raze/source/common/textures
2024-04-18 02:25:13 -04:00
..
formats silenced some warnings. 2023-12-21 00:50:53 +01:00
hires address a few more issues found by static analysis 2024-01-06 12:25:16 +01:00
animtexture.cpp - backend sync from gzdoom, again 2024-04-18 02:25:13 -04:00
animtexture.h - backend sync from gzdoom, again 2024-04-18 02:25:13 -04:00
bitmap.cpp converted files to UTF-8 2024-01-04 18:29:28 +01:00
bitmap.h - backend sync from gzdoom, again 2024-04-18 02:25:13 -04:00
gametexture.cpp Use GetChars on FStrings. 2023-12-05 22:39:26 +01:00
gametexture.h - backend cleanup from GZDoom. 2022-12-18 16:31:50 +01:00
hw_ihwtexture.cpp - Replace MAX() from templates.h with version provided in STL. 2021-10-30 10:36:02 +02:00
hw_ihwtexture.h - updated to GZDoom's new texture management system. 2020-05-25 23:59:07 +02:00
hw_material.cpp - Backend update from GZDoom. 2023-01-15 09:30:01 +01:00
hw_material.h - preparations for passing palette lookup textures through the low level texture code. 2020-06-17 12:26:01 +02:00
hw_texcontainer.h - backend sync from gzdoom 2024-04-17 15:11:50 -04:00
image.cpp - backend update from GZDoom. 2023-09-06 00:18:45 +02:00
image.h - backend update from GZDoom for adding vcpkg integration 2023-09-02 09:46:20 +02:00
imagehelpers.h - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
imagetexture.cpp - Backend update from GZDoom- 2023-08-23 20:36:19 +02:00
m_png.cpp address a few more issues found by static analysis 2024-01-06 12:25:16 +01:00
m_png.h - backend update from GZDoom for adding vcpkg integration 2023-09-02 09:46:20 +02:00
multipatchtexturebuilder.cpp silenced some warnings. 2023-12-21 00:50:53 +01:00
skyboxtexture.cpp - backend sync with GZDoom to pull in a few bugfixes and formatting corrections. 2020-05-26 23:12:04 +02:00
skyboxtexture.h - updated to GZDoom's new texture management system. 2020-05-25 23:59:07 +02:00
texmanip.h - added GZDoom's texture manager. 2020-05-24 16:11:10 +02:00
texture.cpp - backend sync from gzdoom, again 2024-04-18 02:25:13 -04:00
textureid.h updated the game picker code. 2024-01-12 00:22:08 +01:00
texturemanager.cpp filesystem update from GZDoom. 2023-12-17 12:48:03 +01:00
texturemanager.h - backend update from GZDoom without adapting other code. 2023-08-19 16:59:05 +02:00
textures.h - backend sync from gzdoom, again 2024-04-18 02:25:13 -04:00
v_collection.cpp - get rid of 'picnum' in common code. 2023-05-20 12:40:57 +02:00
v_collection.h - backend sync with GZDoom to pull in a few bugfixes and formatting corrections. 2020-05-26 23:12:04 +02:00