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4d6920e80b
Also adding range checks to all places where it gets used. This is from CON code so proper values are never guaranteed.
1278 lines
28 KiB
C++
1278 lines
28 KiB
C++
//-------------------------------------------------------------------------
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/*
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Copyright (C) 1996, 2003 - 3D Realms Entertainment
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Copyright (C) 2017-2019 Nuke.YKT
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Copyright (C) 2020 - Christoph Oelckers
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This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
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Duke Nukem 3D is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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Original Source: 1996 - Todd Replogle
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Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
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*/
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//-------------------------------------------------------------------------
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#include <utility>
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#include "ns.h"
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#include "global.h"
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#include "sounds.h"
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#include "names_r.h"
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#include "dukeactor.h"
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BEGIN_DUKE_NS
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DDukeActor* spawninit_r(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>* actors)
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{
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if (act->GetClass() != RUNTIME_CLASS(DDukeActor))
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{
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CallInitialize(act);
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return act;
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}
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auto sectp = act->sector();
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switch (act->spr.picnum)
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{
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default:
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default_case:
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spawninitdefault(actj, act);
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break;
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case BOWLINGPINSPOT:
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case RRTILE281:
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case BOWLINGBALLSPOT:
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case RRTILE283:
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case RRTILE2025:
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case RRTILE2026:
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case RRTILE2027:
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case RRTILE2028:
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act->spr.cstat = 0;
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act->spr.cstat |= CSTAT_SPRITE_INVISIBLE;
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act->spr.scale = DVector2(0, 0);
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act->clipdist = 0;
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act->spr.extra = 0;
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ChangeActorStat(act, STAT_BOWLING);
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break;
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case LUMBERBLADE1:
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act->spr.extra = 0;
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ChangeActorStat(act, STAT_LUMBERMILL);
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break;
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case RRTILE8450:
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if (!isRRRA()) goto default_case;
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act->spr.scale = DVector2(1, 1);
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act->spr.extra = act->spr.lotag;
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act->spr.cstat |= CSTAT_SPRITE_BLOCK_ALL;
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ChangeActorStat(act, 116);
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break;
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case PIG + 11:
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if (!isRRRA()) goto default_case;
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act->spr.scale = DVector2(0.25, 0.25);
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act->clipdist = 0;
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act->spr.extra = 0;
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act->spr.cstat = 0;
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ChangeActorStat(act, 121);
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break;
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case RRTILE8487:
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case RRTILE8489:
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if (!isRRRA()) goto default_case;
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act->spr.scale = DVector2(0.5, 0.5);
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act->spr.extra = 0;
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act->spr.cstat |= CSTAT_SPRITE_BLOCK_ALL;
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act->spr.hitag = 0;
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ChangeActorStat(act, 117);
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break;
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case RRTILE7936:
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if (!isRRRA()) goto default_case;
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act->spr.scale = DVector2(0, 0);
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fogactive = 1;
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break;
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case RRTILE6144:
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if (!isRRRA()) goto default_case;
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act->spr.scale = DVector2(0, 0);
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ps[screenpeek].sea_sick_stat = 1;
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break;
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case RRTILE8448:
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if (!isRRRA()) goto default_case;
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act->spr.lotag = 1;
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act->clipdist = 0;
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break;
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case RRTILE8099:
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if (!isRRRA()) goto default_case;
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act->spr.lotag = 5;
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act->clipdist = 0;
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ChangeActorStat(act, 123);
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break;
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case RRTILE8704:
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if (!isRRRA()) goto default_case;
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act->spr.lotag = 1;
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act->clipdist = 0;
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break;
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case RRTILE8192:
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if (!isRRRA()) goto default_case;
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act->spr.scale = DVector2(0, 0);
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ufospawnsminion = 1;
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break;
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case RRTILE8193:
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if (!isRRRA()) goto default_case;
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act->spr.scale = DVector2(0, 0);
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pistonsound = 1;
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break;
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case RRTILE8165:
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if (!isRRRA()) goto default_case;
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act->spr.lotag = 1;
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act->clipdist = 0;
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act->SetOwner(act);
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act->spr.extra = 0;
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ChangeActorStat(act, 115);
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break;
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case RRTILE8593:
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if (!isRRRA()) goto default_case;
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act->spr.lotag = 1;
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act->clipdist = 0;
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act->SetOwner(act);
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act->spr.extra = 0;
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ChangeActorStat(act, 122);
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break;
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case CHICKENASPAWN:
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case CHICKENCSPAWN:
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case FEATHERSPAWN:
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case CHICKENHEADSPAWN:
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case LOAFSPAWN:
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case NUGGETSPAWN:
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case ROASTSPAWN:
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case BONELESSSPAWN:
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case JIBSSPAWN:
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act->spr.cstat = 0;
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act->spr.cstat |= CSTAT_SPRITE_INVISIBLE;
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act->spr.scale = DVector2(0, 0);
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act->clipdist = 0;
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act->spr.lotag = 0;
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ChangeActorStat(act, STAT_CHICKENPLANT);
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break;
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case RRTILE2460:
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case RRTILE2465:
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case BIKEJIBA:
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case BIKEJIBB:
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case BIKEJIBC:
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case BIKERJIBA:
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case BIKERJIBB:
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case BIKERJIBC:
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case BIKERJIBD:
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case CHEERJIBA:
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case CHEERJIBB:
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case CHEERJIBC:
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case CHEERJIBD:
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case FBOATJIBA:
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case FBOATJIBB:
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case RABBITJIBA:
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case RABBITJIBB:
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case RABBITJIBC:
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case MAMAJIBA:
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case MAMAJIBB:
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// impossible to do with better methods outside of redoing the entire switch/case block
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if (isRRRA()) goto rrra_badguy;
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else goto default_case;
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case WATERSPLASH2:
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case MUD:
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if (actj)
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{
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SetActor(act, actj->spr.pos);
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double s = 0.125 + (krand() & 7) * REPEAT_SCALE;
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act->spr.scale = DVector2(s, s);
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}
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else
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{
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double s = 0.25 + (krand() & 15) * REPEAT_SCALE;
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act->spr.scale = DVector2(s, s);
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}
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act->spr.shade = -16;
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act->spr.cstat |= CSTAT_SPRITE_YCENTER;
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if (actj)
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{
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if (actj->sector()->lotag == 2)
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{
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act->spr.pos.Z = getceilzofslopeptr(act->sector(), act->spr.pos) + 16;
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act->spr.cstat |= CSTAT_SPRITE_YFLIP;
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}
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else if (actj->sector()->lotag == 1)
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act->spr.pos.Z = getceilzofslopeptr(act->sector(), act->spr.pos);
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}
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if (sectp->floorpicnum == FLOORSLIME ||
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sectp->ceilingpicnum == FLOORSLIME)
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act->spr.pal = 7;
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[[fallthrough]];
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case NEON1:
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case NEON2:
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case NEON3:
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case NEON4:
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case NEON5:
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case NEON6:
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case DOMELITE:
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if (act->spr.picnum != WATERSPLASH2)
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act->spr.cstat |= CSTAT_SPRITE_BLOCK_ALL;
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if (act->spr.picnum == DOMELITE)
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act->spr.cstat |= CSTAT_SPRITE_BLOCK_ALL;
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[[fallthrough]];
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case JIBS1:
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case JIBS2:
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case JIBS3:
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case JIBS4:
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case JIBS5:
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case JIBS6:
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case DUKETORSO:
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case DUKEGUN:
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case DUKELEG:
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case BILLYJIBA:
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case BILLYJIBB:
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case HULKJIBA:
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case HULKJIBB:
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case HULKJIBC:
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case MINJIBA:
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case MINJIBB:
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case MINJIBC:
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case COOTJIBA:
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case COOTJIBB:
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case COOTJIBC:
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rrra_badguy:
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if (act->spr.picnum == JIBS6)
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{
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act->spr.scale *= 0.5;
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}
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else if (isRRRA())
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{
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if (act->spr.picnum == RABBITJIBA)
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{
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act->spr.scale = DVector2(0.28125, 0.28125);
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}
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else if (act->spr.picnum == RABBITJIBB)
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{
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act->spr.scale = DVector2(0.5625, 0.5625);
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}
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else if (act->spr.picnum == RABBITJIBC)
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{
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act->spr.scale = DVector2(0.84375, 0.84375);
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}
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}
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ChangeActorStat(act, STAT_MISC);
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break;
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case TONGUE:
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if (actj)
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act->spr.angle = actj->spr.angle;
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act->spr.pos.Z -= gs.playerheight;
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act->vel.Z = 1 - krandf(2);
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act->vel.X = 4 - krandf(8);
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ChangeActorStat(act, STAT_PROJECTILE);
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break;
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case TRANSPORTERSTAR:
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case TRANSPORTERBEAM:
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spawntransporter(actj, act, act->spr.picnum == TRANSPORTERBEAM);
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break;
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case FRAMEEFFECT1:
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if (actj)
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{
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act->spr.scale = actj->spr.scale;
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if (actj->spr.picnum == APLAYER)
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act->temp_data[1] = SMALLSMOKE;
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else
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act->temp_data[1] = actj->spr.picnum;
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}
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else act->spr.scale = DVector2(0, 0);
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ChangeActorStat(act, STAT_MISC);
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break;
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case FORCESPHERE:
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if (!actj)
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{
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act->spr.cstat = CSTAT_SPRITE_INVISIBLE;
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ChangeActorStat(act, STAT_ZOMBIEACTOR);
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}
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else
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{
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act->spr.scale = DVector2(REPEAT_SCALE, REPEAT_SCALE);
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ChangeActorStat(act, STAT_MISC);
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}
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break;
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case BLOOD:
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act->spr.scale = DVector2(0.0625, 0.0625);
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act->spr.pos.Z -= 26;
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ChangeActorStat(act, STAT_MISC);
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break;
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case BLOODPOOL:
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if (spawnbloodpoolpart1(act)) break;
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if (actj)
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{
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if (actj->spr.pal == 1)
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act->spr.pal = 1;
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else if (actj->spr.pal != 6 && actj->spr.picnum != NUKEBARREL)
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{
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act->spr.pal = 2; // Red
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}
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else act->spr.pal = 0; // green
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}
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act->spr.cstat |= CSTAT_SPRITE_ALIGNMENT_FLOOR;
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[[fallthrough]];
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case BLOODSPLAT1:
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case BLOODSPLAT2:
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case BLOODSPLAT3:
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case BLOODSPLAT4:
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act->spr.cstat |= CSTAT_SPRITE_ALIGNMENT_WALL;
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act->spr.scale.X = (0.109375 + (krand() & 7) * REPEAT_SCALE);
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act->spr.scale.Y = (0.109375 + (krand() & 7) * REPEAT_SCALE);
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act->spr.pos.Z -= 16;
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if (actj && actj->spr.pal == 6)
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act->spr.pal = 6;
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insertspriteq(act);
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ChangeActorStat(act, STAT_MISC);
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break;
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case HYDRENT:
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case SATELITE:
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case FUELPOD:
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case SOLARPANNEL:
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case ANTENNA:
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case GRATE1:
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case CHAIR1:
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case CHAIR2:
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case CHAIR3:
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case BOTTLE1:
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case BOTTLE2:
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case BOTTLE3:
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case BOTTLE4:
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case BOTTLE5:
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case BOTTLE6:
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case BOTTLE7:
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case BOTTLE8:
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case BOTTLE10:
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case BOTTLE11:
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case BOTTLE12:
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case BOTTLE13:
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case BOTTLE14:
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case BOTTLE15:
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case BOTTLE16:
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case BOTTLE17:
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case BOTTLE18:
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case BOTTLE19:
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case SCALE:
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case VACUUM:
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case FANSPRITE:
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case CAMERALIGHT:
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case MOVIECAMERA:
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case IVUNIT:
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case POT1:
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case POT2:
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case POT3:
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case SUSHIPLATE1:
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case SUSHIPLATE2:
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case SUSHIPLATE3:
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case SUSHIPLATE4:
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case SUSHIPLATE5:
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case WAITTOBESEATED:
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case VASE:
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case PIPE1:
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case PIPE2:
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case PIPE3:
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case PIPE4:
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case PIPE5:
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case PIPE6:
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act->clipdist = 8;
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act->spr.cstat |= CSTAT_SPRITE_BLOCK_ALL;
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ChangeActorStat(act, 0);
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break;
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case FEMMAG1:
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case FEMMAG2:
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act->spr.cstat &= ~CSTAT_SPRITE_BLOCK_ALL;
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ChangeActorStat(act, 0);
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break;
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case MASKWALL7:
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{
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auto j = act->spr.cstat & (CSTAT_SPRITE_ALIGNMENT_MASK | CSTAT_SPRITE_XFLIP | CSTAT_SPRITE_YFLIP);
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act->spr.cstat = j | CSTAT_SPRITE_BLOCK;
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ChangeActorStat(act, 0);
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break;
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}
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case FOOTPRINTS:
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case FOOTPRINTS2:
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case FOOTPRINTS3:
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case FOOTPRINTS4:
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initfootprint(actj, act);
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break;
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case FEM10:
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case NAKED1:
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case STATUE:
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case TOUGHGAL:
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act->spr.yint = act->spr.hitag;
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act->spr.hitag = -1;
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[[fallthrough]];
|
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case QUEBALL:
|
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case STRIPEBALL:
|
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if (act->spr.picnum == QUEBALL || act->spr.picnum == STRIPEBALL)
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{
|
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act->spr.cstat = CSTAT_SPRITE_BLOCK_HITSCAN;
|
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act->clipdist = 2;
|
|
}
|
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else
|
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{
|
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act->spr.cstat |= CSTAT_SPRITE_BLOCK_ALL;
|
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act->clipdist = 8;
|
|
}
|
|
ChangeActorStat(act, STAT_ZOMBIEACTOR);
|
|
break;
|
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case BOWLINGBALL:
|
|
act->spr.cstat = CSTAT_SPRITE_BLOCK_HITSCAN;
|
|
act->clipdist = 16;
|
|
act->spr.scale = DVector2(0.171875, 0.140625);
|
|
ChangeActorStat(act, STAT_ZOMBIEACTOR);
|
|
break;
|
|
case HENSTAND:
|
|
act->spr.cstat = CSTAT_SPRITE_BLOCK_ALL;
|
|
act->clipdist = 12;
|
|
act->spr.scale = DVector2(0.328125, 0.234375);
|
|
ChangeActorStat(act, STAT_ZOMBIEACTOR);
|
|
break;
|
|
case KEGHOLDER:
|
|
act->spr.cstat |= CSTAT_SPRITE_INVISIBLE;
|
|
ChangeActorStat(act, STAT_LUMBERMILL);
|
|
break;
|
|
case RRTELEPORT:
|
|
case RRTELEPORTDEST:
|
|
act->spr.scale = DVector2(1, 1);
|
|
act->clipdist = 16;
|
|
ChangeActorStat(act, STAT_TELEPORT);
|
|
break;
|
|
case CHICKENA:
|
|
case CHICKENB:
|
|
case CHICKENC:
|
|
act->spr.cstat = CSTAT_SPRITE_BLOCK_ALL;
|
|
act->clipdist = 2;
|
|
act->spr.scale = DVector2(0.5, 0.40625);
|
|
act->vel.X = 2;
|
|
ChangeActorStat(act, STAT_ACTOR);
|
|
break;
|
|
case CHICKENLOAF:
|
|
act->spr.cstat = CSTAT_SPRITE_BLOCK_ALL;
|
|
act->clipdist = 2;
|
|
act->spr.scale = DVector2(0.1875, 0.15625);
|
|
act->vel.X = 2;
|
|
ChangeActorStat(act, STAT_ACTOR);
|
|
break;
|
|
case CHICKENNUGGET:
|
|
act->spr.cstat = CSTAT_SPRITE_BLOCK_ALL;
|
|
act->clipdist = 0.5;
|
|
act->spr.scale = DVector2(0.125, 0.09375);
|
|
act->vel.X = 1;
|
|
ChangeActorStat(act, STAT_ACTOR);
|
|
break;
|
|
case ROASTEDCHICKEN:
|
|
act->spr.cstat = CSTAT_SPRITE_BLOCK_ALL;
|
|
act->clipdist = 2;
|
|
act->spr.scale = DVector2(0.203125, 0.203125);
|
|
act->vel.X = 1;
|
|
ChangeActorStat(act, STAT_ACTOR);
|
|
break;
|
|
case BONELESSCHICKEN:
|
|
act->spr.cstat = CSTAT_SPRITE_BLOCK_ALL;
|
|
act->clipdist = 2;
|
|
act->spr.scale = DVector2(0.265625, 0.1875);
|
|
act->vel.X = 2;
|
|
ChangeActorStat(act, STAT_ACTOR);
|
|
break;
|
|
case CHICKENHEAD:
|
|
act->spr.cstat = CSTAT_SPRITE_BLOCK_ALL;
|
|
act->clipdist = 2;
|
|
act->spr.scale = DVector2(0.203125, 0.15625);
|
|
act->vel.X = 0;
|
|
ChangeActorStat(act, STAT_ACTOR);
|
|
break;
|
|
case BOWLINGPIN:
|
|
act->spr.cstat = CSTAT_SPRITE_BLOCK_ALL;
|
|
act->clipdist = 12;
|
|
act->spr.scale = DVector2(0.359375, 0.359375);
|
|
ChangeActorStat(act, STAT_ZOMBIEACTOR);
|
|
break;
|
|
case DUKELYINGDEAD:
|
|
if (actj && actj->spr.picnum == APLAYER)
|
|
{
|
|
act->spr.scale = actj->spr.scale;
|
|
act->spr.shade = actj->spr.shade;
|
|
act->spr.pal = ps[actj->PlayerIndex()].palookup;
|
|
}
|
|
act->spr.cstat = 0;
|
|
act->spr.extra = 1;
|
|
act->vel.X = 292 / 16.;
|
|
act->vel.Z = 360 / 256.;
|
|
[[fallthrough]];
|
|
case RESPAWNMARKERRED:
|
|
if (act->spr.picnum == RESPAWNMARKERRED)
|
|
{
|
|
act->spr.scale = DVector2(0.125, 0.125);
|
|
if (actj) act->spr.pos.Z = actj->floorz;
|
|
}
|
|
else
|
|
{
|
|
act->spr.cstat |= CSTAT_SPRITE_BLOCK_ALL;
|
|
act->clipdist = 32;
|
|
}
|
|
[[fallthrough]];
|
|
case MIKE:
|
|
if (act->spr.picnum == MIKE)
|
|
act->spr.yint = act->spr.hitag;
|
|
ChangeActorStat(act, STAT_ACTOR);
|
|
break;
|
|
|
|
case SPOTLITE:
|
|
break;
|
|
case BULLETHOLE:
|
|
act->spr.scale = DVector2(0.046875, 0.046875);
|
|
act->spr.cstat = CSTAT_SPRITE_ALIGNMENT_WALL | randomFlip();
|
|
insertspriteq(act);
|
|
[[fallthrough]];
|
|
case MONEY:
|
|
if (act->spr.picnum == MONEY)
|
|
{
|
|
act->temp_data[0] = krand() & 2047;
|
|
act->spr.cstat = randomFlip();
|
|
act->spr.scale = DVector2(0.125, 0.125);
|
|
act->spr.angle = randomAngle();
|
|
}
|
|
ChangeActorStat(act, STAT_MISC);
|
|
break;
|
|
|
|
case SHELL: //From the player
|
|
case SHOTGUNSHELL:
|
|
initshell(actj, act, act->spr.picnum == SHELL);
|
|
break;
|
|
case EXPLOSION2:
|
|
case EXPLOSION3:
|
|
case BURNING:
|
|
case SMALLSMOKE:
|
|
if (actj)
|
|
{
|
|
act->spr.angle = actj->spr.angle;
|
|
act->spr.shade = -64;
|
|
act->spr.cstat = CSTAT_SPRITE_YCENTER | randomXFlip();
|
|
}
|
|
|
|
if (act->spr.picnum == EXPLOSION2)
|
|
{
|
|
act->spr.scale = DVector2(0.75, 0.75);
|
|
act->spr.shade = -127;
|
|
act->spr.cstat |= CSTAT_SPRITE_YCENTER;
|
|
}
|
|
else if (act->spr.picnum == EXPLOSION3)
|
|
{
|
|
act->spr.scale = DVector2(2, 2);
|
|
act->spr.shade = -127;
|
|
act->spr.cstat |= CSTAT_SPRITE_YCENTER;
|
|
}
|
|
else if (act->spr.picnum == SMALLSMOKE)
|
|
{
|
|
act->spr.scale = DVector2(0.1875, 0.1875);
|
|
}
|
|
else if (act->spr.picnum == BURNING)
|
|
{
|
|
act->spr.scale = DVector2(0.0625, 0.0625);
|
|
}
|
|
|
|
if (actj)
|
|
{
|
|
double x = getflorzofslopeptr(act->sector(), act->spr.pos);
|
|
if (act->spr.pos.Z > x - 12)
|
|
act->spr.pos.Z = x - 12;
|
|
}
|
|
|
|
ChangeActorStat(act, STAT_MISC);
|
|
|
|
break;
|
|
|
|
case PLAYERONWATER:
|
|
if (actj)
|
|
{
|
|
act->spr.scale = actj->spr.scale;
|
|
act->vel.Z = 0.5;
|
|
if (act->sector()->lotag != 2)
|
|
act->spr.cstat |= CSTAT_SPRITE_INVISIBLE;
|
|
}
|
|
ChangeActorStat(act, STAT_DUMMYPLAYER);
|
|
break;
|
|
|
|
case APLAYER:
|
|
{
|
|
act->spr.scale = DVector2(0, 0);
|
|
int j = ud.coop;
|
|
if (j == 2) j = 0;
|
|
|
|
if (ud.multimode < 2 || (ud.multimode > 1 && j != act->spr.lotag))
|
|
ChangeActorStat(act, STAT_MISC);
|
|
else
|
|
ChangeActorStat(act, STAT_PLAYER);
|
|
break;
|
|
}
|
|
case WATERBUBBLE:
|
|
if (actj && actj->spr.picnum == APLAYER)
|
|
act->spr.pos.Z -= 16;
|
|
if (act->spr.picnum == WATERBUBBLE)
|
|
{
|
|
if (actj)
|
|
act->spr.angle = actj->spr.angle;
|
|
double s = REPEAT_SCALE + (krand() & 7) * REPEAT_SCALE;
|
|
act->spr.scale = DVector2(s, s);
|
|
}
|
|
else
|
|
act->spr.scale = DVector2(0.5, 0.5);
|
|
ChangeActorStat(act, STAT_MISC);
|
|
break;
|
|
|
|
case PLUG:
|
|
act->spr.lotag = 9999;
|
|
ChangeActorStat(act, STAT_STANDABLE);
|
|
break;
|
|
case WATERBUBBLEMAKER:
|
|
act->spr.cstat |= CSTAT_SPRITE_INVISIBLE;
|
|
ChangeActorStat(act, STAT_STANDABLE);
|
|
break;
|
|
|
|
// this is not really nice...
|
|
case BIKERB:
|
|
case BIKERBV2:
|
|
case BIKER:
|
|
case MAKEOUT:
|
|
case CHEERB:
|
|
case CHEER:
|
|
case COOTPLAY:
|
|
case BILLYPLAY:
|
|
case MINIONBOAT:
|
|
case HULKBOAT:
|
|
case CHEERBOAT:
|
|
case RABBIT:
|
|
case ROCK:
|
|
case ROCK2:
|
|
case MAMACLOUD:
|
|
case MAMA:
|
|
case UFO1_RRRA:
|
|
if (isRRRA()) goto rrra_badguy2;
|
|
else goto default_case;
|
|
|
|
case UFO1_RR:
|
|
if (!isRRRA()) goto rrra_badguy2;
|
|
else goto default_case;
|
|
|
|
case SBSWIPE:
|
|
case CHEERSTAYPUT:
|
|
if (isRRRA()) goto rrra_stayput;
|
|
else goto default_case;
|
|
case SBMOVE:
|
|
if (isRRRA()) goto default_case;
|
|
[[fallthrough]];
|
|
|
|
case BILLYRAYSTAYPUT:
|
|
case BRAYSNIPER:
|
|
case BUBBASTAND:
|
|
case HULKSTAYPUT:
|
|
case HENSTAYPUT:
|
|
case PIGSTAYPUT:
|
|
case MINIONSTAYPUT:
|
|
case COOTSTAYPUT:
|
|
rrra_stayput:
|
|
act->actorstayput = act->sector();
|
|
[[fallthrough]];
|
|
case BOULDER:
|
|
case BOULDER1:
|
|
case RAT:
|
|
case TORNADO:
|
|
case BILLYCOCK:
|
|
case BILLYRAY:
|
|
case DOGRUN:
|
|
case LTH:
|
|
case HULK:
|
|
case HEN:
|
|
case DRONE:
|
|
case PIG:
|
|
case MINION:
|
|
case UFO2:
|
|
case UFO3:
|
|
case UFO4:
|
|
case UFO5:
|
|
case COW:
|
|
case COOT:
|
|
case SHARK:
|
|
case VIXEN:
|
|
rrra_badguy2:
|
|
act->spr.scale = DVector2(0.625, 0.625);
|
|
// Note: All inappropriate tiles have already been weeded out by the outer switch block so this does not need game type checks anymore.
|
|
switch (act->spr.picnum)
|
|
{
|
|
case VIXEN:
|
|
if (act->spr.pal == 34)
|
|
{
|
|
act->spr.scale = DVector2(0.34375, 0.328125);
|
|
}
|
|
else
|
|
{
|
|
act->spr.scale = DVector2(0.34375, 0.3125);
|
|
}
|
|
act->setClipDistFromTile();
|
|
break;
|
|
case HULKHANG:
|
|
case HULKHANGDEAD:
|
|
case HULKJUMP:
|
|
case HULK:
|
|
case HULKSTAYPUT:
|
|
act->spr.scale = DVector2(0.5, 0.5);
|
|
act->setClipDistFromTile();
|
|
break;
|
|
case COOTPLAY:
|
|
case COOT:
|
|
case COOTSTAYPUT:
|
|
act->spr.scale = DVector2(0.375, 0.28125);
|
|
act->setClipDistFromTile();
|
|
act->clipdist *= 4;
|
|
break;
|
|
case DRONE:
|
|
act->spr.scale = DVector2(0.21875, 0.109375);
|
|
act->clipdist = 32;
|
|
break;
|
|
case SBSWIPE:
|
|
case BILLYPLAY:
|
|
case BILLYCOCK:
|
|
case BILLYRAY:
|
|
case BILLYRAYSTAYPUT:
|
|
case BRAYSNIPER:
|
|
case BUBBASTAND:
|
|
act->spr.scale = DVector2(0.390625, 0.328125);
|
|
act->setClipDistFromTile();
|
|
break;
|
|
case COW:
|
|
act->spr.scale = DVector2(0.5, 0.5);
|
|
act->setClipDistFromTile();
|
|
break;
|
|
case HEN:
|
|
case HENSTAYPUT:
|
|
case HENSTAND:
|
|
if (act->spr.pal == 35)
|
|
{
|
|
act->spr.scale = DVector2(0.65625, 0.46875);
|
|
act->setClipDistFromTile();
|
|
}
|
|
else
|
|
{
|
|
act->spr.scale = DVector2(0.328125, 0.234375);
|
|
act->clipdist = 16;
|
|
}
|
|
break;
|
|
case MINION:
|
|
case MINIONSTAYPUT:
|
|
act->spr.scale = DVector2(0.25, 0.25);
|
|
act->setClipDistFromTile();
|
|
if (isRRRA() && ufospawnsminion)
|
|
act->spr.pal = 8;
|
|
break;
|
|
case DOGRUN:
|
|
case PIG:
|
|
act->spr.scale = DVector2(0.25, 0.25);
|
|
act->setClipDistFromTile();
|
|
break;
|
|
case RABBIT:
|
|
act->spr.scale = DVector2(0.28125, 0.28125);
|
|
act->setClipDistFromTile();
|
|
break;
|
|
case MAMACLOUD:
|
|
act->spr.scale = DVector2(1, 1);
|
|
act->spr.cstat = CSTAT_SPRITE_TRANSLUCENT;
|
|
act->spr.cstat |= CSTAT_SPRITE_TRANS_FLIP;
|
|
act->spr.pos.X += krandf(128) - 64;
|
|
act->spr.pos.Y += krandf(128) - 64;
|
|
act->spr.pos.Z += krandf(8) - 4;
|
|
break;
|
|
case MAMA:
|
|
if (actj && isrespawncontroller(actj))
|
|
act->spr.pal = actj->spr.pal;
|
|
|
|
if (act->spr.pal == 30)
|
|
{
|
|
act->spr.scale = DVector2(0.40625, 0.40625);
|
|
act->clipdist = 18.75;
|
|
}
|
|
else if (act->spr.pal == 31)
|
|
{
|
|
act->spr.scale = DVector2(0.5625, 0.5625);
|
|
act->clipdist = 25;
|
|
}
|
|
else if (act->spr.pal == 32)
|
|
{
|
|
act->spr.scale = DVector2(0.78125, 0.78125);
|
|
act->clipdist = 25;
|
|
}
|
|
else
|
|
{
|
|
act->spr.scale = DVector2(0.78125, 0.78125);
|
|
act->clipdist = 25;
|
|
}
|
|
break;
|
|
case BIKERB:
|
|
act->spr.scale = DVector2(0.4375, 0.34375);
|
|
act->clipdist = 18;
|
|
break;
|
|
case BIKERBV2:
|
|
act->spr.scale = DVector2(0.4375, 0.34375);
|
|
act->clipdist = 18;
|
|
break;
|
|
case BIKER:
|
|
act->spr.scale = DVector2(0.4375, 0.34375);
|
|
act->setClipDistFromTile();
|
|
break;
|
|
case CHEERB:
|
|
act->spr.scale = DVector2(0.4375, 0.34375);
|
|
act->clipdist = 18;
|
|
break;
|
|
case CHEER:
|
|
case CHEERSTAYPUT:
|
|
act->spr.scale = DVector2(0.34375, 0.3125);
|
|
act->setClipDistFromTile();
|
|
break;
|
|
case MAKEOUT:
|
|
act->spr.scale = DVector2(0.40625, 0.40625);
|
|
act->setClipDistFromTile();
|
|
break;
|
|
case MINIONBOAT:
|
|
act->spr.scale = DVector2(0.25, 0.25);
|
|
act->setClipDistFromTile();
|
|
break;
|
|
case HULKBOAT:
|
|
act->spr.scale = DVector2(0.75, 0.75);
|
|
act->setClipDistFromTile();
|
|
break;
|
|
case CHEERBOAT:
|
|
act->spr.scale = DVector2(0.5, 0.5);
|
|
act->setClipDistFromTile();
|
|
break;
|
|
|
|
case TORNADO:
|
|
act->spr.scale = DVector2(1, 2);
|
|
act->setClipDistFromTile();
|
|
act->clipdist *= 0.25;
|
|
act->spr.cstat = CSTAT_SPRITE_TRANSLUCENT;
|
|
break;
|
|
case LTH:
|
|
act->spr.scale = DVector2(0.375, 0.34375);
|
|
act->setClipDistFromTile();
|
|
break;
|
|
case ROCK:
|
|
case ROCK2:
|
|
act->spr.scale = DVector2(1, 1);
|
|
act->setClipDistFromTile();
|
|
break;
|
|
|
|
case UFO1_RRRA:
|
|
case UFO1_RR:
|
|
case UFO2:
|
|
case UFO3:
|
|
case UFO4:
|
|
case UFO5:
|
|
act->spr.scale = DVector2(0.5, 0.5);
|
|
act->setClipDistFromTile();
|
|
act->spr.extra = 50;
|
|
break;
|
|
case SBMOVE:
|
|
act->spr.scale = DVector2(0.75, 0.75);
|
|
act->setClipDistFromTile();
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (actj) act->spr.lotag = 0;
|
|
|
|
if ((act->spr.lotag > ud.player_skill) || ud.monsters_off == 1)
|
|
{
|
|
act->spr.scale = DVector2(0, 0);
|
|
ChangeActorStat(act, STAT_MISC);
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
makeitfall(act);
|
|
|
|
if (act->spr.picnum == RAT)
|
|
{
|
|
act->spr.angle = randomAngle();
|
|
act->spr.scale = DVector2(0.75, 0.75);
|
|
act->spr.cstat = 0;
|
|
}
|
|
else
|
|
{
|
|
act->spr.cstat |= CSTAT_SPRITE_BLOCK_ALL;
|
|
|
|
if (act->spr.picnum != 5501)
|
|
if (actorfella(act))
|
|
ps[myconnectindex].max_actors_killed++;
|
|
}
|
|
|
|
if (actj)
|
|
{
|
|
act->timetosleep = 0;
|
|
check_fta_sounds_r(act);
|
|
ChangeActorStat(act, STAT_ACTOR);
|
|
act->spr.shade = actj->spr.shade;
|
|
}
|
|
else ChangeActorStat(act, STAT_ZOMBIEACTOR);
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case OOZ:
|
|
{
|
|
act->spr.shade = -12;
|
|
|
|
if (actj)
|
|
if (actj->spr.picnum == NUKEBARREL)
|
|
act->spr.pal = 8;
|
|
|
|
ChangeActorStat(act, STAT_STANDABLE);
|
|
|
|
getglobalz(act);
|
|
|
|
double j = ((act->floorz - act->ceilingz) / 128.);
|
|
|
|
act->spr.scale = DVector2(max(0., 0.390625 - j * 0.5), j);
|
|
if(krand() & 4) act->spr.cstat |= CSTAT_SPRITE_XFLIP;
|
|
break;
|
|
}
|
|
case DYNAMITE:
|
|
act->SetOwner(act);
|
|
act->spr.scale = DVector2(0.140625, 0.140625);
|
|
act->spr.yint = 4;
|
|
[[fallthrough]];
|
|
case REACTOR2:
|
|
case REACTOR:
|
|
case RECON:
|
|
if (initreactor(actj, act, act->spr.picnum == RECON)) return act;
|
|
break;
|
|
|
|
case RPG2SPRITE:
|
|
case MOTOAMMO:
|
|
case BOATAMMO:
|
|
if (!isRRRA()) goto default_case;
|
|
[[fallthrough]];
|
|
|
|
case ATOMICHEALTH:
|
|
case STEROIDS:
|
|
case HEATSENSOR:
|
|
case SHIELD:
|
|
case AIRTANK:
|
|
case POWDERKEG:
|
|
case COWPIE:
|
|
case HOLODUKE:
|
|
|
|
case FIRSTGUNSPRITE:
|
|
case RIFLEGUNSPRITE:
|
|
case SHOTGUNSPRITE:
|
|
case CROSSBOWSPRITE:
|
|
case RIPSAWSPRITE:
|
|
case TITSPRITE:
|
|
case ALIENBLASTERSPRITE:
|
|
|
|
case SHOTGUNAMMO:
|
|
case FREEZEAMMO:
|
|
case HBOMBAMMO:
|
|
case CRYSTALAMMO:
|
|
case GROWAMMO:
|
|
case BATTERYAMMO:
|
|
case DEVISTATORAMMO:
|
|
case RPGAMMO:
|
|
case BOOTS:
|
|
case AMMO:
|
|
case AMMOLOTS:
|
|
case BEER:
|
|
case FIRSTAID:
|
|
case SIXPAK:
|
|
|
|
case SAWAMMO:
|
|
case BOWLINGBALLSPRITE:
|
|
if (actj)
|
|
{
|
|
act->spr.lotag = 0;
|
|
if (act->spr.picnum != BOWLINGBALLSPRITE)
|
|
{
|
|
act->spr.pos.Z -= 32;
|
|
act->vel.Z = -4;
|
|
}
|
|
else
|
|
{
|
|
act->vel.Z = 0;
|
|
}
|
|
ssp(act, CLIPMASK0);
|
|
act->spr.cstat = randomXFlip();
|
|
}
|
|
else
|
|
{
|
|
act->SetOwner(act);
|
|
act->spr.cstat = 0;
|
|
}
|
|
|
|
if ((ud.multimode < 2 && act->spr.pal != 0) || (act->spr.lotag > ud.player_skill))
|
|
{
|
|
act->spr.scale = DVector2(0, 0);
|
|
ChangeActorStat(act, STAT_MISC);
|
|
break;
|
|
}
|
|
|
|
act->spr.pal = 0;
|
|
[[fallthrough]];
|
|
|
|
case ACCESSCARD:
|
|
|
|
if (act->spr.picnum == ATOMICHEALTH)
|
|
act->spr.cstat |= CSTAT_SPRITE_YCENTER;
|
|
|
|
if (ud.multimode > 1 && ud.coop != 1 && act->spr.picnum == ACCESSCARD)
|
|
{
|
|
act->spr.scale = DVector2(0, 0);
|
|
ChangeActorStat(act, STAT_MISC);
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
if (act->spr.picnum == AMMO)
|
|
act->spr.scale = DVector2(0.25, 0.25);
|
|
else act->spr.scale = DVector2(0.5, 0.5);
|
|
}
|
|
|
|
act->spr.shade = -17;
|
|
|
|
if (actj) ChangeActorStat(act, STAT_ACTOR);
|
|
else
|
|
{
|
|
ChangeActorStat(act, STAT_ZOMBIEACTOR);
|
|
makeitfall(act);
|
|
}
|
|
switch (act->spr.picnum)
|
|
{
|
|
case FIRSTGUNSPRITE:
|
|
act->spr.scale = DVector2(0.25, 0.25);
|
|
break;
|
|
case SHOTGUNAMMO:
|
|
act->spr.scale = DVector2(0.28125, 0.265625);
|
|
if (isRRRA()) act->spr.cstat = CSTAT_SPRITE_BLOCK_HITSCAN;
|
|
break;
|
|
case SIXPAK:
|
|
act->spr.scale = DVector2(0.203125, 0.140625);
|
|
if (isRRRA()) act->spr.cstat = CSTAT_SPRITE_BLOCK_HITSCAN;
|
|
break;
|
|
case FIRSTAID:
|
|
act->spr.scale = DVector2(0.125, 0.125);
|
|
break;
|
|
case BEER:
|
|
act->spr.scale = DVector2(0.078125, 0.0625);
|
|
break;
|
|
case AMMO:
|
|
act->spr.scale = DVector2(0.140625, 0.140625);
|
|
break;
|
|
case MOTOAMMO:
|
|
if (!isRRRA()) goto default_case;
|
|
act->spr.scale = DVector2(0.359375, 0.359375);
|
|
break;
|
|
case BOATAMMO:
|
|
if (!isRRRA()) goto default_case;
|
|
act->spr.scale = DVector2(0.25, 0.25);
|
|
break;
|
|
case COWPIE:
|
|
act->spr.scale = DVector2(0.125, 0.09375);
|
|
break;
|
|
case STEROIDS:
|
|
act->spr.scale = DVector2(0.203125, 0.140625);
|
|
break;
|
|
case ACCESSCARD:
|
|
act->spr.scale = DVector2(0.171875, 0.1875);
|
|
break;
|
|
case HEATSENSOR:
|
|
act->spr.scale = DVector2(0.09375, 0.0625);
|
|
break;
|
|
case AIRTANK:
|
|
act->spr.scale = DVector2(0.296875, 0.25);
|
|
break;
|
|
case BATTERYAMMO:
|
|
act->spr.scale = DVector2(0.234375, 0.234375);
|
|
break;
|
|
case BOWLINGBALLSPRITE:
|
|
act->spr.scale = DVector2(0.171875, 0.171875);
|
|
break;
|
|
case POWDERKEG:
|
|
act->spr.scale = DVector2(0.171875, 0.171875);
|
|
act->spr.yint = 4;
|
|
act->vel.X = 2;
|
|
break;
|
|
case CROSSBOWSPRITE:
|
|
act->spr.scale = DVector2(0.25, 0.21875);
|
|
break;
|
|
case RPG2SPRITE:
|
|
if (!isRRRA()) goto default_case;
|
|
act->spr.scale = DVector2(0.34375, 0.3125);
|
|
break;
|
|
case RIPSAWSPRITE:
|
|
act->spr.scale = DVector2(0.34375, 0.203125);
|
|
break;
|
|
case ALIENBLASTERSPRITE:
|
|
act->spr.scale = DVector2(0.28125, 0.265625);
|
|
break;
|
|
case SAWAMMO:
|
|
act->spr.scale = DVector2(0.1875, 0.109375);
|
|
break;
|
|
case GROWSPRITEICON:
|
|
act->spr.scale = DVector2(0.15625, 0.140625);
|
|
break;
|
|
case DEVISTATORAMMO:
|
|
act->spr.scale = DVector2(0.15625, 0.140625);
|
|
break;
|
|
case ATOMICHEALTH:
|
|
act->spr.scale = DVector2(0.125, 0.125);
|
|
break;
|
|
case TITSPRITE:
|
|
act->spr.scale = DVector2(0.265625, 0.25);
|
|
break;
|
|
}
|
|
act->spr.shade = act->sector()->floorshade;
|
|
break;
|
|
case CAMERAPOLE:
|
|
act->spr.extra = 1;
|
|
|
|
if (gs.camerashitable) act->spr.cstat = CSTAT_SPRITE_BLOCK_ALL;
|
|
else act->spr.cstat = 0;
|
|
|
|
if (ud.multimode < 2 && act->spr.pal != 0)
|
|
{
|
|
act->spr.scale = DVector2(0, 0);
|
|
ChangeActorStat(act, STAT_MISC);
|
|
break;
|
|
}
|
|
else act->spr.pal = 0;
|
|
break;
|
|
case STEAM:
|
|
if (actj)
|
|
{
|
|
act->spr.angle = actj->spr.angle;
|
|
act->spr.cstat = CSTAT_SPRITE_ALIGNMENT_WALL | CSTAT_SPRITE_YCENTER | CSTAT_SPRITE_TRANSLUCENT;
|
|
act->spr.scale = DVector2(REPEAT_SCALE, REPEAT_SCALE);
|
|
act->vel.X = -0.5;
|
|
ssp(act, CLIPMASK0);
|
|
}
|
|
[[fallthrough]];
|
|
case CEILINGSTEAM:
|
|
ChangeActorStat(act, STAT_STANDABLE);
|
|
break;
|
|
case SECTOREFFECTOR:
|
|
spawneffector(act, actors);
|
|
break;
|
|
|
|
case EMPTYBIKE:
|
|
if (!isRRRA()) goto default_case;
|
|
if (ud.multimode < 2 && act->spr.pal == 1)
|
|
{
|
|
act->spr.scale = DVector2(0, 0);
|
|
break;
|
|
}
|
|
act->spr.pal = 0;
|
|
act->spr.scale = DVector2(0.28125, 0.28125);
|
|
act->setClipDistFromTile();
|
|
act->saved_ammo = 100;
|
|
act->spr.cstat = CSTAT_SPRITE_BLOCK_ALL;
|
|
act->spr.lotag = 1;
|
|
ChangeActorStat(act, STAT_ACTOR);
|
|
break;
|
|
case EMPTYBOAT:
|
|
if (!isRRRA()) goto default_case;
|
|
if (ud.multimode < 2 && act->spr.pal == 1)
|
|
{
|
|
act->spr.scale = DVector2(0, 0);
|
|
break;
|
|
}
|
|
act->spr.pal = 0;
|
|
act->spr.scale = DVector2(0.5, 0.5);
|
|
act->setClipDistFromTile();
|
|
act->saved_ammo = 20;
|
|
act->spr.cstat = CSTAT_SPRITE_BLOCK_ALL;
|
|
act->spr.lotag = 1;
|
|
ChangeActorStat(act, STAT_ACTOR);
|
|
break;
|
|
|
|
case TOILET:
|
|
case STALL:
|
|
case RRTILE2121:
|
|
case RRTILE2122:
|
|
act->spr.lotag = 1;
|
|
act->spr.cstat |= CSTAT_SPRITE_BLOCK_ALL;
|
|
act->clipdist = 2;
|
|
act->SetOwner(act);
|
|
break;
|
|
case RUBBERCAN:
|
|
act->spr.extra = 0;
|
|
[[fallthrough]];
|
|
case EXPLODINGBARREL:
|
|
case HORSEONSIDE:
|
|
case FIREBARREL:
|
|
case NUKEBARREL:
|
|
case FIREVASE:
|
|
case NUKEBARRELDENTED:
|
|
case NUKEBARRELLEAKED:
|
|
case WOODENHORSE:
|
|
|
|
if (actj)
|
|
act->spr.scale = DVector2(0.5, 0.5);
|
|
act->clipdist = 18;
|
|
makeitfall(act);
|
|
if (actj) act->SetOwner(actj);
|
|
else act->SetOwner(act);
|
|
[[fallthrough]];
|
|
|
|
case EGG:
|
|
if (ud.monsters_off == 1 && act->spr.picnum == EGG)
|
|
{
|
|
act->spr.scale = DVector2(0, 0);
|
|
ChangeActorStat(act, STAT_MISC);
|
|
}
|
|
else
|
|
{
|
|
if (act->spr.picnum == EGG)
|
|
act->clipdist = 6;
|
|
act->spr.cstat = CSTAT_SPRITE_BLOCK_ALL | randomXFlip();
|
|
ChangeActorStat(act, STAT_ZOMBIEACTOR);
|
|
}
|
|
break;
|
|
case TOILETWATER:
|
|
act->spr.shade = -16;
|
|
ChangeActorStat(act, STAT_STANDABLE);
|
|
break;
|
|
case RRTILE63:
|
|
act->spr.cstat |= CSTAT_SPRITE_INVISIBLE;
|
|
act->spr.scale = DVector2(REPEAT_SCALE, REPEAT_SCALE);
|
|
act->clipdist = 0.25;
|
|
ChangeActorStat(act, 100);
|
|
break;
|
|
}
|
|
return act;
|
|
}
|
|
|
|
END_DUKE_NS
|