
|
|
}
|
|
|
|
END_DUKE_NS
|