1a1039a2d3
(e.g., beginning to jump, or landing on ground); Reproduced with the input being tied to framerate while SO interpolation is toggled on. This involves the following modifications: - PF2_INPUT_CAN_TURN and PF2_INPUT_CAN_AIM are now additionally set from various DoPlayerBegin* functions, allowing the player to continue turning/aiming as usual (right before the next call to domovethings), even in specific instances of player action changes. - If PF2_INPUT_CAN_TURN/PF2_INPUT_CAN_AIM was set before and after calling pp->DoPlayerAction from domovethings altogether, ensure that the player's oq16ang/oq16horiz is updated by making an appropriate call to DoPlayerTurn/DoPlayerHorizon. This is done in case a call to DoPlayerTurn/DoPlayerHorizon is missed. This change is not applied for a dead player, though. |
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bin/windows/zmusic | ||
build-doc | ||
cmake | ||
libraries | ||
package/common | ||
platform/Windows | ||
soundfont | ||
source | ||
tools | ||
wadsrc | ||
.gitattributes | ||
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AUTHORS.md | ||
CMakeLists.txt | ||
README.md |
Welcome to Raze!
Raze is a fork of EDuke32 backed by GZDoom tech and combines EDuke32, PCExhumed, NBlood, and RedNukem in a single package.
Copyright (c) 1998-2020 ZDoom + GZDoom teams, and contributors
Doom Source (c) 1997 id Software, Raven Software, and contributors
EDuke32 Source (c) 2005-2020 EDuke32 teams, and contributors
NBlood source (c) 2019 Nuke.YKT
PCExhumed source (c) 2019 sirlemonhead, Nuke.YKT
Duke Nukem 3D Source (c) 1996-2003 3D Realms
Shadow Warrior Source (c) 1997-2005 3D Realms
"Build Engine & Tools" Copyright (c) 1993-1997 Ken Silverman Ken Silverman's official web site: http://www.advsys.net/ken See the included license file "BUILDLIC.TXT" for license info.
Please see license files for individual contributor licenses
Special thanks to Coraline of the 3DGE team for allowing us to use her README.md as a template for this one.
Non-Build code is licensed under the GPL v2
https://www.gnu.org/licenses/old-licenses/gpl-2.0.html
How to build Raze
To build Raze, please see the wiki and see the "Programmer's Corner" on the bottom-right corner of the page to build for your platform - use this repository instead of GZDoom's.