raze/polymer/eduke32
2016-03-28 05:15:17 +00:00
..
build jwzgles: Allow using RGBA as the input texture format for an alpha-less internal texture format. 2016-03-28 05:15:17 +00:00
jit Bump jit/bcsave.lua to the one from LuaJIT 2.0.3. 2014-04-05 11:28:02 +00:00
package Mapster32: add byte array editorcolors[256] to m32script variables. 2015-11-20 20:26:51 +00:00
platform Un-break the iOS build. 2016-03-28 05:15:05 +00:00
rsrc Windows: Eliminate the need for separate manifests for 32-bit and 64-bit builds by specifying a wildcard for processorArchitecture attributes. 2016-02-29 06:34:29 +00:00
source Un-break the iOS build. 2016-03-28 05:15:05 +00:00
_clang-format Add my _clang-format file to the repository. These options are pretty close to what most of our code already looks like, the primary difference being that it enforces spaces between operators and operands. I was initially opposed to the spaces, but I would be lying if I said they didn't increase legibility of much of our code, in addition to making it a lot easier to identify the specific intent in cases where we have a lot of expressions nested within one another. DONT_BUILD. 2014-11-22 12:28:21 +00:00
Android.mk Android UI work. DONT_BUILD. 2016-03-14 00:07:40 +00:00
eduke32.sln VS project and MSVC Makefile updates. DONT_BUILD. 2016-03-14 00:06:45 +00:00
eduke32.vcxproj Android stuff. DONT_BUILD. 2016-03-14 00:07:28 +00:00
eduke32.vcxproj.filters Android stuff. DONT_BUILD. 2016-03-14 00:07:28 +00:00
Makefile Break out screen drawing stuff from game.c into screens.c and command line processing stuff into cmdline.c 2016-02-13 21:05:57 +00:00
Makefile.common Remove -fno-lto-odr-type-merging, turns out it's an obscure option that isn't enabled in the synthesis toolchain. Oh well. 2016-02-13 21:06:15 +00:00
Makefile.deps Break out screen drawing stuff from game.c into screens.c and command line processing stuff into cmdline.c 2016-02-13 21:05:57 +00:00
Makefile.msvc VS project and MSVC Makefile updates. DONT_BUILD. 2016-03-14 00:06:45 +00:00