Build engine port backed by GZDoom tech. Currently supports Duke Nukem 3D, Blood, Shadow Warrior, Redneck Rampage and Powerslave/Exhumed.
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terminx 1a0ee0f4c3 Polymost relative texture alignment patch from Nuke
This "fixes" relative texture alignment for floors and ceilings in Polymost to match classic mode. "Fix" is in quotes because this actually means the alignment is less correct in terms of proper scaling than before, but more correct in terms of accuracy to classic mode.

git-svn-id: https://svn.eduke32.com/eduke32@7411 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-19 17:08:35 +00:00
jit The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
package Don't apply weapon shade interpolation to the shrinker/expander crystal at all. 2018-03-22 04:48:41 +00:00
platform Add vfs.cpp and vfs.h to the VS projects 2019-03-03 11:15:16 +00:00
source Polymost relative texture alignment patch from Nuke 2019-03-19 17:08:35 +00:00
.gitignore Add perl.exe.stackdump to .gitignore. 2017-06-09 06:38:33 +00:00
_clang-format Set AllowShortCaseLabelsOnASingleLine to false and AlignAfterOpenBracket to Align in _clang-format 2018-12-15 01:37:24 +00:00
Android.mk Add buildvfs, abstraction layer for file I/O. 2019-03-01 08:51:50 +00:00
Common.mak Don't include the system SDL headers on Windows 2019-03-02 23:21:44 +00:00
GNUmakefile Add buildvfs, abstraction layer for file I/O. 2019-03-01 08:51:50 +00:00