raze/source
2020-07-17 22:19:22 +02:00
..
blood - added JFDuke's label type checker and did some cleanup on the CON init code. 2020-07-15 12:34:42 +02:00
build - render the weapons with the DrawTexture interface and properly handle rotatesprite's alignment modes 2020-07-16 13:23:26 +02:00
common - fixed DTA_KeepRatio. 2020-07-17 21:14:58 +02:00
core - use CCMDs for weapon and inventory selection, courtesy of ZDuke. 2020-07-17 20:56:10 +02:00
exhumed - render the weapons with the DrawTexture interface and properly handle rotatesprite's alignment modes 2020-07-16 13:23:26 +02:00
games/duke - fixed handling of BitsToSend. 2020-07-17 22:19:22 +02:00
glbackend - render the weapons with the DrawTexture interface and properly handle rotatesprite's alignment modes 2020-07-16 13:23:26 +02:00
libsmackerdec
platform
sw - use CCMDs for weapon and inventory selection, courtesy of ZDuke. 2020-07-17 20:56:10 +02:00
thirdparty - removed libdivide for good and the unused C++ wrapper for fix16 along with it. 2020-07-14 20:57:42 +02:00
__autostart.cpp
CMakeLists.txt - removed libdivide for good and the unused C++ wrapper for fix16 along with it. 2020-07-14 20:57:42 +02:00
g_pch.h
gitinfo.cpp
zzautozend.cpp