raze/source/games/exhumed
Christoph Oelckers 70087ebc12 - fixed: The new renderer still called the Polymost screen finish function.
This led to a second, redundant postprocessing step with incorrect matrix values.
It now calls screen->Update() directly without the unneeded stuff, but this required a bit of reordering in the game code to ensure that the renderer receives the weapon data to display.
2022-01-08 13:50:47 +01:00
..
src - fixed: The new renderer still called the Polymost screen finish function. 2022-01-08 13:50:47 +01:00
all.cpp - cleaned up the run list interface. 2021-10-28 18:57:50 +02:00