..
2d.cpp
- aded Alt. HUD icon tiles
2020-08-17 01:06:29 +02:00
actor.cpp
- 8 more SW headers gone.
2020-08-06 00:18:45 +02:00
ai.cpp
- eliminated a few smaller headers.
2020-08-16 23:21:24 +02:00
ai.h
- added Shadow Warrior files to CMake project - not compiled yet.
2019-10-09 18:09:05 +02:00
ambient.h
- SW compiles.
2019-10-09 19:58:09 +02:00
bots.h
- added Shadow Warrior files to CMake project - not compiled yet.
2019-10-09 18:09:05 +02:00
break.cpp
- migrated SW cheats to the generic system, removed the more pointless of SWP's cheats and filled in a few blanks.
2020-08-12 22:24:51 +02:00
break.h
- added Shadow Warrior files to CMake project - not compiled yet.
2019-10-09 18:09:05 +02:00
bunny.cpp
- removed the non-functional user map handling.
2020-08-16 11:42:13 +02:00
cache.cpp
- eliminated a few smaller headers.
2020-08-16 23:21:24 +02:00
cheats.cpp
- handle all level access and indexing through the mapinfo data.
2020-08-16 14:39:18 +02:00
colormap.cpp
- SW: get rid of redundant common_game.h
2020-08-12 23:43:21 +02:00
conpic.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
coolg.cpp
- 8 more SW headers gone.
2020-08-06 00:18:45 +02:00
coolie.cpp
-play SW's intro through the screen job framework.
2020-08-15 13:04:15 +02:00
copysect.cpp
- 8 more SW headers gone.
2020-08-06 00:18:45 +02:00
d_menu.cpp
- main loop WIP.
2020-08-16 21:55:26 +02:00
damage.h
- weapon and ammo names are now also localizable.
2019-12-09 19:49:36 +01:00
digi.h
- handle all level access and indexing through the mapinfo data.
2020-08-16 14:39:18 +02:00
draw.cpp
- SW: fixed crosshair size.
2020-08-17 20:28:12 +02:00
eel.cpp
- 8 more SW headers gone.
2020-08-06 00:18:45 +02:00
game.cpp
- eliminated a few smaller headers.
2020-08-16 23:21:24 +02:00
game.h
- eliminated a few smaller headers.
2020-08-16 23:21:24 +02:00
girlninj.cpp
- 8 more SW headers gone.
2020-08-06 00:18:45 +02:00
goro.cpp
- 8 more SW headers gone.
2020-08-06 00:18:45 +02:00
hornet.cpp
- 8 more SW headers gone.
2020-08-06 00:18:45 +02:00
input.cpp
- cleaning out more garbage.
2020-08-16 17:09:59 +02:00
interp.cpp
Remove the preceding sprite interpolation functions, not needed anymore
2020-05-21 18:47:37 +02:00
interp.h
Remove the preceding sprite interpolation functions, not needed anymore
2020-05-21 18:47:37 +02:00
interpsh.cpp
SW: Fix compilation after backporting upstream's input changes.
2020-05-20 14:43:03 +02:00
interpso.cpp
SW - interpso.cpp: Imperfect hack for jittery coolies in level 1's train
2020-05-30 23:27:18 +02:00
interpso.h
SW: Make game compile after upstream backports.
2020-05-21 18:47:37 +02:00
inv.cpp
-play SW's intro through the screen job framework.
2020-08-15 13:04:15 +02:00
inv.h
- ported the inventory bar.
2020-08-14 00:38:27 +02:00
jsector.cpp
- eliminated a few smaller headers.
2020-08-16 23:21:24 +02:00
jsector.h
- eliminated a few smaller headers.
2020-08-16 23:21:24 +02:00
jtags.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
jweapon.cpp
- eliminated a few smaller headers.
2020-08-16 23:21:24 +02:00
lava.cpp
- 8 more SW headers gone.
2020-08-06 00:18:45 +02:00
light.cpp
SW: Remove a ton of unused vars
2020-03-07 19:30:17 +01:00
light.h
- added Shadow Warrior files to CMake project - not compiled yet.
2019-10-09 18:09:05 +02:00
lists.h
- added Shadow Warrior files to CMake project - not compiled yet.
2019-10-09 18:09:05 +02:00
map2d.cpp
- trying to bring order to game.cpp
2020-08-16 18:18:56 +02:00
mclip.cpp
- cleaning out more garbage.
2020-08-16 17:09:59 +02:00
mclip.h
- added Shadow Warrior files to CMake project - not compiled yet.
2019-10-09 18:09:05 +02:00
menus.cpp
- handle all level access and indexing through the mapinfo data.
2020-08-16 14:39:18 +02:00
menus.h
- draft version of the secondary fullscreen HUD.
2020-08-16 23:52:44 +02:00
mfile.h
- optimizations for better savegame performance.
2020-07-21 21:32:38 +02:00
misc.h
- eliminated a few smaller headers.
2020-08-16 23:21:24 +02:00
miscactr.cpp
- eliminated a few smaller headers.
2020-08-16 23:21:24 +02:00
morph.cpp
- cleanup work on SW
2020-08-05 22:36:38 +02:00
mytypes.h
- cleaned out some remains of the non-indexed render path.
2019-10-10 19:40:33 +02:00
names.h
- cleanup work on SW
2020-08-05 22:36:38 +02:00
names2.h
SW: Clamp tsprz of blood pool floor decals
2020-02-02 20:50:39 +01:00
network.cpp
- main loop WIP.
2020-08-16 21:55:26 +02:00
network.h
- main loop WIP.
2020-08-16 21:55:26 +02:00
ninja.cpp
- eliminated a few smaller headers.
2020-08-16 23:21:24 +02:00
osdcmds.cpp
- eliminated a few smaller headers.
2020-08-16 23:21:24 +02:00
pal.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
panel.cpp
- trying to bring order to game.cpp
2020-08-16 18:18:56 +02:00
panel.h
- got rid of all remaining rotatesprite calls in SW.
2020-08-15 22:04:37 +02:00
parent.h
- added Shadow Warrior files to CMake project - not compiled yet.
2019-10-09 18:09:05 +02:00
player.cpp
- initiate a full game reset when respawning after death.
2020-08-17 20:30:44 +02:00
player.h
Revert "SW: Improve main game loop."
2020-05-20 14:43:03 +02:00
predict.cpp
- removed the bot code.
2020-08-13 00:45:50 +02:00
quake.cpp
- eliminated a few smaller headers.
2020-08-16 23:21:24 +02:00
ripper.cpp
- 8 more SW headers gone.
2020-08-06 00:18:45 +02:00
ripper2.cpp
- 8 more SW headers gone.
2020-08-06 00:18:45 +02:00
rooms.cpp
- more dead code removal.
2020-08-16 09:14:07 +02:00
rotator.cpp
- 8 more SW headers gone.
2020-08-06 00:18:45 +02:00
save.cpp
- eliminated a few smaller headers.
2020-08-16 23:21:24 +02:00
saveable.cpp
- migrated all of SW's text display to the backend and removed the various redundant printing functions.
2020-08-15 20:29:13 +02:00
saveable.h
SW: Fix saves
2019-11-29 00:48:16 +01:00
sbar.cpp
- SW: Remove duplicate if statement line.
2020-08-17 21:11:53 +10:00
scrip2.cpp
- handle all level access and indexing through the mapinfo data.
2020-08-16 14:39:18 +02:00
sector.cpp
- eliminated a few smaller headers.
2020-08-16 23:21:24 +02:00
sector.h
SW: Remove a bunch of unused function parameters
2020-03-07 19:45:38 +01:00
serp.cpp
- 8 more SW headers gone.
2020-08-06 00:18:45 +02:00
skel.cpp
- 8 more SW headers gone.
2020-08-06 00:18:45 +02:00
skull.cpp
- 8 more SW headers gone.
2020-08-06 00:18:45 +02:00
slidor.cpp
- 8 more SW headers gone.
2020-08-06 00:18:45 +02:00
sounds.cpp
- started with SW's new main loop.
2020-08-16 20:10:26 +02:00
sounds.h
- SW sound refactoring complete, not tested yet.
2019-12-18 22:13:19 +01:00
spike.cpp
SW: Remove a bunch of unused function parameters
2020-03-07 19:45:38 +01:00
sprite.cpp
- trying to bring order to game.cpp
2020-08-16 18:18:56 +02:00
sprite.h
- same for inventory pickup messages.
2019-12-09 19:00:30 +01:00
stag.h
- SW compiles.
2019-10-09 19:58:09 +02:00
sumo.cpp
- eliminated a few smaller headers.
2020-08-16 23:21:24 +02:00
sync.cpp
- removed SW's network code.
2020-08-16 10:40:20 +02:00
tags.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
text.cpp
- migrated all of SW's text display to the backend and removed the various redundant printing functions.
2020-08-15 20:29:13 +02:00
track.cpp
- 8 more SW headers gone.
2020-08-06 00:18:45 +02:00
vator.cpp
- 8 more SW headers gone.
2020-08-06 00:18:45 +02:00
vis.cpp
- eliminated a few smaller headers.
2020-08-16 23:21:24 +02:00
wallmove.cpp
- SW: get rid of redundant common_game.h
2020-08-12 23:43:21 +02:00
warp.cpp
- 8 more SW headers gone.
2020-08-06 00:18:45 +02:00
weapon.cpp
- eliminated a few smaller headers.
2020-08-16 23:21:24 +02:00
weapon.h
- ported the inventory bar.
2020-08-14 00:38:27 +02:00
zilla.cpp
- eliminated a few smaller headers.
2020-08-16 23:21:24 +02:00
zombie.cpp
- 8 more SW headers gone.
2020-08-06 00:18:45 +02:00