mirror of
https://github.com/ZDoom/Raze.git
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494 lines
13 KiB
C++
494 lines
13 KiB
C++
//-------------------------------------------------------------------------
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/*
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Copyright (C) 1996, 2003 - 3D Realms Entertainment
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Copyright (C) 2020 - Christoph Oelckers
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This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
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Duke Nukem 3D is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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Original Source: 1996 - Todd Replogle
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Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
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*/
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//-------------------------------------------------------------------------
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#include "ns.h"
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#include "serializer.h"
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#include "mapinfo.h"
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#include "duke3d.h"
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#include "gamestate.h"
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#include "dukeactor.h"
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#include "savegamehelp.h"
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#include "gamevar.h"
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//==========================================================================
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//
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//
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//
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//==========================================================================
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BEGIN_DUKE_NS
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FSerializer& Serialize(FSerializer& arc, const char* keyname, GameVarValue& w, GameVarValue* def);
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void lava_serialize(FSerializer& arc);
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void SerializeGameVars(FSerializer &arc);
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template<class T>
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FSerializer& NamedSerialize(FSerializer& arc, const char* keyname, T*& w, TArray<T>& store)
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{
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if (arc.isWriting())
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{
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auto ww = w ? w : &store[0];
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if (keyname == nullptr || ww->qualifiedName != NAME_None) Serialize(arc, keyname, ww->qualifiedName, nullptr);
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}
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else
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{
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FName n = NAME_None;
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Serialize(arc, keyname, n, nullptr);
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auto index = store.FindEx([=](const auto& el) { return el.qualifiedName == n; });
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if (index >= store.Size()) index = 0;
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w = &store[index];
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}
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return arc;
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}
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FSerializer& Serialize(FSerializer& arc, const char* keyname, ActorMove*& w, ActorMove** def)
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{
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return NamedSerialize(arc, keyname, w, moves);
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}
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FSerializer& Serialize(FSerializer& arc, const char* keyname, ActorAction*& w, ActorAction** def)
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{
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return NamedSerialize(arc, keyname, w, actions);
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}
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FSerializer& Serialize(FSerializer& arc, const char* keyname, animwalltype& w, animwalltype* def)
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{
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if (arc.BeginObject(keyname))
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{
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arc("wall", w.wall)
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("tag", w.tag)
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("texid", w.origtex)
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("overpic", w.overpic)
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.EndObject();
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}
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return arc;
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}
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FSerializer& Serialize(FSerializer& arc, const char* keyname, player_orig& w, player_orig* def)
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{
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if (arc.BeginObject(keyname))
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{
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arc("opos", w.opos)
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("oa", w.oa)
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("os", w.os)
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.EndObject();
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}
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return arc;
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}
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void DDukePlayer::Serialize(FSerializer& arc)
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{
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Super::Serialize(arc);
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arc.Array("gotweapon", gotweapon, MAX_WEAPONS)
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("pals", pals)
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("fric", fric)
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("exit", Exit)
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("numloogs", numloogs)
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("loogcnt", loogcnt)
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.Array("loogie", loogie, numloogs)
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("bobpos", bobpos)
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("pyoff", pyoff)
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("posv", vel)
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("last_pissed_time", last_pissed_time)
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("truefz", truefz)
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("truecz", truecz)
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("player_par", player_par)
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("visibility", visibility)
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("bobcounter", bobcounter)
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("weapon_sway", weapon_sway)
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("randomflamex", randomflamex)
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("crack_time", crack_time)
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("aim.mode", aim_mode)
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("psectlotag", psectlotag)
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("cursectnum", cursector)
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("last_extra", last_extra)
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("subweapon", subweapon)
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.Array("ammo_count", ammo_amount, MAX_WEAPONS)
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("wackedbyactor", wackedbyactor)
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("frag", frag)
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("fraggedself", fraggedself)
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("curr_weapon", curr_weapon)
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("last_weapon", last_weapon)
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("tipincs", tipincs)
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("wantweaponfire", wantweaponfire)
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("holoduke_amount", holoduke_amount)
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("newowner", newOwner)
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("hurt_delay", hurt_delay)
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("hbomb_hold_delay", hbomb_hold_delay)
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("jumping_counter", jumping_counter)
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("airleft", airleft)
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("knee_incs", knee_incs)
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("access_incs", access_incs)
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("ftq", ftq)
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("access_wallnum", access_wall)
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("access_spritenum", access_spritenum)
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("kickback_pic", kickback_pic)
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("got_access", got_access)
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("weapon_ang", weapon_ang)
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("firstaid_amount", firstaid_amount)
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("somethingonplayer", somethingonplayer)
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("on_crane", on_crane)
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("one_parallax_sectnum", one_parallax_sectnum)
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("over_shoulder_on", over_shoulder_on)
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("random_club_frame", random_club_frame)
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("fist_incs", fist_incs)
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("dummyplayersprite", dummyplayersprite)
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("extra_extra8", extra_extra8)
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("quick_kick", quick_kick)
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("last_quick_kick", last_quick_kick)
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("heat_amount", heat_amount)
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("actorsqu", actorsqu)
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("timebeforeexit", timebeforeexit)
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("customexitsound", customexitsound)
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("weapreccnt", weapreccnt)
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.Array("weaprecs", weaprecs, weapreccnt)
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("interface_toggle_flag", interface_toggle_flag)
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("dead_flag", dead_flag)
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("show_empty_weapon", show_empty_weapon)
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("scuba_amount", scuba_amount)
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("jetpack_amount", jetpack_amount)
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("steroids_amount", steroids_amount)
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("shield_amount", shield_amount)
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("holoduke_on", holoduke_on)
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("pycount", pycount)
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("weapon_pos", weapon_pos)
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("frag_ps", frag_ps)
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("transporter_hold", transporter_hold)
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("last_full_weapon", last_full_weapon)
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("footprintshade", footprintshade)
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("boot_amount", boot_amount)
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("on_warping_sector", on_warping_sector)
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("footprintcount", footprintcount)
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("hbomb_on", hbomb_on)
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("jumping_toggle", jumping_toggle)
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("rapid_fire_hold", rapid_fire_hold)
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("on_ground", on_ground)
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.Array("name", name, 32)
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("inven_icon", inven_icon)
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("buttonpalette", buttonpalette)
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("jetpack_on", jetpack_on)
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("spritebridge", spritebridge)
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("lastrandomspot", lastrandomspot)
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("scuba_on", scuba_on)
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("footprintpal", footprintpal)
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("heat_on", heat_on)
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("holster_weapon", holster_weapon)
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("falling_counter", falling_counter)
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("refresh_inventory", refresh_inventory)
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("toggle_key_flag", toggle_key_flag)
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("knuckle_incs", knuckle_incs)
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("walking_snd_toggle", walking_snd_toggle)
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("palookup", palookup)
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("hard_landing", hard_landing)
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// RR from here on
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("stairs", stairs)
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("detonate_count", detonate_count)
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("noise", noise)
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("noise_radius", noise_radius)
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("drink_timer", drink_timer)
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("eat_timer", eat_timer)
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("slotwin", SlotWin)
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("recoil", recoil)
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("detonate_time", detonate_time)
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("yehaa_timer", yehaa_timer)
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("drink_amt", drink_amt)
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("eat", eat)
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("drunkang", drunkang)
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("eatang", eatang)
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.Array("shotgun_state", shotgun_state, 2)
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("donoise", donoise)
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.Array("keys", keys, 5)
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// RRRA from here on
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("drug_aspect", drug_aspect)
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("drug_timer", drug_timer)
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("seasick", SeaSick)
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("mamaend", MamaEnd)
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("motospeed", MotoSpeed)
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("moto_drink", moto_drink)
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("tiltstatus", TiltStatus)
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("vbumpnow", VBumpNow)
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("vbumptarget", VBumpTarget)
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("turbcount", TurbCount)
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.Array("drug_stat", drug_stat, 3)
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("drugmode", DrugMode)
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("lotag800kill", lotag800kill)
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("sea_sick_stat", sea_sick_stat)
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("hurt_delay2", hurt_delay2)
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("nocheat", nocheat)
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("onmotorcycle", OnMotorcycle)
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("onboat", OnBoat)
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("moto_underwater", moto_underwater)
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("notonwater", NotOnWater)
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("motoonground", MotoOnGround)
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("moto_do_bump", moto_do_bump)
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("moto_bump_fast", moto_bump_fast)
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("moto_on_oil", moto_on_oil)
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("moto_on_mud", moto_on_mud)
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// new stuff
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.Array("frags", frags, MAXPLAYERS)
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("uservars", uservars)
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("fistsign", fistsign);
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if (arc.isReading())
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{
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invdisptime = 0;
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opyoff = pyoff;
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backupweapon();
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}
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}
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void DDukeActor::Serialize(FSerializer& arc)
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{
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//AActor* def = GetDefault();
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Super::Serialize(arc);
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arc("cgg", cgg)
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("spriteextra", spriteextra)
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("attackertype", attackertype)
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("ang", hitang)
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("extra", hitextra)
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("owneractor", ownerActor)
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("owner", hitOwnerActor)
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("movflag", movflag)
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("tempang", tempval)
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("actorstayput", actorstayput)
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("basepicnum", basepicnum)
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("timetosleep", timetosleep)
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("mapspawned", mapSpawned)
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("floorz", floorz)
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("ceilingz", ceilingz)
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("lastv", ovel)
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("saved_ammo", saved_ammo)
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("temp_actor", temp_actor)
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("seek_actor", seek_actor)
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.Array("temp_data", temp_data, 5)
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.Array("temp_wall", temp_walls, 2)
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("temp_angle", temp_angle)
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("temp_pos", temp_pos)
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("temp_pos2", temp_pos2)
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("temp_sect", temp_sect)
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("uservars", uservars)
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("flags1", flags1)
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("flags2", flags2)
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("flags3", flags3)
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("flags4", flags4)
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("curmove", curMove)
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("curaction", curAction)
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("curai", curAI)
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("curframe", curframe)
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("counter", counter)
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("actioncounter", actioncounter);
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}
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FSerializer& Serialize(FSerializer& arc, const char* keyname, Cycler& w, Cycler* def)
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{
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static Cycler nul;
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if (!def)
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{
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def = &nul;
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if (arc.isReading()) w = {};
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}
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if (arc.BeginObject(keyname))
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{
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arc("sector", w.sector, def->sector)
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("lotag", w.lotag, def->lotag)
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("hitag", w.hitag, def->hitag)
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("shade1", w.shade1, def->shade1)
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("shade2", w.shade2, def->shade2)
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("state", w.state, def->state)
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.EndObject();
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}
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return arc;
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}
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FSerializer& Serialize(FSerializer& arc, const char* keyname, AmbientTags& w, AmbientTags* def)
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{
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static AmbientTags nul;
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if (!def)
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{
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def = &nul;
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if (arc.isReading()) w = {};
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}
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if (arc.BeginObject(keyname))
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{
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arc("lotag", w.lo, def->lo)
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("hitag", w.hi, def->hi)
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.EndObject();
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}
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return arc;
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}
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FSerializer& Serialize(FSerializer& arc, const char* keyname, animate& w, animate* def)
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{
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static animate nul;
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if (!def)
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{
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def = &nul;
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if (arc.isReading()) w = {};
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}
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if (arc.BeginObject(keyname))
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{
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arc("sector", w.sect, def->sect)
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("type", w.type, def->type)
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("target", w.target, def->target)
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("goal", w.goal, def->goal)
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("vel", w.vel, def->vel)
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.EndObject();
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}
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return arc;
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}
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void GameInterface::SerializeGameState(FSerializer& arc)
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{
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if (arc.isReading())
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{
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memset(geosectorwarp, -1, sizeof(geosectorwarp));
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memset(geosectorwarp2, -1, sizeof(geosectorwarp2));
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}
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if (arc.BeginObject("duke.gamestate"))
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{
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arc("multimode", ud.multimode);
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arc("skill", ud.player_skill)
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("from_bonus", ud.from_bonus)
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("secretlevel", ud.secretlevel)
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("respawn_monsters", ud.respawn_monsters)
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("respawn_items", ud.respawn_items)
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("respawn_inventory", ud.respawn_inventory)
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("const_visibility", ud.const_visibility)
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("god", ud.god)
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("eog", ud.eog)
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("monsters_off", ud.monsters_off)
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("last_level", ud.last_level)
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("coop", ud.coop)
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("marker", ud.marker)
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("ffire", ud.ffire)
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("levelclock", PlayClock)
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("bomb_tag", ud.bomb_tag)
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("rtsplaying", rtsplaying)
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//("tempwallptr", tempwallptr)
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("joe9000", ud.joe9000)
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("spriteqamount", spriteqamount)
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("lastvisinc", lastvisinc)
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("numanimwalls", numanimwalls)
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.Array("animwall", animwall, numanimwalls)
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("camsprite", camsprite)
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("earthquaketime", ud.earthquaketime)
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("gs.freezerhurtowner", gs.freezerhurtowner)
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("global_random", global_random)
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("gs.impact_damage", gs.impact_damage)
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("numplayersprites", numplayersprites)
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("spriteqloc", spriteqloc)
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("animates", animates)
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("chickenplant", ud.chickenplant)
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("ufospawnsminion", ud.ufospawnsminion)
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("numclouds", numclouds)
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("cloudx", cloudx)
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("cloudy", cloudy)
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("cloudclock", cloudclock)
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.Array("clouds", clouds, numclouds)
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.Array("spriteq", spriteq, 1024)
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("cycler", cyclers)
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("mirrorcnt", mirrorcnt)
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.Array("mirrorsector", mirrorsector, mirrorcnt)
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.Array("mirrorwall", mirrorwall, mirrorcnt)
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("wupass", wupass)
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("thunderon", thunderon)
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("ufospawn", ufospawn)
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("ufocnt", ufocnt)
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("hulkspawn", hulkspawn)
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("lastlevel", lastlevel)
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("geocnt", geocnt)
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.Array("geosectorwarp", geosectorwarp, geocnt)
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.Array("geosectorwarp2", geosectorwarp2, geocnt)
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.Array("geosector", geosector, geocnt)
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.Array("geox", geox, geocnt)
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.Array("geoy", geoy, geocnt)
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.Array("geox2", geox2, geocnt)
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.Array("geoy2", geoy2, geocnt)
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("ambienttags", ambienttags)
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("mspos", mspos)
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("windtime", WindTime)
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("winddir", WindDir)
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("fakebubba_spawn", fakebubba_spawn)
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("mamaspawn_count", mamaspawn_count)
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("banjosound", banjosound)
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("enemysizecheat", enemysizecheat)
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("pistonsound", ud.pistonsound)
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("chickenphase", chickenphase)
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("RRRA_ExitedLevel", RRRA_ExitedLevel)
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("fogactive", ud.fogactive)
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("thunder_brightness", thunder_brightness)
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.Array("po", po, ud.multimode)
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("rrcdtrack", g_cdTrack)
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.EndObject();
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lava_serialize(arc);
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SerializeGameVars(arc);
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if (arc.isReading())
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{
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screenpeek = myconnectindex;
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ud.recstat = 0;
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ud.m_respawn_monsters = ud.respawn_monsters;
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ud.m_respawn_items = ud.respawn_items;
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ud.m_respawn_inventory = ud.respawn_inventory;
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ud.m_monsters_off = ud.monsters_off;
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ud.m_coop = ud.coop;
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ud.m_ffire = ud.ffire;
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const auto p = getPlayer(myconnectindex);
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if (p->over_shoulder_on != 0)
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{
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cameradist = 0;
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cameraclock = 0;
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p->over_shoulder_on = 1;
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}
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cacheit();
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Mus_ResumeSaved();
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Mus_SetPaused(false);
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S_SetReverb(0);
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show_shareware = 0;
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S_SetReverb(0);
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resetlanepics();
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}
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}
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}
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END_DUKE_NS
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