raze/source/games
Christoph Oelckers 2ac83b733c - SW: clear some pointers before killing actors in TerminateLevel.
KillActor is an in-game function which may produce undefined behavior if being run on a partially deinitialized level.
All actor pointers it may operate upon should be cleared before taking down the actors.cpp
2022-01-02 15:06:57 +01:00
..
blood - Blood: fixed interpolation of sprites on rotating sectors. 2022-01-02 13:00:55 +01:00
duke - use the newly added flag to consolidate ifhitsector. 2022-01-02 12:27:36 +01:00
exhumed - moved the tsprite flags from cstat2 to clipdist which was already holding other ones. 2021-12-30 19:00:35 +01:00
sw - SW: clear some pointers before killing actors in TerminateLevel. 2022-01-02 15:06:57 +01:00