mirror of
https://github.com/ZDoom/Raze.git
synced 2024-12-11 05:11:07 +00:00
65 lines
1.4 KiB
C++
65 lines
1.4 KiB
C++
#pragma once
|
|
|
|
#include "tarray.h"
|
|
#include "basics.h"
|
|
|
|
struct HWDrawInfo;
|
|
class Clipper;
|
|
|
|
struct FBunch
|
|
{
|
|
int sectornum;
|
|
int startline;
|
|
int endline;
|
|
bool portal;
|
|
angle_t startangle;
|
|
angle_t endangle;
|
|
};
|
|
|
|
class BunchDrawer
|
|
{
|
|
HWDrawInfo *di;
|
|
Clipper *clipper;
|
|
int LastBunch;
|
|
int StartTime;
|
|
TArray<FBunch> Bunches;
|
|
TArray<int> CompareData;
|
|
double viewx, viewy;
|
|
float gcosang, gsinang;
|
|
BitArray gotsector;
|
|
BitArray gotsection2;
|
|
BitArray gotwall;
|
|
BitArray blockwall;
|
|
angle_t ang1, ang2, angrange;
|
|
float viewz;
|
|
|
|
TArray<int> sectionstartang, sectionendang;
|
|
|
|
private:
|
|
|
|
enum
|
|
{
|
|
CL_Skip = 0,
|
|
CL_Draw = 1,
|
|
CL_Pass = 2,
|
|
};
|
|
|
|
angle_t ClipAngle(int wal) { return wall[wal].clipangle - ang1; }
|
|
void StartScene();
|
|
bool StartBunch(int sectnum, int linenum, angle_t startan, angle_t endan, bool portal);
|
|
bool AddLineToBunch(int line, angle_t newan);
|
|
void DeleteBunch(int index);
|
|
bool CheckClip(walltype* wal, float* topclip, float* bottomclip);
|
|
int ClipLine(int line, bool portal);
|
|
void ProcessBunch(int bnch);
|
|
int WallInFront(int wall1, int wall2);
|
|
int ColinearBunchInFront(FBunch* b1, FBunch* b2);
|
|
int BunchInFront(FBunch* b1, FBunch* b2);
|
|
int FindClosestBunch();
|
|
void ProcessSection(int sectnum, bool portal);
|
|
|
|
public:
|
|
void Init(HWDrawInfo* _di, Clipper* c, vec2_t& view, angle_t a1, angle_t a2);
|
|
void RenderScene(const int* viewsectors, unsigned sectcount, bool portal);
|
|
const BitArray& GotSector() const { return gotsector; }
|
|
};
|