raze/source/core/rendering
2023-11-09 23:19:48 +01:00
..
scene use FTranslationID in the model code. 2023-11-09 23:19:48 +01:00
hw_entrypoint.cpp - Remove some unnecessary casts in SetupViewpoint(). 2023-11-04 19:10:06 +11:00
hw_models.cpp use FTranslationID in the model code. 2023-11-09 23:19:48 +01:00
hw_models.h use FTranslationID in the model code. 2023-11-09 23:19:48 +01:00
hw_palmanager.cpp - addressed more shadowed variables in common code. 2021-12-30 09:57:32 +01:00
hw_palmanager.h - moved palette manager for indexed textures out of glbackend 2021-04-05 20:00:21 +02:00
hw_sections.cpp - eliminated firstWall as well. 2022-11-15 15:44:33 +01:00
hw_sections.h - eliminate all use of integer coordinates in the sector geometry creation code. 2022-10-05 18:31:46 +02:00
hw_vertexmap.cpp - renamed wallnum and sectnum functions. 2022-11-15 12:03:44 +01:00
hw_vertexmap.h - vertex height map creator for precise render mode like in GZDoom. 2021-12-30 09:58:44 +01:00
hw_voxels.cpp - adapted game code. 2023-08-20 02:25:12 +02:00
hw_voxels.h - Bump MAXVOXELS from 1024 to 2048. 2023-10-08 08:18:05 +11:00
render.h - adapted to backend changes. 2023-08-19 18:08:27 +02:00