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Build engine port backed by GZDoom tech. Currently supports Duke Nukem 3D, Blood, Shadow Warrior, Redneck Rampage and Powerslave/Exhumed.
The three things using windowx/y hackery to crop tiles (user map menu background, color correction panels, automatic scrolling indicators) have been rewritten not to, so that the origin point would work properly with them. All three are slightly different now. The changes are more extensive than you might predict, because I had to modify every rotatesprite/*text call to add its coordinates (shifted left by 16 if they weren't already) to the origin point. DONT_BUILD. git-svn-id: https://svn.eduke32.com/eduke32@4686 1a8010ca-5511-0410-912e-c29ae57300e0 |
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