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The way this is handled is the main reason why Build maps are size limited, but since it is extremely invasive it needs to be taken out of the game code piece by piece, this is the framework for doing this for Duke. |
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.. | ||
build.h | ||
buildtypes.h | ||
clip.h | ||
compat.h | ||
cstat.h | ||
mdsprite.h | ||
mmulti.h | ||
polymost.h | ||
pragmas.h | ||
prlights.h | ||
scriptfile.h |