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To define these, construct a file name like "basename.{resourceid}.extension", e.g. blaster.{65}.qav will define 'blaster.qav' with a resource ID of 65. |
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.. | ||
2d | ||
audio | ||
console | ||
cutscenes | ||
engine | ||
filesystem | ||
fonts | ||
menu | ||
models | ||
objects | ||
platform | ||
rendering | ||
scripting | ||
statusbar | ||
textures | ||
thirdparty | ||
utility |