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145 lines
4.5 KiB
C++
145 lines
4.5 KiB
C++
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2022 Christoph Oelckers
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This is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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//
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// updatesector utilities. Uses a breadth-first algorithm similar
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// but not identical to EDuke32's updatesectorneighbor.
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// checker functions for updatesector's template parameter.
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inline int inside0(double x, double y, double z, const sectortype* sect)
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{
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return inside(x, y, sect);
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}
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inline int insideZ(double x, double y, double z, const sectortype* sect)
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{
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double cz, fz;
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getzsofslopeptr(sect, x, y, &cz, &fz);
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return (z >= cz && z <= fz && inside(x, y, sect) != 0);
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}
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template<class Inside>
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void DoUpdateSector(double x, double y, double z, int* sectnum, double maxDistance, Inside checker)
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{
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double maxDistSq = maxDistance * maxDistance;
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if (validSectorIndex(*sectnum))
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{
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if (checker(x, y, z, §or[*sectnum]))
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return;
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BFSSearch search(sector.Size(), *sectnum);
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int iter = 0;
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for (unsigned listsectnum; (listsectnum = search.GetNext()) != BFSSearch::EOL;)
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{
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auto lsect = §or[listsectnum];
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if (checker(x, y, z, lsect))
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{
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*sectnum = listsectnum;
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return;
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}
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for (auto& wal : wallsofsector(lsect))
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{
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if (wal.nextsector >= 0 && !search.Check(wal.nextsector) && (iter == 0 || SquareDistToSector(x, y, wal.nextSector()) <= maxDistSq))
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search.Add(wal.nextsector);
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}
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iter++;
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}
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}
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*sectnum = -1;
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}
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template<class Inside>
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int FindSector(double x, double y, double z, Inside checker)
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{
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for (int i = (int)sector.Size() - 1; i >= 0; i--)
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if (checker(x, y, z, §or[i]))
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{
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return i;
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}
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return -1;
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}
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constexpr int MAXUPDATESECTORDIST = 96;
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inline void updatesector(int x_, int y_, int* sectnum)
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{
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double x = x_ * inttoworld;
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double y = y_ * inttoworld;
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DoUpdateSector(x, y, 0, sectnum, MAXUPDATESECTORDIST, inside0);
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if (*sectnum == -1) *sectnum = FindSector(x, y, 0, inside0);
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}
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inline void updatesectorz(int x_, int y_, int z_, int* sectnum)
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{
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double x = x_ * inttoworld;
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double y = y_ * inttoworld;
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double z = z_ * zinttoworld;
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DoUpdateSector(x, y, z, sectnum, MAXUPDATESECTORDIST, insideZ);
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if (*sectnum == -1) *sectnum = FindSector(x, y, z, insideZ);
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}
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inline void updatesector(int const x, int const y, sectortype** const sectp)
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{
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int sectno = *sectp? sector.IndexOf(*sectp) : -1;
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updatesector(x, y, §no);
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*sectp = sectno == -1? nullptr : §or[sectno];
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}
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inline void updatesector(const DVector3& pos, sectortype** const sectp)
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{
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int sectno = *sectp ? sector.IndexOf(*sectp) : -1;
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updatesector(int(pos.X * worldtoint), int(pos.Y * worldtoint), §no);
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*sectp = sectno == -1 ? nullptr : §or[sectno];
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}
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// This is still needed for map startup.
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inline void updatesector(const DVector3& pos, int* sectno)
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{
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updatesector(int(pos.X * worldtoint), int(pos.Y * worldtoint), sectno);
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}
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inline void updatesectorz(int x, int y, int z, sectortype** const sectp)
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{
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int sectno = *sectp ? sector.IndexOf(*sectp) : -1;
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updatesectorz(x, y, z, §no);
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*sectp = sectno == -1 ? nullptr : §or[sectno];
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}
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inline void updatesectorz(const DVector3& pos, sectortype** const sectp)
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{
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int sectno = *sectp ? sector.IndexOf(*sectp) : -1;
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updatesectorz(int(pos.X * worldtoint), int(pos.Y * worldtoint), int(pos.Z * zworldtoint), §no);
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*sectp = sectno == -1 ? nullptr : §or[sectno];
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}
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inline void updatesectorneighbor(const DVector3& pos, sectortype** const sect, double maxDistance = MAXUPDATESECTORDIST)
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{
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int sectno = *sect? sector.IndexOf(*sect) : -1;
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DoUpdateSector(pos.X, pos.Y, 0, §no, maxDistance, inside0);
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*sect = sectno < 0? nullptr : §or[sectno];
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}
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