mirror of
https://github.com/ZDoom/Raze.git
synced 2024-11-30 16:01:02 +00:00
8106d788f6
Fixes: * do not strip 'filter' as a directory prefix. * proper spacing for scaled sheet fonts. * fix of transparent color in BMF fonts. * fix restart button on error pane in Windows. * do not skip over empty 'if's with a condition that would error out.
1291 lines
37 KiB
C++
1291 lines
37 KiB
C++
/*
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** i_main.cpp
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** System-specific startup code. Eventually calls D_DoomMain.
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**
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**---------------------------------------------------------------------------
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** Copyright 1998-2009 Randy Heit
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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// HEADER FILES ------------------------------------------------------------
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#include <mmsystem.h>
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#include <objbase.h>
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#include <commctrl.h>
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#include <richedit.h>
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#include <processenv.h>
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#include <shellapi.h>
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#ifdef _MSC_VER
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#pragma warning(disable:4244)
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#endif
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//#include <wtsapi32.h>
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#define NOTIFY_FOR_THIS_SESSION 0
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#ifdef _MSC_VER
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#include <eh.h>
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#include <new.h>
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#include <crtdbg.h>
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#endif
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#include "resource.h"
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#include "engineerrors.h"
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#include "hardware.h"
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#include "m_argv.h"
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#include "i_module.h"
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#include "c_console.h"
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#include "version.h"
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#include "i_input.h"
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#include "filesystem.h"
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#include "cmdlib.h"
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#include "s_soundinternal.h"
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#include "vm.h"
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#include "i_system.h"
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#include "gstrings.h"
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#include "s_music.h"
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#include "stats.h"
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#include "st_start.h"
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#include "i_interface.h"
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#include "startupinfo.h"
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#include "printf.h"
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// MACROS ------------------------------------------------------------------
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// The main window's title.
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#ifdef _M_X64
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#define X64 " 64-bit"
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#else
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#define X64 ""
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#endif
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// TYPES -------------------------------------------------------------------
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// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
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LRESULT CALLBACK WndProc (HWND, UINT, WPARAM, LPARAM);
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void CreateCrashLog (const char *custominfo, DWORD customsize, HWND richedit);
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void DisplayCrashLog ();
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void I_FlushBufferedConsoleStuff();
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void DestroyCustomCursor();
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int GameMain();
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// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
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// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
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// EXTERNAL DATA DECLARATIONS ----------------------------------------------
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extern EXCEPTION_POINTERS CrashPointers;
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extern UINT TimerPeriod;
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// PUBLIC DATA DEFINITIONS -------------------------------------------------
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// The command line arguments.
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FArgs *Args;
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HINSTANCE g_hInst;
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DWORD SessionID;
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HANDLE MainThread;
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DWORD MainThreadID;
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HANDLE StdOut;
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bool FancyStdOut, AttachedStdOut;
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bool ConWindowHidden;
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// The main window
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HWND Window;
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// The subwindows used for startup and error output
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HWND ConWindow, GameTitleWindow;
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HWND ErrorPane, ProgressBar, NetStartPane, StartupScreen, ErrorIcon;
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HFONT GameTitleFont;
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LONG GameTitleFontHeight;
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LONG DefaultGUIFontHeight;
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LONG ErrorIconChar;
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FModule Kernel32Module{"Kernel32"};
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FModule Shell32Module{"Shell32"};
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FModule User32Module{"User32"};
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// PRIVATE DATA DEFINITIONS ------------------------------------------------
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static const WCHAR WinClassName[] = WGAMENAME "MainWindow";
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static HMODULE hwtsapi32; // handle to wtsapi32.dll
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// CODE --------------------------------------------------------------------
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//==========================================================================
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//
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// UnCOM
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//
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// Called by atexit if CoInitialize() succeeded.
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//
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//==========================================================================
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static void UnCOM (void)
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{
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CoUninitialize ();
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}
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//==========================================================================
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//
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// UnWTS
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//
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// Called by atexit if RegisterSessionNotification() succeeded.
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//
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//==========================================================================
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static void UnWTS (void)
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{
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if (hwtsapi32 != 0)
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{
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typedef BOOL (WINAPI *ursn)(HWND);
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ursn unreg = (ursn)GetProcAddress (hwtsapi32, "WTSUnRegisterSessionNotification");
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if (unreg != 0)
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{
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unreg (Window);
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}
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FreeLibrary (hwtsapi32);
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hwtsapi32 = 0;
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}
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}
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//==========================================================================
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//
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// LayoutErrorPane
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//
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// Lays out the error pane to the desired width, returning the required
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// height.
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//
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//==========================================================================
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static int LayoutErrorPane (HWND pane, int w)
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{
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HWND ctl, ctl_two;
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RECT rectc, rectc_two;
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// Right-align the Quit button.
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ctl = GetDlgItem (pane, IDOK);
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GetClientRect (ctl, &rectc); // Find out how big it is.
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MoveWindow (ctl, w - rectc.right - 1, 1, rectc.right, rectc.bottom, TRUE);
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// Second-right-align the Restart button
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ctl_two = GetDlgItem (pane, IDC_BUTTON1);
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GetClientRect (ctl_two, &rectc_two); // Find out how big it is.
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MoveWindow (ctl_two, w - rectc.right - rectc_two.right - 2, 1, rectc.right, rectc.bottom, TRUE);
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InvalidateRect (ctl, NULL, TRUE);
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InvalidateRect (ctl_two, NULL, TRUE);
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// Return the needed height for this layout
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return rectc.bottom + 2;
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}
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//==========================================================================
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//
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// LayoutNetStartPane
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//
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// Lays out the network startup pane to the specified width, returning
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// its required height.
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//
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//==========================================================================
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int LayoutNetStartPane (HWND pane, int w)
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{
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HWND ctl;
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RECT margin, rectc;
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int staticheight, barheight;
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// Determine margin sizes.
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SetRect (&margin, 7, 7, 0, 0);
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MapDialogRect (pane, &margin);
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// Stick the message text in the upper left corner.
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ctl = GetDlgItem (pane, IDC_NETSTARTMESSAGE);
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GetClientRect (ctl, &rectc);
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MoveWindow (ctl, margin.left, margin.top, rectc.right, rectc.bottom, TRUE);
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// Stick the count text in the upper right corner.
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ctl = GetDlgItem (pane, IDC_NETSTARTCOUNT);
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GetClientRect (ctl, &rectc);
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MoveWindow (ctl, w - rectc.right - margin.left, margin.top, rectc.right, rectc.bottom, TRUE);
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staticheight = rectc.bottom;
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// Stretch the progress bar to fill the entire width.
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ctl = GetDlgItem (pane, IDC_NETSTARTPROGRESS);
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barheight = GetSystemMetrics (SM_CYVSCROLL);
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MoveWindow (ctl, margin.left, margin.top*2 + staticheight, w - margin.left*2, barheight, TRUE);
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// Center the abort button underneath the progress bar.
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ctl = GetDlgItem (pane, IDCANCEL);
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GetClientRect (ctl, &rectc);
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MoveWindow (ctl, (w - rectc.right) / 2, margin.top*3 + staticheight + barheight, rectc.right, rectc.bottom, TRUE);
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return margin.top*4 + staticheight + barheight + rectc.bottom;
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}
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//==========================================================================
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//
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// LayoutMainWindow
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//
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// Lays out the main window with the game title and log controls and
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// possibly the error pane and progress bar.
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//
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//==========================================================================
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void LayoutMainWindow (HWND hWnd, HWND pane)
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{
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RECT rect;
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int errorpaneheight = 0;
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int bannerheight = 0;
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int progressheight = 0;
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int netpaneheight = 0;
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int leftside = 0;
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int w, h;
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GetClientRect (hWnd, &rect);
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w = rect.right;
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h = rect.bottom;
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if (GameStartupInfo.Name.IsNotEmpty() && GameTitleWindow != NULL)
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{
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bannerheight = GameTitleFontHeight + 5;
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MoveWindow (GameTitleWindow, 0, 0, w, bannerheight, TRUE);
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InvalidateRect (GameTitleWindow, NULL, FALSE);
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}
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if (ProgressBar != NULL)
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{
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// Base the height of the progress bar on the height of a scroll bar
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// arrow, just as in the progress bar example.
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progressheight = GetSystemMetrics (SM_CYVSCROLL);
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MoveWindow (ProgressBar, 0, h - progressheight, w, progressheight, TRUE);
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}
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if (NetStartPane != NULL)
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{
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netpaneheight = LayoutNetStartPane (NetStartPane, w);
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SetWindowPos (NetStartPane, HWND_TOP, 0, h - progressheight - netpaneheight, w, netpaneheight, SWP_SHOWWINDOW);
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}
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if (pane != NULL)
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{
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errorpaneheight = LayoutErrorPane (pane, w);
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SetWindowPos (pane, HWND_TOP, 0, h - progressheight - netpaneheight - errorpaneheight, w, errorpaneheight, 0);
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}
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if (ErrorIcon != NULL)
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{
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leftside = GetSystemMetrics (SM_CXICON) + 6;
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MoveWindow (ErrorIcon, 0, bannerheight, leftside, h - bannerheight - errorpaneheight - progressheight - netpaneheight, TRUE);
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}
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// If there is a startup screen, it covers the log window
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if (StartupScreen != NULL)
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{
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SetWindowPos (StartupScreen, HWND_TOP, leftside, bannerheight, w - leftside,
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h - bannerheight - errorpaneheight - progressheight - netpaneheight, SWP_SHOWWINDOW);
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InvalidateRect (StartupScreen, NULL, FALSE);
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MoveWindow (ConWindow, 0, 0, 0, 0, TRUE);
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}
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else
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{
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// The log window uses whatever space is left.
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MoveWindow (ConWindow, leftside, bannerheight, w - leftside,
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h - bannerheight - errorpaneheight - progressheight - netpaneheight, TRUE);
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}
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}
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//==========================================================================
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//
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// I_SetIWADInfo
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//
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//==========================================================================
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void I_SetIWADInfo()
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{
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// Make the startup banner show itself
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LayoutMainWindow(Window, NULL);
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}
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//==========================================================================
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//
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// LConProc
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//
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// The main window's WndProc during startup. During gameplay, the WndProc
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// in i_input.cpp is used instead.
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//
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//==========================================================================
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LRESULT CALLBACK LConProc (HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
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{
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HWND view;
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HDC hdc;
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HBRUSH hbr;
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HGDIOBJ oldfont;
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RECT rect;
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SIZE size;
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LOGFONT lf;
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TEXTMETRIC tm;
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HINSTANCE inst = (HINSTANCE)(LONG_PTR)GetWindowLongPtr(hWnd, GWLP_HINSTANCE);
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DRAWITEMSTRUCT *drawitem;
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CHARFORMAT2W format;
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switch (msg)
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{
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case WM_CREATE:
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// Create game title static control
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memset (&lf, 0, sizeof(lf));
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hdc = GetDC (hWnd);
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lf.lfHeight = -MulDiv(12, GetDeviceCaps(hdc, LOGPIXELSY), 72);
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lf.lfCharSet = ANSI_CHARSET;
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lf.lfWeight = FW_BOLD;
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lf.lfPitchAndFamily = VARIABLE_PITCH | FF_ROMAN;
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wcscpy (lf.lfFaceName, L"Trebuchet MS");
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GameTitleFont = CreateFontIndirect (&lf);
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oldfont = SelectObject (hdc, GetStockObject (DEFAULT_GUI_FONT));
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GetTextMetrics (hdc, &tm);
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DefaultGUIFontHeight = tm.tmHeight;
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if (GameTitleFont == NULL)
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{
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GameTitleFontHeight = DefaultGUIFontHeight;
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}
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else
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{
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SelectObject (hdc, GameTitleFont);
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GetTextMetrics (hdc, &tm);
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GameTitleFontHeight = tm.tmHeight;
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}
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SelectObject (hdc, oldfont);
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// Create log read-only edit control
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view = CreateWindowExW (WS_EX_NOPARENTNOTIFY, L"RichEdit20W", nullptr,
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WS_CHILD | WS_VISIBLE | WS_VSCROLL |
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ES_LEFT | ES_MULTILINE | WS_CLIPSIBLINGS,
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0, 0, 0, 0,
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hWnd, NULL, inst, NULL);
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HRESULT hr;
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hr = GetLastError();
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if (view == NULL)
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{
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ReleaseDC (hWnd, hdc);
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return -1;
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}
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SendMessage (view, EM_SETREADONLY, TRUE, 0);
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SendMessage (view, EM_EXLIMITTEXT, 0, 0x7FFFFFFE);
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SendMessage (view, EM_SETBKGNDCOLOR, 0, RGB(70,70,70));
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// Setup default font for the log.
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//SendMessage (view, WM_SETFONT, (WPARAM)GetStockObject (DEFAULT_GUI_FONT), FALSE);
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format.cbSize = sizeof(format);
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format.dwMask = CFM_BOLD | CFM_COLOR | CFM_FACE | CFM_SIZE | CFM_CHARSET;
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format.dwEffects = 0;
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format.yHeight = 200;
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format.crTextColor = RGB(223,223,223);
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format.bCharSet = ANSI_CHARSET;
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format.bPitchAndFamily = FF_SWISS | VARIABLE_PITCH;
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wcscpy(format.szFaceName, L"DejaVu Sans"); // At least I have it. :p
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SendMessageW(view, EM_SETCHARFORMAT, SCF_ALL, (LPARAM)&format);
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ConWindow = view;
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ReleaseDC (hWnd, hdc);
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view = CreateWindowExW (WS_EX_NOPARENTNOTIFY, L"STATIC", NULL, WS_CHILD | WS_VISIBLE | WS_CLIPSIBLINGS | SS_OWNERDRAW, 0, 0, 0, 0, hWnd, nullptr, inst, nullptr);
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if (view == nullptr)
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{
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return -1;
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}
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SetWindowLong (view, GWL_ID, IDC_STATIC_TITLE);
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GameTitleWindow = view;
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return 0;
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case WM_SIZE:
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if (wParam != SIZE_MAXHIDE && wParam != SIZE_MAXSHOW)
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{
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LayoutMainWindow (hWnd, ErrorPane);
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}
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return 0;
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case WM_DRAWITEM:
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// Draw title banner.
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if (wParam == IDC_STATIC_TITLE && GameStartupInfo.Name.IsNotEmpty())
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{
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const PalEntry *c;
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// Draw the game title strip at the top of the window.
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drawitem = (LPDRAWITEMSTRUCT)lParam;
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// Draw the background.
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rect = drawitem->rcItem;
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rect.bottom -= 1;
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c = (const PalEntry *)&GameStartupInfo.BkColor;
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hbr = CreateSolidBrush (RGB(c->r,c->g,c->b));
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FillRect (drawitem->hDC, &drawitem->rcItem, hbr);
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DeleteObject (hbr);
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// Calculate width of the title string.
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SetTextAlign (drawitem->hDC, TA_TOP);
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oldfont = SelectObject (drawitem->hDC, GameTitleFont != NULL ? GameTitleFont : (HFONT)GetStockObject (DEFAULT_GUI_FONT));
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auto widename = GameStartupInfo.Name.WideString();
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GetTextExtentPoint32W (drawitem->hDC, widename.c_str(), (int)widename.length(), &size);
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// Draw the title.
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c = (const PalEntry *)&GameStartupInfo.FgColor;
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SetTextColor (drawitem->hDC, RGB(c->r,c->g,c->b));
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SetBkMode (drawitem->hDC, TRANSPARENT);
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TextOutW (drawitem->hDC, rect.left + (rect.right - rect.left - size.cx) / 2, 2, widename.c_str(), (int)widename.length());
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SelectObject (drawitem->hDC, oldfont);
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return TRUE;
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}
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// Draw startup screen
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else if (wParam == IDC_STATIC_STARTUP)
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{
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if (StartupScreen != NULL)
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{
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drawitem = (LPDRAWITEMSTRUCT)lParam;
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rect = drawitem->rcItem;
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// Windows expects DIBs to be bottom-up but ours is top-down,
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// so flip it vertically while drawing it.
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StretchDIBits (drawitem->hDC, rect.left, rect.bottom - 1, rect.right - rect.left, rect.top - rect.bottom,
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0, 0, StartupBitmap->bmiHeader.biWidth, StartupBitmap->bmiHeader.biHeight,
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ST_Util_BitsForBitmap(StartupBitmap), reinterpret_cast<const BITMAPINFO*>(StartupBitmap), DIB_RGB_COLORS, SRCCOPY);
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// If the title banner is gone, then this is an ENDOOM screen, so draw a short prompt
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// where the command prompt would have been in DOS.
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if (GameTitleWindow == NULL)
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{
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auto quitmsg = WideString(GStrings("TXT_QUITENDOOM"));
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SetTextColor (drawitem->hDC, RGB(240,240,240));
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SetBkMode (drawitem->hDC, TRANSPARENT);
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oldfont = SelectObject (drawitem->hDC, (HFONT)GetStockObject (DEFAULT_GUI_FONT));
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TextOutW (drawitem->hDC, 3, drawitem->rcItem.bottom - DefaultGUIFontHeight - 3, quitmsg.c_str(), (int)quitmsg.length());
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SelectObject (drawitem->hDC, oldfont);
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}
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return TRUE;
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}
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}
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// Draw stop icon.
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else if (wParam == IDC_ICONPIC)
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{
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HICON icon;
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POINTL char_pos;
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drawitem = (LPDRAWITEMSTRUCT)lParam;
|
|
|
|
// This background color should match the edit control's.
|
|
hbr = CreateSolidBrush (RGB(70,70,70));
|
|
FillRect (drawitem->hDC, &drawitem->rcItem, hbr);
|
|
DeleteObject (hbr);
|
|
|
|
// Draw the icon aligned with the first line of error text.
|
|
SendMessage (ConWindow, EM_POSFROMCHAR, (WPARAM)&char_pos, ErrorIconChar);
|
|
icon = (HICON)LoadImage (0, IDI_ERROR, IMAGE_ICON, 0, 0, LR_DEFAULTSIZE | LR_SHARED);
|
|
DrawIcon (drawitem->hDC, 6, char_pos.y, icon);
|
|
return TRUE;
|
|
}
|
|
return FALSE;
|
|
|
|
case WM_COMMAND:
|
|
if (ErrorIcon != NULL && (HWND)lParam == ConWindow && HIWORD(wParam) == EN_UPDATE)
|
|
{
|
|
// Be sure to redraw the error icon if the edit control changes.
|
|
InvalidateRect (ErrorIcon, NULL, TRUE);
|
|
return 0;
|
|
}
|
|
break;
|
|
|
|
case WM_CLOSE:
|
|
PostQuitMessage (0);
|
|
break;
|
|
|
|
case WM_DESTROY:
|
|
if (GameTitleFont != NULL)
|
|
{
|
|
DeleteObject (GameTitleFont);
|
|
}
|
|
break;
|
|
}
|
|
return DefWindowProc (hWnd, msg, wParam, lParam);
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// ErrorPaneProc
|
|
//
|
|
// DialogProc for the error pane.
|
|
//
|
|
//==========================================================================
|
|
|
|
bool restartrequest;
|
|
|
|
void CheckForRestart()
|
|
{
|
|
if (restartrequest)
|
|
{
|
|
HMODULE hModule = GetModuleHandleW(NULL);
|
|
WCHAR path[MAX_PATH];
|
|
GetModuleFileNameW(hModule, path, MAX_PATH);
|
|
ShellExecuteW(NULL, L"open", path, GetCommandLineW(), NULL, SW_SHOWNORMAL);
|
|
}
|
|
restartrequest = false;
|
|
}
|
|
|
|
INT_PTR CALLBACK ErrorPaneProc (HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam)
|
|
{
|
|
switch (msg)
|
|
{
|
|
case WM_INITDIALOG:
|
|
// Appear in the main window.
|
|
LayoutMainWindow (GetParent (hDlg), hDlg);
|
|
return TRUE;
|
|
|
|
case WM_COMMAND:
|
|
if (HIWORD(wParam) == BN_CLICKED)
|
|
{
|
|
if (LOWORD(wParam) == IDC_BUTTON1) // we pressed the restart button, so run GZDoom again
|
|
{
|
|
restartrequest = true;
|
|
}
|
|
PostQuitMessage (0);
|
|
return TRUE;
|
|
}
|
|
break;
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// I_SetWndProc
|
|
//
|
|
// Sets the main WndProc, hides all the child windows, and starts up
|
|
// in-game input.
|
|
//
|
|
//==========================================================================
|
|
|
|
void I_SetWndProc()
|
|
{
|
|
if (GetWindowLongPtr (Window, GWLP_USERDATA) == 0)
|
|
{
|
|
SetWindowLongPtr (Window, GWLP_USERDATA, 1);
|
|
SetWindowLongPtr (Window, GWLP_WNDPROC, (WLONG_PTR)WndProc);
|
|
ShowWindow (ConWindow, SW_HIDE);
|
|
ShowWindow(ProgressBar, SW_HIDE);
|
|
ConWindowHidden = true;
|
|
ShowWindow (GameTitleWindow, SW_HIDE);
|
|
I_InitInput (Window);
|
|
}
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// RestoreConView
|
|
//
|
|
// Returns the main window to its startup state.
|
|
//
|
|
//==========================================================================
|
|
|
|
void RestoreConView()
|
|
{
|
|
HDC screenDC = GetDC(0);
|
|
int dpi = GetDeviceCaps(screenDC, LOGPIXELSX);
|
|
ReleaseDC(0, screenDC);
|
|
int width = (512 * dpi + 96 / 2) / 96;
|
|
int height = (384 * dpi + 96 / 2) / 96;
|
|
|
|
// Make sure the window has a frame in case it was fullscreened.
|
|
SetWindowLongPtr (Window, GWL_STYLE, WS_VISIBLE|WS_OVERLAPPEDWINDOW);
|
|
if (GetWindowLong (Window, GWL_EXSTYLE) & WS_EX_TOPMOST)
|
|
{
|
|
SetWindowPos (Window, HWND_BOTTOM, 0, 0, width, height,
|
|
SWP_DRAWFRAME | SWP_NOCOPYBITS | SWP_NOMOVE);
|
|
SetWindowPos (Window, HWND_TOP, 0, 0, 0, 0, SWP_NOCOPYBITS | SWP_NOMOVE | SWP_NOSIZE);
|
|
}
|
|
else
|
|
{
|
|
SetWindowPos (Window, NULL, 0, 0, width, height,
|
|
SWP_DRAWFRAME | SWP_NOCOPYBITS | SWP_NOMOVE | SWP_NOZORDER);
|
|
}
|
|
|
|
SetWindowLongPtr (Window, GWLP_WNDPROC, (WLONG_PTR)LConProc);
|
|
ShowWindow (ConWindow, SW_SHOW);
|
|
ConWindowHidden = false;
|
|
ShowWindow (GameTitleWindow, SW_SHOW);
|
|
I_ShutdownInput (); // Make sure the mouse pointer is available.
|
|
// Make sure the progress bar isn't visible.
|
|
DeleteStartupScreen();
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// ShowErrorPane
|
|
//
|
|
// Shows an error message, preferably in the main window, but it can
|
|
// use a normal message box too.
|
|
//
|
|
//==========================================================================
|
|
|
|
void ShowErrorPane(const char *text)
|
|
{
|
|
auto widetext = WideString(text);
|
|
if (Window == nullptr || ConWindow == nullptr)
|
|
{
|
|
if (text != NULL)
|
|
{
|
|
MessageBoxW (Window, widetext.c_str(),
|
|
WGAMENAME " Fatal Error", MB_OK|MB_ICONSTOP|MB_TASKMODAL);
|
|
}
|
|
return;
|
|
}
|
|
|
|
if (StartScreen != NULL) // Ensure that the network pane is hidden.
|
|
{
|
|
StartScreen->NetDone();
|
|
}
|
|
if (text != NULL)
|
|
{
|
|
FStringf caption("Fatal Error - " GAMENAME " %s " X64 " (%s)", GetVersionString(), GetGitTime());
|
|
auto wcaption = caption.WideString();
|
|
SetWindowTextW (Window, wcaption.c_str());
|
|
ErrorIcon = CreateWindowExW (WS_EX_NOPARENTNOTIFY, L"STATIC", NULL, WS_CHILD | WS_VISIBLE | WS_CLIPSIBLINGS | SS_OWNERDRAW, 0, 0, 0, 0, Window, NULL, g_hInst, NULL);
|
|
if (ErrorIcon != NULL)
|
|
{
|
|
SetWindowLong (ErrorIcon, GWL_ID, IDC_ICONPIC);
|
|
}
|
|
}
|
|
ErrorPane = CreateDialogParam (g_hInst, MAKEINTRESOURCE(IDD_ERRORPANE), Window, ErrorPaneProc, (LONG_PTR)NULL);
|
|
|
|
if (text != NULL)
|
|
{
|
|
CHARRANGE end;
|
|
CHARFORMAT2 oldformat, newformat;
|
|
PARAFORMAT2 paraformat;
|
|
|
|
// Append the error message to the log.
|
|
end.cpMax = end.cpMin = GetWindowTextLength (ConWindow);
|
|
SendMessage (ConWindow, EM_EXSETSEL, 0, (LPARAM)&end);
|
|
|
|
// Remember current charformat.
|
|
oldformat.cbSize = sizeof(oldformat);
|
|
SendMessage (ConWindow, EM_GETCHARFORMAT, SCF_SELECTION, (LPARAM)&oldformat);
|
|
|
|
// Use bigger font and standout colors.
|
|
newformat.cbSize = sizeof(newformat);
|
|
newformat.dwMask = CFM_BOLD | CFM_COLOR | CFM_SIZE;
|
|
newformat.dwEffects = CFE_BOLD;
|
|
newformat.yHeight = oldformat.yHeight * 5 / 4;
|
|
newformat.crTextColor = RGB(255,170,170);
|
|
SendMessage (ConWindow, EM_SETCHARFORMAT, SCF_SELECTION, (LPARAM)&newformat);
|
|
|
|
// Indent the rest of the text to make the error message stand out a little more.
|
|
paraformat.cbSize = sizeof(paraformat);
|
|
paraformat.dwMask = PFM_STARTINDENT | PFM_OFFSETINDENT | PFM_RIGHTINDENT;
|
|
paraformat.dxStartIndent = paraformat.dxOffset = paraformat.dxRightIndent = 120;
|
|
SendMessage (ConWindow, EM_SETPARAFORMAT, 0, (LPARAM)¶format);
|
|
SendMessageW (ConWindow, EM_REPLACESEL, FALSE, (LPARAM)L"\n");
|
|
|
|
// Find out where the error lines start for the error icon display control.
|
|
SendMessage (ConWindow, EM_EXGETSEL, 0, (LPARAM)&end);
|
|
ErrorIconChar = end.cpMax;
|
|
|
|
// Now start adding the actual error message.
|
|
SendMessageW (ConWindow, EM_REPLACESEL, FALSE, (LPARAM)L"Execution could not continue.\n\n");
|
|
|
|
// Restore old charformat but with light yellow text.
|
|
oldformat.crTextColor = RGB(255,255,170);
|
|
SendMessage (ConWindow, EM_SETCHARFORMAT, SCF_SELECTION, (LPARAM)&oldformat);
|
|
|
|
// Add the error text.
|
|
SendMessageW (ConWindow, EM_REPLACESEL, FALSE, (LPARAM)widetext.c_str());
|
|
|
|
// Make sure the error text is not scrolled below the window.
|
|
SendMessage (ConWindow, EM_LINESCROLL, 0, SendMessage (ConWindow, EM_GETLINECOUNT, 0, 0));
|
|
// The above line scrolled everything off the screen, so pretend to move the scroll
|
|
// bar thumb, which clamps to not show any extra lines if it doesn't need to.
|
|
SendMessage (ConWindow, EM_SCROLL, SB_PAGEDOWN, 0);
|
|
}
|
|
|
|
BOOL bRet;
|
|
MSG msg;
|
|
|
|
while ((bRet = GetMessage(&msg, NULL, 0, 0)) != 0)
|
|
{
|
|
if (bRet == -1)
|
|
{
|
|
MessageBoxW (Window, widetext.c_str(), WGAMENAME " Fatal Error", MB_OK|MB_ICONSTOP|MB_TASKMODAL);
|
|
return;
|
|
}
|
|
else if (!IsDialogMessage (ErrorPane, &msg))
|
|
{
|
|
TranslateMessage (&msg);
|
|
DispatchMessage (&msg);
|
|
}
|
|
}
|
|
}
|
|
|
|
void PeekThreadedErrorPane()
|
|
{
|
|
// Allow SendMessage from another thread to call its message handler so that it can display the crash dialog
|
|
MSG msg;
|
|
PeekMessage(&msg, 0, 0, 0, PM_NOREMOVE);
|
|
}
|
|
|
|
static void UnTbp()
|
|
{
|
|
timeEndPeriod(TimerPeriod);
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// DoMain
|
|
//
|
|
//==========================================================================
|
|
|
|
int DoMain (HINSTANCE hInstance)
|
|
{
|
|
LONG WinWidth, WinHeight;
|
|
int height, width, x, y;
|
|
RECT cRect;
|
|
TIMECAPS tc;
|
|
DEVMODE displaysettings;
|
|
|
|
// Do not use the multibyte __argv here because we want UTF-8 arguments
|
|
// and those can only be done by converting the Unicode variants.
|
|
Args = new FArgs();
|
|
auto argc = __argc;
|
|
auto wargv = __wargv;
|
|
for (int i = 0; i < argc; i++)
|
|
{
|
|
Args->AppendArg(FString(wargv[i]));
|
|
}
|
|
|
|
// Load Win32 modules
|
|
Kernel32Module.Load({"kernel32.dll"});
|
|
Shell32Module.Load({"shell32.dll"});
|
|
User32Module.Load({"user32.dll"});
|
|
|
|
// Under XP, get our session ID so we can know when the user changes/locks sessions.
|
|
// Since we need to remain binary compatible with older versions of Windows, we
|
|
// need to extract the ProcessIdToSessionId function from kernel32.dll manually.
|
|
HMODULE kernel = GetModuleHandleA ("kernel32.dll");
|
|
|
|
if (Args->CheckParm("-stdout"))
|
|
{
|
|
// As a GUI application, we don't normally get a console when we start.
|
|
// If we were run from the shell and are on XP+, we can attach to its
|
|
// console. Otherwise, we can create a new one. If we already have a
|
|
// stdout handle, then we have been redirected and should just use that
|
|
// handle instead of creating a console window.
|
|
|
|
StdOut = GetStdHandle(STD_OUTPUT_HANDLE);
|
|
if (StdOut != NULL)
|
|
{
|
|
// It seems that running from a shell always creates a std output
|
|
// for us, even if it doesn't go anywhere. (Running from Explorer
|
|
// does not.) If we can get file information for this handle, it's
|
|
// a file or pipe, so use it. Otherwise, pretend it wasn't there
|
|
// and find a console to use instead.
|
|
BY_HANDLE_FILE_INFORMATION info;
|
|
if (!GetFileInformationByHandle(StdOut, &info))
|
|
{
|
|
StdOut = NULL;
|
|
}
|
|
}
|
|
if (StdOut == NULL)
|
|
{
|
|
if (AttachConsole(ATTACH_PARENT_PROCESS))
|
|
{
|
|
StdOut = GetStdHandle(STD_OUTPUT_HANDLE);
|
|
DWORD foo; WriteFile(StdOut, "\n", 1, &foo, NULL);
|
|
AttachedStdOut = true;
|
|
}
|
|
if (StdOut == NULL && AllocConsole())
|
|
{
|
|
StdOut = GetStdHandle(STD_OUTPUT_HANDLE);
|
|
}
|
|
|
|
// These two functions do not exist in Windows XP.
|
|
BOOL (WINAPI* p_GetCurrentConsoleFontEx)(HANDLE hConsoleOutput, BOOL bMaximumWindow, PCONSOLE_FONT_INFOEX lpConsoleCurrentFontEx);
|
|
BOOL (WINAPI* p_SetCurrentConsoleFontEx)(HANDLE hConsoleOutput, BOOL bMaximumWindow, PCONSOLE_FONT_INFOEX lpConsoleCurrentFontEx);
|
|
|
|
p_SetCurrentConsoleFontEx = (decltype(p_SetCurrentConsoleFontEx))GetProcAddress(kernel, "SetCurrentConsoleFontEx");
|
|
p_GetCurrentConsoleFontEx = (decltype(p_GetCurrentConsoleFontEx))GetProcAddress(kernel, "GetCurrentConsoleFontEx");
|
|
if (p_SetCurrentConsoleFontEx && p_GetCurrentConsoleFontEx)
|
|
{
|
|
CONSOLE_FONT_INFOEX cfi;
|
|
cfi.cbSize = sizeof(cfi);
|
|
|
|
if (p_GetCurrentConsoleFontEx(StdOut, false, &cfi))
|
|
{
|
|
if (*cfi.FaceName == 0) // If the face name is empty, the default (useless) raster font is actoive.
|
|
{
|
|
//cfi.dwFontSize = { 8, 14 };
|
|
wcscpy(cfi.FaceName, L"Lucida Console");
|
|
cfi.FontFamily = FF_DONTCARE;
|
|
p_SetCurrentConsoleFontEx(StdOut, false, &cfi);
|
|
}
|
|
}
|
|
}
|
|
FancyStdOut = true;
|
|
}
|
|
}
|
|
|
|
// Set the timer to be as accurate as possible
|
|
if (timeGetDevCaps (&tc, sizeof(tc)) != TIMERR_NOERROR)
|
|
TimerPeriod = 1; // Assume minimum resolution of 1 ms
|
|
else
|
|
TimerPeriod = tc.wPeriodMin;
|
|
|
|
timeBeginPeriod (TimerPeriod);
|
|
atexit(UnTbp);
|
|
|
|
// Figure out what directory the program resides in.
|
|
WCHAR progbuff[1024];
|
|
if (GetModuleFileNameW(nullptr, progbuff, sizeof progbuff) == 0)
|
|
{
|
|
MessageBoxA(nullptr, "Fatal", "Could not determine program location.", MB_ICONEXCLAMATION|MB_OK);
|
|
exit(-1);
|
|
}
|
|
|
|
progbuff[1023] = '\0';
|
|
if (auto lastsep = wcsrchr(progbuff, '\\'))
|
|
{
|
|
lastsep[1] = '\0';
|
|
}
|
|
|
|
progdir = progbuff;
|
|
FixPathSeperator(progdir);
|
|
|
|
HDC screenDC = GetDC(0);
|
|
int dpi = GetDeviceCaps(screenDC, LOGPIXELSX);
|
|
ReleaseDC(0, screenDC);
|
|
width = (512 * dpi + 96 / 2) / 96;
|
|
height = (384 * dpi + 96 / 2) / 96;
|
|
|
|
// Many Windows structures that specify their size do so with the first
|
|
// element. DEVMODE is not one of those structures.
|
|
memset (&displaysettings, 0, sizeof(displaysettings));
|
|
displaysettings.dmSize = sizeof(displaysettings);
|
|
EnumDisplaySettings (NULL, ENUM_CURRENT_SETTINGS, &displaysettings);
|
|
x = (displaysettings.dmPelsWidth - width) / 2;
|
|
y = (displaysettings.dmPelsHeight - height) / 2;
|
|
|
|
if (Args->CheckParm ("-0"))
|
|
{
|
|
x = y = 0;
|
|
}
|
|
|
|
WNDCLASS WndClass;
|
|
WndClass.style = 0;
|
|
WndClass.lpfnWndProc = LConProc;
|
|
WndClass.cbClsExtra = 0;
|
|
WndClass.cbWndExtra = 0;
|
|
WndClass.hInstance = hInstance;
|
|
WndClass.hIcon = LoadIcon (hInstance, MAKEINTRESOURCE(IDI_ICON1));
|
|
WndClass.hCursor = LoadCursor (NULL, IDC_ARROW);
|
|
WndClass.hbrBackground = NULL;
|
|
WndClass.lpszMenuName = NULL;
|
|
WndClass.lpszClassName = WinClassName;
|
|
|
|
/* register this new class with Windows */
|
|
if (!RegisterClass((LPWNDCLASS)&WndClass))
|
|
{
|
|
MessageBoxA(nullptr, "Could not register window class", "Fatal", MB_ICONEXCLAMATION|MB_OK);
|
|
exit(-1);
|
|
}
|
|
|
|
/* create window */
|
|
FStringf caption("" GAMENAME " %s " X64 " (%s)", GetVersionString(), GetGitTime());
|
|
std::wstring wcaption = caption.WideString();
|
|
Window = CreateWindowExW(
|
|
WS_EX_APPWINDOW,
|
|
WinClassName,
|
|
wcaption.c_str(),
|
|
WS_OVERLAPPEDWINDOW | WS_VISIBLE | WS_CLIPCHILDREN,
|
|
x, y, width, height,
|
|
(HWND) NULL,
|
|
(HMENU) NULL,
|
|
hInstance,
|
|
NULL);
|
|
|
|
if (!Window)
|
|
{
|
|
MessageBoxA(nullptr, "Unable to create main window", "Fatal", MB_ICONEXCLAMATION|MB_OK);
|
|
exit(-1);
|
|
}
|
|
|
|
if (kernel != NULL)
|
|
{
|
|
typedef BOOL (WINAPI *pts)(DWORD, DWORD *);
|
|
pts pidsid = (pts)GetProcAddress (kernel, "ProcessIdToSessionId");
|
|
if (pidsid != 0)
|
|
{
|
|
if (!pidsid (GetCurrentProcessId(), &SessionID))
|
|
{
|
|
SessionID = 0;
|
|
}
|
|
hwtsapi32 = LoadLibraryA ("wtsapi32.dll");
|
|
if (hwtsapi32 != 0)
|
|
{
|
|
FARPROC reg = GetProcAddress (hwtsapi32, "WTSRegisterSessionNotification");
|
|
if (reg == 0 || !((BOOL(WINAPI *)(HWND, DWORD))reg) (Window, NOTIFY_FOR_THIS_SESSION))
|
|
{
|
|
FreeLibrary (hwtsapi32);
|
|
hwtsapi32 = 0;
|
|
}
|
|
else
|
|
{
|
|
atexit (UnWTS);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
GetClientRect (Window, &cRect);
|
|
|
|
WinWidth = cRect.right;
|
|
WinHeight = cRect.bottom;
|
|
|
|
CoInitialize (NULL);
|
|
atexit (UnCOM);
|
|
|
|
int ret = GameMain ();
|
|
CheckForRestart();
|
|
|
|
DestroyCustomCursor();
|
|
if (ret == 1337) // special exit code for 'norun'.
|
|
{
|
|
if (!batchrun)
|
|
{
|
|
if (FancyStdOut && !AttachedStdOut)
|
|
{ // Outputting to a new console window: Wait for a keypress before quitting.
|
|
DWORD bytes;
|
|
HANDLE stdinput = GetStdHandle(STD_INPUT_HANDLE);
|
|
|
|
ShowWindow(Window, SW_HIDE);
|
|
WriteFile(StdOut, "Press any key to exit...", 24, &bytes, NULL);
|
|
FlushConsoleInputBuffer(stdinput);
|
|
SetConsoleMode(stdinput, 0);
|
|
ReadConsole(stdinput, &bytes, 1, &bytes, NULL);
|
|
}
|
|
else if (StdOut == NULL)
|
|
{
|
|
ShowErrorPane(NULL);
|
|
}
|
|
}
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
void I_ShowFatalError(const char *msg)
|
|
{
|
|
I_ShutdownGraphics ();
|
|
RestoreConView ();
|
|
S_StopMusic(true);
|
|
I_FlushBufferedConsoleStuff();
|
|
|
|
if (CVMAbortException::stacktrace.IsNotEmpty())
|
|
{
|
|
Printf("%s", CVMAbortException::stacktrace.GetChars());
|
|
}
|
|
|
|
if (!batchrun)
|
|
{
|
|
ShowErrorPane(msg);
|
|
}
|
|
else
|
|
{
|
|
Printf("%s\n", msg);
|
|
}
|
|
}
|
|
|
|
// Here is how the error logging system works.
|
|
//
|
|
// To catch exceptions that occur in secondary threads, CatchAllExceptions is
|
|
// set as the UnhandledExceptionFilter for this process. It records the state
|
|
// of the thread at the time of the crash using CreateCrashLog and then queues
|
|
// an APC on the primary thread. When the APC executes, it raises a software
|
|
// exception that gets caught by the __try/__except block in WinMain.
|
|
// I_GetEvent calls SleepEx to put the primary thread in a waitable state
|
|
// periodically so that the APC has a chance to execute.
|
|
//
|
|
// Exceptions on the primary thread are caught by the __try/__except block in
|
|
// WinMain. Not only does it record the crash information, it also shuts
|
|
// everything down and displays a dialog with the information present. If a
|
|
// console log is being produced, the information will also be appended to it.
|
|
//
|
|
// If a debugger is running, CatchAllExceptions never executes, so secondary
|
|
// thread exceptions will always be caught by the debugger. For the primary
|
|
// thread, IsDebuggerPresent is called to determine if a debugger is present.
|
|
// Note that this function is not present on Windows 95, so we cannot
|
|
// statically link to it.
|
|
//
|
|
// To make this work with MinGW, you will need to use inline assembly
|
|
// because GCC offers no native support for Windows' SEH.
|
|
|
|
//==========================================================================
|
|
//
|
|
// SleepForever
|
|
//
|
|
//==========================================================================
|
|
|
|
void SleepForever ()
|
|
{
|
|
Sleep (INFINITE);
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// ExitMessedUp
|
|
//
|
|
// An exception occurred while exiting, so don't do any standard processing.
|
|
// Just die.
|
|
//
|
|
//==========================================================================
|
|
|
|
LONG WINAPI ExitMessedUp (LPEXCEPTION_POINTERS foo)
|
|
{
|
|
ExitProcess (1000);
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// ExitFatally
|
|
//
|
|
//==========================================================================
|
|
|
|
void CALLBACK ExitFatally (ULONG_PTR dummy)
|
|
{
|
|
SetUnhandledExceptionFilter (ExitMessedUp);
|
|
I_ShutdownGraphics ();
|
|
RestoreConView ();
|
|
DisplayCrashLog ();
|
|
exit(-1);
|
|
}
|
|
|
|
#ifndef _M_ARM64
|
|
//==========================================================================
|
|
//
|
|
// CatchAllExceptions
|
|
//
|
|
//==========================================================================
|
|
|
|
namespace
|
|
{
|
|
CONTEXT MainThreadContext;
|
|
}
|
|
|
|
LONG WINAPI CatchAllExceptions (LPEXCEPTION_POINTERS info)
|
|
{
|
|
#ifdef _DEBUG
|
|
if (info->ExceptionRecord->ExceptionCode == EXCEPTION_BREAKPOINT)
|
|
{
|
|
return EXCEPTION_CONTINUE_SEARCH;
|
|
}
|
|
#endif
|
|
|
|
static bool caughtsomething = false;
|
|
|
|
if (caughtsomething) return EXCEPTION_EXECUTE_HANDLER;
|
|
caughtsomething = true;
|
|
|
|
char *custominfo = (char *)HeapAlloc (GetProcessHeap(), 0, 16384);
|
|
|
|
CrashPointers = *info;
|
|
if (sysCallbacks.CrashInfo && custominfo) sysCallbacks.CrashInfo(custominfo, 16384, "\r\n");
|
|
CreateCrashLog (custominfo, (DWORD)strlen(custominfo), ConWindow);
|
|
|
|
// If the main thread crashed, then make it clean up after itself.
|
|
// Otherwise, put the crashing thread to sleep and signal the main thread to clean up.
|
|
if (GetCurrentThreadId() == MainThreadID)
|
|
{
|
|
#ifdef _M_X64
|
|
*info->ContextRecord = MainThreadContext;
|
|
#else
|
|
info->ContextRecord->Eip = (DWORD_PTR)ExitFatally;
|
|
#endif // _M_X64
|
|
}
|
|
else
|
|
{
|
|
#ifndef _M_X64
|
|
info->ContextRecord->Eip = (DWORD_PTR)SleepForever;
|
|
#else
|
|
info->ContextRecord->Rip = (DWORD_PTR)SleepForever;
|
|
#endif
|
|
QueueUserAPC (ExitFatally, MainThread, 0);
|
|
}
|
|
return EXCEPTION_CONTINUE_EXECUTION;
|
|
}
|
|
#else // !_M_ARM64
|
|
// stub this function for ARM64
|
|
LONG WINAPI CatchAllExceptions (LPEXCEPTION_POINTERS info)
|
|
{
|
|
return EXCEPTION_CONTINUE_EXECUTION;
|
|
}
|
|
#endif // !_M_ARM64
|
|
|
|
//==========================================================================
|
|
//
|
|
// infiniterecursion
|
|
//
|
|
// Debugging routine for testing the crash logger.
|
|
//
|
|
//==========================================================================
|
|
|
|
#ifdef _DEBUG
|
|
static void infiniterecursion(int foo)
|
|
{
|
|
if (foo)
|
|
{
|
|
infiniterecursion(foo);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
// Setting this to 'true' allows getting the standard notification for a crash
|
|
// which offers the very important feature to open a debugger and see the crash in context right away.
|
|
CUSTOM_CVAR(Bool, disablecrashlog, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
|
|
{
|
|
SetUnhandledExceptionFilter(!*self ? CatchAllExceptions : nullptr);
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// WinMain
|
|
//
|
|
//==========================================================================
|
|
|
|
int WINAPI wWinMain (HINSTANCE hInstance, HINSTANCE nothing, LPWSTR cmdline, int nCmdShow)
|
|
{
|
|
g_hInst = hInstance;
|
|
|
|
InitCommonControls (); // Load some needed controls and be pretty under XP
|
|
|
|
// We need to load riched20.dll so that we can create the control.
|
|
if (NULL == LoadLibraryA ("riched20.dll"))
|
|
{
|
|
// This should only happen on basic Windows 95 installations, but since we
|
|
// don't support Windows 95, we have no obligation to provide assistance in
|
|
// getting it installed.
|
|
MessageBoxA(NULL, "Could not load riched20.dll", GAMENAME " Error", MB_OK | MB_ICONSTOP);
|
|
return 0;
|
|
}
|
|
|
|
#if !defined(__GNUC__) && defined(_DEBUG)
|
|
if (__argc == 2 && __wargv != nullptr && wcscmp (__wargv[1], L"TestCrash") == 0)
|
|
{
|
|
__try
|
|
{
|
|
*(int *)0 = 0;
|
|
}
|
|
__except(CrashPointers = *GetExceptionInformation(),
|
|
CreateCrashLog ("TestCrash", 9, NULL), EXCEPTION_EXECUTE_HANDLER)
|
|
{
|
|
}
|
|
DisplayCrashLog ();
|
|
return 0;
|
|
}
|
|
if (__argc == 2 && __wargv != nullptr && wcscmp (__wargv[1], L"TestStackCrash") == 0)
|
|
{
|
|
__try
|
|
{
|
|
infiniterecursion(1);
|
|
}
|
|
__except(CrashPointers = *GetExceptionInformation(),
|
|
CreateCrashLog ("TestStackCrash", 14, NULL), EXCEPTION_EXECUTE_HANDLER)
|
|
{
|
|
}
|
|
DisplayCrashLog ();
|
|
return 0;
|
|
}
|
|
#endif
|
|
|
|
MainThread = INVALID_HANDLE_VALUE;
|
|
DuplicateHandle (GetCurrentProcess(), GetCurrentThread(), GetCurrentProcess(), &MainThread,
|
|
0, FALSE, DUPLICATE_SAME_ACCESS);
|
|
MainThreadID = GetCurrentThreadId();
|
|
|
|
#ifndef _DEBUG
|
|
if (MainThread != INVALID_HANDLE_VALUE)
|
|
{
|
|
#ifndef _M_ARM64
|
|
SetUnhandledExceptionFilter (CatchAllExceptions);
|
|
#endif
|
|
|
|
#ifdef _M_X64
|
|
static bool setJumpResult = false;
|
|
RtlCaptureContext(&MainThreadContext);
|
|
if (setJumpResult)
|
|
{
|
|
ExitFatally(0);
|
|
return 0;
|
|
}
|
|
setJumpResult = true;
|
|
#endif // _M_X64
|
|
}
|
|
#endif
|
|
|
|
#if defined(_DEBUG) && defined(_MSC_VER)
|
|
// Uncomment this line to make the Visual C++ CRT check the heap before
|
|
// every allocation and deallocation. This will be slow, but it can be a
|
|
// great help in finding problem areas.
|
|
//_CrtSetDbgFlag (_CRTDBG_ALLOC_MEM_DF | _CRTDBG_CHECK_ALWAYS_DF);
|
|
|
|
// Enable leak checking at exit.
|
|
_CrtSetDbgFlag (_CrtSetDbgFlag(0) | _CRTDBG_LEAK_CHECK_DF);
|
|
|
|
// Use this to break at a specific allocation number.
|
|
//_crtBreakAlloc = 227524;
|
|
#endif
|
|
|
|
int ret = DoMain (hInstance);
|
|
|
|
CloseHandle (MainThread);
|
|
MainThread = INVALID_HANDLE_VALUE;
|
|
return ret;
|
|
}
|
|
|
|
// each platform has its own specific version of this function.
|
|
void I_SetWindowTitle(const char* caption)
|
|
{
|
|
std::wstring widecaption;
|
|
if (!caption)
|
|
{
|
|
FStringf default_caption("" GAMENAME " %s " X64 " (%s)", GetVersionString(), GetGitTime());
|
|
widecaption = default_caption.WideString();
|
|
}
|
|
else
|
|
{
|
|
widecaption = WideString(caption);
|
|
}
|
|
SetWindowText(Window, widecaption.c_str());
|
|
}
|