mirror of
https://github.com/ZDoom/Raze.git
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606 lines
13 KiB
C++
606 lines
13 KiB
C++
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010-2019 EDuke32 developers and contributors
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Copyright (C) 2019 sirlemonhead, Nuke.YKT
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This file is part of PCExhumed.
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PCExhumed is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#include "ns.h"
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#include "engine.h"
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#include "exhumed.h"
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#include "aistuff.h"
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#include "sequence.h"
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#include "names.h"
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#include "player.h"
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#include "sound.h"
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#include "view.h"
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#include "version.h"
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#include "aistuff.h"
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#include "mapinfo.h"
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#include <string.h>
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#include <cstdio> // for printf
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#include <cstdlib>
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#include <stdarg.h>
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#include <ctype.h>
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#include <time.h>
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#include <assert.h>
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#include "gamecvars.h"
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#include "savegamehelp.h"
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#include "c_dispatch.h"
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#include "raze_sound.h"
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#include "gamestate.h"
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#include "screenjob.h"
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#include "c_console.h"
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#include "cheathandler.h"
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#include "inputstate.h"
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#include "d_protocol.h"
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#include "texturemanager.h"
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#include "razemenu.h"
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#include "v_draw.h"
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#include "interpolate.h"
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#include "tilesetbuilder.h"
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#include "psky.h"
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BEGIN_PS_NS
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IMPLEMENT_CLASS(DExhumedActor, false, true)
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IMPLEMENT_POINTERS_START(DExhumedActor)
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IMPLEMENT_POINTER(pTarget)
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IMPLEMENT_POINTERS_END
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size_t MarkMove();
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size_t MarkBullets();
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size_t MarkItems();
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size_t MarkLighting();
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size_t MarkObjects();
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size_t MarkPlayers();
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size_t MarkQueen();
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size_t MarkRa();
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size_t MarkSnake();
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size_t MarkRunlist();
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static void markgcroots()
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{
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MarkBullets();
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MarkItems();
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MarkLighting();
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MarkObjects();
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MarkPlayers();
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MarkQueen();
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MarkRa();
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MarkSnake();
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MarkRunlist();
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GC::Mark(pSpiritSprite);
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}
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static MapRecord* NextMap;
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void uploadCinemaPalettes();
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int32_t registerosdcommands(void);
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void InitCheats();
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int EndLevel = 0;
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////////
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void ResetEngine()
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{
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EraseScreen(-1);
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}
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void GameInterface::loadPalette()
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{
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paletteLoadFromDisk();
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uploadCinemaPalettes();
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LoadPaletteLookups();
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}
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void CopyTileToBitmap(FTextureID nSrcTile, FTextureID nDestTile, int xPos, int yPos);
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// void TestSaveLoad();
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void LoadStatus();
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void MySetView(int x1, int y1, int x2, int y2);
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char sHollyStr[40];
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int nCreaturesKilled = 0, nCreaturesTotal = 0;
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int nFreeze;
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int nSnakeCam = -1;
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int nNetPlayerCount = 0;
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int nClockVal;
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int nRedTicks;
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int nAlarmTicks;
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int nButtonColor;
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int nEnergyChan;
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int lCountDown = 0;
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int nEnergyTowers = 0;
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int nCfgNetPlayers = 0;
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bool bCoordinates = false;
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int nNetTime = -1;
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int flash;
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int totalmoves;
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int nCurBodyNum = 0;
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int nBodyTotal = 0;
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int nTotalPlayers = 1;
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// TODO: Rename this (or make it static) so it doesn't conflict with library function
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bool bSnakeCam = false;
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bool bRecord = false;
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bool bPlayback = false;
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bool bInDemo = false;
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bool bSlipMode = false;
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bool bDoFlashes = true;
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int nStartLevel;
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int nTimeLimit;
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int bVanilla = 0;
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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void DebugOut(const char *fmt, ...)
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{
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#ifdef _DEBUG
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va_list args;
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va_start(args, fmt);
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VPrintf(PRINT_HIGH, fmt, args);
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#endif
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}
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void DoClockBeep()
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{
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ExhumedStatIterator it(407);
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while (auto i = it.Next())
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{
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PlayFX2(StaticSound[kSound74], i);
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}
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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void DoRedAlert(int nVal)
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{
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if (nVal)
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{
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nAlarmTicks = 69;
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nRedTicks = 30;
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}
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ExhumedStatIterator it(405);
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while (auto ac = it.Next())
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{
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if (nVal)
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{
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PlayFXAtXYZ(StaticSound[kSoundAlarm], ac->spr.pos);
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AddFlash(ac->sector(), ac->spr.pos, 192);
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}
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}
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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void DrawClock()
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{
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int ebp = 49;
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auto pixels = GetWritablePixels(aTexIds[kTexClockTile]);
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memset(pixels, TRANSPARENT_INDEX, 4096);
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if (lCountDown / 30 != nClockVal)
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{
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nClockVal = lCountDown / 30;
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DoClockBeep();
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}
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int nVal = nClockVal;
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while (nVal)
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{
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int v2 = nVal & 0xF;
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auto texid = aTexIds[v2 + kTexClockSymbol1];
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auto tex = TexMan.GetGameTexture(texid);
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int yPos = 32 - tex->GetTexelHeight() / 2;
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CopyTileToBitmap(texid, aTexIds[kTexClockTile], ebp - tex->GetTexelWidth() / 2, yPos);
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ebp -= 15;
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nVal /= 16;
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}
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DoEnergyTile();
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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void DoGameOverScene(bool finallevel)
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{
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// todo: make these customizable later.
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StartCutscene(finallevel ? "ExhumedCutscenes.BuildCinemaLose" : "ExhumedCutscenes.BuildGameoverScene", 0, [](bool)
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{
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gameaction = ga_mainmenu;
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});
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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static void GameMove(void)
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{
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UpdateInterpolations();
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FixPalette();
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ExhumedSpriteIterator it;
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while (const auto ac = it.Next())
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{
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ac->backuploc();
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}
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if (currentLevel->gameflags & LEVEL_EX_COUNTDOWN)
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{
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if (lCountDown <= 0)
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{
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DoGameOverScene(true);
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return;
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}
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nButtonColor--;
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lCountDown--;
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DrawClock();
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if (nRedTicks && --nRedTicks <= 0)
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DoRedAlert(0);
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if (--nAlarmTicks <= 0)
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DoRedAlert(1);
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}
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MoveThings();
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totalmoves++;
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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void GameInterface::Ticker()
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{
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if (paused)
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{
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r_NoInterpolate = true;
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}
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else if (EndLevel == 0)
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{
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// disable synchronised input if set by game.
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resetForcedSyncInput();
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for (int i = connecthead; i >= 0; i = connectpoint2[i])
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{
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const auto pPlayer = &PlayerList[i];
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pPlayer->Angles.resetCameraAngles();
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pPlayer->input = playercmds[i].ucmd;
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updatePlayerTarget(pPlayer);
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}
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GameMove();
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PlayClock += 4;
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r_NoInterpolate = false;
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}
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else
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{
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// Wait for the end of level sound to play out, but stop updating the playsim.
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if (EndLevel == 13)
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PlayLocalSound(StaticSound[59], 0, true, CHANF_UI);
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if (EndLevel > 1) EndLevel--;
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int flash = 7 - abs(EndLevel - 7);
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videoTintBlood(flash * 30, flash * 30, flash * 30);
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if (EndLevel == 1)
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{
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if (!soundEngine->GetSoundPlayingInfo(SOURCE_None, nullptr, FSoundID::fromInt(StaticSound[59] + 1)))
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{
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videoTintBlood(0, 0, 0);
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CompleteLevel(NextMap);
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NextMap = nullptr;
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EndLevel = 0;
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}
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}
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}
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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void LevelFinished()
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{
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NextMap = FindNextMap(currentLevel);
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EndLevel = 13;
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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#define x(a, b) registerName(#a, b);
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static void SetTileNames(TilesetBuildInfo& info)
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{
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auto registerName = [&](const char* name, int index)
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{
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info.addName(name, index);
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};
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#include "namelist.h"
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}
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#undef x
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void GameInterface::SetupSpecialTextures(TilesetBuildInfo& info)
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{
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// This is the ONLY place that should use tile indices!
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enum
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{
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kPlasmaTile1 = 4092,
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kPlasmaTile2 = 4093,
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kClockTile = 3603,
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kEnergy1 = 3604,
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kEnergy2 = 3605,
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kTileLoboLaptop = 3623,
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kTileRamsesWorkTile = 591,
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};
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SetTileNames(info);
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info.CreateWritable(kPlasmaTile1, kPlasmaWidth, kPlasmaHeight);
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info.CreateWritable(kPlasmaTile2, kPlasmaWidth, kPlasmaHeight);
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info.CreateWritable(kTileRamsesWorkTile, kSpiritY * 2, kSpiritX * 2);
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info.MakeWritable(kTileLoboLaptop);
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info.MakeWritable(kClockTile);
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info.MakeWritable(kEnergy1);
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info.MakeWritable(kEnergy2);
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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void GameInterface::app_init()
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{
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GC::AddMarkerFunc(markgcroots);
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InitTextureIDs();
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#if 0
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help_disabled = true;
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#endif
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InitCheats();
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registerosdcommands();
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if (nNetPlayerCount == -1)
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{
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nNetPlayerCount = nCfgNetPlayers - 1;
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nTotalPlayers += nNetPlayerCount;
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}
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defineSky(nullptr, 2, nullptr, 256, 1.f);
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InitFX();
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seq_LoadSequences();
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GrabPalette();
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enginecompatibility_mode = ENGINECOMPATIBILITY_19961112;
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myconnectindex = connecthead = 0;
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numplayers = 1;
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connectpoint2[0] = -1;
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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void DeleteActor(DExhumedActor* actor)
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{
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if (!actor)
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{
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return;
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}
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UnlinkIgnitedAnim(actor);
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actor->Destroy();
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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void CopyTileToBitmap(FTextureID nSrcTile, FTextureID nDestTile, int xPos, int yPos)
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{
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auto pSrcTex = TexMan.GetGameTexture(nSrcTile);
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auto pDestTex = TexMan.GetGameTexture(nDestTile);
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int nOffs = pDestTex->GetTexelHeight() * xPos;
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auto pixels = GetWritablePixels(nDestTile);
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if (!pixels) return;
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uint8_t *pDest = pixels + nOffs + yPos;
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uint8_t *pDestB = pDest;
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int destYSize = pDestTex->GetTexelHeight();
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int srcYSize = pSrcTex->GetTexelHeight();
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const uint8_t *pSrc = GetRawPixels(nSrcTile);
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if (!pSrc) return;
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for (int x = 0; x < pSrcTex->GetTexelWidth(); x++)
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{
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pDest += destYSize;
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for (int y = 0; y < srcYSize; y++)
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{
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uint8_t val = *pSrc;
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if (val != TRANSPARENT_INDEX) {
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*pDestB = val;
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}
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pDestB++;
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pSrc++;
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}
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// reset pDestB
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pDestB = pDest;
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}
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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void EraseScreen(int nVal)
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{
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// There's no other values than 0 ever coming through here.
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twod->ClearScreen();
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}
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bool GameInterface::CanSave()
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{
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return !bRecord && !bPlayback && !bInDemo && nTotalPlayers == 1 && nFreeze == 0;
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}
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::GameStats GameInterface::getStats()
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{
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return { nCreaturesKilled, nCreaturesTotal, 0, 0, PlayClock / 120, 0 };
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}
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::GameInterface* CreateInterface()
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{
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return new GameInterface;
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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void DExhumedActor::Serialize(FSerializer& arc)
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{
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Super::Serialize(arc);
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arc("phase", nPhase)
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("health", nHealth)
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("frame", nFrame)
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("action", nAction)
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("target", pTarget)
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("count", nCount)
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("run", nRun)
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("index", nIndex)
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("index2", nIndex2)
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("channel", nChannel)
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("damage", nDamage)
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("seqidx", nSeqIndex)
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("seqfile", nSeqFile)
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("flags", nFlags)
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("angle2", pitch)
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("turn", nTurn)
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("vec", vec);
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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void SerializeState(FSerializer& arc)
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{
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if (arc.BeginObject("state"))
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{
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if (arc.isReading() && (currentLevel->gameflags & LEVEL_EX_COUNTDOWN))
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{
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InitEnergyTile();
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}
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arc ("creaturestotal", nCreaturesTotal)
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("creatureskilled", nCreaturesKilled)
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("freeze", nFreeze)
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("snakecam", nSnakeCam)
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("clockval", nClockVal)
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("redticks", nRedTicks)
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("alarmticks", nAlarmTicks)
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("buttoncolor", nButtonColor)
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("energychan", nEnergyChan)
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("countdown", lCountDown)
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("energytowers", nEnergyTowers)
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("totalmoves", totalmoves)
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("curbodynum", nCurBodyNum)
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("bodytotal", nBodyTotal)
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("bsnakecam", bSnakeCam)
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("slipmode", bSlipMode)
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("PlayClock", PlayClock)
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("spiritsprite", pSpiritSprite)
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.EndObject();
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}
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}
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END_PS_NS
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