mirror of
https://github.com/ZDoom/Raze.git
synced 2025-01-11 03:20:47 +00:00
70087ebc12
This led to a second, redundant postprocessing step with incorrect matrix values. It now calls screen->Update() directly without the unneeded stuff, but this required a bit of reordering in the game code to ensure that the renderer receives the weapon data to display. |
||
---|---|---|
.. | ||
src | ||
all.cpp |