.. |
afxres.h
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- added GZDoom's Windows backend code.
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2019-12-22 20:55:47 +01:00 |
base_sysfb.cpp
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- code cleanup / removal of imgui.
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2020-04-12 08:30:39 +02:00 |
base_sysfb.h
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- added GZDoom's Windows backend code.
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2019-12-22 20:55:47 +01:00 |
game_icon.ico
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- replaced the icon.
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2020-01-06 23:02:47 +01:00 |
gameres.rc
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- renamed 'common' to 'core'.
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2020-04-12 08:30:36 +02:00 |
gl_sysfb.cpp
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- code cleanup / removal of imgui.
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2020-04-12 08:30:39 +02:00 |
gl_sysfb.h
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- added GZDoom's Windows backend code.
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2019-12-22 20:55:47 +01:00 |
hardware.cpp
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- updated the platform code to be mostly identical with GZDoom
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2020-05-26 00:08:26 +02:00 |
hardware.h
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- added GZDoom's Windows backend code.
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2019-12-22 20:55:47 +01:00 |
i_crash.cpp
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- match cmdlib.cpp/.h with GZDoom.
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2020-04-12 08:30:36 +02:00 |
i_dijoy.cpp
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- added GZDoom's Windows backend code.
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2019-12-22 20:55:47 +01:00 |
i_input.cpp
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- updated the platform code to be mostly identical with GZDoom
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2020-05-26 00:08:26 +02:00 |
i_input.h
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- updated the platform code to be mostly identical with GZDoom
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2020-05-26 00:08:26 +02:00 |
i_keyboard.cpp
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- updated the platform code to be mostly identical with GZDoom
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2020-05-26 00:08:26 +02:00 |
i_main.cpp
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- updated the platform code to be mostly identical with GZDoom
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2020-05-26 00:08:26 +02:00 |
i_mouse.cpp
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- updated the platform code to be mostly identical with GZDoom
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2020-05-26 00:08:26 +02:00 |
i_rawps2.cpp
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- updated the platform code to be mostly identical with GZDoom
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2020-05-26 00:08:26 +02:00 |
i_specialpaths.cpp
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- updated the platform code to be mostly identical with GZDoom
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2020-05-26 00:08:26 +02:00 |
i_steam.cpp
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- updated the platform code to be mostly identical with GZDoom
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2020-05-26 00:08:26 +02:00 |
i_system.cpp
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- updated the platform code to be mostly identical with GZDoom
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2020-05-26 00:08:26 +02:00 |
i_system.h
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- updated the platform code to be mostly identical with GZDoom
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2020-05-26 00:08:26 +02:00 |
i_xinput.cpp
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- updated the platform code to be mostly identical with GZDoom
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2020-05-26 00:08:26 +02:00 |
manifest.game.xml
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- fixed the setup.
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2019-09-23 01:28:18 +02:00 |
resource.h
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- replaced EDuke's game selector with GZDoom's.
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2019-12-24 15:28:00 +01:00 |
st_start.cpp
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- updated the platform code to be mostly identical with GZDoom
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2020-05-26 00:08:26 +02:00 |
st_start_util.cpp
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- updated the platform code to be mostly identical with GZDoom
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2020-05-26 00:08:26 +02:00 |
wglext.h
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- added GZDoom's Windows backend code.
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2019-12-22 20:55:47 +01:00 |
win32basevideo.cpp
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- updated the platform code to be mostly identical with GZDoom
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2020-05-26 00:08:26 +02:00 |
win32basevideo.h
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- added GZDoom's Windows backend code.
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2019-12-22 20:55:47 +01:00 |
win32glvideo.cpp
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- updated the platform code to be mostly identical with GZDoom
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2020-05-26 00:08:26 +02:00 |
win32glvideo.h
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- added GZDoom's Windows backend code.
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2019-12-22 20:55:47 +01:00 |
win32vulkanvideo.cpp
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- added GZDoom's Windows backend code.
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2019-12-22 20:55:47 +01:00 |
win32vulkanvideo.h
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- added GZDoom's Windows backend code.
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2019-12-22 20:55:47 +01:00 |
winres.h
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- added GZDoom's Windows backend code.
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2019-12-22 20:55:47 +01:00 |
zutil.natvis
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- gave .natvis file a neutral name.
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2019-12-27 13:39:30 +01:00 |