raze/source/games/blood/src
Christoph Oelckers ddcee4ecbf - split up g_visibility into two variables.
This is preparation for experimenting with the weapon flashes that can be quite annoying with how they brighten distant parts of the level far more than nearby parts.
2022-01-11 00:12:32 +01:00
..
_polymost.cpp - moved opos and oang to DCoreActor. 2021-12-30 18:21:02 +01:00
actor.cpp - Blood: clean up some variable mess in actFireVector 2022-01-02 17:23:01 +01:00
actor.h - re-tabified several files that got mangled by repeated merging 2021-12-30 09:58:47 +01:00
ai.cpp - use DCoreActor::sector() wherever possible. 2021-12-30 16:51:56 +01:00
ai.h - re-tabified several files that got mangled by repeated merging 2021-12-30 09:58:47 +01:00
aibat.cpp - use DCoreActor::sector() wherever possible. 2021-12-30 16:51:56 +01:00
aibeast.cpp - use DCoreActor::sector() wherever possible. 2021-12-30 16:51:56 +01:00
aiboneel.cpp - use DCoreActor::sector() wherever possible. 2021-12-30 16:51:56 +01:00
aiburn.cpp - use DCoreActor::sector() wherever possible. 2021-12-30 16:51:56 +01:00
aicaleb.cpp - use DCoreActor::sector() wherever possible. 2021-12-30 16:51:56 +01:00
aicerber.cpp - use DCoreActor::sector() wherever possible. 2021-12-30 16:51:56 +01:00
aicult.cpp - use DCoreActor::sector() wherever possible. 2021-12-30 16:51:56 +01:00
aigarg.cpp - use DCoreActor::sector() wherever possible. 2021-12-30 16:51:56 +01:00
aighost.cpp - use DCoreActor::sector() wherever possible. 2021-12-30 16:51:56 +01:00
aigilbst.cpp - use DCoreActor::sector() wherever possible. 2021-12-30 16:51:56 +01:00
aihand.cpp - use DCoreActor::sector() wherever possible. 2021-12-30 16:51:56 +01:00
aihound.cpp - use DCoreActor::sector() wherever possible. 2021-12-30 16:51:56 +01:00
aiinnoc.cpp - use DCoreActor::sector() wherever possible. 2021-12-30 16:51:56 +01:00
aipod.cpp - use DCoreActor::sector() wherever possible. 2021-12-30 16:51:56 +01:00
airat.cpp - use DCoreActor::sector() wherever possible. 2021-12-30 16:51:56 +01:00
aispid.cpp - use DCoreActor::sector() wherever possible. 2021-12-30 16:51:56 +01:00
aistate.h Renamed untitled spider functions 2021-08-21 19:52:24 +10:00
aitchern.cpp - use DCoreActor::sector() wherever possible. 2021-12-30 16:51:56 +01:00
aiunicult.cpp - use DCoreActor::sector() wherever possible. 2021-12-30 16:51:56 +01:00
aiunicult.h - GC setup for Blood. 2021-12-26 23:09:58 +01:00
aizomba.cpp - use DCoreActor::sector() wherever possible. 2021-12-30 16:51:56 +01:00
aizombf.cpp - use DCoreActor::sector() wherever possible. 2021-12-30 16:51:56 +01:00
animatesprite.cpp - preparations for unlimited tsprites. 2022-01-11 00:12:32 +01:00
asound.cpp - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
barf.cpp - tabified more Blood files. 2021-12-30 09:58:48 +01:00
blood.cpp - fixed bad GC setup for Blood's collision struct. 2022-01-03 16:18:07 +01:00
blood.h - tabified several Blood source files. 2021-12-30 09:58:47 +01:00
bloodactor.h - moved sectno method to DCoreActor. 2021-12-30 16:39:43 +01:00
callback.cpp - use DCoreActor::sector() wherever possible. 2021-12-30 16:51:56 +01:00
callback.h - tabified several Blood source files. 2021-12-30 09:58:47 +01:00
choke.cpp - tabified several Blood source files. 2021-12-30 09:58:47 +01:00
choke.h - project cleanup 2021-01-10 20:31:32 +01:00
common_game.h - Blood: Replace game-side scale() with backend Scale(). 2021-12-30 20:46:38 +11:00
controls.cpp - tabified several Blood source files. 2021-12-30 09:58:47 +01:00
d_menu.cpp - Blood: Replace game-side scale() with backend Scale(). 2021-12-30 20:46:38 +11:00
db.cpp - fixed sprting of non-translucent sprites. 2022-01-08 21:18:18 +01:00
db.h - deal with bad start sectors. 2022-01-01 10:39:59 +01:00
dude.cpp - tabified more Blood files. 2021-12-30 09:58:48 +01:00
dude.h - tabified more Blood files. 2021-12-30 09:58:48 +01:00
endgame.cpp - tabified more Blood files. 2021-12-30 09:58:48 +01:00
endgame.h - tabified more Blood files. 2021-12-30 09:58:48 +01:00
eventq.cpp - tabified more Blood files. 2021-12-30 09:58:48 +01:00
eventq.h - tabified more Blood files. 2021-12-30 09:58:48 +01:00
fire.cpp - tabified more Blood files. 2021-12-30 09:58:48 +01:00
fx.cpp - use DCoreActor::sector() wherever possible. 2021-12-30 16:51:56 +01:00
fx.h - tabified more Blood files. 2021-12-30 09:58:48 +01:00
gameutil.cpp - use DCoreActor::sector() wherever possible. 2021-12-30 16:51:56 +01:00
gameutil.h - tabified more Blood files. 2021-12-30 09:58:48 +01:00
gib.cpp - use DCoreActor::sector() wherever possible. 2021-12-30 16:51:56 +01:00
gib.h - tabified more Blood files. 2021-12-30 09:58:48 +01:00
globals.cpp - removed all #include "compat.h" except the one in build.h 2021-12-14 12:24:10 +01:00
globals.h - removed all #include "compat.h" except the one in build.h 2021-12-14 12:24:10 +01:00
hudsprites.cpp - fixed: The new renderer still called the Polymost screen finish function. 2022-01-08 13:50:47 +01:00
inifile.cpp - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
inifile.h - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
levels.cpp - tabified the rest of Blood's code. 2021-12-30 09:58:48 +01:00
levels.h - tabified the rest of Blood's code. 2021-12-30 09:58:48 +01:00
loadsave.cpp - Blood: save basepoint for all actors, not just for those with an XSPRITE. 2022-01-01 15:52:05 +01:00
mapstructs.h - Blood: Replace XWALL panYVel with panVel.Y calls. 2021-12-30 23:00:41 +11:00
messages.cpp - allow using "Mario" cheat with a space between name and number. 2022-01-03 07:13:34 +01:00
messages.h - tabified the rest of Blood's code. 2021-12-30 09:58:48 +01:00
mirrors.cpp - use DCoreActor::sector() wherever possible. 2021-12-30 16:51:56 +01:00
misc.cpp - tabified the rest of Blood's code. 2021-12-30 09:58:48 +01:00
misc.h - tabified the rest of Blood's code. 2021-12-30 09:58:48 +01:00
namelist.h - Blood: handle title screens so that mods changing the original one still display it. 2021-05-19 00:07:50 +02:00
nnexts.cpp - Blood: fixed bad parameter in aiPatrolMove 2022-01-01 09:56:45 +01:00
nnexts.h - tabified the rest of Blood's code. 2021-12-30 09:58:48 +01:00
osdcmd.cpp - tabified the rest of Blood's code. 2021-12-30 09:58:48 +01:00
player.cpp Revert "- Blood: Force synchronised input while a revolving door is busy/in-use." 2022-01-03 01:50:17 +11:00
player.h - tabified the rest of Blood's code. 2021-12-30 09:58:48 +01:00
prediction.cpp - tabified the rest of Blood's code. 2021-12-30 09:58:48 +01:00
preload.cpp - tabified the rest of Blood's code. 2021-12-30 09:58:48 +01:00
qav.cpp - tabified the rest of Blood's code. 2021-12-30 09:58:48 +01:00
qav.h - tabified the rest of Blood's code. 2021-12-30 09:58:48 +01:00
replace.cpp - actor lists refactored. 2021-12-26 23:09:54 +01:00
sbar.cpp - tabified the rest of Blood's code. 2021-12-30 09:58:48 +01:00
sectorfx.cpp - Blood: fixed vertical wall texture interpolations. 2022-01-02 17:53:07 +01:00
sectorfx.h - cleanup of shadeList, panList and wallPanList. 2021-12-25 21:28:41 +01:00
seq.cpp - use DCoreActor::sector() wherever possible. 2021-12-30 16:51:56 +01:00
seq.h - use EventObject in SEQINST 2021-12-25 21:29:10 +01:00
seqcb.h - actCheckExplosion, removed array access from SEQ callbacks in actor.cpp and renamed the two which still had assembly names. 2021-09-17 20:49:25 +02:00
sfx.cpp - Blood: Replace DBloodActor zvel with vel.Z calls. 2021-12-30 23:00:40 +11:00
sound.cpp - tabified the rest of Blood's code. 2021-12-30 09:58:48 +01:00
sound.h - tabified the rest of Blood's code. 2021-12-30 09:58:48 +01:00
tile.cpp - tabified the rest of Blood's code. 2021-12-30 09:58:48 +01:00
trig.cpp - tabified the rest of Blood's code. 2021-12-30 09:58:48 +01:00
triggers.cpp - Blood: Add nullptr check to OperatePath() to fix crash in Eviction's sgarage.map. 2022-01-03 10:19:08 +11:00
triggers.h - tabified the rest of Blood's code. 2021-12-30 09:58:48 +01:00
view.cpp - split up g_visibility into two variables. 2022-01-11 00:12:32 +01:00
view.h - moved the backup... methods to DCoreActor. 2021-12-30 17:10:08 +01:00
warp.cpp - use DCoreActor::sector() wherever possible. 2021-12-30 16:51:56 +01:00
weapon.cpp - use DCoreActor::sector() wherever possible. 2021-12-30 16:51:56 +01:00