raze/source/core
2021-12-30 09:48:50 +01:00
..
console - address C++20 deprecation warnings with enums in floating point arithmetic. 2021-11-02 23:32:31 +01:00
menu - various small bits of cleanup. 2021-11-29 00:57:11 +01:00
music - removed templates.h includes. 2021-10-30 10:51:03 +02:00
nodebuilder - various small bits of cleanup. 2021-11-29 00:57:11 +01:00
rendering - Get rid of some now irrelevant comments. 2021-12-26 23:10:03 +01:00
textures - fixed camera textures breaking in SW when restarting a level. 2021-12-02 21:40:43 +01:00
actorlist.cpp - SW: fixed some savegame issues: 2021-12-26 23:10:07 +01:00
automap.cpp - use wallsofsector in 4 more places. 2021-12-26 23:09:57 +01:00
automap.h - MarkSectorSeen 2021-12-26 23:09:48 +01:00
binaryangle.h - Clamp the return value in PitchToHoriz() between the range of an INT32 value, and fix some math in the PitchToBAM() and BAMToPitch() inlines. 2021-12-07 19:59:30 +11:00
cheathandler.cpp
cheathandler.h
cheats.cpp - Harden the skill CCMD to test for valid skill range for loaded game, not the maximum size of the gSkillNames[] array which may not be completely filled. Also print valid skill names in addition to numbers to help the user. 2021-11-29 00:55:40 +01:00
cheats.h
coreactor.h - activated the garbage collector 2021-12-26 23:10:00 +01:00
ct_chat.cpp
d_net.cpp - Move InputScale() out of inputstate.cpp and into i_time.cpp as I_GetInputFrac() to make it available to GZDoom for potential future requirements. 2021-11-29 00:55:01 +01:00
d_net.h
d_protocol.cpp - various small bits of cleanup. 2021-11-29 00:57:11 +01:00
d_protocol.h
d_ticcmd.h
defparser.cpp - Tidy up some GCC warnings about ininitialised variables, memsetting non-trivial types and some others. 2021-12-26 23:10:02 +01:00
g_mapinfo.cpp - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
g_mapinfo.h
gameconfigfile.cpp - Added Raze-specific application data search path for macOS. 2021-12-15 21:30:46 +01:00
gameconfigfile.h
gamecontrol.cpp - free the current level before taking down other things on exit. 2021-12-26 23:10:05 +01:00
gamecontrol.h - migrated Exhumed's sector extensions to the actual struct. 2021-12-25 21:28:49 +01:00
gamecvars.cpp - Make a number of CVARs in gamecvars.cpp saved as part of the global config. 2021-12-07 19:59:26 +11:00
gamecvars.h - various small bits of cleanup. 2021-11-29 00:57:11 +01:00
gamefuncs.cpp - final cleanup of sectnum related stuff. 2021-12-26 23:10:01 +01:00
gamefuncs.h - final cleanup of sectnum related stuff. 2021-12-26 23:10:01 +01:00
gamehud.cpp - fixed center aligned rendering of 2D content. 2021-11-29 00:57:10 +01:00
gamehud.h
gameinput.cpp - calcviewpitch 2021-12-26 23:08:40 +01:00
gameinput.h - calcviewpitch 2021-12-26 23:08:40 +01:00
gamestruct.h - refactored the owner index in tspritetype. 2021-12-26 23:09:53 +01:00
gi.cpp
gi.h
initfs.cpp - added .ssi to the list of known extensions for container files. 2021-11-29 00:57:11 +01:00
inputstate.cpp - Duke/RR: Re-add micro-movement cancellation for RR's vehicles that was dropped in 466bc84697. 2021-12-26 23:09:50 +01:00
inputstate.h - Duke/RR: Re-add micro-movement cancellation for RR's vehicles that was dropped in 466bc84697. 2021-12-26 23:09:50 +01:00
interpolate.cpp - removed Interp_Sprite_Z. 2021-12-26 23:09:49 +01:00
interpolate.h - removed Interp_Sprite_Z. 2021-12-26 23:09:49 +01:00
intvec.h - replaced vec2_t with FVector2. 2021-12-14 10:07:06 +01:00
mainloop.cpp - activated the garbage collector 2021-12-26 23:10:00 +01:00
maphack.cpp - got rid of the MAX... constants and adjusted all places still using them. 2021-12-26 23:10:02 +01:00
mapinfo.cpp Attempt to fix music replacement definitions again 2021-09-12 18:21:42 +02:00
mapinfo.h - properly macro-fy parsed strings from Blood's INI. 2021-10-19 21:49:03 +02:00
maploader.cpp - delete duplicated walls in RRRA E1L3 and E1L6. 2021-12-30 09:48:50 +01:00
mathutil.cpp
mathutil.h
ns.h - extended walltype to directly manage Blood's XWALL. 2021-12-25 21:28:47 +01:00
packet.h
palette.cpp - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
palette.h - removed templates.h includes. 2021-10-30 10:51:03 +02:00
precache.cpp
precache.h
quotemgr.h
quotes.cpp
raze_music.cpp
raze_music.h
raze_sound.cpp - adapted Blood's sound engine to using actors. 2021-12-26 23:09:45 +01:00
raze_sound.h - adapted Blood's sound engine to using actors. 2021-12-26 23:09:45 +01:00
razefont.cpp - various small bits of cleanup. 2021-11-29 00:57:11 +01:00
razefont.h
rts.cpp
rts.h
savegamehelp.cpp - added savegame support for the new actor management. 2021-12-26 23:10:03 +01:00
savegamehelp.h - moved sprite[], spriteext[] and spritesmooth[] into DCoreActor. 2021-12-26 23:09:55 +01:00
scancodes.h
screenjob.cpp - Blood: back up player state before ending the level, not just before loading the new one. 2021-12-26 23:09:56 +01:00
screenjob_.h
screenshot.cpp
searchpaths.cpp - removed compat.h entirely, all that was left was redundant #includes. 2021-12-14 12:27:41 +01:00
secrets.cpp
secrets.h - final preparations for changing type of cursectnum 2021-12-25 21:28:55 +01:00
sectorgeometry.cpp - match alignment of NPOT flat textures to the software renderer 2021-12-26 23:10:04 +01:00
sectorgeometry.h
serialize_obj.h
statistics.cpp - Tidy some specified bound equals destination size warnings from GCC. 2021-12-26 23:10:05 +01:00
statistics.h
statusbar.h
statusbar2.cpp - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
uiinput.h
version.h - added savegame support for the new actor management. 2021-12-26 23:10:03 +01:00
zcompile.cpp