..
misc
Build tools: Fix all compiler warnings and errors with MinGW/GCC 4.8 || SDL2.
2013-10-06 07:50:16 +00:00
tmp
Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
2008-10-20 03:09:19 +00:00
util
Build tools: Fix all compiler warnings and errors with MinGW/GCC 4.8 || SDL2.
2013-10-06 07:50:16 +00:00
a-c.c
Add WIP x86_64 assembly texture mapping routines.
2013-09-21 13:37:31 +00:00
a.masm
Fix a.masm changes so MSVC builds work again. The relevant functionality seems to work (non-power of 2 textures drawn without error), even with CLASSIC_NONPOW2_YSIZE_WALLS defined in engine.c, but I'm not familiar with any corner or edge cases that need to be watched out for with this.
2012-09-30 14:40:42 +00:00
a.nasm
Classic: fix drawing tilesizy=512 walls, use non-pow2 routines with pskies.
2012-12-23 13:59:52 +00:00
a.wasm
Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
2008-10-20 03:09:19 +00:00
a64.yasm
Add WIP x86_64 assembly texture mapping routines.
2013-09-21 13:37:31 +00:00
baselayer.c
When issuing "setrendmode" OSD command with mismatched vidmode, auto-switch.
2013-08-12 15:18:19 +00:00
build.c
Clean up some GUI/WM minutiae. Should fix linking Mapster32 on *nix with HAVE_GTK=0.
2013-10-08 10:00:44 +00:00
cache1d.c
cache1d.c: cover up preceding assertion failure by bumping size of lzwrawbuf[].
2013-06-13 17:11:04 +00:00
compat.c
Wii: Fix most warnings. Three remain: two are labeled with FIXMEs; the third consists of signed/unsigned comparisons involving LSWAPIB() in kplib.c.
2013-02-18 08:50:08 +00:00
config.c
Wii: Fix build and add custom headers and libs to SVN. (It's helpful to set up a build system from scratch.)
2013-10-13 09:08:31 +00:00
crc32.c
Rather trivial changes in engine.c and crc32.c.
2012-03-22 22:48:06 +00:00
defs.c
Add support for "orig_sizex" and "orig_sizey" parameters to "texture" block in def files. This is the same as using "dummytile" before defining a texture. Needed for compatibility with the .def files from Megaton, not because I like arbitrarily adding extranneous shit. :p
2013-09-14 17:58:46 +00:00
dxtfilter.c
Fix signed/unsigned comparison warnings and mismatched format char warning.
2013-05-17 10:41:59 +00:00
dynamicgtk.c
Make the "Start" button of the GTK start-up window the default button of the window, which means pressing Enter now works at you'd expect.
2010-07-02 01:26:56 +00:00
engine.c
Fix the vsync menu option so that it actually works.
2013-10-08 10:00:25 +00:00
engine_oldmap.h
Lunatic (map-int VX) build: implement loading <V7 maps.
2013-04-25 21:10:22 +00:00
engine_priv.h
Retire MultiPsky_TileToIdx() in favor of engine-side getpskyidx().
2013-08-11 15:28:51 +00:00
glbuild.c
Fix OpenGL under SDL && Windows. (Almost. SDL 1.2 works fine, but SDL2 has an unresolved problem where OpenGL screen updates flicker over a black background.)
2013-10-07 10:06:09 +00:00
gtkbits.c
git-svn-id: https://svn.eduke32.com/eduke32@1206 1a8010ca-5511-0410-912e-c29ae57300e0
2009-01-10 07:38:50 +00:00
hightile.c
Fix warnings that appear if big-endian || USE_OPENGL=0.
2013-01-08 06:17:10 +00:00
kplib.c
r4087, attempt #2 : Fix "warning: iteration 1461 invokes undefined behavior [-Waggressive-loop-optimizations]" in initkpeg().
2013-10-13 06:17:41 +00:00
lunatic.c
Lunatic: make it possible to build with LuaJIT 2.1, add -Lopts=profile there.
2013-10-16 19:43:06 +00:00
lzwnew.c
Patch adding Wii support by tueidj, part 10: sound and endianness changes
2012-05-01 12:40:53 +00:00
mdsprite.c
Polymer: in model preprocessing, implement cos/sin by table lookup.
2013-09-13 20:23:56 +00:00
mingw_main.c
Work around a bug in MinGW 4.8 / mingwrt-4.0 where a function named main() in misc/src/libcrt/gdtoa/qnan.c takes precedence over the proper one in src/libcrt/crt/main.c.
2013-10-06 07:49:26 +00:00
mutex.c
Patch adding Wii support by tueidj, part 6: mutexes
2012-05-01 12:39:20 +00:00
osd.c
Add support for listing symbols of a specified prefix to the "listsymbols" console command
2013-08-06 23:53:12 +00:00
osxbits.m
Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
2008-10-20 03:09:19 +00:00
polymer.c
Polymer: fix ANM playback.
2013-10-11 22:20:43 +00:00
polymost.c
Fix the vsync menu option so that it actually works.
2013-10-08 10:00:25 +00:00
pragmas.c
Wii: Fix most warnings. Three remain: two are labeled with FIXMEs; the third consists of signed/unsigned comparisons involving LSWAPIB() in kplib.c.
2013-02-18 08:50:08 +00:00
quicklz.c
Update QuickLZ to 1.5.1 beta 7
2012-05-17 21:36:50 +00:00
rawinput.c
Fix a weird problem where the arrow keys would sometimes send a shift keypress on Windows, manifesting in odd things like inconsistent turning speeds when using the keyboard, the grid helper lines showing up in Mapster32 when they weren't supposed to, etc. For some reason, an extra raw input keyboard event is generated with an out of bounds VKey value (0xFF) which must be filtered for proper operation. I wasn't able to find any official documentation regarding this but I did find it mentioned in a couple of random newsgroup/forum postings.
2013-08-06 23:51:10 +00:00
scriptfile.c
a couple more trivial tweaks
2012-01-10 23:45:34 +00:00
sdlayer.c
SDL: Add SDL scancode -> ASCII value translation for the "key FIFO" for ESCAPE.
2013-10-27 21:12:16 +00:00
sdlkeytrans.c
SDL2: fix quote and pause keys.
2013-10-16 19:43:07 +00:00
smalltextfont.c
Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
2008-10-20 03:09:19 +00:00
startgtk.editor.c
Split r3159..r3161, part 3: MSVC, nedmalloc, *layer, startup windows.
2012-11-15 14:27:57 +00:00
startosx.editor.m
Clean up some file and directory structure.
2012-12-29 10:54:35 +00:00
startwin.editor.c
Win64 support! (Meaning it works, not that we recommend it for everyday use.)
2012-12-13 02:37:20 +00:00
texcache.c
Fix OpenGL texture cache "leak" and slightly tweak hash string construction.
2013-10-11 22:20:46 +00:00
textfont.c
Run engine source through new version of astyle, add printf() call to OSD_Printf() to facilitate console access through stdin/stdout for dedicated server mode, minor changes to sdlayer to allow operating without actually initializing SDL
2011-01-16 02:50:27 +00:00
winbits.c
Windows startup window tweaks:
2013-10-07 10:05:41 +00:00
winlayer.c
Wii: Fix build and add custom headers and libs to SVN. (It's helpful to set up a build system from scratch.)
2013-10-13 09:08:31 +00:00