raze/source/sw/src
Christoph Oelckers 17f9bc8a8a - initiate a full game reset when respawning after death.
This was done with the old code but we now have to set the respective flag explicitly because the init code is inside the main loop, not outside.
Fixes #188
2020-08-17 20:30:44 +02:00
..
2d.cpp - aded Alt. HUD icon tiles 2020-08-17 01:06:29 +02:00
actor.cpp - 8 more SW headers gone. 2020-08-06 00:18:45 +02:00
ai.cpp - eliminated a few smaller headers. 2020-08-16 23:21:24 +02:00
ai.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
ambient.h - SW compiles. 2019-10-09 19:58:09 +02:00
bots.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
break.cpp - migrated SW cheats to the generic system, removed the more pointless of SWP's cheats and filled in a few blanks. 2020-08-12 22:24:51 +02:00
break.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
bunny.cpp - removed the non-functional user map handling. 2020-08-16 11:42:13 +02:00
cache.cpp - eliminated a few smaller headers. 2020-08-16 23:21:24 +02:00
cheats.cpp - handle all level access and indexing through the mapinfo data. 2020-08-16 14:39:18 +02:00
colormap.cpp - SW: get rid of redundant common_game.h 2020-08-12 23:43:21 +02:00
conpic.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
coolg.cpp - 8 more SW headers gone. 2020-08-06 00:18:45 +02:00
coolie.cpp -play SW's intro through the screen job framework. 2020-08-15 13:04:15 +02:00
copysect.cpp - 8 more SW headers gone. 2020-08-06 00:18:45 +02:00
d_menu.cpp - main loop WIP. 2020-08-16 21:55:26 +02:00
damage.h - weapon and ammo names are now also localizable. 2019-12-09 19:49:36 +01:00
digi.h - handle all level access and indexing through the mapinfo data. 2020-08-16 14:39:18 +02:00
draw.cpp - SW: fixed crosshair size. 2020-08-17 20:28:12 +02:00
eel.cpp - 8 more SW headers gone. 2020-08-06 00:18:45 +02:00
game.cpp - eliminated a few smaller headers. 2020-08-16 23:21:24 +02:00
game.h - eliminated a few smaller headers. 2020-08-16 23:21:24 +02:00
girlninj.cpp - 8 more SW headers gone. 2020-08-06 00:18:45 +02:00
goro.cpp - 8 more SW headers gone. 2020-08-06 00:18:45 +02:00
hornet.cpp - 8 more SW headers gone. 2020-08-06 00:18:45 +02:00
input.cpp - cleaning out more garbage. 2020-08-16 17:09:59 +02:00
interp.cpp Remove the preceding sprite interpolation functions, not needed anymore 2020-05-21 18:47:37 +02:00
interp.h Remove the preceding sprite interpolation functions, not needed anymore 2020-05-21 18:47:37 +02:00
interpsh.cpp SW: Fix compilation after backporting upstream's input changes. 2020-05-20 14:43:03 +02:00
interpso.cpp SW - interpso.cpp: Imperfect hack for jittery coolies in level 1's train 2020-05-30 23:27:18 +02:00
interpso.h SW: Make game compile after upstream backports. 2020-05-21 18:47:37 +02:00
inv.cpp -play SW's intro through the screen job framework. 2020-08-15 13:04:15 +02:00
inv.h - ported the inventory bar. 2020-08-14 00:38:27 +02:00
jsector.cpp - eliminated a few smaller headers. 2020-08-16 23:21:24 +02:00
jsector.h - eliminated a few smaller headers. 2020-08-16 23:21:24 +02:00
jtags.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
jweapon.cpp - eliminated a few smaller headers. 2020-08-16 23:21:24 +02:00
lava.cpp - 8 more SW headers gone. 2020-08-06 00:18:45 +02:00
light.cpp SW: Remove a ton of unused vars 2020-03-07 19:30:17 +01:00
light.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
lists.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
map2d.cpp - trying to bring order to game.cpp 2020-08-16 18:18:56 +02:00
mclip.cpp - cleaning out more garbage. 2020-08-16 17:09:59 +02:00
mclip.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
menus.cpp - handle all level access and indexing through the mapinfo data. 2020-08-16 14:39:18 +02:00
menus.h - draft version of the secondary fullscreen HUD. 2020-08-16 23:52:44 +02:00
mfile.h - optimizations for better savegame performance. 2020-07-21 21:32:38 +02:00
misc.h - eliminated a few smaller headers. 2020-08-16 23:21:24 +02:00
miscactr.cpp - eliminated a few smaller headers. 2020-08-16 23:21:24 +02:00
morph.cpp - cleanup work on SW 2020-08-05 22:36:38 +02:00
mytypes.h - cleaned out some remains of the non-indexed render path. 2019-10-10 19:40:33 +02:00
names.h - cleanup work on SW 2020-08-05 22:36:38 +02:00
names2.h SW: Clamp tsprz of blood pool floor decals 2020-02-02 20:50:39 +01:00
network.cpp - main loop WIP. 2020-08-16 21:55:26 +02:00
network.h - main loop WIP. 2020-08-16 21:55:26 +02:00
ninja.cpp - eliminated a few smaller headers. 2020-08-16 23:21:24 +02:00
osdcmds.cpp - eliminated a few smaller headers. 2020-08-16 23:21:24 +02:00
pal.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
panel.cpp - trying to bring order to game.cpp 2020-08-16 18:18:56 +02:00
panel.h - got rid of all remaining rotatesprite calls in SW. 2020-08-15 22:04:37 +02:00
parent.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
player.cpp - initiate a full game reset when respawning after death. 2020-08-17 20:30:44 +02:00
player.h Revert "SW: Improve main game loop." 2020-05-20 14:43:03 +02:00
predict.cpp - removed the bot code. 2020-08-13 00:45:50 +02:00
quake.cpp - eliminated a few smaller headers. 2020-08-16 23:21:24 +02:00
ripper.cpp - 8 more SW headers gone. 2020-08-06 00:18:45 +02:00
ripper2.cpp - 8 more SW headers gone. 2020-08-06 00:18:45 +02:00
rooms.cpp - more dead code removal. 2020-08-16 09:14:07 +02:00
rotator.cpp - 8 more SW headers gone. 2020-08-06 00:18:45 +02:00
save.cpp - eliminated a few smaller headers. 2020-08-16 23:21:24 +02:00
saveable.cpp - migrated all of SW's text display to the backend and removed the various redundant printing functions. 2020-08-15 20:29:13 +02:00
saveable.h SW: Fix saves 2019-11-29 00:48:16 +01:00
sbar.cpp - SW: Remove duplicate if statement line. 2020-08-17 21:11:53 +10:00
scrip2.cpp - handle all level access and indexing through the mapinfo data. 2020-08-16 14:39:18 +02:00
sector.cpp - eliminated a few smaller headers. 2020-08-16 23:21:24 +02:00
sector.h SW: Remove a bunch of unused function parameters 2020-03-07 19:45:38 +01:00
serp.cpp - 8 more SW headers gone. 2020-08-06 00:18:45 +02:00
skel.cpp - 8 more SW headers gone. 2020-08-06 00:18:45 +02:00
skull.cpp - 8 more SW headers gone. 2020-08-06 00:18:45 +02:00
slidor.cpp - 8 more SW headers gone. 2020-08-06 00:18:45 +02:00
sounds.cpp - started with SW's new main loop. 2020-08-16 20:10:26 +02:00
sounds.h - SW sound refactoring complete, not tested yet. 2019-12-18 22:13:19 +01:00
spike.cpp SW: Remove a bunch of unused function parameters 2020-03-07 19:45:38 +01:00
sprite.cpp - trying to bring order to game.cpp 2020-08-16 18:18:56 +02:00
sprite.h - same for inventory pickup messages. 2019-12-09 19:00:30 +01:00
stag.h - SW compiles. 2019-10-09 19:58:09 +02:00
sumo.cpp - eliminated a few smaller headers. 2020-08-16 23:21:24 +02:00
sync.cpp - removed SW's network code. 2020-08-16 10:40:20 +02:00
tags.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
text.cpp - migrated all of SW's text display to the backend and removed the various redundant printing functions. 2020-08-15 20:29:13 +02:00
track.cpp - 8 more SW headers gone. 2020-08-06 00:18:45 +02:00
vator.cpp - 8 more SW headers gone. 2020-08-06 00:18:45 +02:00
vis.cpp - eliminated a few smaller headers. 2020-08-16 23:21:24 +02:00
wallmove.cpp - SW: get rid of redundant common_game.h 2020-08-12 23:43:21 +02:00
warp.cpp - 8 more SW headers gone. 2020-08-06 00:18:45 +02:00
weapon.cpp - eliminated a few smaller headers. 2020-08-16 23:21:24 +02:00
weapon.h - ported the inventory bar. 2020-08-14 00:38:27 +02:00
zilla.cpp - eliminated a few smaller headers. 2020-08-16 23:21:24 +02:00
zombie.cpp - 8 more SW headers gone. 2020-08-06 00:18:45 +02:00