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1a2b9d43f7
This completely ignored the case where a wall was flagged as one-sided which was the main reason with that sneaky sign in E2L1. The problem is not entirely fixed with this but now it will detect that it's on a wall. |
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.. | ||
scene | ||
hw_entrypoint.cpp | ||
hw_models.cpp | ||
hw_models.h | ||
hw_palmanager.cpp | ||
hw_palmanager.h | ||
hw_sections.cpp | ||
hw_sections.h | ||
hw_vertexmap.cpp | ||
hw_vertexmap.h | ||
hw_voxels.cpp | ||
hw_voxels.h | ||
render.h |