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mirror of https://github.com/ZDoom/Raze.git synced 2025-04-23 16:30:59 +00:00
Build engine port backed by GZDoom tech. Currently supports Duke Nukem 3D, Blood, Shadow Warrior, Redneck Rampage and Powerslave/Exhumed.
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helixhorned 226f04ddae Revert r2232, "don't reset full-screen tint on basepal change" in CON setgamepalette.
Because gltexinvalidate*() could be called too often when setgamepalette is used
while having a tint overlaid else.  Pending thorough analysis/reworking of the
32-bit mode base palette handling / texture invalidation.

git-svn-id: https://svn.eduke32.com/eduke32@2620 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-29 20:55:10 +00:00
polymer Revert r2232, "don't reset full-screen tint on basepal change" in CON setgamepalette. 2012-04-29 20:55:10 +00:00
polymer-perf svn merge -r 1800:1841 ../polymer 2011-03-13 02:23:18 +00:00