mirror of
https://github.com/ZDoom/Raze.git
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814 lines
20 KiB
C++
814 lines
20 KiB
C++
/*
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** movieplayer.cpp
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**
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**---------------------------------------------------------------------------
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** Copyright 2020 Christoph Oelckers
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#include "types.h"
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#include "build.h"
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#include "screenjob.h"
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#include "i_time.h"
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#include "v_2ddrawer.h"
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#include "animlib.h"
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#include "v_draw.h"
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#include "s_soundinternal.h"
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#include "animtexture.h"
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#include "gamestate.h"
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#include "razemenu.h"
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#include "raze_sound.h"
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#include "SmackerDecoder.h"
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#include "movie/playmve.h"
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#include "gamecontrol.h"
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#include <vpx/vpx_decoder.h>
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#include <vpx/vp8dx.h>
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#include "raze_music.h"
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class MoviePlayer
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{
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public:
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virtual void Start() {}
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virtual bool Frame(uint64_t clock) = 0;
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virtual void Stop() {}
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virtual ~MoviePlayer() = default;
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};
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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class AnmPlayer : public MoviePlayer
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{
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// This doesn't need its own class type
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anim_t anim;
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TArray<uint8_t> buffer;
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int numframes = 0;
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int curframe = 1;
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int frametime = 0;
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int nextframetime = 0;
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AnimTextures animtex;
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const AnimSound* animSnd;
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const int* frameTicks;
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bool nostopsound;
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public:
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bool isvalid() { return numframes > 0; }
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AnmPlayer(FileReader& fr, const AnimSound* ans, const int *frameticks, bool nosoundcutoff)
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: animSnd(ans), frameTicks(frameticks), nostopsound(nosoundcutoff)
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{
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buffer = fr.ReadPadded(1);
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fr.Close();
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if (ANIM_LoadAnim(&anim, buffer.Data(), buffer.Size() - 1) < 0)
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{
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return;
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}
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numframes = ANIM_NumFrames(&anim);
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animtex.SetSize(AnimTexture::Paletted, 320, 200);
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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bool Frame(uint64_t clock) override
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{
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int currentclock = int(clock * 120 / 1'000'000'000);
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if (currentclock < nextframetime - 1)
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{
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twod->ClearScreen();
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DrawTexture(twod, animtex.GetFrame(), 0, 0, DTA_FullscreenEx, FSMode_ScaleToFit43, DTA_Masked, false, TAG_DONE);
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return true;
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}
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animtex.SetFrame(ANIM_GetPalette(&anim), ANIM_DrawFrame(&anim, curframe));
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frametime = currentclock;
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twod->ClearScreen();
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DrawTexture(twod, animtex.GetFrame(), 0, 0, DTA_FullscreenEx, FSMode_ScaleToFit43, DTA_Masked, false, TAG_DONE);
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int delay = 20;
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if (frameTicks)
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{
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if (curframe == 1) delay = frameTicks[0];
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else if (curframe < numframes - 2) delay = frameTicks[1];
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else delay = frameTicks[2];
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}
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nextframetime += delay;
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if (animSnd) for (int i = 0; animSnd[i].framenum >= 0; i++)
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{
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if (animSnd[i].framenum == curframe)
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{
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int sound = animSnd[i].soundnum;
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if (sound == -1)
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soundEngine->StopAllChannels();
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else if (SoundEnabled())
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soundEngine->StartSound(SOURCE_None, nullptr, nullptr, CHAN_AUTO, CHANF_UI, sound, 1.f, ATTN_NONE);
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}
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}
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if (!nostopsound && curframe == numframes && soundEngine->GetSoundPlayingInfo(SOURCE_None, nullptr, -1)) return true;
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curframe++;
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return curframe < numframes;
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}
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void Stop() override
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{
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if (!nostopsound) soundEngine->StopAllChannels();
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}
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~AnmPlayer()
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{
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buffer.Reset();
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animtex.Clean();
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}
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};
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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class MvePlayer : public MoviePlayer
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{
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InterplayDecoder decoder;
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bool failed = false;
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public:
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bool isvalid() { return !failed; }
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MvePlayer(FileReader& fr) : decoder(SoundEnabled())
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{
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failed = !decoder.Open(fr);
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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bool Frame(uint64_t clock) override
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{
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if (failed) return false;
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bool playon = decoder.RunFrame(clock);
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twod->ClearScreen();
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DrawTexture(twod, decoder.animTex().GetFrame(), 0, 0, DTA_FullscreenEx, FSMode_ScaleToFit43, TAG_DONE);
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return playon;
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}
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~MvePlayer()
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{
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decoder.Close();
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}
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};
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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class VpxPlayer : public MoviePlayer
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{
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bool failed = false;
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FileReader fr;
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AnimTextures animtex;
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const AnimSound* animSnd;
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unsigned width, height;
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TArray<uint8_t> Pic;
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TArray<uint8_t> readBuf;
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vpx_codec_ctx_t codec{};
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vpx_codec_iter_t iter = nullptr;
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uint32_t convnumer;
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uint32_t convdenom;
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uint64_t nsecsperframe;
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uint64_t nextframetime;
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int decstate = 0;
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int framenum = 0;
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int numframes;
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int lastsoundframe = -1;
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public:
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int soundtrack = -1;
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public:
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bool isvalid() { return !failed; }
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VpxPlayer(FileReader& fr_, const AnimSound* animSnd_, int origframedelay, FString& error)
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{
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fr = std::move(fr_);
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animSnd = animSnd_;
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if (!ReadIVFHeader(origframedelay))
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{
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// We should never get here, because any file failing this has been eliminated before this constructor got called.
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error.Format("Failed reading IVF header\n");
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failed = true;
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}
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Pic.Resize(width * height * 4);
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// Todo: Support VP9 as well?
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vpx_codec_dec_cfg_t cfg = { 1, width, height };
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if (vpx_codec_dec_init(&codec, &vpx_codec_vp8_dx_algo, &cfg, 0))
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{
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error.Format("Error initializing VPX codec.\n");
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failed = true;
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}
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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bool ReadIVFHeader(int origframedelay)
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{
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// IVF format: http://wiki.multimedia.cx/index.php?title=IVF
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uint32_t magic; fr.Read(&magic, 4); // do not byte swap!
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if (magic != MAKE_ID('D', 'K', 'I', 'F')) return false;
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uint16_t version = fr.ReadUInt16();
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if (version != 0) return false;
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uint16_t length = fr.ReadUInt16();
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if (length != 32) return false;
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fr.Read(&magic, 4);
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if (magic != MAKE_ID('V', 'P', '8', '0')) return false;
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width = fr.ReadUInt16();
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height = fr.ReadUInt16();
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uint32_t fpsdenominator = fr.ReadUInt32();
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uint32_t fpsnumerator = fr.ReadUInt32();
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numframes = fr.ReadUInt32();
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if (numframes == 0) return false;
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fr.Seek(4, FileReader::SeekCur);
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if (fpsdenominator > 1000 || fpsnumerator == 0 || fpsdenominator == 0)
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{
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// default to 30 fps if the header does not provide useful info.
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fpsdenominator = 30;
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fpsnumerator = 1;
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}
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convnumer = 120 * fpsnumerator;
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convdenom = fpsdenominator * origframedelay;
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nsecsperframe = int64_t(fpsnumerator) * 1'000'000'000 / fpsdenominator;
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nextframetime = 0;
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return true;
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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bool ReadFrame()
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{
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int corrupted = 0;
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int framesize = fr.ReadInt32();
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fr.Seek(8, FileReader::SeekCur);
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if (framesize == 0) return false;
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readBuf.Resize(framesize);
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if (fr.Read(readBuf.Data(), framesize) != framesize) return false;
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if (vpx_codec_decode(&codec, readBuf.Data(), readBuf.Size(), NULL, 0) != VPX_CODEC_OK) return false;
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if (vpx_codec_control(&codec, VP8D_GET_FRAME_CORRUPTED, &corrupted) != VPX_CODEC_OK) return false;
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return true;
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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vpx_image_t *GetFrameData()
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{
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vpx_image_t *img;
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do
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{
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if (decstate == 0) // first time / begin
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{
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if (!ReadFrame()) return nullptr;
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decstate = 1;
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}
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img = vpx_codec_get_frame(&codec, &iter);
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if (img == nullptr)
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{
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decstate = 0;
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iter = nullptr;
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}
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} while (img == nullptr);
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return img->d_w == width && img->d_h == height? img : nullptr;
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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void SetPixel(uint8_t* dest, uint8_t y, uint8_t u, uint8_t v)
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{
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dest[0] = y;
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dest[1] = u;
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dest[2] = v;
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}
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bool CreateNextFrame()
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{
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auto img = GetFrameData();
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if (!img) return false;
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uint8_t const* const yplane = img->planes[VPX_PLANE_Y];
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uint8_t const* const uplane = img->planes[VPX_PLANE_U];
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uint8_t const* const vplane = img->planes[VPX_PLANE_V];
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const int ystride = img->stride[VPX_PLANE_Y];
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const int ustride = img->stride[VPX_PLANE_U];
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const int vstride = img->stride[VPX_PLANE_V];
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for (unsigned int y = 0; y < height; y += 2)
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{
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unsigned int y1 = y + 1;
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unsigned int wy = width * y;
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unsigned int wy1 = width * y1;
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for (unsigned int x = 0; x < width; x += 2)
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{
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uint8_t u = uplane[ustride * (y >> 1) + (x >> 1)];
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uint8_t v = vplane[vstride * (y >> 1) + (x >> 1)];
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SetPixel(&Pic[(wy + x) << 2], yplane[ystride * y + x], u, v);
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SetPixel(&Pic[(wy + x + 1) << 2], yplane[ystride * y + x + 1], u, v);
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SetPixel(&Pic[(wy1 + x) << 2], yplane[ystride * y1 + x], u, v);
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SetPixel(&Pic[(wy1 + x + 1) << 2], yplane[ystride * y1 + x + 1], u, v);
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}
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}
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return true;
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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void Start() override
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{
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if (soundtrack > 0)
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{
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Mus_Play(nullptr, fileSystem.GetFileFullName(soundtrack, false), false);
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}
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animtex.SetSize(AnimTexture::YUV, width, height);
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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bool Frame(uint64_t clock) override
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{
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bool stop = false;
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if (clock > nextframetime)
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{
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nextframetime += nsecsperframe;
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if (!CreateNextFrame())
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{
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Printf(PRINT_BOLD, "Failed reading next frame\n");
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stop = true;
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}
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else
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{
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animtex.SetFrame(nullptr, Pic.Data());
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}
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framenum++;
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if (framenum >= numframes) stop = true;
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int soundframe = convdenom ? Scale(framenum, convnumer, convdenom) : framenum;
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if (soundframe > lastsoundframe)
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{
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if (animSnd && soundtrack == -1) for (int i = 0; animSnd[i].framenum >= 0; i++)
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{
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if (animSnd[i].framenum == soundframe)
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{
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int sound = animSnd[i].soundnum;
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if (sound == -1)
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soundEngine->StopAllChannels();
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else if (SoundEnabled())
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soundEngine->StartSound(SOURCE_None, nullptr, nullptr, CHAN_AUTO, CHANF_UI, sound, 1.f, ATTN_NONE);
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}
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}
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lastsoundframe = soundframe;
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}
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}
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DrawTexture(twod, animtex.GetFrame(), 0, 0, DTA_FullscreenEx, FSMode_ScaleToFit, TAG_DONE);
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return !stop;
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}
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void Stop()
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{
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Mus_Stop();
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}
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~VpxPlayer()
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{
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vpx_codec_destroy(&codec);
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animtex.Clean();
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}
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};
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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struct AudioData
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{
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int hFx;
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SmackerAudioInfo inf;
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int16_t samples[6000 * 20]; // must be a multiple of the stream buffer size and larger than the initial chunk of audio
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int nWrite;
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int nRead;
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};
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class SmkPlayer : public MoviePlayer
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{
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SmackerHandle hSMK{};
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int numAudioTracks;
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AudioData adata;
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uint32_t nWidth, nHeight;
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uint8_t palette[768];
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AnimTextures animtex;
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TArray<uint8_t> pFrame;
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TArray<uint8_t> audioBuffer;
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int nFrameRate;
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int nFrames;
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bool fullscreenScale;
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uint64_t nFrameNs;
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int nFrame = 0;
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const AnimSound* animSnd;
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FString filename;
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SoundStream* stream = nullptr;
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public:
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bool isvalid() { return hSMK.isValid; }
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static bool StreamCallbackFunc(SoundStream* stream, void* buff, int len, void* userdata)
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{
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SmkPlayer* pId = (SmkPlayer*)userdata;
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memcpy(buff, &pId->adata.samples[pId->adata.nRead], len);
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pId->adata.nRead += len / 2;
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if (pId->adata.nRead >= countof(pId->adata.samples)) pId->adata.nRead = 0;
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return true;
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}
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void copy8bitSamples(unsigned count)
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{
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for (unsigned i = 0; i < count; i++)
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{
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adata.samples[adata.nWrite] = (audioBuffer[i] - 128) << 8;
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if (++adata.nWrite >= countof(adata.samples)) adata.nWrite = 0;
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}
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}
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void copy16bitSamples(unsigned count)
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{
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auto ptr = (uint16_t*)audioBuffer.Data();
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for (unsigned i = 0; i < count/2; i++)
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{
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adata.samples[adata.nWrite] = *ptr++;
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if (++adata.nWrite >= countof(adata.samples)) adata.nWrite = 0;
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}
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}
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SmkPlayer(const char *fn, const AnimSound* ans, bool fixedviewport)
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{
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hSMK = Smacker_Open(fn);
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if (!hSMK.isValid)
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{
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return;
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}
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Smacker_GetFrameSize(hSMK, nWidth, nHeight);
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pFrame.Resize(nWidth * nHeight + std::max(nWidth, nHeight));
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nFrameRate = Smacker_GetFrameRate(hSMK);
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nFrameNs = 1'000'000'000 / nFrameRate;
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nFrames = Smacker_GetNumFrames(hSMK);
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Smacker_GetPalette(hSMK, palette);
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fullscreenScale = (!fixedviewport || (nWidth <= 320 && nHeight <= 200) || nWidth >= 640 || nHeight >= 480);
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bool hassound = false;
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numAudioTracks = Smacker_GetNumAudioTracks(hSMK);
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if (numAudioTracks)
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{
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|
adata.nWrite = 0;
|
|
adata.nRead = 0;
|
|
adata.inf = Smacker_GetAudioTrackDetails(hSMK, 0);
|
|
if (adata.inf.idealBufferSize > 0)
|
|
{
|
|
audioBuffer.Resize(adata.inf.idealBufferSize);
|
|
auto read = Smacker_GetAudioData(hSMK, 0, (int16_t*)audioBuffer.Data());
|
|
if (adata.inf.bitsPerSample == 8) copy8bitSamples(read);
|
|
else copy16bitSamples(read);
|
|
animSnd = nullptr;
|
|
hassound = true;
|
|
}
|
|
}
|
|
if (!hassound)
|
|
{
|
|
adata.inf = {};
|
|
animSnd = ans;
|
|
}
|
|
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
void Start() override
|
|
{
|
|
animtex.SetSize(AnimTexture::Paletted, nWidth, nHeight);
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
bool Frame(uint64_t clock) override
|
|
{
|
|
int frame = clock / nFrameNs;
|
|
|
|
twod->ClearScreen();
|
|
if (frame > nFrame)
|
|
{
|
|
Smacker_GetPalette(hSMK, palette);
|
|
Smacker_GetFrame(hSMK, pFrame.Data());
|
|
animtex.SetFrame(palette, pFrame.Data());
|
|
if (numAudioTracks)
|
|
{
|
|
auto read = Smacker_GetAudioData(hSMK, 0, (int16_t*)audioBuffer.Data());
|
|
if (adata.inf.bitsPerSample == 8) copy8bitSamples(read);
|
|
else copy16bitSamples(read);
|
|
if (!stream && read) // the sound may not start in the first frame, but the stream cannot start without any sound data present.
|
|
stream = S_CreateCustomStream(6000, adata.inf.sampleRate, adata.inf.nChannels, StreamCallbackFunc, this);
|
|
|
|
}
|
|
|
|
}
|
|
if (fullscreenScale)
|
|
{
|
|
DrawTexture(twod, animtex.GetFrame(), 0, 0, DTA_FullscreenEx, FSMode_ScaleToFit43, TAG_DONE);
|
|
}
|
|
else
|
|
{
|
|
DrawTexture(twod, animtex.GetFrame(), 320, 240, DTA_VirtualWidth, 640, DTA_VirtualHeight, 480, DTA_CenterOffset, true, TAG_DONE);
|
|
}
|
|
if (frame > nFrame)
|
|
{
|
|
nFrame++;
|
|
Smacker_GetNextFrame(hSMK);
|
|
if (animSnd) for (int i = 0; animSnd[i].framenum >= 0; i++)
|
|
{
|
|
if (animSnd[i].framenum == nFrame)
|
|
{
|
|
int sound = animSnd[i].soundnum;
|
|
if (sound == -1)
|
|
soundEngine->StopAllChannels();
|
|
else if (SoundEnabled())
|
|
soundEngine->StartSound(SOURCE_None, nullptr, nullptr, CHAN_AUTO, CHANF_UI, sound, 1.f, ATTN_NONE);
|
|
}
|
|
}
|
|
}
|
|
|
|
return nFrame < nFrames;
|
|
}
|
|
|
|
~SmkPlayer()
|
|
{
|
|
Smacker_Close(hSMK);
|
|
if (stream) S_StopCustomStream(stream);
|
|
soundEngine->StopAllChannels();
|
|
animtex.Clean();
|
|
}
|
|
};
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
class DMoviePlayer : public DSkippableScreenJob
|
|
{
|
|
MoviePlayer* player;
|
|
bool started = false;
|
|
|
|
public:
|
|
DMoviePlayer(MoviePlayer* mp)
|
|
{
|
|
player = mp;
|
|
pausable = false;
|
|
}
|
|
|
|
|
|
void Draw(double smoothratio) override
|
|
{
|
|
if (!player)
|
|
{
|
|
state = stopped;
|
|
return;
|
|
}
|
|
if (!started)
|
|
{
|
|
started = true;
|
|
player->Start();
|
|
}
|
|
uint64_t clock = (ticks + smoothratio) * 1'000'000'000. / GameTicRate;
|
|
if (state == running && !player->Frame(clock))
|
|
{
|
|
state = finished;
|
|
}
|
|
}
|
|
|
|
void OnDestroy() override
|
|
{
|
|
if (player)
|
|
{
|
|
player->Stop();
|
|
delete player;
|
|
}
|
|
player = nullptr;
|
|
}
|
|
};
|
|
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
MoviePlayer* OpenMovie(const char* filename, const AnimSound* ans, const int* frameticks, bool nosoundcutoff, FString& error)
|
|
{
|
|
FileReader fr;
|
|
// first try as .ivf - but only if sounds are provided - the decoder is video only.
|
|
if (ans)
|
|
{
|
|
auto fn = StripExtension(filename);
|
|
DefaultExtension(fn, ".ivf");
|
|
fr = fileSystem.OpenFileReader(fn);
|
|
}
|
|
|
|
if (!fr.isOpen()) fr = fileSystem.OpenFileReader(filename);
|
|
if (!fr.isOpen())
|
|
{
|
|
int nLen = strlen(filename);
|
|
// Strip the drive letter and retry.
|
|
if (nLen >= 3 && isalpha(filename[0]) && filename[1] == ':' && filename[2] == '/')
|
|
{
|
|
filename += 3;
|
|
fr = fileSystem.OpenFileReader(filename);
|
|
}
|
|
if (!fr.isOpen())
|
|
{
|
|
error.Format("%s: Unable to open video\n", filename);
|
|
return nullptr;
|
|
}
|
|
}
|
|
char id[20] = {};
|
|
|
|
fr.Read(&id, 20);
|
|
fr.Seek(-20, FileReader::SeekCur);
|
|
|
|
if (!memcmp(id, "LPF ", 4))
|
|
{
|
|
auto anm = new AnmPlayer(fr, ans, frameticks, nosoundcutoff);
|
|
if (!anm->isvalid())
|
|
{
|
|
error.Format("%s: invalid ANM file.\n", filename);
|
|
delete anm;
|
|
return nullptr;
|
|
}
|
|
return anm;
|
|
}
|
|
else if (!memcmp(id, "SMK2", 4))
|
|
{
|
|
fr.Close();
|
|
auto anm = new SmkPlayer(filename, ans, true); // Fixme: Handle Blood's video scaling behavior more intelligently.
|
|
if (!anm->isvalid())
|
|
{
|
|
error.Format("%s: invalid SMK file.\n", filename);
|
|
delete anm;
|
|
return nullptr;
|
|
}
|
|
return anm;
|
|
}
|
|
else if (!memcmp(id, "Interplay MVE File", 18))
|
|
{
|
|
auto anm = new MvePlayer(fr);
|
|
if (!anm->isvalid())
|
|
{
|
|
delete anm;
|
|
return nullptr;
|
|
}
|
|
return anm;
|
|
}
|
|
else if (!memcmp(id, "DKIF\0\0 \0VP80", 12))
|
|
{
|
|
auto anm = new VpxPlayer(fr, ans, frameticks ? frameticks[1] : 0, error);
|
|
if (!anm->isvalid())
|
|
{
|
|
delete anm;
|
|
return nullptr;
|
|
}
|
|
anm->soundtrack = LookupMusic(filename, true);
|
|
return anm;
|
|
}
|
|
// add more formats here.
|
|
else
|
|
{
|
|
error.Format("%s: Unknown video format\n", filename);
|
|
return nullptr;
|
|
}
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
DScreenJob* PlayVideo(const char* filename, const AnimSound* ans, const int* frameticks, bool nosoundcutoff)
|
|
{
|
|
if (!filename)
|
|
{
|
|
return Create<DBlackScreen>(1);
|
|
}
|
|
FString error;
|
|
auto movie = OpenMovie(filename, ans, frameticks, nosoundcutoff, error);
|
|
if (!movie)
|
|
{
|
|
Printf(TEXTCOLOR_YELLOW, "%s", error.GetChars());
|
|
return Create<DBlackScreen>(1);
|
|
}
|
|
return Create<DMoviePlayer>(movie);
|
|
}
|
|
|
|
|