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Build engine port backed by GZDoom tech. Currently supports Duke Nukem 3D, Blood, Shadow Warrior, Redneck Rampage and Powerslave/Exhumed.
26a266dfe5
This may also fix a minor performance regression introduced in Polymer sometime after we switched to building as C++, caused by confusion between STRUCT_TRACKERS_ENABLED and UNTRACKED_STRUCTS. UNTRACKED_STRUCTS is now named UNTRACT_STRUCTS__ to dissuade use outside of buildtypes.h. git-svn-id: https://svn.eduke32.com/eduke32@7695 1a8010ca-5511-0410-912e-c29ae57300e0 # Conflicts: # source/build/src/polymer.cpp |
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