mirror of
https://github.com/ZDoom/Raze.git
synced 2024-12-11 05:11:07 +00:00
512 lines
15 KiB
C++
512 lines
15 KiB
C++
/*
|
|
** thingdef-properties.cpp
|
|
**
|
|
** Actor denitions - properties and flags handling
|
|
**
|
|
**---------------------------------------------------------------------------
|
|
** Copyright 2002-2022 Christoph Oelckers
|
|
** Copyright 2004-2007 Randy Heit
|
|
** All rights reserved.
|
|
**
|
|
** Redistribution and use in source and binary forms, with or without
|
|
** modification, are permitted provided that the following conditions
|
|
** are met:
|
|
**
|
|
** 1. Redistributions of source code must retain the above copyright
|
|
** notice, this list of conditions and the following disclaimer.
|
|
** 2. Redistributions in binary form must reproduce the above copyright
|
|
** notice, this list of conditions and the following disclaimer in the
|
|
** documentation and/or other materials provided with the distribution.
|
|
** 3. The name of the author may not be used to endorse or promote products
|
|
** derived from this software without specific prior written permission.
|
|
**
|
|
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
|
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
|
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
|
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
**---------------------------------------------------------------------------
|
|
**
|
|
*/
|
|
|
|
#include "gi.h"
|
|
#include "filesystem.h"
|
|
#include "cmdlib.h"
|
|
#include "v_text.h"
|
|
#include "thingdef.h"
|
|
#include "vmbuilder.h"
|
|
#include "types.h"
|
|
#include "v_video.h"
|
|
#include "texturemanager.h"
|
|
#include "coreactor.h"
|
|
#include "thingdef.h"
|
|
|
|
//==========================================================================
|
|
//
|
|
// Gets a class pointer and performs an error check for correct type
|
|
//
|
|
//==========================================================================
|
|
static PClassActor *FindClassTentative(const char *name, PClass *ancestor, bool optional = false)
|
|
{
|
|
// "" and "none" mean 'no class'
|
|
if (name == NULL || *name == 0 || !stricmp(name, "none"))
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
PClass *cls = ancestor->FindClassTentative(name);
|
|
assert(cls != NULL); // cls can not be NULL here
|
|
if (!cls->IsDescendantOf(ancestor))
|
|
{
|
|
I_Error("%s does not inherit from %s\n", name, ancestor->TypeName.GetChars());
|
|
}
|
|
if (cls->Size == TentativeClass && optional)
|
|
{
|
|
cls->bOptional = true;
|
|
}
|
|
return static_cast<PClassActor *>(cls);
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// Sets or clears a flag, taking field width into account.
|
|
//
|
|
//==========================================================================
|
|
void ModActorFlag(DCoreActor *actor, FFlagDef *fd, bool set)
|
|
{
|
|
// if it's a CSTAT flag, mark it as protected so that map spawned actors do not override it.
|
|
if (fd->varflags & VARF_Protected)
|
|
{
|
|
static_cast<PClassActor*>(actor->GetClass())->ActorInfo()->DefaultCstat |= fd->flagbit;
|
|
}
|
|
// Little-Endian machines only need one case, because all field sizes
|
|
// start at the same address. (Unless the machine has unaligned access
|
|
// exceptions, in which case you'll need multiple cases for it too.)
|
|
#ifdef __BIG_ENDIAN__
|
|
if (fd->fieldsize == 4)
|
|
#endif
|
|
{
|
|
uint32_t *flagvar = (uint32_t *)((char *)actor + fd->structoffset);
|
|
if (set)
|
|
{
|
|
*flagvar |= fd->flagbit;
|
|
}
|
|
else
|
|
{
|
|
*flagvar &= ~fd->flagbit;
|
|
}
|
|
}
|
|
#ifdef __BIG_ENDIAN__
|
|
else if (fd->fieldsize == 2)
|
|
{
|
|
uint16_t *flagvar = (uint16_t *)((char *)actor + fd->structoffset);
|
|
if (set)
|
|
{
|
|
*flagvar |= fd->flagbit;
|
|
}
|
|
else
|
|
{
|
|
*flagvar &= ~fd->flagbit;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
assert(fd->fieldsize == 1);
|
|
uint8_t *flagvar = (uint8_t *)((char *)actor + fd->structoffset);
|
|
if (set)
|
|
{
|
|
*flagvar |= fd->flagbit;
|
|
}
|
|
else
|
|
{
|
|
*flagvar &= ~fd->flagbit;
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// Finds a flag by name and sets or clears it
|
|
//
|
|
// Returns true if the flag was found for the actor; else returns false
|
|
//
|
|
//==========================================================================
|
|
|
|
bool ModActorFlag(DCoreActor *actor, const FString &flagname, bool set, bool printerror)
|
|
{
|
|
bool found = false;
|
|
|
|
if (actor != NULL)
|
|
{
|
|
const char *dot = strchr(flagname, '.');
|
|
FFlagDef *fd;
|
|
PClassActor* cls = static_cast<PClassActor*>(actor->GetClass());
|
|
|
|
if (dot != NULL)
|
|
{
|
|
FString part1(flagname.GetChars(), dot - flagname);
|
|
fd = FindFlag(cls, part1, dot + 1);
|
|
}
|
|
else
|
|
{
|
|
fd = FindFlag(cls, flagname, NULL);
|
|
}
|
|
|
|
if (fd != NULL)
|
|
{
|
|
found = true;
|
|
|
|
if (fd->structoffset == -1)
|
|
{
|
|
HandleDeprecatedFlags(actor, cls, set, fd->flagbit);
|
|
}
|
|
}
|
|
else if (printerror)
|
|
{
|
|
DPrintf(DMSG_ERROR, "ACS/DECORATE: '%s' is not a flag in '%s'\n", flagname.GetChars(), cls->TypeName.GetChars());
|
|
}
|
|
}
|
|
|
|
return found;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// Returns whether an actor flag is true or not.
|
|
//
|
|
//==========================================================================
|
|
|
|
INTBOOL CheckActorFlag(DCoreActor *owner, FFlagDef *fd)
|
|
{
|
|
if (fd->structoffset == -1)
|
|
{
|
|
return CheckDeprecatedFlags(owner, static_cast<PClassActor*>(owner->GetClass()), fd->flagbit);
|
|
}
|
|
else
|
|
#ifdef __BIG_ENDIAN__
|
|
if (fd->fieldsize == 4)
|
|
#endif
|
|
{
|
|
return fd->flagbit & *(uint32_t *)(((char*)owner) + fd->structoffset);
|
|
}
|
|
#ifdef __BIG_ENDIAN__
|
|
else if (fd->fieldsize == 2)
|
|
{
|
|
return fd->flagbit & *(uint16_t *)(((char*)owner) + fd->structoffset);
|
|
}
|
|
else
|
|
{
|
|
assert(fd->fieldsize == 1);
|
|
return fd->flagbit & *(uint8_t *)(((char*)owner) + fd->structoffset);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
INTBOOL CheckActorFlag(DCoreActor *owner, const char *flagname, bool printerror)
|
|
{
|
|
const char *dot = strchr (flagname, '.');
|
|
FFlagDef *fd;
|
|
const PClass *cls = owner->GetClass();
|
|
|
|
if (dot != NULL)
|
|
{
|
|
FString part1(flagname, dot-flagname);
|
|
fd = FindFlag (cls, part1, dot+1);
|
|
}
|
|
else
|
|
{
|
|
fd = FindFlag (cls, flagname, NULL);
|
|
}
|
|
|
|
if (fd != NULL)
|
|
{
|
|
return CheckActorFlag(owner, fd);
|
|
}
|
|
else
|
|
{
|
|
if (printerror) Printf("Unknown flag '%s' in '%s'\n", flagname, cls->TypeName.GetChars());
|
|
return false;
|
|
}
|
|
}
|
|
|
|
//===========================================================================
|
|
//
|
|
// HandleDeprecatedFlags
|
|
//
|
|
// Handles the deprecated flags and sets the respective properties
|
|
// to appropriate values. This is solely intended for backwards
|
|
// compatibility so mixing this with code that is aware of the real
|
|
// properties is not recommended
|
|
//
|
|
//===========================================================================
|
|
void HandleDeprecatedFlags(DCoreActor *defaults, PClassActor *info, bool set, int index)
|
|
{
|
|
}
|
|
|
|
//===========================================================================
|
|
//
|
|
// CheckDeprecatedFlags
|
|
//
|
|
// Checks properties related to deprecated flags, and returns true only
|
|
// if the relevant properties are configured exactly as they would have
|
|
// been by setting the flag in HandleDeprecatedFlags.
|
|
//
|
|
//===========================================================================
|
|
|
|
bool CheckDeprecatedFlags(DCoreActor *actor, PClassActor *info, int index)
|
|
{
|
|
return false; // Any entirely unknown flag is not set
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
//
|
|
//
|
|
//==========================================================================
|
|
int MatchString (const char *in, const char **strings)
|
|
{
|
|
int i;
|
|
|
|
for (i = 0; *strings != NULL; i++)
|
|
{
|
|
if (!stricmp(in, *strings++))
|
|
{
|
|
return i;
|
|
}
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// Get access to scripted pointers.
|
|
// They need a bit more work than other variables.
|
|
//
|
|
//==========================================================================
|
|
|
|
static bool PointerCheck(PType *symtype, PType *checktype)
|
|
{
|
|
auto symptype = PType::toClassPointer(symtype);
|
|
auto checkptype = PType::toClassPointer(checktype);
|
|
return symptype != nullptr && checkptype != nullptr && symptype->ClassRestriction->IsDescendantOf(checkptype->ClassRestriction);
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// Info Property handlers
|
|
//
|
|
//==========================================================================
|
|
|
|
//==========================================================================
|
|
//
|
|
// Default spritetype fields cannot be set directly
|
|
// they need to be combined with the data from the map, so they need to be
|
|
// stored outside the actual actor until the spawn code can init it.
|
|
//
|
|
//==========================================================================
|
|
DEFINE_PROPERTY(pic, S, CoreActor)
|
|
{
|
|
PROP_STRING_PARM(str, 0);
|
|
bag.Info->ActorInfo()->defsprite.picnum = TileFiles.tileForName(str);
|
|
if (bag.Info->ActorInfo()->defsprite.picnum == -1)
|
|
{
|
|
I_Error("Unknown texture name '%s'", str);
|
|
}
|
|
bag.Info->ActorInfo()->DefaultFlags |= DEFF_PICNUM;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
//==========================================================================
|
|
DEFINE_PROPERTY(statnum, I, CoreActor)
|
|
{
|
|
PROP_INT_PARM(i, 0);
|
|
bag.Info->ActorInfo()->defsprite.statnum = i;
|
|
bag.Info->ActorInfo()->DefaultFlags |= DEFF_STATNUM;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
//==========================================================================
|
|
DEFINE_PROPERTY(angle, I, CoreActor)
|
|
{
|
|
PROP_INT_PARM(i, 0);
|
|
bag.Info->ActorInfo()->defsprite.angle = DAngle::fromDeg(i);
|
|
bag.Info->ActorInfo()->DefaultFlags |= DEFF_ANG;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
//==========================================================================
|
|
DEFINE_PROPERTY(xvel, I, CoreActor)
|
|
{
|
|
PROP_INT_PARM(i, 0);
|
|
bag.Info->ActorInfo()->defsprite.xint = i;
|
|
bag.Info->ActorInfo()->DefaultFlags |= DEFF_XVEL;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
//==========================================================================
|
|
DEFINE_PROPERTY(yvel, I, CoreActor)
|
|
{
|
|
PROP_INT_PARM(i, 0);
|
|
bag.Info->ActorInfo()->defsprite.yint = i;
|
|
bag.Info->ActorInfo()->DefaultFlags |= DEFF_YVEL;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
//==========================================================================
|
|
DEFINE_PROPERTY(zvel, I, CoreActor)
|
|
{
|
|
PROP_INT_PARM(i, 0);
|
|
bag.Info->ActorInfo()->defsprite.inittype = i;
|
|
bag.Info->ActorInfo()->DefaultFlags |= DEFF_ZVEL;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
//==========================================================================
|
|
DEFINE_PROPERTY(lotag, I, CoreActor)
|
|
{
|
|
PROP_INT_PARM(i, 0);
|
|
bag.Info->ActorInfo()->defsprite.lotag = i;
|
|
bag.Info->ActorInfo()->DefaultFlags |= DEFF_LOTAG;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
//==========================================================================
|
|
DEFINE_PROPERTY(hitag, I, CoreActor)
|
|
{
|
|
PROP_INT_PARM(i, 0);
|
|
bag.Info->ActorInfo()->defsprite.lotag = i;
|
|
bag.Info->ActorInfo()->DefaultFlags |= DEFF_HITAG;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
//==========================================================================
|
|
DEFINE_PROPERTY(extra, I, CoreActor)
|
|
{
|
|
PROP_INT_PARM(i, 0);
|
|
bag.Info->ActorInfo()->defsprite.lotag = i;
|
|
bag.Info->ActorInfo()->DefaultFlags |= DEFF_EXTRA;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
//==========================================================================
|
|
DEFINE_PROPERTY(detail, I, CoreActor)
|
|
{
|
|
PROP_INT_PARM(i, 0);
|
|
bag.Info->ActorInfo()->defsprite.detail = i;
|
|
bag.Info->ActorInfo()->DefaultFlags |= DEFF_DETAIL;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
//==========================================================================
|
|
DEFINE_PROPERTY(shade, I, CoreActor)
|
|
{
|
|
PROP_INT_PARM(i, 0);
|
|
bag.Info->ActorInfo()->defsprite.shade = i;
|
|
bag.Info->ActorInfo()->DefaultFlags |= DEFF_SHADE;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
//==========================================================================
|
|
DEFINE_PROPERTY(pal, I, CoreActor)
|
|
{
|
|
PROP_INT_PARM(i, 0);
|
|
bag.Info->ActorInfo()->defsprite.pal = i;
|
|
bag.Info->ActorInfo()->DefaultFlags |= DEFF_PAL;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
//==========================================================================
|
|
DEFINE_PROPERTY(clipdist, I, CoreActor)
|
|
{
|
|
PROP_INT_PARM(i, 0);
|
|
bag.Info->ActorInfo()->defsprite.clipdist = i;
|
|
bag.Info->ActorInfo()->DefaultFlags |= DEFF_CLIPDIST;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
//==========================================================================
|
|
DEFINE_PROPERTY(xrepeat, I, CoreActor)
|
|
{
|
|
PROP_INT_PARM(i, 0);
|
|
bag.Info->ActorInfo()->defsprite.xrepeat = i;
|
|
bag.Info->ActorInfo()->DefaultFlags |= DEFF_XREPEAT;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
//==========================================================================
|
|
DEFINE_PROPERTY(yrepeat, I, CoreActor)
|
|
{
|
|
PROP_INT_PARM(i, 0);
|
|
bag.Info->ActorInfo()->defsprite.yrepeat = i;
|
|
bag.Info->ActorInfo()->DefaultFlags |= DEFF_YREPEAT;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
//==========================================================================
|
|
DEFINE_PROPERTY(xoffset, I, CoreActor)
|
|
{
|
|
PROP_INT_PARM(i, 0);
|
|
bag.Info->ActorInfo()->defsprite.xoffset = i;
|
|
bag.Info->ActorInfo()->DefaultFlags |= DEFF_XOFFSET;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
//==========================================================================
|
|
DEFINE_PROPERTY(yoffset, I, CoreActor)
|
|
{
|
|
PROP_INT_PARM(i, 0);
|
|
bag.Info->ActorInfo()->defsprite.yoffset = i;
|
|
bag.Info->ActorInfo()->DefaultFlags |= DEFF_YOFFSET;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
//==========================================================================
|
|
DEFINE_PROPERTY(owner, I, CoreActor)
|
|
{
|
|
PROP_INT_PARM(i, 0);
|
|
bag.Info->ActorInfo()->defsprite.intowner = i;
|
|
bag.Info->ActorInfo()->DefaultFlags |= DEFF_OWNER;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
//==========================================================================
|
|
DEFINE_PROPERTY(spriteset, Ssssssssssssssssssss, CoreActor)
|
|
{
|
|
info->ActorInfo()->SpriteSet.Clear();
|
|
for (int i = 0; i < PROP_PARM_COUNT; ++i)
|
|
{
|
|
PROP_STRING_PARM(n, i);
|
|
|
|
int picnum = TileFiles.tileForName(n);
|
|
if (picnum == -1)
|
|
{
|
|
I_Error("Unknown texture name '%s'", n);
|
|
}
|
|
info->ActorInfo()->SpriteSet.Push(picnum);
|
|
}
|
|
}
|
|
|