raze/source/core/textures
Christoph Oelckers 1a6f808fca - refactored all access to the fake picanm[] array.
Also use symbolic names in precache calls in Blood.
2022-12-18 13:26:29 +01:00
..
buildtiles.h - refactored all access to the fake picanm[] array. 2022-12-18 13:26:29 +01:00
hightile.cpp - big texture system refactor. 2022-12-18 13:05:58 +01:00
skytexture.cpp - big texture system refactor. 2022-12-18 13:05:58 +01:00
texinfo.cpp - voxel management cleanup. 2022-12-18 13:18:43 +01:00
texinfo.h - moved the other tile info tables of Blood to the texExtInfo array as well. 2022-12-18 13:23:59 +01:00
tilesetbuilder.cpp - cleanup of voxel init code. 2022-12-18 13:18:44 +01:00
tilesetbuilder.h - cleanup of voxel init code. 2022-12-18 13:18:44 +01:00
tiletexture.cpp - refactored all access to the fake picanm[] array. 2022-12-18 13:26:29 +01:00
tiletexture.h - big texture system refactor. 2022-12-18 13:05:58 +01:00