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actors.cpp
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- fixed compilation and unhooked the Redneck Rampage menu so that it can be replaced.
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2019-11-28 19:35:35 +01:00 |
actors.h
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anim.cpp
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- Config work almost done.
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2019-10-27 13:40:24 +01:00 |
anim.h
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cheats.cpp
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- reworked the FPS display to use ZDoom's fstat class to get rid of the microscopic font it used.
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2019-11-10 11:42:25 +01:00 |
cheats.h
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cmdline.cpp
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- startup cleanup.
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2019-11-01 00:32:56 +01:00 |
cmdline.h
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- startup cleanup.
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2019-11-01 00:32:56 +01:00 |
common.cpp
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- gutted cache1d. The old file system is gone, excepr for klistpath, which still gets used in a few places.
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2019-11-01 22:17:15 +01:00 |
common_game.h
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- more cleanup of obsolete OSD code.
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2019-11-05 20:16:53 +01:00 |
config.cpp
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-- more work on the menu - episode and skill menus are working in DN3D.
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2019-11-25 23:21:51 +01:00 |
config.h
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- Config work almost done.
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2019-10-27 13:40:24 +01:00 |
d_menu.cpp
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- Redneck Rampage menu looks correct.
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2019-11-28 20:48:58 +01:00 |
demo.cpp
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- fixed compilation and unhooked the Redneck Rampage menu so that it can be replaced.
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2019-11-28 19:35:35 +01:00 |
demo.h
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- same change for RedNukem front end.
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2019-11-08 01:04:27 +01:00 |
duke3d.h
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- fixed compilation and unhooked the Redneck Rampage menu so that it can be replaced.
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2019-11-28 19:35:35 +01:00 |
game.cpp
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- Redneck Rampage menu looks correct.
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2019-11-28 20:48:58 +01:00 |
game.h
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- more cleanup on music code
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2019-11-28 03:18:58 +01:00 |
gamedef.cpp
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- fixed compile errors.
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2019-11-25 17:19:48 +01:00 |
gamedef.h
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gamedefs.h
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- moved the command line parser out of the game frontends.
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2019-10-28 22:19:50 +01:00 |
gameexec.cpp
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- fixed compilation and unhooked the Redneck Rampage menu so that it can be replaced.
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2019-11-28 19:35:35 +01:00 |
gameexec.h
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- Printf related cleanup.
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2019-11-05 20:07:16 +01:00 |
gamevars.h
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global.cpp
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- consolidation of texts for episode and skill menus
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2019-11-25 00:02:00 +01:00 |
global.h
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- cleanup of sound code - removal of the cache lock
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2019-11-28 02:36:34 +01:00 |
inv.h
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keys.h
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m32def.h
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macros.h
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- Cleanup
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2019-10-28 07:02:42 +01:00 |
mdump.cpp
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mdump.h
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menus.cpp
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- fixed compilation and unhooked the Redneck Rampage menu so that it can be replaced.
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2019-11-28 19:35:35 +01:00 |
menus.h
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- fixed compilation and unhooked the Redneck Rampage menu so that it can be replaced.
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2019-11-28 19:35:35 +01:00 |
names.h
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namesdyn.cpp
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- Menu WIP
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2019-11-28 01:02:45 +01:00 |
namesdyn.h
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net.cpp
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- Changed EDuke menu to receive all settings storage locations as CVARs.
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2019-11-09 19:15:03 +01:00 |
net.h
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- moved the net init code out of the game frontends to avoid having to call atexit for their deinit function.
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2019-11-01 07:26:49 +01:00 |
osdcmds.cpp
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- more cleanup on music code
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2019-11-28 03:18:58 +01:00 |
osdcmds.h
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player.cpp
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- Changed EDuke menu to receive all settings storage locations as CVARs.
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2019-11-09 19:15:03 +01:00 |
player.h
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premap.cpp
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- fixed compilation and unhooked the Redneck Rampage menu so that it can be replaced.
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2019-11-28 19:35:35 +01:00 |
premap.h
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quotes.h
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savegame.cpp
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- more cleanup on music code
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2019-11-28 03:18:58 +01:00 |
savegame.h
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- major work on savegame code
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2019-11-27 00:41:26 +01:00 |
sbar.cpp
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sbar.h
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screens.cpp
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- fixed compilation and unhooked the Redneck Rampage menu so that it can be replaced.
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2019-11-28 19:35:35 +01:00 |
screens.h
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screentext.cpp
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- fixed a few issues.
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2019-11-28 20:11:27 +01:00 |
screentext.h
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sector.cpp
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- hooked up the secret hint system
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2019-11-13 00:44:33 +01:00 |
sector.h
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soundefs.h
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sounds.cpp
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- fixed compilation and unhooked the Redneck Rampage menu so that it can be replaced.
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2019-11-28 19:35:35 +01:00 |
sounds.h
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- more cleanup on music code
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2019-11-28 03:18:58 +01:00 |
sounds_common.h
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soundsdyn.cpp
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soundsdyn.h
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