raze/source/blood/src/sound.cpp
Christoph Oelckers 693095bffb - added access wrappers to the two fields of DICTNODE that are accessed from the outside.
The idea here is to completely merge the resource management into the file system so that Blood's DICTNODE is merely an alias to the internal FResourceLump.

A two-tiered resource system is not something I consider worthwile, it made sense to get around Builds crappy cache but in the long term this is not a good solution for a multi-game port to have a resource management system in the backend and another one put over it in the front end, both with their own caching logic that might interfere with each other. Better merge it into one that can handle everything.
2019-10-31 00:50:45 +01:00

491 lines
12 KiB
C++

//-------------------------------------------------------------------------
/*
Copyright (C) 2010-2019 EDuke32 developers and contributors
Copyright (C) 2019 Nuke.YKT
This file is part of NBlood.
NBlood is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#include "ns.h" // Must come before everything else!
#include "build.h"
#include "compat.h"
#include "music.h"
#include "fx_man.h"
#include "common_game.h"
#include "config.h"
#include "levels.h"
#include "resource.h"
#include "sound.h"
#include "renderlayer.h"
#include "al_midi.h"
BEGIN_BLD_NS
Resource gSoundRes;
int soundRates[13] = {
11025,
11025,
11025,
11025,
11025,
22050,
22050,
22050,
22050,
44100,
44100,
44100,
44100,
};
#define kChannelMax 32
int sndGetRate(int format)
{
if (format < 13)
return soundRates[format];
return 11025;
}
SAMPLE2D Channel[kChannelMax];
SAMPLE2D * FindChannel(void)
{
for (int i = kChannelMax - 1; i >= 0; i--)
if (Channel[i].at5 == 0) return &Channel[i];
consoleSysMsg("No free channel available for sample");
//ThrowError("No free channel available for sample");
return NULL;
}
DICTNODE *hSong;
char *pSongPtr;
int nSongSize;
bool bWaveMusic;
int nWaveMusicHandle;
int sndPlaySong(const char *songName, bool bLoop)
{
if (!MusicEnabled())
return 0;
if (!songName || strlen(songName) == 0)
return 1;
auto fp = S_OpenAudio(songName, 0, 1);
if (!fp.isOpen())
{
hSong = gSoundRes.Lookup(songName, "MID");
if (!hSong)
{
OSD_Printf(OSD_ERROR "sndPlaySong(): error: can't open \"%s\" for playback!\n", songName);
return 2;
}
int nNewSongSize = hSong->Size();
char *pNewSongPtr = (char *)Xaligned_alloc(16, nNewSongSize);
gSoundRes.Load(hSong, pNewSongPtr);
MUSIC_SetVolume(mus_volume);
int32_t retval = MUSIC_PlaySong(pNewSongPtr, nNewSongSize, bLoop);
if (retval != MUSIC_Ok)
{
ALIGNED_FREE_AND_NULL(pNewSongPtr);
return 5;
}
if (bWaveMusic && nWaveMusicHandle >= 0)
{
FX_StopSound(nWaveMusicHandle);
nWaveMusicHandle = -1;
}
bWaveMusic = false;
ALIGNED_FREE_AND_NULL(pSongPtr);
pSongPtr = pNewSongPtr;
nSongSize = nNewSongSize;
return 0;
}
int32_t nSongLen = fp.Tell();
if (EDUKE32_PREDICT_FALSE(nSongLen < 4))
{
OSD_Printf(OSD_ERROR "sndPlaySong(): error: empty music file \"%s\"\n", songName);
return 3;
}
char * pNewSongPtr = (char *)Xaligned_alloc(16, nSongLen);
int nNewSongSize = fp.Read(pNewSongPtr, nSongLen);
if (EDUKE32_PREDICT_FALSE(nNewSongSize != nSongLen))
{
OSD_Printf(OSD_ERROR "sndPlaySong(): error: read %d bytes from \"%s\", expected %d\n",
nNewSongSize, songName, nSongLen);
ALIGNED_FREE_AND_NULL(pNewSongPtr);
return 4;
}
if (!Bmemcmp(pNewSongPtr, "MThd", 4))
{
int32_t retval = MUSIC_PlaySong(pNewSongPtr, nNewSongSize, bLoop);
if (retval != MUSIC_Ok)
{
ALIGNED_FREE_AND_NULL(pNewSongPtr);
return 5;
}
if (bWaveMusic && nWaveMusicHandle >= 0)
{
FX_StopSound(nWaveMusicHandle);
nWaveMusicHandle = -1;
}
bWaveMusic = false;
ALIGNED_FREE_AND_NULL(pSongPtr);
pSongPtr = pNewSongPtr;
nSongSize = nNewSongSize;
}
else
{
int nNewWaveMusicHandle = FX_Play(pNewSongPtr, bLoop ? nNewSongSize : -1, 0, 0, 0, mus_volume, mus_volume, mus_volume,
FX_MUSIC_PRIORITY, 1.f, (intptr_t)&nWaveMusicHandle);
if (nNewWaveMusicHandle <= FX_Ok)
{
ALIGNED_FREE_AND_NULL(pNewSongPtr);
return 5;
}
if (bWaveMusic && nWaveMusicHandle >= 0)
FX_StopSound(nWaveMusicHandle);
MUSIC_StopSong();
nWaveMusicHandle = nNewWaveMusicHandle;
bWaveMusic = true;
ALIGNED_FREE_AND_NULL(pSongPtr);
pSongPtr = pNewSongPtr;
nSongSize = nNewSongSize;
}
return 0;
}
bool sndIsSongPlaying(void)
{
//return MUSIC_SongPlaying();
return false;
}
void sndFadeSong(int nTime)
{
UNREFERENCED_PARAMETER(nTime);
if (bWaveMusic && nWaveMusicHandle >= 0)
{
FX_StopSound(nWaveMusicHandle);
nWaveMusicHandle = -1;
bWaveMusic = false;
}
// MUSIC_SetVolume(0);
MUSIC_StopSong();
}
void sndSetMusicVolume(int nVolume)
{
mus_volume = nVolume;
if (bWaveMusic && nWaveMusicHandle >= 0)
FX_SetPan(nWaveMusicHandle, nVolume, nVolume, nVolume);
MUSIC_SetVolume(nVolume);
}
void sndSetFXVolume(int nVolume)
{
snd_fxvolume = nVolume;
FX_SetVolume(nVolume);
}
void sndStopSong(void)
{
if (bWaveMusic && nWaveMusicHandle >= 0)
{
FX_StopSound(nWaveMusicHandle);
nWaveMusicHandle = -1;
bWaveMusic = false;
}
MUSIC_StopSong();
ALIGNED_FREE_AND_NULL(pSongPtr);
nSongSize = 0;
}
void SoundCallback(intptr_t val)
{
SAMPLE2D *pChannel = (SAMPLE2D*)val;
pChannel->at0 = 0;
}
void sndKillSound(SAMPLE2D *pChannel);
void sndStartSample(const char *pzSound, int nVolume, int nChannel)
{
if (!SoundEnabled())
return;
if (!strlen(pzSound))
return;
dassert(nChannel >= -1 && nChannel < kChannelMax);
SAMPLE2D *pChannel;
if (nChannel == -1)
pChannel = FindChannel();
else
pChannel = &Channel[nChannel];
if (pChannel->at0 > 0)
sndKillSound(pChannel);
pChannel->at5 = gSoundRes.Lookup(pzSound, "RAW");
if (!pChannel->at5)
return;
int nSize = pChannel->at5->Size();
char *pData = (char*)gSoundRes.Lock(pChannel->at5);
pChannel->at0 = FX_PlayRaw(pData, nSize, sndGetRate(1), 0, nVolume, nVolume, nVolume, nVolume, 1.f, (intptr_t)&pChannel->at0);
}
void sndStartSample(unsigned int nSound, int nVolume, int nChannel, bool bLoop)
{
if (!SoundEnabled())
return;
dassert(nChannel >= -1 && nChannel < kChannelMax);
DICTNODE *hSfx = gSoundRes.Lookup(nSound, "SFX");
if (!hSfx)
return;
SFX *pEffect = (SFX*)gSoundRes.Lock(hSfx);
dassert(pEffect != NULL);
SAMPLE2D *pChannel;
if (nChannel == -1)
pChannel = FindChannel();
else
pChannel = &Channel[nChannel];
if (pChannel->at0 > 0)
sndKillSound(pChannel);
pChannel->at5 = gSoundRes.Lookup(pEffect->rawName, "RAW");
if (!pChannel->at5)
return;
if (nVolume < 0)
nVolume = pEffect->relVol;
int nSize = pChannel->at5->Size();
int nLoopEnd = nSize - 1;
if (nLoopEnd < 0)
nLoopEnd = 0;
if (nSize <= 0)
return;
char *pData = (char*)gSoundRes.Lock(pChannel->at5);
if (nChannel < 0)
bLoop = false;
if (bLoop)
{
pChannel->at0 = FX_PlayLoopedRaw(pData, nSize, pData + pEffect->loopStart, pData + nLoopEnd, sndGetRate(pEffect->format),
0, nVolume, nVolume, nVolume, nVolume, 1.f, (intptr_t)&pChannel->at0);
pChannel->at4 |= 1;
}
else
{
pChannel->at0 = FX_PlayRaw(pData, nSize, sndGetRate(pEffect->format), 0, nVolume, nVolume, nVolume, nVolume, 1.f, (intptr_t)&pChannel->at0);
pChannel->at4 &= ~1;
}
}
void sndStartWavID(unsigned int nSound, int nVolume, int nChannel)
{
if (!SoundEnabled())
return;
dassert(nChannel >= -1 && nChannel < kChannelMax);
SAMPLE2D *pChannel;
if (nChannel == -1)
pChannel = FindChannel();
else
pChannel = &Channel[nChannel];
if (pChannel->at0 > 0)
sndKillSound(pChannel);
pChannel->at5 = gSoundRes.Lookup(nSound, "WAV");
if (!pChannel->at5)
return;
char *pData = (char*)gSoundRes.Lock(pChannel->at5);
pChannel->at0 = FX_Play(pData, pChannel->at5->Size(), 0, -1, 0, nVolume, nVolume, nVolume, nVolume, 1.f, (intptr_t)&pChannel->at0);
}
void sndKillSound(SAMPLE2D *pChannel)
{
if (pChannel->at4 & 1)
{
FX_EndLooping(pChannel->at0);
pChannel->at4 &= ~1;
}
FX_StopSound(pChannel->at0);
}
void sndStartWavDisk(const char *pzFile, int nVolume, int nChannel)
{
dassert(nChannel >= -1 && nChannel < kChannelMax);
SAMPLE2D *pChannel;
if (nChannel == -1)
pChannel = FindChannel();
else
pChannel = &Channel[nChannel];
if (pChannel->at0 > 0)
sndKillSound(pChannel);
auto hFile = kopenFileReader(pzFile, 0);
if (!hFile.isOpen())
return;
int nLength = hFile.GetLength();
char *pData = (char*)gSoundRes.Alloc(nLength);
if (!pData)
{
return;
}
hFile.Read(pData, nLength);
pChannel->at5 = (DICTNODE*)pData;
pChannel->at4 |= 2;
pChannel->at0 = FX_Play(pData, nLength, 0, -1, 0, nVolume, nVolume, nVolume, nVolume, 1.f, (intptr_t)&pChannel->at0);
}
void sndKillAllSounds(void)
{
for (int i = 0; i < kChannelMax; i++)
{
SAMPLE2D *pChannel = &Channel[i];
if (pChannel->at0 > 0)
sndKillSound(pChannel);
if (pChannel->at5)
{
if (pChannel->at4 & 2)
{
#if 0
free(pChannel->at5);
#else
gSoundRes.Free(pChannel->at5);
#endif
pChannel->at4 &= ~2;
}
else
{
gSoundRes.Unlock(pChannel->at5);
}
pChannel->at5 = 0;
}
}
}
void sndProcess(void)
{
for (int i = 0; i < kChannelMax; i++)
{
if (Channel[i].at0 <= 0 && Channel[i].at5)
{
if (Channel[i].at4 & 2)
{
gSoundRes.Free(Channel[i].at5);
Channel[i].at4 &= ~2;
}
else
{
gSoundRes.Unlock(Channel[i].at5);
}
Channel[i].at5 = 0;
}
}
}
void InitSoundDevice(void)
{
#ifdef MIXERTYPEWIN
void *initdata = (void *)win_gethwnd(); // used for DirectSound
#else
void *initdata = NULL;
#endif
int nStatus;
nStatus = FX_Init(snd_numvoices, snd_numchannels, snd_mixrate, initdata);
if (nStatus != 0)
{
initprintf("InitSoundDevice: %s\n", FX_ErrorString(nStatus));
return;
}
snd_reversestereo.Callback();
snd_fxvolume.Callback();
FX_SetCallBack(SoundCallback);
}
void DeinitSoundDevice(void)
{
int nStatus = FX_Shutdown();
if (nStatus != 0)
ThrowError(FX_ErrorString(nStatus));
}
void InitMusicDevice(void)
{
int nStatus;
if ((nStatus = MUSIC_Init(MusicDevice)) == MUSIC_Ok)
{
if (MusicDevice == ASS_AutoDetect)
MusicDevice = MIDI_GetDevice();
}
else if ((nStatus = MUSIC_Init(ASS_AutoDetect)) == MUSIC_Ok)
{
initprintf("InitMusicDevice: %s\n", MUSIC_ErrorString(nStatus));
return;
}
DICTNODE *hTmb = gSoundRes.Lookup("GMTIMBRE", "TMB");
if (hTmb)
AL_RegisterTimbreBank((unsigned char*)gSoundRes.Load(hTmb));
MUSIC_SetVolume(mus_volume);
}
void DeinitMusicDevice(void)
{
FX_StopAllSounds();
int nStatus = MUSIC_Shutdown();
if (nStatus != 0)
ThrowError(MUSIC_ErrorString(nStatus));
}
bool sndActive = false;
void sndTerm(void)
{
if (!sndActive)
return;
sndActive = false;
sndStopSong();
DeinitSoundDevice();
DeinitMusicDevice();
}
extern char *pUserSoundRFF;
void sndInit(void)
{
memset(Channel, 0, sizeof(Channel));
pSongPtr = NULL;
nSongSize = 0;
bWaveMusic = false;
nWaveMusicHandle = -1;
InitSoundDevice();
InitMusicDevice();
//atexit(sndTerm);
sndActive = true;
}
END_BLD_NS