raze/source
Christoph Oelckers 2bae1077cf do not mofify global sequence data for the custom dudes.
Instead control the trigger from the outside so that the global data can be kept immutable. All Seq pointers are now const throughout.
2023-11-12 23:03:43 +01:00
..
build - deleted build.h and clip.h, now that both are empty. 2023-11-12 14:45:24 +01:00
common - got rid of the global compatibility modes and made 'precise' a parameter for clipmove. 2023-11-12 14:45:24 +01:00
core work on aicdud.cpp 2023-11-12 23:03:41 +01:00
games do not mofify global sequence data for the custom dudes. 2023-11-12 23:03:43 +01:00
platform - bumped minimum OS version to 10.13 in .plist file 2023-11-02 13:00:27 +02:00
thirdparty
CMakeLists.txt start of nnextcdud.cpp 2023-11-12 23:03:42 +01:00
g_pch.h - backend update from GZDoom. 2023-09-23 09:56:27 +02:00