raze/source
Mitchell Richters 23bff9f701 - Don't loop through all joystick axes and zero them in I_GetAxes().
* The caller should be passing a 0-init'd array through.
2023-04-04 09:55:44 +10:00
..
build - fixed bad slope sprite offset in clipmove. 2023-01-21 13:39:16 +01:00
common - Don't loop through all joystick axes and zero them in I_GetAxes(). 2023-04-04 09:55:44 +10:00
core - Only scale the mouse input in GameInput::processMovement(), where it's needed. 2023-04-04 09:53:43 +10:00
games - Remove GameInterface::getConsoleAngles(), it's not needed anymore. 2023-04-04 07:02:39 +10:00
platform - updated minimum macOS version in bundle .plist file 2022-12-15 10:26:51 +02:00
thirdparty - Use #pragma once in EASTL's intrusive_list.h. 2021-12-30 23:00:39 +11:00
CMakeLists.txt - Exhumed: Bring pickup code back into player.cpp 2023-03-26 10:30:27 +11:00
g_pch.h - backend cleanup from GZDoom. 2022-12-18 16:31:50 +01:00