.. |
gl_buffers.cpp
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- updated backend from GZDoom.
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2020-05-30 23:10:17 +02:00 |
gl_buffers.h
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- updated backend from GZDoom.
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2020-05-30 23:10:17 +02:00 |
gl_debug.cpp
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- use GZDoom's gl_samplers.cpp
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2020-05-28 23:48:50 +02:00 |
gl_debug.h
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- use GZDoom's gl_samplers.cpp
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2020-05-28 23:48:50 +02:00 |
gl_framebuffer.cpp
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- backend update from GZDoom
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2020-06-07 15:02:54 +02:00 |
gl_framebuffer.h
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- backend update from GZDoom
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2020-06-07 15:02:54 +02:00 |
gl_hwtexture.cpp
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- moved code around, got a few more utilities from GZDoom.
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2020-05-31 10:37:19 +02:00 |
gl_hwtexture.h
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- moved to GZDoom's gl_hwtexture.cpp.
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2020-05-29 01:03:01 +02:00 |
gl_postprocess.cpp
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- use the engine backend to render the scene
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2020-06-11 22:26:46 +02:00 |
gl_postprocessstate.cpp
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- updated backend from GZDoom.
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2020-05-30 23:10:17 +02:00 |
gl_postprocessstate.h
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- updated backend from GZDoom.
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2020-05-30 23:10:17 +02:00 |
gl_renderbuffers.cpp
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- backend sync with GZDoom.
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2020-05-31 21:25:52 +02:00 |
gl_renderbuffers.h
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- updated backend from GZDoom.
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2020-05-30 23:10:17 +02:00 |
gl_renderer.cpp
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- camtex transition
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2020-05-31 21:43:32 +02:00 |
gl_renderer.h
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- backend update from GZDoom
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2020-06-07 15:02:54 +02:00 |
gl_renderstate.cpp
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- added NPOT emulation to the backend.
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2020-06-08 08:02:58 +02:00 |
gl_renderstate.h
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- updated backend from GZDoom.
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2020-05-30 23:10:17 +02:00 |
gl_samplers.cpp
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- use GZDoom's gl_samplers.cpp
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2020-05-28 23:48:50 +02:00 |
gl_samplers.h
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- backend sync with GZDoom.
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2020-05-31 21:25:52 +02:00 |
gl_shader.cpp
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- backend update.
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2020-06-11 09:15:44 +02:00 |
gl_shader.h
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- added NPOT emulation to the backend.
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2020-06-08 08:02:58 +02:00 |
gl_shaderprogram.cpp
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- updated backend from GZDoom.
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2020-05-30 23:10:17 +02:00 |
gl_shaderprogram.h
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- updated backend from GZDoom.
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2020-05-30 23:10:17 +02:00 |
gl_stereo3d.cpp
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- moved code around, got a few more utilities from GZDoom.
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2020-05-31 10:37:19 +02:00 |