raze/source/games/duke/src/player_r.cpp
2022-10-22 11:33:13 +02:00

4161 lines
93 KiB
C++

//-------------------------------------------------------------------------
/*
Copyright (C) 1996, 2003 - 3D Realms Entertainment
Copyright (C) 2017-2019 Nuke.YKT
Copyright (C) 2020 - Christoph Oelckers
This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
Duke Nukem 3D is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
Original Source: 1996 - Todd Replogle
Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
*/
//-------------------------------------------------------------------------
#include "ns.h"
#include "global.h"
#include "names_r.h"
#include "mapinfo.h"
#include "dukeactor.h"
BEGIN_DUKE_NS
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void incur_damage_r(player_struct* p)
{
int damage = 0, shield_damage = 0;
int gut = 0;
p->GetActor()->spr.extra -= p->extra_extra8 >> 8;
damage = p->GetActor()->spr.extra - p->last_extra;
if (damage < 0)
{
p->extra_extra8 = 0;
if (p->steroids_amount > 0 && p->steroids_amount < 400)
{
shield_damage = damage * (20 + (krand() % 30)) / 100;
damage -= shield_damage;
}
if (p->drink_amt > 31 && p->drink_amt < 65)
gut++;
if (p->eat > 31 && p->eat < 65)
gut++;
switch (gut)
{
case 1:
damage = damage * 3 / 4;
break;
case 2:
damage /= 4;
break;
}
p->GetActor()->spr.extra = p->last_extra + damage;
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
static void shootmelee(DDukeActor *actor, int p, DVector3 pos, DAngle ang, int atwith)
{
auto sectp = actor->sector();
double zvel;
HitInfo hit{};
if (p >= 0)
{
zvel = -ps[p].horizon.sum().asbuildf() * 0.125;
pos.Z += 6;
ang += DAngle1 * 2.64;
}
else
{
double x;
auto pactor = ps[findplayer(actor, &x)].GetActor();
zvel = ((pactor->spr.pos.Z - pos.Z) * 16) / (x + 1 / 16.);
ang = VecToAngle(pactor->spr.pos.XY() - pos.XY());
}
hitscan(pos, sectp, DVector3(ang.ToVector() * 1024, zvel * 64), hit, CLIPMASK1);
if (isRRRA() && hit.hitSector != nullptr && ((hit.hitSector->lotag == 160 && zvel > 0) || (hit.hitSector->lotag == 161 && zvel < 0))
&& hit.actor() == nullptr && hit.hitWall == nullptr)
{
DukeStatIterator its(STAT_EFFECTOR);
while (auto effector = its.Next())
{
if (effector->sector() == hit.hitSector && effector->spr.picnum == SECTOREFFECTOR && effector->GetOwner()
&& effector->spr.lotag == SE_7_TELEPORT)
{
DVector3 npos;
npos.XY() = hit.hitpos.XY() + (effector->GetOwner()->spr.pos.XY() - effector->spr.pos.XY());
if (hit.hitSector->lotag == 161)
{
npos.Z = effector->GetOwner()->sector()->floorz;
}
else
{
npos.Z = effector->GetOwner()->sector()->ceilingz;
}
hitscan(npos, effector->GetOwner()->sector(), DVector3(ang.ToVector() * 1024, zvel * 0.25), hit, CLIPMASK1);
break;
}
}
}
if (hit.hitSector == nullptr) return;
if ((pos.XY() - hit.hitpos.XY()).Sum() < 64)
{
if (hit.hitWall != nullptr || hit.actor())
{
DDukeActor* wpn;
if (isRRRA() && atwith == SLINGBLADE)
{
wpn = CreateActor(hit.hitSector, hit.hitpos, SLINGBLADE, -15, 0, 0, ang, 32., 0., actor, 4);
if (!wpn) return;
wpn->spr.extra += 50;
}
else
{
wpn = CreateActor(hit.hitSector, hit.hitpos, KNEE, -15, 0, 0, ang, 32., 0., actor, 4);
if (!wpn) return;
wpn->spr.extra += (krand() & 7);
}
if (p >= 0)
{
auto k = spawn(wpn, SMALLSMOKE);
if (k) k->spr.pos.Z -= 8;
if (atwith == KNEE) S_PlayActorSound(KICK_HIT, wpn);
else if (isRRRA() && atwith == SLINGBLADE) S_PlayActorSound(260, wpn);
}
if (p >= 0 && ps[p].steroids_amount > 0 && ps[p].steroids_amount < 400)
wpn->spr.extra += (gs.max_player_health >> 2);
if (hit.actor() && hit.actor()->spr.picnum != ACCESSSWITCH && hit.actor()->spr.picnum != ACCESSSWITCH2)
{
fi.checkhitsprite(hit.actor(), wpn);
if (p >= 0) fi.checkhitswitch(p, nullptr, hit.actor());
}
else if (hit.hitWall)
{
if (hit.hitWall->cstat & CSTAT_WALL_BOTTOM_SWAP)
if (hit.hitWall->twoSided())
if (hit.hitpos.Z >= hit.hitWall->nextSector()->floorz)
hit.hitWall = hit.hitWall->nextWall();
if (hit.hitWall->picnum != ACCESSSWITCH && hit.hitWall->picnum != ACCESSSWITCH2)
{
fi.checkhitwall(wpn, hit.hitWall, hit.hitpos, atwith);
if (p >= 0) fi.checkhitswitch(p, hit.hitWall, nullptr);
}
}
}
else if (p >= 0 && zvel > 0 && hit.hitSector->lotag == 1)
{
auto splash = spawn(ps[p].GetActor(), WATERSPLASH2);
if (splash)
{
splash->spr.pos.XY() = hit.hitpos.XY();
splash->spr.angle = ps[p].angle.ang; // Total tweek
splash->vel.X = 2;
ssp(actor, 0);
splash->vel.X = 0;
}
}
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
static void shootweapon(DDukeActor* actor, int p, DVector3 pos, DAngle ang, int atwith)
{
auto sectp = actor->sector();
double zvel = 0;
HitInfo hit{};
if (actor->spr.extra >= 0) actor->spr.shade = -96;
if (p >= 0)
{
auto aimed = aim(actor, AUTO_AIM_ANGLE);
if (aimed)
{
double dal = ((aimed->spr.xrepeat * tileHeight(aimed->spr.picnum)) * REPEAT_SCALE * 0.5) + 5;
double dist = (ps[p].GetActor()->spr.pos.XY() - aimed->spr.pos.XY()).Length();
zvel = ((aimed->spr.pos.Z - pos.Z - dal) * 16) / dist;
ang = VecToAngle(aimed->spr.pos - pos);
}
if (atwith == SHOTSPARK1)
{
if (aimed == nullptr)
{
ang += DAngle22_5 / 8 - randomAngle(22.5 / 4);
zvel = -ps[p].horizon.sum().asbuildf() / 8;
zvel += 128 - (krand() & 255);
}
}
else
{
if (atwith == SHOTGUN)
ang += DAngle22_5 / 2 - randomAngle(22.5);
else
ang += DAngle22_5 / 8 - randomAngle(22.5 / 4);
if (aimed == nullptr) zvel = -ps[p].horizon.sum().asbuildf() / 8;
zvel += 0.5 - krandf(1);
}
pos.Z -= 2;
}
else
{
double x;
int j = findplayer(actor, &x);
pos.Z -= 4;
double dist = (ps[j].GetActor()->spr.pos.XY() - actor->spr.pos.XY()).Length();
zvel = ((ps[j].pos.Z - pos.Z) * 16) / dist;
if (actor->spr.picnum != BOSS1)
{
zvel += 0.5 - krandf(1);
ang += DAngle22_5 / 4 - randomAngle(22.5 / 2);
}
else
{
zvel += 0.5 - krandf(1);
ang = VecToAngle(ps[j].pos - pos) + DAngle22_5 / 2 - randomAngle(22.5);
}
}
actor->spr.cstat &= ~CSTAT_SPRITE_BLOCK_ALL;
hitscan(pos, sectp, DVector3(ang.ToVector() * 1024, zvel * 64), hit, CLIPMASK1);
if (isRRRA() && hit.hitSector != nullptr && (((hit.hitSector->lotag == 160 && zvel > 0) || (hit.hitSector->lotag == 161 && zvel < 0))
&& hit.actor() == nullptr && hit.hitWall == nullptr))
{
DukeStatIterator its(STAT_EFFECTOR);
while (auto effector = its.Next())
{
auto Owner = effector->GetOwner();
if (effector->sector() == hit.hitSector && effector->spr.picnum == SECTOREFFECTOR && Owner && effector->spr.lotag == SE_7_TELEPORT)
{
DVector3 npos;
npos.XY() = hit.hitpos.XY() + (Owner->spr.pos.XY() - effector->spr.pos.XY());
if (hit.hitSector->lotag == 161)
{
npos.Z = Owner->sector()->floorz;
}
else
{
npos.Z = Owner->sector()->ceilingz;
}
hitscan(npos, Owner->sector(), DVector3(ang.ToVector() * 1024, zvel * 0.25), hit, CLIPMASK1);
break;
}
}
}
actor->spr.cstat |= CSTAT_SPRITE_BLOCK_ALL;
if (hit.hitSector == nullptr) return;
if (atwith == SHOTGUN)
if (hit.hitSector->lotag == 1)
if (krand() & 1)
return;
if ((krand() & 15) == 0 && hit.hitSector->lotag == 2)
tracers(hit.hitpos, pos, 8 - (ud.multimode >> 1));
DDukeActor* spark;
if (p >= 0)
{
spark = CreateActor(hit.hitSector, hit.hitpos, SHOTSPARK1, -15, 10, 10, ang, 0., 0., actor, 4);
if (!spark) return;
spark->spr.extra = ScriptCode[gs.actorinfo[atwith].scriptaddress];
spark->spr.extra += (krand() % 6);
if (hit.hitWall == nullptr && hit.actor() == nullptr)
{
if (zvel < 0)
{
if (hit.hitSector->ceilingstat & CSTAT_SECTOR_SKY)
{
spark->spr.xrepeat = 0;
spark->spr.yrepeat = 0;
return;
}
else
fi.checkhitceiling(hit.hitSector);
}
if (hit.hitSector->lotag != 1)
spawn(spark, SMALLSMOKE);
}
if (hit.actor())
{
if (hit.actor()->spr.picnum == 1930)
return;
fi.checkhitsprite(hit.actor(), spark);
if (hit.actor()->isPlayer() && (ud.coop != 1 || ud.ffire == 1))
{
auto jib = spawn(spark, JIBS6);
spark->spr.xrepeat = spark->spr.yrepeat = 0;
if (jib)
{
jib->spr.pos.Z += 4;
jib->vel.X = 1;
jib->spr.xrepeat = jib->spr.yrepeat = 24;
jib->spr.angle += DAngle22_5 / 2 - randomAngle(22.5);
}
}
else spawn(spark, SMALLSMOKE);
if (p >= 0 && (
hit.actor()->spr.picnum == DIPSWITCH ||
hit.actor()->spr.picnum == DIPSWITCH + 1 ||
hit.actor()->spr.picnum == DIPSWITCH2 ||
hit.actor()->spr.picnum == DIPSWITCH2 + 1 ||
hit.actor()->spr.picnum == DIPSWITCH3 ||
hit.actor()->spr.picnum == DIPSWITCH3 + 1 ||
(isRRRA() && hit.actor()->spr.picnum == RRTILE8660) ||
hit.actor()->spr.picnum == HANDSWITCH ||
hit.actor()->spr.picnum == HANDSWITCH + 1))
{
fi.checkhitswitch(p, nullptr, hit.actor());
return;
}
}
else if (hit.hitWall != nullptr)
{
spawn(spark, SMALLSMOKE);
if (fi.isadoorwall(hit.hitWall->picnum) == 1)
goto SKIPBULLETHOLE;
if (isablockdoor(hit.hitWall->picnum) == 1)
goto SKIPBULLETHOLE;
if (p >= 0 && (
hit.hitWall->picnum == DIPSWITCH ||
hit.hitWall->picnum == DIPSWITCH + 1 ||
hit.hitWall->picnum == DIPSWITCH2 ||
hit.hitWall->picnum == DIPSWITCH2 + 1 ||
hit.hitWall->picnum == DIPSWITCH3 ||
hit.hitWall->picnum == DIPSWITCH3 + 1 ||
(isRRRA() && hit.hitWall->picnum == RRTILE8660) ||
hit.hitWall->picnum == HANDSWITCH ||
hit.hitWall->picnum == HANDSWITCH + 1))
{
fi.checkhitswitch(p, hit.hitWall, nullptr);
return;
}
if (hit.hitWall->hitag != 0 || (hit.hitWall->twoSided() && hit.hitWall->nextWall()->hitag != 0))
goto SKIPBULLETHOLE;
if (hit.hitSector != nullptr && hit.hitSector->lotag == 0)
if (hit.hitWall->overpicnum != BIGFORCE)
if ((hit.hitWall->twoSided() && hit.hitWall->nextSector()->lotag == 0) ||
(!hit.hitWall->twoSided() && hit.hitSector->lotag == 0))
if ((hit.hitWall->cstat & CSTAT_WALL_MASKED) == 0)
{
if (hit.hitWall->twoSided())
{
DukeSectIterator it(hit.hitWall->nextSector());
while (auto l = it.Next())
{
if (l->spr.statnum == STAT_EFFECTOR && l->spr.lotag == SE_13_EXPLOSIVE)
goto SKIPBULLETHOLE;
}
}
DukeStatIterator it(STAT_MISC);
while (auto l = it.Next())
{
if (l->spr.picnum == BULLETHOLE)
if ((l->spr.pos - spark->spr.pos).Length() < 0.75 + krandf(0.5))
goto SKIPBULLETHOLE;
}
auto hole = spawn(spark, BULLETHOLE);
if (hole)
{
hole->vel.X = -1 / 16;
hole->spr.angle = VecToAngle(-hit.hitWall->delta()) + DAngle90;
ssp(hole, CLIPMASK0);
hole->spr.cstat2 |= CSTAT2_SPRITE_DECAL;
}
}
SKIPBULLETHOLE:
if (hit.hitWall->cstat & CSTAT_WALL_BOTTOM_SWAP)
if (hit.hitWall->twoSided())
if (hit.hitpos.Z >= hit.hitWall->nextSector()->floorz)
hit.hitWall = hit.hitWall->nextWall();
fi.checkhitwall(spark, hit.hitWall, hit.hitpos, SHOTSPARK1);
}
}
else
{
spark = CreateActor(hit.hitSector, hit.hitpos, SHOTSPARK1, -15, 24, 24, ang, 0., 0., actor, 4);
if (!spark) return;
spark->spr.extra = ScriptCode[gs.actorinfo[atwith].scriptaddress];
if (hit.actor())
{
fi.checkhitsprite(hit.actor(), spark);
if (!hit.actor()->isPlayer())
spawn(spark, SMALLSMOKE);
else spark->spr.xrepeat = spark->spr.yrepeat = 0;
}
else if (hit.hitWall != nullptr)
fi.checkhitwall(spark, hit.hitWall, hit.hitpos, SHOTSPARK1);
}
if ((krand() & 255) < 10)
{
S_PlaySound3D(PISTOL_RICOCHET, spark, hit.hitpos);
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
static void shootstuff(DDukeActor* actor, int p, DVector3 pos, DAngle ang, int atwith)
{
auto sect = actor->sector();
double vel = 0, zvel;
int scount;
if (isRRRA())
{
if (atwith != SPIT && actor->spr.extra >= 0) actor->spr.shade = -96;
scount = 1;
if (atwith == SPIT)
{
if (actor->spr.picnum == 8705)
vel = 37.5;
else
vel = 25;
}
}
else
{
if (actor->spr.extra >= 0) actor->spr.shade = -96;
scount = 1;
if (atwith == SPIT) vel = 25;
}
if (atwith != SPIT)
{
vel = 52.5;
pos.Z -= 4;
if (actor->spr.picnum == 4649)
{
pos += (actor->spr.angle + DAngle45).ToVector() * 16;
pos.Z += 12;
}
if (actor->spr.picnum == VIXEN)
{
pos.Z -= 12;
}
}
if (p >= 0)
{
auto aimed = aim(actor, AUTO_AIM_ANGLE);
pos += (actor->spr.angle + DAngle22_5 * 1.25).ToVector() * 16;
if (aimed)
{
double dal = ((aimed->spr.xrepeat * tileHeight(aimed->spr.picnum)) * REPEAT_SCALE * 0.5) - 12;
double dist = (ps[p].GetActor()->spr.pos.XY() - aimed->spr.pos.XY()).Length();
zvel = ((aimed->spr.pos.Z - pos.Z - dal) * vel) / dist;
ang = VecToAngle(aimed->spr.pos.XY() - pos.XY());
}
else
{
zvel = -ps[p].horizon.sum().asbuildf() * (98 / 256.);
}
}
else
{
double x;
int j = findplayer(actor, &x);
// sa = getangle(ps[j].oposx-sx,ps[j].oposy-sy);
if (actor->spr.picnum == HULK)
ang -= randomAngle(22.5 / 4);
else if (actor->spr.picnum == VIXEN)
ang -= randomAngle(22.5 / 8);
else if (actor->spr.picnum != UFOBEAM)
ang += DAngle22_5 / 8. - randomAngle(22.5 / 4);
double dist = (ps[j].GetActor()->spr.pos.XY() - actor->spr.pos.XY()).Length();
zvel = ((ps[j].opos.Z - pos.Z + 3) * vel) / dist;
}
double oldzvel = zvel;
int sizx, sizy;
if (atwith == SPIT)
{
sizx = 18; sizy = 18;
if (!isRRRA() || actor->spr.picnum != MAMA) pos.Z -= 10; else pos.Z -= (20 << 8);
}
else
{
if (atwith == COOLEXPLOSION1)
{
sizx = 8;
sizy = 8;
}
else if (atwith == FIRELASER)
{
if (p >= 0)
{
sizx = 34;
sizy = 34;
}
else
{
sizx = 18;
sizy = 18;
}
}
else
{
sizx = 18;
sizy = 18;
}
}
if (p >= 0) sizx = 7, sizy = 7;
while (scount > 0)
{
auto spawned = CreateActor(sect, pos, atwith, -127, sizx, sizy, ang, vel, zvel, actor, 4);
if (!spawned) return;
spawned->spr.extra += (krand() & 7);
spawned->spr.cstat = CSTAT_SPRITE_YCENTER;
spawned->set_const_clipdist(4);
ang = actor->spr.angle + DAngle22_5 / 4 + randomAngle(22.5 / 2);
zvel = oldzvel + 2 - krandf(4);
if (atwith == FIRELASER)
{
spawned->spr.xrepeat = 8;
spawned->spr.yrepeat = 8;
}
scount--;
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
static void shootrpg(DDukeActor* actor, int p, DVector3 pos, DAngle ang, int atwith)
{
auto sect = actor->sector();
double vel, zvel;
int scount;
DDukeActor* act90 = nullptr;
if (actor->spr.extra >= 0) actor->spr.shade = -96;
scount = 1;
vel = 40.25;
DDukeActor* aimed = nullptr;
if (p >= 0)
{
aimed = aim(actor, AUTO_AIM_ANGLE);
if (aimed)
{
if (isRRRA() && atwith == RPG2)
{
if (aimed->spr.picnum == HEN || aimed->spr.picnum == HENSTAYPUT)
act90 = ps[screenpeek].GetActor();
else
act90 = aimed;
}
double dal = ((aimed->spr.xrepeat * tileHeight(aimed->spr.picnum)) * REPEAT_SCALE * 0.5) + 8;
double dist = (ps[p].GetActor()->spr.pos.XY() - aimed->spr.pos.XY()).Length();
zvel = ((aimed->spr.pos.Z - pos.Z - dal) * vel) / dist;
if (aimed->spr.picnum != RECON)
ang = VecToAngle(aimed->spr.pos.XY() - pos.XY());
}
else
zvel = -ps[p].horizon.sum().asbuildf() * (81 / 256.);
if (atwith == RPG)
S_PlayActorSound(RPG_SHOOT, actor);
else if (isRRRA())
{
if (atwith == RPG2)
S_PlayActorSound(244, actor);
else if (atwith == RRTILE1790)
S_PlayActorSound(94, actor);
}
}
else
{
double x;
int j = findplayer(actor, &x);
ang = VecToAngle(ps[j].opos.XY() - pos.XY());
if (actor->spr.picnum == BOSS3)
pos.Z -= 32;
else if (actor->spr.picnum == BOSS2)
{
vel += 8;
pos.Z += 24;
}
double dist = (ps[j].GetActor()->spr.pos.XY() - actor->spr.pos.XY()).Length();
zvel = ((ps[j].opos.Z - pos.Z) * vel) / dist;
if (badguy(actor) && (actor->spr.hitag & face_player_smart))
ang = actor->spr.angle + randomAngle(22.5 / 4) - DAngle22_5 / 8;
}
if (p < 0) aimed = nullptr;
if (isRRRA() && atwith == RRTILE1790)
{
zvel = -10;
vel *= 2;
}
auto offset = (ang + DAngle1 * 61).ToVector() * (1024 / 448.);
auto spawned = CreateActor(sect, pos.plusZ(-1) + offset, atwith, 0, 14, 14, ang, vel, zvel, actor, 4);
if (!spawned) return;
if (isRRRA())
{
if (atwith == RRTILE1790)
{
spawned->spr.extra = 10;
spawned->vel.Z = -10;
}
else if (atwith == RPG2)
{
spawned->seek_actor = act90;
spawned->spr.hitag = 0;
fi.lotsofmoney(spawned, (krand() & 3) + 1);
}
}
spawned->spr.extra += (krand() & 7);
if (atwith != FREEZEBLAST)
spawned->temp_actor = aimed;
else
{
spawned->spr.yint = gs.numfreezebounces;
spawned->spr.xrepeat >>= 1;
spawned->spr.yrepeat >>= 1;
spawned->vel.Z -= 0.125;
}
if (p == -1)
{
if (actor->spr.picnum == HULK)
{
spawned->spr.xrepeat = 8;
spawned->spr.yrepeat = 8;
}
else if (atwith != FREEZEBLAST)
{
spawned->spr.xrepeat = 30;
spawned->spr.yrepeat = 30;
spawned->spr.extra >>= 2;
}
}
else if (ps[p].curr_weapon == TIT_WEAPON)
{
spawned->spr.extra >>= 2;
spawned->spr.angle += DAngle22_5 / 8 - randomAngle(DAngle22_5 / 4);
spawned->vel.Z += 1 - krandf(2);
if (ps[p].hbomb_hold_delay)
{
DVector2 spawnofs(ang.Sin() * (1024. / 644.), ang.Cos() * -(1024. / 644.));
spawned->spr.pos += spawnofs;
}
else
{
DVector2 spawnofs(ang.Sin() * 4, ang.Cos() * -4);
spawned->spr.pos += spawnofs;
}
spawned->spr.xrepeat >>= 1;
spawned->spr.yrepeat >>= 1;
}
spawned->spr.cstat = CSTAT_SPRITE_YCENTER;
if (atwith == RPG || (atwith == RPG2 && isRRRA()))
spawned->set_const_clipdist(4);
else
spawned->set_const_clipdist(40);
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
static void shootwhip(DDukeActor* actor, int p, DVector3 pos, DAngle ang, int atwith)
{
auto sect = actor->sector();
double vel = 0, zvel;
int scount;
if (actor->spr.extra >= 0) actor->spr.shade = -96;
scount = 1;
if (atwith == 3471)
{
vel = 300/16.;
pos.Z -= 15;
scount = 1;
}
else if (atwith == 3475)
{
vel = 300/16;
pos.Z += 4;
scount = 1;
}
if (p >= 0)
{
auto aimed = aim(actor, AUTO_AIM_ANGLE);
if (aimed)
{
double dal = ((aimed->spr.xrepeat * tileHeight(aimed->spr.picnum)) * REPEAT_SCALE * 0.5) -12;
double dist = (ps[p].GetActor()->spr.pos.XY() - aimed->spr.pos.XY()).Length();
zvel = ((aimed->spr.pos.Z - pos.Z - dal) * vel) / dist;
ang = VecToAngle(aimed->spr.pos.XY() - pos.XY());
}
else
zvel = -ps[p].horizon.sum().asbuildf() * (98 / 256.);
}
else
{
double x;
int j = findplayer(actor, &x);
if (actor->spr.picnum == VIXEN)
ang -= randomAngle(22.5 / 8);
else
ang += DAngle22_5/8 - randomAngle(22.5 / 4);
double dist = (ps[j].GetActor()->spr.pos.XY() - actor->spr.pos.XY()).Length();
zvel = ((ps[j].opos.Z - pos.Z + 3) * vel) / dist;
}
double oldzvel = zvel;
int sizx = 18;
int sizy = 18;
if (p >= 0) sizx = 7, sizy = 7;
else sizx = 8, sizy = 8;
while (scount > 0)
{
auto spawned = CreateActor(sect, pos, atwith, -127, sizx, sizy, ang, vel, zvel, actor, 4);
if (!spawned) return;
spawned->spr.extra += (krand() & 7);
spawned->spr.cstat = CSTAT_SPRITE_YCENTER;
spawned->set_const_clipdist(4);
ang = actor->spr.angle + DAngle22_5/4 - randomAngle(DAngle22_5/2);
zvel = oldzvel + 2 - krandf(4);
scount--;
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
static void shootmortar(DDukeActor* actor, int p, const DVector3& pos, DAngle ang, int atwith)
{
auto sect = actor->sector();
if (actor->spr.extra >= 0) actor->spr.shade = -96;
double x;
auto plActor = ps[findplayer(actor, &x)].GetActor();
x = (plActor->spr.pos.XY() - actor->spr.pos.XY()).Length();
double zvel = -x * 0.5;
if (zvel < -8)
zvel = -4;
double vel = x / 16.;
ang += DAngle90;
int size = atwith == CHEERBOMB ? 16 : 32;
CreateActor(sect, pos.plusZ(-6) + ang.ToVector() * 4, atwith, -64, size, size, ang, vel, zvel, actor, 1);
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void shoot_r(DDukeActor* actor, int atwith)
{
int p;
DVector3 spos;
DAngle sang;
auto const sect = actor->sector();
if (actor->isPlayer())
{
p = actor->PlayerIndex();
spos = ps[p].pos.plusZ(ps[p].pyoff + 4);
sang = ps[p].angle.ang;
if (isRRRA()) ps[p].crack_time = CRACK_TIME;
}
else
{
p = -1;
sang = actor->spr.angle;
spos = actor->spr.pos.plusZ(-(actor->spr.yrepeat * tileHeight(actor->spr.picnum) * REPEAT_SCALE * 0.5) - 3);
if (badguy(actor))
{
spos.X -= (sang + DAngle22_5 * 0.75).Sin() * 8;
spos.Y += (sang + DAngle22_5 * 0.75).Cos() * 8;
}
}
SetGameVarID(g_iAtWithVarID, atwith, actor, p);
SetGameVarID(g_iReturnVarID, 0, actor, p);
OnEvent(EVENT_SHOOT, p, ps[p].GetActor(), -1);
if (GetGameVarID(g_iReturnVarID, actor, p).safeValue() != 0)
{
return;
}
switch (atwith)
{
case BLOODSPLAT1:
case BLOODSPLAT2:
case BLOODSPLAT3:
case BLOODSPLAT4:
shootbloodsplat(actor, p, spos, sang, atwith, BIGFORCE, OOZFILTER, -1);
return;
case SLINGBLADE:
if (!isRRRA()) break;
[[fallthrough]];
case KNEE:
case GROWSPARK:
shootmelee(actor, p, spos, sang, atwith);
return;
case SHOTSPARK1:
case SHOTGUN:
case CHAINGUN:
shootweapon(actor, p, spos, sang, atwith);
return;
case POWDERKEG:
{
auto j = spawn(actor, atwith);
if (j)
{
j->vel.X = 2;
j->spr.angle = actor->spr.angle;
j->spr.pos.Z -= 5;
}
break;
}
case BOWLINGBALL:
{
auto j = spawn(actor, atwith);
if (j)
{
j->vel.X = 250 / 16.;
j->spr.angle = actor->spr.angle;
j->spr.pos.Z -= 15;
}
break;
}
case OWHIP:
case UWHIP:
shootwhip(actor, p, spos, sang, atwith);
return;
case FIRELASER:
case SPIT:
case COOLEXPLOSION1:
shootstuff(actor, p, spos, sang, atwith);
return;
case RPG2:
case RRTILE1790:
if (isRRRA()) goto rrra_rpg2;
else break;
case FREEZEBLAST:
spos.Z += 3;
[[fallthrough]];
case RPG:
case SHRINKSPARK:
rrra_rpg2:
shootrpg(actor, p, spos, sang, atwith);
break;
case CHEERBOMB:
if (!isRRRA()) break;
case MORTER:
shootmortar(actor, p, spos, sang, atwith);
break;
}
return;
}
//---------------------------------------------------------------------------
//
// this is one lousy hack job...
//
//---------------------------------------------------------------------------
void selectweapon_r(int snum, int weap)
{
int i, j, k;
auto p = &ps[snum];
if (p->last_pissed_time <= (26 * 218) && p->show_empty_weapon == 0 && p->kickback_pic == 0 && p->quick_kick == 0 && p->GetActor()->spr.xrepeat > 8 && p->access_incs == 0 && p->knee_incs == 0)
{
if ((p->weapon_pos == 0 || (p->holster_weapon && p->weapon_pos == -9)))
{
if (weap == WeaponSel_Alt)
{
j = p->curr_weapon;
switch (p->curr_weapon)
{
case THROWSAW_WEAPON:
if (p->ammo_amount[BUZZSAW_WEAPON] > 0)
{
j = BUZZSAW_WEAPON;
p->subweapon = 1 << BUZZSAW_WEAPON;
}
break;
case BUZZSAW_WEAPON:
if (p->ammo_amount[THROWSAW_WEAPON] > 0)
{
j = THROWSAW_WEAPON;
p->subweapon = 0;
}
break;
case POWDERKEG_WEAPON:
if (p->ammo_amount[BOWLING_WEAPON] > 0)
{
j = BOWLING_WEAPON;
p->subweapon = 1 << BOWLING_WEAPON;
}
break;
case BOWLING_WEAPON:
if (p->ammo_amount[POWDERKEG_WEAPON] > 0)
{
j = POWDERKEG_WEAPON;
p->subweapon = 0;
}
break;
case KNEE_WEAPON:
if (isRRRA())
{
j = SLINGBLADE_WEAPON;
p->subweapon = 2;
}
break;
case SLINGBLADE_WEAPON:
j = KNEE_WEAPON;
p->subweapon = 0;
break;
case CROSSBOW_WEAPON:
if (p->ammo_amount[CHICKEN_WEAPON] > 0 && isRRRA())
{
j = CHICKEN_WEAPON;
p->subweapon = 4;
}
break;
case CHICKEN_WEAPON:
if (p->ammo_amount[CROSSBOW_WEAPON] > 0)
{
j = CROSSBOW_WEAPON;
p->subweapon = 0;
}
break;
default:
break;
}
}
else if (weap == WeaponSel_Next || weap == WeaponSel_Prev)
{
k = p->curr_weapon;
if (isRRRA())
{
if (k == CHICKEN_WEAPON) k = CROSSBOW_WEAPON;
else if (k == BUZZSAW_WEAPON) k = THROWSAW_WEAPON;
else if (k == SLINGBLADE_WEAPON) k = KNEE_WEAPON;
}
j = (weap == WeaponSel_Prev ? -1 : 1); // JBF: prev (-1) or next (1) weapon choice
i = 0;
while (k >= 0 && k < 10)
{
k += j;
if (k == -1) k = 9;
else if (k == 10) k = 0;
if (p->gotweapon[k] && p->ammo_amount[k] > 0)
{
j = k;
break;
}
i++;
if (i == 10)
{
fi.addweapon(p, KNEE_WEAPON);
break;
}
}
}
else j = weap - 1;
k = -1;
if (j == DYNAMITE_WEAPON && p->ammo_amount[DYNAMITE_WEAPON] == 0)
{
DukeStatIterator it(STAT_ACTOR);
while (auto act = it.Next())
{
if (act->spr.picnum == HEAVYHBOMB && act->GetOwner() == p->GetActor())
{
p->gotweapon[DYNAMITE_WEAPON] = true;
j = THROWINGDYNAMITE_WEAPON;
break;
}
}
}
else if (j == KNEE_WEAPON && isRRRA())
{
if (p->curr_weapon == KNEE_WEAPON)
{
p->subweapon = 2;
j = SLINGBLADE_WEAPON;
}
else if (p->subweapon & 2)
{
p->subweapon = 0;
j = KNEE_WEAPON;
}
}
else if (j == CROSSBOW_WEAPON && isRRRA())
{
if (p->curr_weapon == CROSSBOW_WEAPON || p->ammo_amount[CROSSBOW_WEAPON] == 0)
{
if (p->ammo_amount[CHICKEN_WEAPON] == 0)
return;
p->subweapon = 4;
j = CHICKEN_WEAPON;
}
else if ((p->subweapon & 4) || p->ammo_amount[CHICKEN_WEAPON] == 0)
{
p->subweapon = 0;
j = CROSSBOW_WEAPON;
}
}
else if (j == THROWSAW_WEAPON)
{
if (p->curr_weapon == THROWSAW_WEAPON || p->ammo_amount[THROWSAW_WEAPON] == 0)
{
p->subweapon = (1 << BUZZSAW_WEAPON);
j = BUZZSAW_WEAPON;
}
else if ((p->subweapon & (1 << BUZZSAW_WEAPON)) || p->ammo_amount[BUZZSAW_WEAPON] == 0)
{
p->subweapon = 0;
j = THROWSAW_WEAPON;
}
}
else if (j == POWDERKEG_WEAPON)
{
if (p->curr_weapon == POWDERKEG_WEAPON || p->ammo_amount[POWDERKEG_WEAPON] == 0)
{
p->subweapon = (1 << BOWLING_WEAPON);
j = BOWLING_WEAPON;
}
else if ((p->subweapon & (1 << BOWLING_WEAPON)) || p->ammo_amount[BOWLING_WEAPON] == 0)
{
p->subweapon = 0;
j = POWDERKEG_WEAPON;
}
}
if (p->holster_weapon)
{
PlayerSetInput(snum, SB_HOLSTER);
p->oweapon_pos = p->weapon_pos = -9;
}
else if (j >= MIN_WEAPON && p->gotweapon[j] && p->curr_weapon != j) switch (j)
{
case KNEE_WEAPON:
fi.addweapon(p, j);
break;
case SLINGBLADE_WEAPON:
if (isRRRA())
{
S_PlayActorSound(496, ps[screenpeek].GetActor());
fi.addweapon(p, j);
}
break;
case PISTOL_WEAPON:
if (p->ammo_amount[PISTOL_WEAPON] == 0)
if (p->show_empty_weapon == 0)
{
p->last_full_weapon = p->curr_weapon;
p->show_empty_weapon = 32;
}
fi.addweapon(p, PISTOL_WEAPON);
break;
case CHICKEN_WEAPON:
if (!isRRRA()) break;
[[fallthrough]];
case SHOTGUN_WEAPON:
case RIFLEGUN_WEAPON:
case CROSSBOW_WEAPON:
case TIT_WEAPON:
case ALIENBLASTER_WEAPON:
case THROWSAW_WEAPON:
case BUZZSAW_WEAPON:
case POWDERKEG_WEAPON:
case BOWLING_WEAPON:
if (p->ammo_amount[j] == 0 && p->show_empty_weapon == 0)
{
p->last_full_weapon = p->curr_weapon;
p->show_empty_weapon = 32;
}
fi.addweapon(p, j);
break;
case MOTORCYCLE_WEAPON:
case BOAT_WEAPON:
if (isRRRA())
{
if (p->ammo_amount[j] == 0 && p->show_empty_weapon == 0)
{
p->show_empty_weapon = 32;
}
fi.addweapon(p, j);
}
break;
case THROWINGDYNAMITE_WEAPON:
if (k >= 0) // Found in list of [1]'s
{
p->curr_weapon = THROWINGDYNAMITE_WEAPON;
p->last_weapon = -1;
p->oweapon_pos = p->weapon_pos = 10;
}
break;
case DYNAMITE_WEAPON:
if (p->ammo_amount[DYNAMITE_WEAPON] > 0 && p->gotweapon[DYNAMITE_WEAPON])
fi.addweapon(p, DYNAMITE_WEAPON);
break;
}
}
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
int doincrements_r(player_struct* p)
{
int snum;
auto pact = p->GetActor();
if (isRRRA())
{
if (WindTime > 0)
WindTime--;
else if ((krand() & 127) == 8)
{
WindTime = 120 + ((krand() & 63) << 2);
WindDir = randomAngle();
}
if (BellTime > 0)
{
BellTime--;
if (BellTime == 0 && BellSprite)
BellSprite->spr.picnum++;
}
if (chickenphase > 0)
chickenphase--;
if (p->SeaSick)
{
p->SeaSick--;
if (p->SeaSick == 0)
p->sea_sick_stat = 0;
}
}
snum = p->GetActor()->PlayerIndex();
p->player_par++;
if (p->yehaa_timer)
p->yehaa_timer--;
if (p->detonate_count > 0)
{
p->detonate_count++;
p->detonate_time--;
}
p->drink_timer--;
if (p->drink_timer <= 0)
{
p->drink_timer = 1024;
if (p->drink_amt)
{
p->drink_amt--;
}
}
p->eat_timer--;
if (p->eat_timer <= 0)
{
p->eat_timer = 1024;
if (p->eat)
p->eat--;
}
if (p->drink_amt >= 100)
{
if (!S_CheckActorSoundPlaying(pact, 420))
S_PlayActorSound(420, pact);
p->drink_amt -= 9;
p->eat >>= 1;
}
p->eatang = (1647 + p->eat * 8) & 2047;
if (p->eat >= 100)
p->eat = 100;
if (p->eat >= 31 && krand() < p->eat)
{
switch (krand() & 3)
{
case 0:
S_PlayActorSound(404, pact);
break;
case 1:
S_PlayActorSound(422, pact);
break;
case 2:
S_PlayActorSound(423, pact);
break;
case 3:
S_PlayActorSound(424, pact);
break;
}
if (numplayers < 2)
{
p->noise_radius = 1024;
madenoise(screenpeek);
p->vel.XY() += p->angle.ang.ToVector();
}
p->eat -= 4;
if (p->eat < 0)
p->eat = 0;
}
if (p->invdisptime > 0)
p->invdisptime--;
if (p->tipincs > 0)
{
p->otipincs = p->tipincs;
p->tipincs--;
}
if (p->last_pissed_time > 0)
{
p->last_pissed_time--;
if (p->drink_amt > 66 && (p->last_pissed_time % 26) == 0)
p->drink_amt--;
{
if (p->last_pissed_time == 5662)
S_PlayActorSound(434, pact);
else if (p->last_pissed_time == 5567)
S_PlayActorSound(434, pact);
else if (p->last_pissed_time == 5472)
S_PlayActorSound(433, pact);
else if (p->last_pissed_time == 5072)
S_PlayActorSound(435, pact);
else if (p->last_pissed_time == 5014)
S_PlayActorSound(434, pact);
else if (p->last_pissed_time == 4919)
S_PlayActorSound(433, pact);
}
if (p->last_pissed_time == 5668)
{
p->holster_weapon = 0;
p->oweapon_pos = p->weapon_pos = 10;
}
}
if (p->crack_time > 0)
{
p->crack_time--;
if (p->crack_time == 0)
{
p->knuckle_incs = 1;
p->crack_time = CRACK_TIME;
}
}
if (p->steroids_amount > 0 && p->steroids_amount < 400)
{
p->steroids_amount--;
if (p->steroids_amount == 0)
{
checkavailinven(p);
p->eat = p->drink_amt = 0;
p->eatang = p->drunkang = 1647;
}
if (!(p->steroids_amount & 14))
if (snum == screenpeek || ud.coop == 1)
S_PlayActorSound(DUKE_TAKEPILLS, pact);
}
if (p->access_incs && p->GetActor()->spr.pal != 1)
{
p->oaccess_incs = p->access_incs;
p->access_incs++;
if (p->GetActor()->spr.extra <= 0)
p->access_incs = 12;
if (p->access_incs == 12)
{
if (p->access_spritenum != nullptr)
{
fi.checkhitswitch(snum, nullptr, p->access_spritenum);
switch (p->access_spritenum->spr.pal)
{
case 0:p->keys[1] = 1; break;
case 21:p->keys[2] = 1; break;
case 23:p->keys[3] = 1; break;
}
p->access_spritenum = nullptr;
}
else
{
fi.checkhitswitch(snum, p->access_wall, nullptr);
switch (p->access_wall->pal)
{
case 0:p->keys[1] = 1; break;
case 21:p->keys[2] = 1; break;
case 23:p->keys[3] = 1; break;
}
}
}
if (p->access_incs > 20)
{
p->oaccess_incs = p->access_incs = 0;
p->oweapon_pos = p->weapon_pos = 10;
p->okickback_pic = p->kickback_pic = 0;
}
}
if (p->scuba_on == 0 && p->insector() && p->cursector->lotag == 2)
{
if (p->scuba_amount > 0)
{
p->scuba_on = 1;
p->inven_icon = 6;
FTA(76, p);
}
else
{
if (p->airleft > 0)
p->airleft--;
else
{
p->extra_extra8 += 32;
if (p->last_extra < (gs.max_player_health >> 1) && (p->last_extra & 3) == 0)
S_PlayActorSound(DUKE_LONGTERM_PAIN, pact);
}
}
}
else if (p->scuba_amount > 0 && p->scuba_on)
{
p->scuba_amount--;
if (p->scuba_amount == 0)
{
p->scuba_on = 0;
checkavailinven(p);
}
}
if (p->knuckle_incs)
{
p->knuckle_incs++;
if (p->knuckle_incs == 10)
{
if (!wupass)
{
int snd = currentLevel->rr_startsound ? currentLevel->rr_startsound : 391;
wupass = 1;
S_PlayActorSound(snd, pact);
}
else if (PlayClock > 1024)
if (snum == screenpeek || ud.coop == 1)
{
if (rand() & 1)
S_PlayActorSound(DUKE_CRACK, pact);
else S_PlayActorSound(DUKE_CRACK2, pact);
}
}
else if (p->knuckle_incs == 22 || PlayerInput(snum, SB_FIRE))
p->knuckle_incs = 0;
return 1;
}
return 0;
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void checkweapons_r(player_struct* p)
{
static const uint16_t weapon_sprites[MAX_WEAPONS] = { KNEE, FIRSTGUNSPRITE, SHOTGUNSPRITE,
CHAINGUNSPRITE, RPGSPRITE, HEAVYHBOMB, SHRINKERSPRITE, DEVISTATORSPRITE,
POWDERKEG, BOWLINGBALLSPRITE, FREEZEBLAST, HEAVYHBOMB };
if (isRRRA())
{
if (p->OnMotorcycle && numplayers > 1)
{
auto j = spawn(p->GetActor(), 7220);
if (j)
{
j->spr.angle = p->angle.ang;
j->saved_ammo = p->ammo_amount[MOTORCYCLE_WEAPON];
}
p->OnMotorcycle = 0;
p->gotweapon[MOTORCYCLE_WEAPON] = false;
p->horizon.horiz = q16horiz(0);
p->moto_do_bump = 0;
p->MotoSpeed = 0;
p->TiltStatus = 0;
p->moto_drink = 0;
p->VBumpTarget = 0;
p->VBumpNow = 0;
p->TurbCount = 0;
}
else if (p->OnBoat && numplayers > 1)
{
auto j = spawn(p->GetActor(), 7233);
if (j)
{
j->spr.angle = p->angle.ang;
j->saved_ammo = p->ammo_amount[BOAT_WEAPON];
}
p->OnBoat = 0;
p->gotweapon[BOAT_WEAPON] = false;
p->horizon.horiz = q16horiz(0);
p->moto_do_bump = 0;
p->MotoSpeed = 0;
p->TiltStatus = 0;
p->moto_drink = 0;
p->VBumpTarget = 0;
p->VBumpNow = 0;
p->TurbCount = 0;
}
}
if (p->curr_weapon > 0)
{
if (krand() & 1)
spawn(p->GetActor(), weapon_sprites[p->curr_weapon]);
else switch (p->curr_weapon)
{
case CHICKEN_WEAPON:
if (!isRRRA()) break;
[[fallthrough]];
case DYNAMITE_WEAPON:
case CROSSBOW_WEAPON:
spawn(p->GetActor(), EXPLOSION2);
break;
}
}
for (int i = 0; i < 5; i++)
{
if (p->keys[i] == 1)
{
auto j = spawn(p->GetActor(), ACCESSCARD);
if (j) switch (i)
{
case 1:
j->spr.lotag = 100;
break;
case 2:
j->spr.lotag = 101;
break;
case 3:
j->spr.lotag = 102;
break;
case 4:
j->spr.lotag = 103;
break;
}
}
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
static void onMotorcycle(int snum, ESyncBits &actions)
{
auto p = &ps[snum];
auto pact = p->GetActor();
int rng;
if (p->MotoSpeed < 0)
p->MotoSpeed = 0;
if (p->vehForwardScale != 0)
{
if (p->on_ground)
{
if (p->MotoSpeed == 0 && p->vehBraking)
{
if (!S_CheckActorSoundPlaying(pact, 187))
S_PlayActorSound(187, pact);
}
else if (p->MotoSpeed == 0 && !S_CheckActorSoundPlaying(pact, 214))
{
if (S_CheckActorSoundPlaying(pact, 187))
S_StopSound(187, pact);
S_PlayActorSound(214, pact);
}
else if (p->MotoSpeed >= 50 && !S_CheckActorSoundPlaying(pact, 188))
{
S_PlayActorSound(188, pact);
}
else if (!S_CheckActorSoundPlaying(pact, 188) && !S_CheckActorSoundPlaying(pact, 214))
{
S_PlayActorSound(188, pact);
}
}
}
else
{
if (S_CheckActorSoundPlaying(pact, 214))
{
S_StopSound(214, pact);
if (!S_CheckActorSoundPlaying(pact, 189))
S_PlayActorSound(189, pact);
}
if (S_CheckActorSoundPlaying(pact, 188))
{
S_StopSound(188, pact);
if (!S_CheckActorSoundPlaying(pact, 189))
S_PlayActorSound(189, pact);
}
if (!S_CheckActorSoundPlaying(pact, 189) && !S_CheckActorSoundPlaying(pact, 187))
S_PlayActorSound(187, pact);
}
if (p->drink_amt > 88 && p->moto_drink == 0)
{
rng = krand() & 63;
if (rng == 1)
p->moto_drink = -10;
else if (rng == 2)
p->moto_drink = 10;
}
else if (p->drink_amt > 99 && p->moto_drink == 0)
{
rng = krand() & 31;
if (rng == 1)
p->moto_drink = -20;
else if (rng == 2)
p->moto_drink = 20;
}
if (p->on_ground == 1)
{
if (p->vehBraking && p->MotoSpeed > 0)
{
p->MotoSpeed -= p->moto_on_oil ? 2 : 4;
if (p->MotoSpeed < 0)
p->MotoSpeed = 0;
p->VBumpTarget = -30;
p->moto_do_bump = 1;
}
else if (p->vehForwardScale != 0 && !p->vehBraking)
{
if (p->MotoSpeed < 40)
{
p->VBumpTarget = 70;
p->moto_bump_fast = 1;
}
p->MotoSpeed += 2 * p->vehForwardScale;
p->vehForwardScale = 0;
if (p->MotoSpeed > 120)
p->MotoSpeed = 120;
if (!p->NotOnWater && p->MotoSpeed > 80)
p->MotoSpeed = 80;
}
else if (p->MotoSpeed > 0)
p->MotoSpeed--;
if (p->moto_do_bump && (!p->vehBraking || p->MotoSpeed == 0))
{
p->VBumpTarget = 0;
p->moto_do_bump = 0;
}
if (p->vehReverseScale != 0 && p->MotoSpeed <= 0 && !p->vehBraking)
{
bool temp = p->vehTurnRight;
p->vehTurnRight = p->vehTurnLeft;
p->vehTurnLeft = temp;
p->MotoSpeed = -15 * p->vehReverseScale;
p->vehReverseScale = 0;
}
}
if (p->MotoSpeed != 0 && p->on_ground == 1)
{
if (!p->VBumpNow && (krand() & 3) == 2)
p->VBumpTarget = p->MotoSpeed * (1. / 16.) * ((krand() & 7) - 4);
if (p->vehTurnLeft || p->moto_drink < 0)
{
if (p->moto_drink < 0)
p->moto_drink++;
}
else if (p->vehTurnRight || p->moto_drink > 0)
{
if (p->moto_drink > 0)
p->moto_drink--;
}
}
double horiz = FRACUNIT;
if (p->TurbCount)
{
if (p->TurbCount <= 1)
{
horiz = 0;
p->TurbCount = 0;
p->VBumpTarget = 0;
p->VBumpNow = 0;
}
else
{
horiz = ((krand() & 15) - 7);
p->TurbCount--;
p->moto_drink = (krand() & 3) - 2;
}
}
else if (p->VBumpTarget > p->VBumpNow)
{
p->VBumpNow += p->moto_bump_fast ? 6 : 1;
if (p->VBumpTarget < p->VBumpNow)
p->VBumpNow = p->VBumpTarget;
horiz = p->VBumpNow * (1. / 3.);
}
else if (p->VBumpTarget < p->VBumpNow)
{
p->VBumpNow -= p->moto_bump_fast ? 6 : 1;
if (p->VBumpTarget > p->VBumpNow)
p->VBumpNow = p->VBumpTarget;
horiz = p->VBumpNow * (1. / 3.);
}
else
{
p->VBumpTarget = 0;
p->moto_bump_fast = 0;
}
if (horiz != FRACUNIT)
{
p->horizon.addadjustment(buildfhoriz(horiz) - p->horizon.horiz);
}
const DAngle adjust = mapangle(-510);
DAngle velAdjustment;
int currSpeed = int(p->MotoSpeed);
if (p->MotoSpeed >= 20 && p->on_ground == 1 && (p->vehTurnLeft || p->vehTurnRight))
{
velAdjustment = p->vehTurnLeft ? -adjust : adjust;
auto angAdjustment = (velAdjustment > nullAngle ? 350 : -350) << BAMBITS;
if (p->moto_on_mud || p->moto_on_oil || !p->NotOnWater)
{
currSpeed <<= p->moto_on_oil ? 3 : 2;
if (p->moto_do_bump)
{
currSpeed >>= 5;
angAdjustment >>= 2;
}
else
{
currSpeed >>= 7;
angAdjustment >>= 6;
}
p->moto_on_mud = 0;
p->moto_on_oil = 0;
}
else
{
if (p->moto_do_bump)
{
currSpeed >>= 5;
angAdjustment >>= 4;
if (!S_CheckActorSoundPlaying(pact, 220))
S_PlayActorSound(220, pact);
}
else
{
currSpeed >>= 7;
angAdjustment >>= 7;
}
}
p->vel.XY() += (p->angle.ang + velAdjustment).ToVector() * currSpeed;
p->angle.addadjustment(deltaangle(p->angle.ang, p->angle.ang - DAngle::fromBam(angAdjustment)));
}
else if (p->MotoSpeed >= 20 && p->on_ground == 1 && (p->moto_on_mud || p->moto_on_oil))
{
rng = krand() & 1;
velAdjustment = rng == 0 ? -adjust : adjust;
currSpeed = MulScale(currSpeed, p->moto_on_oil ? 10 : 5, 7);
p->vel.XY() += (p->angle.ang + velAdjustment).ToVector() * currSpeed;
}
p->moto_on_mud = p->moto_on_oil = 0;
p->vehTurnLeft = p->vehTurnRight = p->vehBraking = false;
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
static void onBoat(int snum, ESyncBits &actions)
{
auto p = &ps[snum];
auto pact = p->GetActor();
bool heeltoe;
int rng;
if (p->NotOnWater)
{
if (p->MotoSpeed > 0)
{
if (!S_CheckActorSoundPlaying(pact, 88))
S_PlayActorSound(88, pact);
}
else
{
if (!S_CheckActorSoundPlaying(pact, 87))
S_PlayActorSound(87, pact);
}
}
if (p->MotoSpeed < 0)
p->MotoSpeed = 0;
if (p->vehBraking && (p->vehForwardScale != 0))
{
heeltoe = true;
p->vehBraking = false;
p->vehForwardScale = 0;
}
else
heeltoe = false;
if (p->vehForwardScale != 0)
{
if (p->MotoSpeed == 0 && !S_CheckActorSoundPlaying(pact, 89))
{
if (S_CheckActorSoundPlaying(pact, 87))
S_StopSound(87, pact);
S_PlayActorSound(89, pact);
}
else if (p->MotoSpeed >= 50 && !S_CheckActorSoundPlaying(pact, 88))
S_PlayActorSound(88, pact);
else if (!S_CheckActorSoundPlaying(pact, 88) && !S_CheckActorSoundPlaying(pact, 89))
S_PlayActorSound(88, pact);
}
else
{
if (S_CheckActorSoundPlaying(pact, 89))
{
S_StopSound(89, pact);
if (!S_CheckActorSoundPlaying(pact, 90))
S_PlayActorSound(90, pact);
}
if (S_CheckActorSoundPlaying(pact, 88))
{
S_StopSound(88, pact);
if (!S_CheckActorSoundPlaying(pact, 90))
S_PlayActorSound(90, pact);
}
if (!S_CheckActorSoundPlaying(pact, 90) && !S_CheckActorSoundPlaying(pact, 87))
S_PlayActorSound(87, pact);
}
if (p->vehTurnLeft && !S_CheckActorSoundPlaying(pact, 91) && p->MotoSpeed > 30 && !p->NotOnWater)
S_PlayActorSound(91, pact);
if (p->vehTurnRight && !S_CheckActorSoundPlaying(pact, 91) && p->MotoSpeed > 30 && !p->NotOnWater)
S_PlayActorSound(91, pact);
if (!p->NotOnWater)
{
if (p->drink_amt > 88 && p->moto_drink == 0)
{
rng = krand() & 63;
if (rng == 1)
p->moto_drink = -10;
else if (rng == 2)
p->moto_drink = 10;
}
else if (p->drink_amt > 99 && p->moto_drink == 0)
{
rng = krand() & 31;
if (rng == 1)
p->moto_drink = -20;
else if (rng == 2)
p->moto_drink = 20;
}
}
if (p->on_ground == 1)
{
if (heeltoe)
{
if (p->MotoSpeed <= 25)
{
p->MotoSpeed++;
if (!S_CheckActorSoundPlaying(pact, 182))
S_PlayActorSound(182, pact);
}
else
{
p->MotoSpeed -= 2;
if (p->MotoSpeed < 0)
p->MotoSpeed = 0;
p->VBumpTarget = 30;
p->moto_do_bump = 1;
}
}
else if (p->vehBraking && p->MotoSpeed > 0)
{
p->MotoSpeed -= 2;
if (p->MotoSpeed < 0)
p->MotoSpeed = 0;
p->VBumpTarget = 30;
p->moto_do_bump = 1;
}
else if (p->vehForwardScale != 0)
{
if (p->MotoSpeed < 40 && !p->NotOnWater)
{
p->VBumpTarget = -30;
p->moto_bump_fast = 1;
}
p->MotoSpeed += 1 * p->vehForwardScale;
p->vehForwardScale = 0;
if (p->MotoSpeed > 120)
p->MotoSpeed = 120;
}
else if (p->MotoSpeed > 0)
p->MotoSpeed--;
if (p->moto_do_bump && (!p->vehBraking || p->MotoSpeed == 0))
{
p->VBumpTarget = 0;
p->moto_do_bump = 0;
}
if (p->vehReverseScale != 0 && p->MotoSpeed == 0 && !p->vehBraking)
{
bool temp = p->vehTurnRight;
p->vehTurnRight = p->vehTurnLeft;
p->vehTurnLeft = temp;
p->MotoSpeed = -(!p->NotOnWater ? 25 : 20) * p->vehReverseScale;
p->vehReverseScale = 0;
}
}
if (p->MotoSpeed != 0 && p->on_ground == 1)
{
if (!p->VBumpNow && (krand() & 15) == 14)
p->VBumpTarget = p->MotoSpeed * (1. / 16.) * ((krand() & 3) - 2);
if (p->vehTurnLeft && p->moto_drink < 0)
{
p->moto_drink++;
}
else if (p->vehTurnRight && p->moto_drink > 0)
{
p->moto_drink--;
}
}
double horiz = FRACUNIT;
if (p->TurbCount)
{
if (p->TurbCount <= 1)
{
horiz = 0;
p->TurbCount = 0;
p->VBumpTarget = 0;
p->VBumpNow = 0;
}
else
{
horiz = ((krand() & 15) - 7);
p->TurbCount--;
p->moto_drink = (krand() & 3) - 2;
}
}
else if (p->VBumpTarget > p->VBumpNow)
{
p->VBumpNow += p->moto_bump_fast ? 6 : 1;
if (p->VBumpTarget < p->VBumpNow)
p->VBumpNow = p->VBumpTarget;
horiz = p->VBumpNow * (1. / 3.);
}
else if (p->VBumpTarget < p->VBumpNow)
{
p->VBumpNow -= p->moto_bump_fast ? 6 : 1;
if (p->VBumpTarget > p->VBumpNow)
p->VBumpNow = p->VBumpTarget;
horiz = p->VBumpNow * (1. / 3.);
}
else
{
p->VBumpTarget = 0;
p->moto_bump_fast = 0;
}
if (horiz != FRACUNIT)
{
p->horizon.addadjustment(buildfhoriz(horiz) - p->horizon.horiz);
}
if (p->MotoSpeed > 0 && p->on_ground == 1 && (p->vehTurnLeft || p->vehTurnRight))
{
const DAngle adjust = mapangle(-510);
int currSpeed = int(p->MotoSpeed * 4.);
DAngle velAdjustment = p->vehTurnLeft ? -adjust : adjust;
auto angAdjustment = (velAdjustment > nullAngle ? 350 : -350) << BAMBITS;
if (p->moto_do_bump)
{
currSpeed >>= 6;
angAdjustment >>= 5;
}
else
{
currSpeed >>= 7;
angAdjustment >>= 6;
}
p->vel.XY() += (p->angle.ang + velAdjustment).ToVector() * currSpeed;
p->angle.addadjustment(deltaangle(p->angle.ang, p->angle.ang - DAngle::fromBam(angAdjustment)));
}
if (p->NotOnWater && p->MotoSpeed > 50)
p->MotoSpeed -= (p->MotoSpeed / 2.);
p->vehTurnLeft = p->vehTurnRight = p->vehBraking = false;
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
static void movement(int snum, ESyncBits actions, sectortype* psect, int fz_, int cz_, int shrunk, int truefdist, int psectlotag)
{
auto p = &ps[snum];
auto pact = p->GetActor();
double floorz = fz_ * zinttoworld;
double ceilingz = cz_ * zinttoworld;
if (p->airleft != 15 * 26)
p->airleft = 15 * 26; //Aprox twenty seconds.
if (p->scuba_on == 1)
p->scuba_on = 0;
double i = 40;
if (psectlotag == ST_1_ABOVE_WATER && p->spritebridge == 0)
{
if (shrunk == 0)
{
i = 34;
p->pycount += 32;
p->pycount &= 2047;
p->pyoff = BobVal(p->pycount) * 2;
}
else i = 12;
if (shrunk == 0 && truefdist <= gs.int_playerheight)
{
if (p->on_ground == 1)
{
if (p->dummyplayersprite == nullptr)
p->dummyplayersprite = spawn(pact, PLAYERONWATER);
p->footprintcount = 6;
if (p->cursector->floorpicnum == FLOORSLIME)
{
p->footprintpal = 8;
p->footprintshade = 0;
}
else if (isRRRA() && (p->cursector->floorpicnum == RRTILE7756 || p->cursector->floorpicnum == RRTILE7888))
{
p->footprintpal = 0;
p->footprintshade = 40;
}
else
{
p->footprintpal = 0;
p->footprintshade = 0;
}
}
}
}
else if (!p->OnMotorcycle)
{
footprints(snum);
}
if (p->pos.Z < floorz - i) //falling
{
if ((actions & (SB_JUMP|SB_CROUCH)) == 0 && p->on_ground && (psect->floorstat & CSTAT_SECTOR_SLOPE) && p->pos.Z >= (floorz - i - 16))
p->pos.Z = floorz - i;
else
{
p->on_ground = 0;
if ((p->OnMotorcycle || p->OnBoat) && floorz - i * 2 > p->pos.Z)
{
if (p->MotoOnGround)
{
p->VBumpTarget = 80;
p->moto_bump_fast = 1;
p->vel.Z -= (gs.gravity * p->MotoSpeed * (1. / 16.));
p->MotoOnGround = 0;
if (S_CheckActorSoundPlaying(pact, 188))
S_StopSound(188, pact);
S_PlayActorSound(189, pact);
}
else
{
p->vel.Z += (gs.gravity - 5/16. + (int(120 - p->MotoSpeed) / 256.));
if (!S_CheckActorSoundPlaying(pact, 189) && !S_CheckActorSoundPlaying(pact, 190))
S_PlayActorSound(190, pact);
}
}
else
p->vel.Z += (gs.gravity + 5/16.); // (TICSPERFRAME<<6);
if (p->vel.Z >= (16 + 8)) p->vel.Z = (16 + 8);
if (p->vel.Z > 2400 / 256 && p->falling_counter < 255)
{
p->falling_counter++;
if (p->falling_counter == 38 && !S_CheckActorSoundPlaying(pact, DUKE_SCREAM))
S_PlayActorSound(DUKE_SCREAM, pact);
}
if (p->pos.Z + p->vel.Z >= floorz - i) // hit the ground
{
S_StopSound(DUKE_SCREAM, pact);
if (!p->insector() || p->cursector->lotag != 1)
{
if (isRRRA()) p->MotoOnGround = 1;
if (p->falling_counter > 62 || (isRRRA() && p->falling_counter > 2 && p->insector() && p->cursector->lotag == 802))
quickkill(p);
else if (p->falling_counter > 9)
{
int j = p->falling_counter;
pact->spr.extra -= j - (krand() & 3);
if (pact->spr.extra <= 0)
{
S_PlayActorSound(SQUISHED, pact);
}
else
{
S_PlayActorSound(DUKE_LAND, pact);
S_PlayActorSound(DUKE_LAND_HURT, pact);
}
SetPlayerPal(p, PalEntry(32, 16, 0, 0));
}
else if (p->vel.Z > 8)
{
if (p->OnMotorcycle)
{
if (S_CheckActorSoundPlaying(pact, 190))
S_StopSound(190, pact);
S_PlayActorSound(191, pact);
p->TurbCount = 12;
}
else S_PlayActorSound(DUKE_LAND, pact);
}
else if (p->vel.Z > 4 && p->OnMotorcycle)
{
S_PlayActorSound(DUKE_LAND, pact);
p->TurbCount = 12;
}
}
}
}
}
else
{
p->falling_counter = 0;
S_StopSound(-1, pact, CHAN_VOICE);
if (psectlotag != ST_1_ABOVE_WATER && psectlotag != ST_2_UNDERWATER && p->on_ground == 0 && p->vel.Z > 12)
p->hard_landing = uint8_t(p->vel.Z / 4. );
p->on_ground = 1;
if (i == 40)
{
//Smooth on the ground
double k = (floorz - i - p->pos.Z) * 0.5;
if (abs(k) < 1) k = 0;
p->pos.Z += k;
p->vel.Z -= 3;
if (p->vel.Z < 0) p->vel.Z = 0;
}
else if (p->jumping_counter == 0)
{
p->pos.Z += ((floorz - i * 0.5) - p->pos.Z) * 0.5; //Smooth on the water
if (p->on_warping_sector == 0 && p->pos.Z > floorz - 16)
{
p->pos.Z = floorz - 16;
p->vel.Z *= 0.5;
}
}
p->on_warping_sector = 0;
if (((actions & SB_CROUCH) || crouch_toggle) && !p->OnMotorcycle) // FIXME: The crouch_toggle check here is not network safe and needs revision when multiplayer is going.
{
playerCrouch(snum);
}
if ((actions & SB_JUMP) == 0 && !p->OnMotorcycle && p->jumping_toggle == 1)
p->jumping_toggle = 0;
else if ((actions & SB_JUMP) && !p->OnMotorcycle && p->jumping_toggle == 0)
{
playerJump(snum, fz_, cz_);
}
}
if (p->jumping_counter)
{
if ((actions & SB_JUMP) == 0 && !p->OnMotorcycle && p->jumping_toggle == 1)
p->jumping_toggle = 0;
if (p->jumping_counter < 768)
{
if (psectlotag == ST_1_ABOVE_WATER && p->jumping_counter > 768)
{
p->jumping_counter = 0;
p->vel.Z = -2;
}
else
{
p->vel.Z -= BobVal(2048 - 128 + p->jumping_counter) * (64. / 12);
p->jumping_counter += 180;
p->on_ground = 0;
}
}
else
{
p->jumping_counter = 0;
p->vel.Z = 0;
}
}
p->pos.Z += p->vel.Z ;
if (p->pos.Z < ceilingz + 4)
{
p->jumping_counter = 0;
if (p->vel.Z < 0)
p->vel.X = p->vel.Y = 0;
p->vel.Z = 0.5;
p->pos.Z = ceilingz + 4;
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
static void underwater(int snum, ESyncBits actions, int fz_, int cz_)
{
auto p = &ps[snum];
auto pact = p->GetActor();
double floorz = fz_ * zinttoworld;
double ceilingz = cz_ * zinttoworld;
p->jumping_counter = 0;
p->pycount += 32;
p->pycount &= 2047;
p->pyoff = BobVal(p->pycount);
if (!S_CheckActorSoundPlaying(pact, DUKE_UNDERWATER))
S_PlayActorSound(DUKE_UNDERWATER, pact);
if ((actions & SB_JUMP) && !p->OnMotorcycle)
{
if (p->vel.Z > 0) p->vel.Z = 0;
p->vel.Z -= (348 / 256.);
if (p->vel.Z < -6) p->vel.Z = -6;
}
else if ((actions & SB_CROUCH) || p->OnMotorcycle)
{
if (p->vel.Z < 0) p->vel.Z = 0;
p->vel.Z += (348 / 256.);
if (p->vel.Z > 6) p->vel.Z = 6;
}
else
{
if (p->vel.Z < 0)
{
p->vel.Z += 1;
if (p->vel.Z > 0)
p->vel.Z = 0;
}
if (p->vel.Z > 0)
{
p->vel.Z -= 1;
if (p->vel.Z < 0)
p->vel.Z = 0;
}
}
if (p->vel.Z > 8)
p->vel.Z *= 0.5;
p->pos.Z += p->vel.Z ;
if (p->pos.Z > floorz - 15)
p->pos.Z += (((floorz - 15) - p->pos.Z) * 0.5);
if (p->pos.Z < ceilingz + 4)
{
p->pos.Z = ceilingz + 4;
p->vel.Z = 0;
}
if (p->scuba_on && (krand() & 255) < 8)
{
auto j = spawn(pact, WATERBUBBLE);
if (j)
{
j->add_int_pos({ bcos(p->angle.ang.Buildang() + 64 - (global_random & 128) + 128, -6), bsin(p->angle.ang.Buildang() + 64 - (global_random & 128) + 128, -6), 0 });
j->spr.xrepeat = 3;
j->spr.yrepeat = 2;
j->spr.pos.Z = p->pos.Z + 8;
j->spr.cstat = CSTAT_SPRITE_TRANS_FLIP | CSTAT_SPRITE_TRANSLUCENT;
}
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void onMotorcycleMove(int snum, walltype* wal)
{
auto p = &ps[snum];
auto pact = p->GetActor();
int angleDelta = abs(p->angle.ang.Buildang() - getangle(wal->delta()));
double damageAmount = p->MotoSpeed * p->MotoSpeed;
p->angle.addadjustment(DAngle::fromBuildf(p->MotoSpeed / (krand() & 1 ? -2 : 2)));
if (angleDelta >= 441 && angleDelta <= 581)
{
damageAmount *= (1. / 256.);
p->MotoSpeed = 0;
if (S_CheckActorSoundPlaying(pact, 238) == 0)
S_PlayActorSound(238, pact);
}
else if (angleDelta >= 311 && angleDelta <= 711)
{
damageAmount *= (1. / 2048.);
p->MotoSpeed -= (p->MotoSpeed / 2.) + (p->MotoSpeed / 4.);
if (S_CheckActorSoundPlaying(pact, 238) == 0)
S_PlayActorSound(238, pact);
}
else if (angleDelta >= 111 && angleDelta <= 911)
{
damageAmount *= (1. / 16384.);
p->MotoSpeed -= p->MotoSpeed / 2.;
if (S_CheckActorSoundPlaying(pact, 239) == 0)
S_PlayActorSound(239, pact);
}
else
{
damageAmount *= (1. / 32768.);
p->MotoSpeed -= p->MotoSpeed / 8.;
if (S_CheckActorSoundPlaying(pact, 240) == 0)
S_PlayActorSound(240, pact);
}
pact->spr.extra -= int(damageAmount);
if (pact->spr.extra <= 0)
{
S_PlayActorSound(SQUISHED, pact);
SetPlayerPal(p, PalEntry(63, 63, 0, 0));
}
else if (damageAmount)
S_PlayActorSound(DUKE_LAND_HURT, pact);
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void onBoatMove(int snum, int psectlotag, walltype* wal)
{
auto p = &ps[snum];
auto pact = p->GetActor();
int angleDelta = abs(p->angle.ang.Buildang() - getangle(wal->delta()));
p->angle.addadjustment(DAngle::fromBuildf(p->MotoSpeed / (krand() & 1 ? -4 : 4)));
if (angleDelta >= 441 && angleDelta <= 581)
{
p->MotoSpeed = ((p->MotoSpeed / 2.) + (p->MotoSpeed / 4.)) / 4.;
if (psectlotag == 1 && S_CheckActorSoundPlaying(pact, 178) == 0)
S_PlayActorSound(178, pact);
}
else if (angleDelta >= 311 && angleDelta <= 711)
{
p->MotoSpeed -= ((p->MotoSpeed / 2.) + (p->MotoSpeed / 4.)) / 8.;
if (psectlotag == 1 && S_CheckActorSoundPlaying(pact, 179) == 0)
S_PlayActorSound(179, pact);
}
else if (angleDelta >= 111 && angleDelta <= 911)
{
p->MotoSpeed -= p->MotoSpeed / 16.;
if (psectlotag == 1 && S_CheckActorSoundPlaying(pact, 180) == 0)
S_PlayActorSound(180, pact);
}
else
{
p->MotoSpeed -= p->MotoSpeed / 64.;
if (psectlotag == 1 && S_CheckActorSoundPlaying(pact, 181) == 0)
S_PlayActorSound(181, pact);
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void onMotorcycleHit(int snum, DDukeActor* victim)
{
auto p = &ps[snum];
if (badguy(victim) || victim->spr.picnum == APLAYER)
{
if (victim->spr.picnum != APLAYER)
{
if (numplayers == 1)
{
Collision coll;
DAngle ang = DAngle::fromBuild(p->TiltStatus * 20) + p->angle.ang;
movesprite_ex(victim, DVector3(ang.ToVector() * 4, victim->vel.Z), CLIPMASK0, coll);
}
}
else
victim->SetHitOwner(p->GetActor());
victim->attackertype = MOTOHIT;
victim->hitextra = int(p->MotoSpeed * 0.5);
p->MotoSpeed -= p->MotoSpeed / 4.;
p->TurbCount = 6;
}
else if ((victim->spr.picnum == RRTILE2431 || victim->spr.picnum == RRTILE2443 || victim->spr.picnum == RRTILE2451 || victim->spr.picnum == RRTILE2455)
&& victim->spr.picnum != ACTIVATORLOCKED && p->MotoSpeed > 45)
{
S_PlayActorSound(SQUISHED, victim);
if (victim->spr.picnum == RRTILE2431 || victim->spr.picnum == RRTILE2451)
{
if (victim->spr.lotag != 0)
{
DukeSpriteIterator it;
while (auto act2 = it.Next())
{
if ((act2->spr.picnum == RRTILE2431 || act2->spr.picnum == RRTILE2451) && act2->spr.pal == 4)
{
if (victim->spr.lotag == act2->spr.lotag)
{
act2->spr.xrepeat = 0;
act2->spr.yrepeat = 0;
}
}
}
}
fi.guts(victim, RRTILE2460, 12, myconnectindex);
fi.guts(victim, RRTILE2465, 3, myconnectindex);
}
else
fi.guts(victim, RRTILE2465, 3, myconnectindex);
fi.guts(victim, RRTILE2465, 3, myconnectindex);
victim->spr.xrepeat = 0;
victim->spr.yrepeat = 0;
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void onBoatHit(int snum, DDukeActor* victim)
{
auto p = &ps[snum];
if (badguy(victim) || victim->spr.picnum == APLAYER)
{
if (victim->spr.picnum != APLAYER)
{
if (numplayers == 1)
{
Collision coll;
DAngle ang = DAngle::fromBuild(p->TiltStatus * 20) + p->angle.ang;
movesprite_ex(victim, DVector3(ang.ToVector() * 2, victim->vel.Z), CLIPMASK0, coll);
}
}
else
victim->SetHitOwner(p->GetActor());
victim->attackertype = MOTOHIT;
victim->hitextra = int(p->MotoSpeed * 0.25);
p->MotoSpeed -= p->MotoSpeed / 4.;
p->TurbCount = 6;
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
static void fireweapon(int snum)
{
auto p = &ps[snum];
p->crack_time = CRACK_TIME;
if (p->holster_weapon == 1)
{
if (p->last_pissed_time <= (26 * 218) && p->weapon_pos == -9)
{
p->holster_weapon = 0;
p->oweapon_pos = p->weapon_pos = 10;
FTA(74, p);
}
}
else
{
if (!isRRRA() && p->curr_weapon >= MOTORCYCLE_WEAPON) return;
switch (p->curr_weapon)
{
case DYNAMITE_WEAPON:
p->hbomb_hold_delay = 0;
if (p->ammo_amount[DYNAMITE_WEAPON] > 0)
p->kickback_pic = 1;
break;
case THROWINGDYNAMITE_WEAPON:
p->hbomb_hold_delay = 0;
p->kickback_pic = 1;
break;
case PISTOL_WEAPON:
if (p->ammo_amount[PISTOL_WEAPON] > 0)
{
p->ammo_amount[PISTOL_WEAPON]--;
p->kickback_pic = 1;
}
break;
case RIFLEGUN_WEAPON:
if (p->ammo_amount[RIFLEGUN_WEAPON] > 0) // && p->random_club_frame == 0)
p->kickback_pic = 1;
break;
case SHOTGUN_WEAPON:
if (p->ammo_amount[SHOTGUN_WEAPON] > 0 && p->random_club_frame == 0)
p->kickback_pic = 1;
break;
case BOWLING_WEAPON:
if (p->ammo_amount[BOWLING_WEAPON] > 0)
p->kickback_pic = 1;
break;
case POWDERKEG_WEAPON:
if (p->ammo_amount[POWDERKEG_WEAPON] > 0)
p->kickback_pic = 1;
break;
case BUZZSAW_WEAPON:
case THROWSAW_WEAPON:
if (p->curr_weapon == BUZZSAW_WEAPON)
{
if (p->ammo_amount[BUZZSAW_WEAPON] > 0)
{
p->kickback_pic = 1;
S_PlayActorSound(431, p->GetActor());
}
}
else if (p->ammo_amount[THROWSAW_WEAPON] > 0)
{
p->kickback_pic = 1;
S_PlayActorSound(SHRINKER_FIRE, p->GetActor());
}
break;
case ALIENBLASTER_WEAPON:
if (p->ammo_amount[ALIENBLASTER_WEAPON] > 0)
p->kickback_pic = 1;
break;
case TIT_WEAPON:
if (p->ammo_amount[TIT_WEAPON] > 0)
{
p->kickback_pic = 1;
p->hbomb_hold_delay = !p->hbomb_hold_delay;
}
break;
case MOTORCYCLE_WEAPON:
if (p->ammo_amount[MOTORCYCLE_WEAPON] > 0)
{
p->kickback_pic = 1;
p->hbomb_hold_delay = !p->hbomb_hold_delay;
}
break;
case BOAT_WEAPON:
if (p->ammo_amount[BOAT_WEAPON] > 0)
p->kickback_pic = 1;
break;
case CROSSBOW_WEAPON:
if (p->ammo_amount[CROSSBOW_WEAPON] > 0)
p->kickback_pic = 1;
break;
case CHICKEN_WEAPON:
if (p->ammo_amount[CHICKEN_WEAPON] > 0)
p->kickback_pic = 1;
break;
case KNEE_WEAPON:
case SLINGBLADE_WEAPON:
if (p->curr_weapon == SLINGBLADE_WEAPON)
{
if (p->ammo_amount[SLINGBLADE_WEAPON] > 0)
if (p->quick_kick == 0)
p->kickback_pic = 1;
}
else if (!isRRRA() || p->ammo_amount[KNEE_WEAPON] > 0)
if (p->quick_kick == 0)
p->kickback_pic = 1;
break;
}
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
static void operateweapon(int snum, ESyncBits actions, sectortype* psectp)
{
auto p = &ps[snum];
auto pact = p->GetActor();
int i, k;
int psectlotag = psectp ? psectp->lotag : 857;
if (!isRRRA() && p->curr_weapon >= MOTORCYCLE_WEAPON) return;
switch (p->curr_weapon)
{
case DYNAMITE_WEAPON:
if (p->kickback_pic == 1)
S_PlaySound(401);
if (p->kickback_pic == 6 && (actions & SB_FIRE))
p->rapid_fire_hold = 1;
p->kickback_pic++;
if (p->kickback_pic > 19)
{
p->okickback_pic = p->kickback_pic = 0;
p->curr_weapon = THROWINGDYNAMITE_WEAPON;
p->last_weapon = -1;
p->oweapon_pos = p->weapon_pos = 10;
p->detonate_time = 45;
p->detonate_count = 1;
S_PlaySound(402);
}
break;
case THROWINGDYNAMITE_WEAPON:
p->kickback_pic++;
if (p->detonate_time < 0)
{
p->hbomb_on = 0;
}
if (p->kickback_pic == 39)
{
p->hbomb_on = 0;
p->noise_radius = 512;
madenoise(snum);
}
if (p->kickback_pic == 12)
{
p->ammo_amount[DYNAMITE_WEAPON]--;
if (p->ammo_amount[CROSSBOW_WEAPON])
p->ammo_amount[CROSSBOW_WEAPON]--;
if (p->on_ground && (actions & SB_CROUCH) && !p->OnMotorcycle)
{
k = 15;
i = -MulScale(p->horizon.sum().asq16(), 20, 16);
}
else
{
k = 140;
i = -512 - MulScale(p->horizon.sum().asq16(), 20, 16);
}
auto spawned = CreateActor(p->cursector,p->pos + p->angle.ang.ToVector() * 16, HEAVYHBOMB, -16, 9, 9,
p->angle.ang.Buildang(), (k + (p->hbomb_hold_delay << 5)) * 2, i, pact, 1);
if (spawned)
{
if (k == 15)
{
spawned->spr.yint = 3;
spawned->spr.pos.Z += 8;
}
int hd = hits(p->GetActor());
if (hd < 32)
{
spawned->spr.angle += DAngle180;
spawned->vel *= 1./3.;
}
p->hbomb_on = 1;
}
}
else if (p->kickback_pic < 12 && (actions & SB_FIRE))
p->hbomb_hold_delay++;
if (p->kickback_pic == 40)
{
p->okickback_pic = p->kickback_pic = 0;
p->curr_weapon = DYNAMITE_WEAPON;
p->last_weapon = -1;
p->detonate_count = 0;
p->detonate_time = 45;
if (p->ammo_amount[DYNAMITE_WEAPON] > 0)
{
fi.addweapon(p, DYNAMITE_WEAPON);
p->oweapon_pos = p->weapon_pos = -9;
}
else checkavailweapon(p);
}
break;
case PISTOL_WEAPON:
if (p->kickback_pic == 1)
{
fi.shoot(pact, SHOTSPARK1);
S_PlayActorSound(PISTOL_FIRE, pact);
p->noise_radius = 512;
madenoise(snum);
lastvisinc = PlayClock + 32;
p->visibility = 0;
if (psectlotag != 857)
{
p->vel.XY() -= p->angle.ang.ToVector();
}
}
else if (p->kickback_pic == 2)
if (p->ammo_amount[PISTOL_WEAPON] <= 0)
{
p->okickback_pic = p->kickback_pic = 0;
checkavailweapon(p);
}
p->kickback_pic++;
if (p->kickback_pic >= 22)
{
if (p->ammo_amount[PISTOL_WEAPON] <= 0)
{
p->okickback_pic = p->kickback_pic = 0;
checkavailweapon(p);
break;
}
else if ((p->ammo_amount[PISTOL_WEAPON] % 6) == 0)
{
switch (p->kickback_pic)
{
case 24:
S_PlayActorSound(EJECT_CLIP, pact);
break;
case 30:
S_PlayActorSound(INSERT_CLIP, pact);
break;
}
}
else
p->kickback_pic = 38;
}
if (p->kickback_pic == 38)
{
p->okickback_pic = p->kickback_pic = 0;
checkavailweapon(p);
}
break;
case SHOTGUN_WEAPON:
p->kickback_pic++;
if (p->kickback_pic == 6)
if (p->shotgun_state[0] == 0)
if (p->ammo_amount[SHOTGUN_WEAPON] > 1)
if (actions & SB_FIRE)
p->shotgun_state[1] = 1;
if (p->kickback_pic == 4)
{
fi.shoot(pact, SHOTGUN);
fi.shoot(pact, SHOTGUN);
fi.shoot(pact, SHOTGUN);
fi.shoot(pact, SHOTGUN);
fi.shoot(pact, SHOTGUN);
fi.shoot(pact, SHOTGUN);
fi.shoot(pact, SHOTGUN);
fi.shoot(pact, SHOTGUN);
fi.shoot(pact, SHOTGUN);
fi.shoot(pact, SHOTGUN);
p->ammo_amount[SHOTGUN_WEAPON]--;
S_PlayActorSound(SHOTGUN_FIRE, pact);
p->noise_radius = 512;
madenoise(snum);
lastvisinc = PlayClock + 32;
p->visibility = 0;
}
if (p->kickback_pic == 7)
{
if (p->shotgun_state[1])
{
fi.shoot(pact, SHOTGUN);
fi.shoot(pact, SHOTGUN);
fi.shoot(pact, SHOTGUN);
fi.shoot(pact, SHOTGUN);
fi.shoot(pact, SHOTGUN);
fi.shoot(pact, SHOTGUN);
fi.shoot(pact, SHOTGUN);
fi.shoot(pact, SHOTGUN);
fi.shoot(pact, SHOTGUN);
fi.shoot(pact, SHOTGUN);
p->ammo_amount[SHOTGUN_WEAPON]--;
S_PlayActorSound(SHOTGUN_FIRE, pact);
if (psectlotag != 857)
{
p->vel.XY() -= p->angle.ang.ToVector() * 2;
}
}
else if (psectlotag != 857)
{
p->vel.XY() -= p->angle.ang.ToVector();
}
}
if (p->shotgun_state[0])
{
switch (p->kickback_pic)
{
case 16:
checkavailweapon(p);
break;
case 17:
S_PlayActorSound(SHOTGUN_COCK, pact);
break;
case 28:
p->okickback_pic = p->kickback_pic = 0;
p->shotgun_state[0] = 0;
p->shotgun_state[1] = 0;
return;
}
}
else if (p->shotgun_state[1])
{
switch (p->kickback_pic)
{
case 26:
checkavailweapon(p);
break;
case 27:
S_PlayActorSound(SHOTGUN_COCK, pact);
break;
case 38:
p->okickback_pic = p->kickback_pic = 0;
p->shotgun_state[0] = 0;
p->shotgun_state[1] = 0;
return;
}
}
else
{
switch (p->kickback_pic)
{
case 16:
checkavailweapon(p);
p->okickback_pic = p->kickback_pic = 0;
p->shotgun_state[0] = 1;
p->shotgun_state[1] = 0;
return;
}
}
break;
case RIFLEGUN_WEAPON:
p->kickback_pic++;
p->horizon.addadjustment(buildhoriz(1));
p->recoil++;
if (p->kickback_pic <= 12)
{
if ((p->kickback_pic % 3) == 0)
{
p->ammo_amount[RIFLEGUN_WEAPON]--;
if ((p->kickback_pic % 3) == 0)
{
auto j = spawn(pact, SHELL);
if (j)
{
j->set_int_ang((j->int_ang() + 1024) & 2047);
j->vel.X += 2.;
j->spr.pos.Z += 3;
ssp(j, CLIPMASK0);
}
}
S_PlayActorSound(CHAINGUN_FIRE, pact);
fi.shoot(pact, CHAINGUN);
p->noise_radius = 512;
madenoise(snum);
lastvisinc = PlayClock + 32;
p->visibility = 0;
if (psectlotag != 857)
{
p->vel.XY() -= p->angle.ang.ToVector();
}
checkavailweapon(p);
if ((actions & SB_FIRE) == 0)
{
p->okickback_pic = p->kickback_pic = 0;
break;
}
}
}
else if (p->kickback_pic > 10)
{
if (actions & SB_FIRE) p->kickback_pic = 1;
else p->okickback_pic = p->kickback_pic = 0;
}
break;
case BUZZSAW_WEAPON:
if (p->kickback_pic > 3)
{
p->okickback_pic = p->kickback_pic = 0;
fi.shoot(pact, GROWSPARK);
p->noise_radius = 64;
madenoise(snum);
checkavailweapon(p);
}
else p->kickback_pic++;
break;
case THROWSAW_WEAPON:
if (p->kickback_pic == 1)
{
p->ammo_amount[THROWSAW_WEAPON]--;
fi.shoot(pact, SHRINKSPARK);
checkavailweapon(p);
}
p->kickback_pic++;
if (p->kickback_pic > 20)
p->okickback_pic = p->kickback_pic = 0;
break;
case TIT_WEAPON:
p->kickback_pic++;
if (p->kickback_pic == 2 || p->kickback_pic == 4)
{
p->visibility = 0;
lastvisinc = PlayClock + 32;
S_PlayActorSound(CHAINGUN_FIRE, pact);
fi.shoot(pact, SHOTSPARK1);
p->noise_radius = 1024;
madenoise(snum);
p->ammo_amount[TIT_WEAPON]--;
checkavailweapon(p);
}
if (p->kickback_pic == 2)
{
p->angle.addadjustment(mapangle(16));
}
else if (p->kickback_pic == 4)
{
p->angle.addadjustment(mapangle(-16));
}
if (p->kickback_pic > 4)
p->kickback_pic = 1;
if (!(actions & SB_FIRE))
p->okickback_pic = p->kickback_pic = 0;
break;
case MOTORCYCLE_WEAPON:
p->kickback_pic++;
if (p->kickback_pic == 2 || p->kickback_pic == 4)
{
p->visibility = 0;
lastvisinc = PlayClock + 32;
S_PlayActorSound(CHAINGUN_FIRE, pact);
fi.shoot(pact, CHAINGUN);
p->noise_radius = 1024;
madenoise(snum);
p->ammo_amount[MOTORCYCLE_WEAPON]--;
if (p->ammo_amount[MOTORCYCLE_WEAPON] <= 0)
p->okickback_pic = p->kickback_pic = 0;
else
checkavailweapon(p);
}
if (p->kickback_pic == 2)
{
p->angle.addadjustment(mapangle(4));
}
else if (p->kickback_pic == 4)
{
p->angle.addadjustment(mapangle(-4));
}
if (p->kickback_pic > 4)
p->kickback_pic = 1;
if (!(actions & SB_FIRE))
p->okickback_pic = p->kickback_pic = 0;
break;
case BOAT_WEAPON:
if (p->kickback_pic == 3)
{
p->MotoSpeed -= 20;
p->ammo_amount[BOAT_WEAPON]--;
fi.shoot(pact, RRTILE1790);
}
p->kickback_pic++;
if (p->kickback_pic > 20)
{
p->okickback_pic = p->kickback_pic = 0;
checkavailweapon(p);
}
if (p->ammo_amount[BOAT_WEAPON] <= 0)
p->okickback_pic = p->kickback_pic = 0;
else
checkavailweapon(p);
break;
case ALIENBLASTER_WEAPON:
p->kickback_pic++;
if (p->kickback_pic >= 7 && p->kickback_pic <= 11)
fi.shoot(pact, FIRELASER);
if (p->kickback_pic == 5)
{
S_PlayActorSound(CAT_FIRE, pact);
p->noise_radius = 128;
madenoise(snum);
}
else if (p->kickback_pic == 9)
{
p->ammo_amount[ALIENBLASTER_WEAPON]--;
p->visibility = 0;
lastvisinc = PlayClock + 32;
checkavailweapon(p);
}
else if (p->kickback_pic == 12)
{
p->vel.XY() -= p->angle.ang.ToVector();
p->horizon.addadjustment(buildhoriz(20));
p->recoil += 20;
}
if (p->kickback_pic > 20)
p->okickback_pic = p->kickback_pic = 0;
break;
case POWDERKEG_WEAPON:
if (p->kickback_pic == 3)
{
p->ammo_amount[POWDERKEG_WEAPON]--;
p->gotweapon[POWDERKEG_WEAPON] = false;
if (p->on_ground && (actions & SB_CROUCH) && !p->OnMotorcycle)
{
k = 15;
i = MulScale(p->horizon.sum().asq16(), 20, 16);
}
else
{
k = 32;
i = -512 - MulScale(p->horizon.sum().asq16(), 20, 16);
}
CreateActor(p->cursector, p->pos + p->angle.ang.ToVector() * 16, POWDERKEG, -16, 9, 9,
p->angle.ang.Buildang(), k * 2, i, pact, 1);
}
p->kickback_pic++;
if (p->kickback_pic > 20)
{
p->okickback_pic = p->kickback_pic = 0;
checkavailweapon(p);
}
break;
case BOWLING_WEAPON:
if (p->kickback_pic == 30)
{
p->ammo_amount[BOWLING_WEAPON]--;
S_PlayActorSound(354, pact);
fi.shoot(pact, BOWLINGBALL);
p->noise_radius = 64;
madenoise(snum);
}
if (p->kickback_pic < 30)
{
p->vel.XY() -= p->angle.ang.ToVector();
}
p->kickback_pic++;
if (p->kickback_pic > 40)
{
p->okickback_pic = p->kickback_pic = 0;
p->gotweapon[BOWLING_WEAPON] = false;
checkavailweapon(p);
}
break;
case KNEE_WEAPON:
p->kickback_pic++;
if (p->kickback_pic == 3)
S_PlayActorSound(426, pact);
if (p->kickback_pic == 12)
{
fi.shoot(pact, KNEE);
p->noise_radius = 64;
madenoise(snum);
}
else if (p->kickback_pic == 16)
p->okickback_pic = p->kickback_pic = 0;
if (p->wantweaponfire >= 0)
checkavailweapon(p);
break;
case SLINGBLADE_WEAPON:
p->kickback_pic++;
if (p->kickback_pic == 3)
S_PlayActorSound(252, pact);
if (p->kickback_pic == 8)
{
fi.shoot(pact, SLINGBLADE);
p->noise_radius = 64;
madenoise(snum);
}
else if (p->kickback_pic == 16)
p->okickback_pic = p->kickback_pic = 0;
if (p->wantweaponfire >= 0)
checkavailweapon(p);
break;
case CROSSBOW_WEAPON:
p->kickback_pic++;
if (p->kickback_pic == 4)
{
p->ammo_amount[CROSSBOW_WEAPON]--;
if (p->ammo_amount[DYNAMITE_WEAPON])
p->ammo_amount[DYNAMITE_WEAPON]--;
lastvisinc = PlayClock + 32;
p->visibility = 0;
fi.shoot(pact, RPG);
p->noise_radius = 2048;
madenoise(snum);
checkavailweapon(p);
}
else if (p->kickback_pic == 16)
S_PlayActorSound(450, pact);
else if (p->kickback_pic == 34)
p->okickback_pic = p->kickback_pic = 0;
break;
case CHICKEN_WEAPON:
p->kickback_pic++;
if (p->kickback_pic == 4)
{
p->ammo_amount[CHICKEN_WEAPON]--;
lastvisinc = PlayClock + 32;
p->visibility = 0;
fi.shoot(pact, RPG2);
p->noise_radius = 2048;
madenoise(snum);
checkavailweapon(p);
}
else if (p->kickback_pic == 16)
S_PlayActorSound(450, pact);
else if (p->kickback_pic == 34)
p->okickback_pic = p->kickback_pic = 0;
break;
}
}
//---------------------------------------------------------------------------
//
// this function exists because gotos suck. :P
//
//---------------------------------------------------------------------------
static void processweapon(int snum, ESyncBits actions, sectortype* psectp)
{
auto p = &ps[snum];
auto pact = p->GetActor();
int shrunk = (pact->spr.yrepeat < 8);
if (p->detonate_count > 0)
{
if (ud.god)
{
p->detonate_time = 45;
p->detonate_count = 0;
}
else if (p->detonate_time <= 0 && p->kickback_pic < 5)
{
S_PlaySound(14);
quickkill(p);
}
}
if (isRRRA() && (p->curr_weapon == KNEE_WEAPON || p->curr_weapon == SLINGBLADE_WEAPON))
p->random_club_frame += 64;
if (p->curr_weapon == THROWSAW_WEAPON || p->curr_weapon == BUZZSAW_WEAPON)
p->random_club_frame += 64; // Glowing
if (p->curr_weapon == TRIPBOMB_WEAPON || p->curr_weapon == BOWLING_WEAPON)
p->random_club_frame += 64;
if (p->rapid_fire_hold == 1)
{
if (actions & SB_FIRE) return;
p->rapid_fire_hold = 0;
}
if (shrunk || p->tipincs || p->access_incs)
actions &= ~SB_FIRE;
else if (shrunk == 0 && (actions & SB_FIRE) && p->kickback_pic == 0 && p->fist_incs == 0 &&
p->last_weapon == -1 && (p->weapon_pos == 0 || p->holster_weapon == 1))
{
fireweapon(snum);
}
else if (p->kickback_pic)
{
operateweapon(snum, actions, psectp);
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void processinput_r(int snum)
{
int i, k, doubvel, fz, cz, truefdist;
Collision chz, clz;
bool shrunk;
int psectlotag;
auto p = &ps[snum];
auto pact = p->GetActor();
p->horizon.resetadjustment();
p->angle.resetadjustment();
ESyncBits& actions = p->sync.actions;
auto sb_fvel = PlayerInputForwardVel(snum);
auto sb_svel = PlayerInputSideVel(snum);
auto sb_avel = PlayerInputAngVel(snum);
auto psectp = p->cursector;
if (p->OnMotorcycle && pact->spr.extra > 0)
{
onMotorcycle(snum, actions);
}
else if (p->OnBoat && pact->spr.extra > 0)
{
onBoat(snum, actions);
}
if (psectp == nullptr)
{
if (pact->spr.extra > 0 && ud.clipping == 0)
{
quickkill(p);
S_PlayActorSound(SQUISHED, pact);
}
psectp = &sector[0];
}
psectlotag = psectp->lotag;
if (psectlotag == 867)
{
DukeSectIterator it(psectp);
while (auto act2 = it.Next())
{
if (act2->spr.picnum == RRTILE380)
if (act2->int_pos().Z - (8 << 8) < p->player_int_pos().Z)
psectlotag = 2;
}
}
else if (psectlotag == 7777 && (currentLevel->gameflags & LEVEL_RR_HULKSPAWN))
lastlevel = 1;
if (psectlotag == 848 && psectp->floorpicnum == WATERTILE2)
psectlotag = 1;
if (psectlotag == 857)
pact->set_const_clipdist(1);
else
pact->set_const_clipdist(64);
p->spritebridge = 0;
shrunk = (pact->spr.yrepeat < 8);
int tempfz;
if (pact->native_clipdist() == 64)
{
getzrange(p->player_int_pos(), psectp, &cz, chz, &fz, clz, 163L, CLIPMASK0);
tempfz = getflorzofslopeptr(psectp, p->player_int_pos().X, p->player_int_pos().Y);
}
else
{
getzrange(p->player_int_pos(), psectp, &cz, chz, &fz, clz, 4L, CLIPMASK0);
tempfz = getflorzofslopeptr(psectp, p->player_int_pos().X, p->player_int_pos().Y);
}
p->truefz = tempfz * zinttoworld;
p->truecz = getceilzofslopeptr(psectp, p->player_int_pos().X, p->player_int_pos().Y) * zinttoworld;
truefdist = abs(p->player_int_pos().Z - tempfz);
if (clz.type == kHitSector && psectlotag == 1 && truefdist > gs.int_playerheight + (16 << 8))
psectlotag = 0;
pact->floorz = fz * zinttoworld;
pact->ceilingz = cz * zinttoworld;
if (SyncInput())
{
p->horizon.backup();
doslopetilting(p);
}
if (chz.type == kHitSprite)
{
if (chz.actor()->spr.statnum == 1 && chz.actor()->spr.extra >= 0)
{
chz.setNone();
cz = p->truecz * zworldtoint;
}
else if (chz.actor()->spr.picnum == LADDER)
{
if (!p->stairs)
{
p->stairs = 10;
if ((actions & SB_JUMP) && !p->OnMotorcycle)
{
chz.setNone();
cz = p->truecz * zworldtoint;
}
}
else
p->stairs--;
}
}
if (clz.type == kHitSprite)
{
auto doVehicleHit = [&]()
{
if (badguy(clz.actor()))
{
clz.actor()->attackertype = MOTOHIT;
clz.actor()->hitextra = int(2 + (p->MotoSpeed * 0.5));
p->MotoSpeed -= p->MotoSpeed * (1. / 16.);
}
};
if ((clz.actor()->spr.cstat & (CSTAT_SPRITE_ALIGNMENT_FLOOR| CSTAT_SPRITE_BLOCK)) == (CSTAT_SPRITE_ALIGNMENT_FLOOR | CSTAT_SPRITE_BLOCK))
{
psectlotag = 0;
p->footprintcount = 0;
p->spritebridge = 1;
}
if (p->OnMotorcycle)
doVehicleHit();
if (p->OnBoat)
{
doVehicleHit();
}
else if (badguy(clz.actor()) && clz.actor()->spr.xrepeat > 24 && abs(pact->spr.pos.Z - clz.actor()->spr.pos.Z) < 84)
{
auto ang = VecToAngle(clz.actor()->spr.pos - p->pos);
p->vel.XY() -= ang.ToVector();
}
if (clz.actor()->spr.picnum == LADDER)
{
if (!p->stairs)
{
p->stairs = 10;
if ((actions & SB_CROUCH) && !p->OnMotorcycle)
{
cz = clz.actor()->int_pos().Z;
chz.setNone();
fz = clz.actor()->int_pos().Z + (4 << 8);
}
}
else
p->stairs--;
}
else if (clz.actor()->spr.picnum == TOILET || clz.actor()->spr.picnum == RRTILE2121)
{
if ((actions & SB_CROUCH) && !p->OnMotorcycle)
//if (Sound[436].num == 0)
{
S_PlayActorSound(436, pact);
p->last_pissed_time = 4000;
p->eat = 0;
}
}
}
if (pact->spr.extra > 0) fi.incur_damage(p);
else
{
pact->spr.extra = 0;
p->shield_amount = 0;
}
p->last_extra = pact->spr.extra;
if (p->loogcnt > 0)
{
p->oloogcnt = p->loogcnt;
p->loogcnt--;
}
else
{
p->oloogcnt = p->loogcnt = 0;
}
if (p->fist_incs)
{
if (endoflevel(snum)) return;
}
if (p->timebeforeexit > 1 && p->last_extra > 0)
{
if (timedexit(snum))
return;
}
if (pact->spr.extra <= 0 && !ud.god)
{
playerisdead(snum, psectlotag, fz * inttoworld, cz * inttoworld);
return;
}
if (p->GetActor()->spr.xrepeat < 8 && p->jetpack_on == 0)
{
p->ofistsign = p->fistsign;
p->fistsign += p->GetActor()->int_xvel();
}
if (p->transporter_hold > 0)
{
p->transporter_hold--;
if (p->transporter_hold == 0 && p->on_warping_sector)
p->transporter_hold = 2;
}
if (p->transporter_hold < 0)
p->transporter_hold++;
if (p->newOwner != nullptr)
{
p->vel.X = p->vel.Y = 0;
pact->vel.X = 0;
fi.doincrements(p);
if (p->curr_weapon == THROWINGDYNAMITE_WEAPON) processweapon(snum, actions, psectp);
return;
}
doubvel = TICSPERFRAME;
checklook(snum, actions);
p->apply_seasick(1);
auto oldpos = p->opos;
if (p->on_crane != nullptr)
goto HORIZONLY;
p->playerweaponsway(pact->int_xvel());
pact->vel.X = clamp((p->pos.XY() - p->bobpos).Length(), 0., 32.);
if (p->on_ground) p->bobcounter += p->GetActor()->int_xvel() >> 1;
p->backuppos(ud.clipping == 0 && ((p->insector() && p->cursector->floorpicnum == MIRROR) || !p->insector()));
// Shrinking code
i = 40;
if (psectlotag == ST_17_PLATFORM_UP || (isRRRA() && psectlotag == ST_18_ELEVATOR_DOWN))
{
int tmp;
tmp = getanimationindex(anim_floorz, p->cursector);
if (tmp >= 0)
{
if (!S_CheckActorSoundPlaying(pact, 432))
S_PlayActorSound(432, pact);
}
else
S_StopSound(432);
}
if (isRRRA() && p->sea_sick_stat)
{
p->pycount += 32;
p->pycount &= 2047;
p->pyoff = BobVal(p->pycount) * (p->SeaSick? 32 : 1);
}
if (psectlotag == ST_2_UNDERWATER)
{
underwater(snum, actions, fz, cz);
}
else
{
movement(snum, actions, psectp, fz, cz, shrunk, truefdist, psectlotag);
}
p->psectlotag = psectlotag;
//Do the quick lefts and rights
if (movementBlocked(p))
{
doubvel = 0;
p->vel.X = 0;
p->vel.Y = 0;
}
else if (SyncInput())
{
//p->ang += syncangvel * constant
//ENGINE calculates angvel for you
// may still be needed later for demo recording
sb_avel = p->adjustavel(sb_avel);
p->angle.applyinput(sb_avel, &actions);
}
if (p->spritebridge == 0 && pact->insector())
{
int j = pact->sector()->floorpicnum;
k = 0;
if (p->on_ground && truefdist <= gs.int_playerheight + (16 << 8))
{
int whichsound = (gs.tileinfo[j].flags & TFLAG_ELECTRIC) ? 0 : j == FLOORSLIME ? 1 : j == FLOORPLASMA ? 2 :
(isRRRA() && (j == RRTILE7768 || j == RRTILE7820) ? 3 : -1);
if (j >= 0) k = makepainsounds(snum, whichsound);
}
if (k)
{
FTA(75, p);
p->boot_amount -= 2;
if (p->boot_amount <= 0)
checkavailinven(p);
}
}
if (p->vel.X || p->vel.Y || sb_fvel || sb_svel)
{
p->crack_time = CRACK_TIME;
k = bsin(p->bobcounter, -12);
if (isRRRA() && p->spritebridge == 0 && p->on_ground)
{
if (psectlotag == 1)
p->NotOnWater = 0;
else if (p->OnBoat)
{
if (psectlotag == 1234)
p->NotOnWater = 0;
else
p->NotOnWater = 1;
}
else
p->NotOnWater = 1;
}
if (truefdist < gs.int_playerheight + (8 << 8) && (k == 1 || k == 3))
{
if (p->spritebridge == 0 && p->walking_snd_toggle == 0 && p->on_ground)
{
int j;
switch (psectlotag)
{
case 0:
if (clz.type == kHitSprite)
j = clz.actor()->spr.picnum;
else j = psectp->floorpicnum;
break;
case 1:
if ((krand() & 1) == 0)
if (!isRRRA() || (!p->OnBoat && !p->OnMotorcycle && p->cursector->hitag != 321))
S_PlayActorSound(DUKE_ONWATER, pact);
p->walking_snd_toggle = 1;
break;
}
}
}
else if (p->walking_snd_toggle > 0)
p->walking_snd_toggle--;
if (p->jetpack_on == 0 && p->steroids_amount > 0 && p->steroids_amount < 400)
doubvel <<= 1;
p->vel.X += sb_fvel * doubvel * (5. / 16.);
p->vel.Y += sb_svel * doubvel * (5. / 16.);
if (!isRRRA() && ((p->curr_weapon == KNEE_WEAPON && p->kickback_pic > 10 && p->on_ground) || (p->on_ground && (actions & SB_CROUCH))))
{
p->vel.XY() *= gs.playerfriction - 0.125;
}
else
{
if (psectlotag == 2)
{
p->vel.XY() *= gs.playerfriction - FixedToFloat(0x1400);
}
else
{
p->vel.XY() *= gs.playerfriction;
}
}
if (isRRRA() && psectp->floorpicnum == RRTILE7888)
{
if (p->OnMotorcycle)
if (p->on_ground)
p->moto_on_oil = 1;
}
else if (isRRRA() && psectp->floorpicnum == RRTILE7889)
{
if (p->OnMotorcycle)
{
if (p->on_ground)
p->moto_on_mud = 1;
}
else if (p->boot_amount > 0)
p->boot_amount--;
else
{
p->vel.XY() *= gs.playerfriction;
}
}
else
if (psectp->floorpicnum == RRTILE3073 || psectp->floorpicnum == RRTILE2702)
{
if (p->OnMotorcycle)
{
if (p->on_ground)
{
p->vel.XY() *= gs.playerfriction - FixedToFloat(0x1800);
}
}
else
if (p->boot_amount > 0)
p->boot_amount--;
else
{
p->vel.XY() *= gs.playerfriction - FixedToFloat(0x1800);
}
}
if (abs(p->vel.X) < 1 / 128. && abs(p->vel.Y) < 1 / 128.)
p->vel.X = p->vel.Y = 0;
if (shrunk)
{
p->vel.XY() *= gs.playerfriction * 0.75;
}
}
HORIZONLY:
if (psectlotag == 1 || p->spritebridge == 1) i = (4L << 8);
else i = (20L << 8);
if (p->insector() && p->cursector->lotag == 2) k = 0;
else k = 1;
Collision clip{};
if (ud.clipping)
{
p->pos.XY() += p->vel.XY() ;
updatesector(p->pos, &p->cursector);
ChangeActorSect(pact, p->cursector);
}
else
clipmove(p->pos, &p->cursector, FloatToFixed<18>(p->vel.X), FloatToFixed<18>(p->vel.Y), 164, (4 << 8), i, CLIPMASK0, clip);
if (p->jetpack_on == 0 && psectlotag != 2 && psectlotag != 1 && shrunk)
p->pos.Z += 32;
if (clip.type != kHitNone)
checkplayerhurt_r(p, clip);
else if (isRRRA() && p->hurt_delay2 > 0)
p->hurt_delay2--;
if (clip.type == kHitWall)
{
auto wal = clip.hitWall;
if (p->OnMotorcycle)
{
onMotorcycleMove(snum, wal);
}
else if (p->OnBoat)
{
onBoatMove(snum, psectlotag, wal);
}
else
{
if (wal->lotag >= 40 && wal->lotag <= 44)
{
if (wal->lotag < 44)
{
dofurniture(clip.hitWall, p->cursector, snum);
pushmove(p->pos, &p->cursector, 172, (4 << 8), (4 << 8), CLIPMASK0);
}
else
pushmove(p->pos, &p->cursector, 172, (4 << 8), (4 << 8), CLIPMASK0);
}
}
}
if (clip.type == kHitSprite)
{
if (p->OnMotorcycle)
{
onMotorcycleHit(snum, clip.actor());
}
else if (p->OnBoat)
{
onBoatHit(snum, clip.actor());
}
else if (badguy(clip.actor()))
{
if (clip.actor()->spr.statnum != 1)
{
clip.actor()->timetosleep = 0;
if (clip.actor()->spr.picnum == BILLYRAY)
S_PlayActorSound(404, clip.actor());
else
check_fta_sounds_r(clip.actor());
ChangeActorStat(clip.actor(), 1);
}
}
else if (!isRRRA() && clip.actor()->spr.picnum == RRTILE3410)
{
quickkill(p);
S_PlayActorSound(446, pact);
}
if (isRRRA())
{
if (clip.actor()->spr.picnum == RRTILE3410)
{
quickkill(p);
S_PlayActorSound(446, pact);
}
else if (clip.actor()->spr.picnum == RRTILE2443 && clip.actor()->spr.pal == 19)
{
clip.actor()->spr.pal = 0;
p->DrugMode = 5;
ps[snum].GetActor()->spr.extra = gs.max_player_health;
}
}
}
if (p->jetpack_on == 0)
{
if (pact->int_xvel() > 16)
{
if (psectlotag != ST_1_ABOVE_WATER && psectlotag != ST_2_UNDERWATER && p->on_ground && (!isRRRA() || !p->sea_sick_stat))
{
p->pycount += 52;
p->pycount &= 2047;
const double factor = 1024. / 1596; // What is 1596?
p->pyoff = abs(pact->vel.X * BobVal(p->pycount)) * factor;
}
}
else if (psectlotag != ST_2_UNDERWATER && psectlotag != 1 && (!isRRRA() || !p->sea_sick_stat))
p->pyoff = 0;
}
// RBG***
SetActor(pact, p->pos.plusZ(gs.playerheight));
if (psectlotag == 800 && (!isRRRA() || !p->lotag800kill))
{
if (isRRRA()) p->lotag800kill = 1;
quickkill(p);
return;
}
if (psectlotag < 3)
{
psectp = pact->sector();
if (ud.clipping == 0 && psectp->lotag == ST_31_TWO_WAY_TRAIN)
{
auto act = barrier_cast<DDukeActor*>(psectp->hitagactor);
if (act && act->vel.X != 0 && act->temp_data[0] == 0)
{
quickkill(p);
return;
}
}
}
if (truefdist < gs.int_playerheight && p->on_ground && psectlotag != 1 && shrunk == 0 && p->insector() && p->cursector->lotag == 1)
if (!S_CheckActorSoundPlaying(pact, DUKE_ONWATER))
if (!isRRRA() || (!p->OnBoat && !p->OnMotorcycle && p->cursector->hitag != 321))
S_PlayActorSound(DUKE_ONWATER, pact);
if (p->cursector != pact->sector())
ChangeActorSect(pact, p->cursector);
int retry = 0;
while (ud.clipping == 0)
{
int blocked;
if (pact->native_clipdist() == 64)
blocked = (pushmove(p->pos, &p->cursector, 128, (4 << 8), (4 << 8), CLIPMASK0) < 0 && furthestangle(p->GetActor(), 8) < DAngle90);
else
blocked = (pushmove(p->pos, &p->cursector, 16, (4 << 8), (4 << 8), CLIPMASK0) < 0 && furthestangle(p->GetActor(), 8) < DAngle90);
if (fabs(pact->floorz - pact->ceilingz) < 48 || blocked)
{
if (!(pact->sector()->lotag & 0x8000) && (isanunderoperator(pact->sector()->lotag) ||
isanearoperator(pact->sector()->lotag)))
fi.activatebysector(pact->sector(), pact);
if (blocked)
{
if (!retry++)
{
p->pos = p->opos = oldpos;
continue;
}
quickkill(p);
return;
}
}
else if (abs(fz - cz) < (32 << 8) && isanunderoperator(psectp->lotag))
fi.activatebysector(psectp, pact);
break;
}
if (ud.clipping == 0 && (!p->cursector || (p->cursector && p->cursector->ceilingz > (p->cursector->floorz - 12))))
{
quickkill(p);
return;
}
if (actions & SB_CENTERVIEW || p->hard_landing)
{
playerCenterView(snum);
}
else if (actions & SB_LOOK_UP)
{
playerLookUp(snum, actions);
}
else if (actions & SB_LOOK_DOWN)
{
playerLookDown(snum, actions);
}
else if ((actions & SB_AIM_UP) && !p->OnMotorcycle)
{
playerAimUp(snum, actions);
}
else if ((actions & SB_AIM_DOWN) && !p->OnMotorcycle)
{
playerAimDown(snum, actions);
}
if (p->recoil && p->kickback_pic == 0)
{
int d = p->recoil >> 1;
if (!d)
d = 1;
p->recoil -= d;
p->horizon.addadjustment(buildhoriz(-d));
}
if (SyncInput())
{
p->horizon.applyinput(GetPlayerHorizon(snum), &actions);
}
p->checkhardlanding();
//Shooting code/changes
if (p->show_empty_weapon > 0)
p->show_empty_weapon--;
if (p->show_empty_weapon == 1)
{
fi.addweapon(p, p->last_full_weapon);
return;
}
dokneeattack(snum, { FEM10, NAKED1, STATUE });
if (fi.doincrements(p)) return;
if (p->weapon_pos != 0)
{
if (p->weapon_pos == -9)
{
if (p->last_weapon >= 0)
{
p->oweapon_pos = p->weapon_pos = 10;
// if(p->curr_weapon == KNEE_WEAPON) p->kickback_pic = 1;
p->last_weapon = -1;
}
else if (p->holster_weapon == 0)
p->oweapon_pos = p->weapon_pos = 10;
}
else p->weapon_pos--;
}
processweapon(snum, actions, psectp);
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void OnMotorcycle(player_struct *p, DDukeActor* motosprite)
{
if (!p->OnMotorcycle && !(p->cursector->lotag == 2))
{
if (motosprite)
{
p->pos.X = motosprite->spr.pos.X;
p->pos.Y = motosprite->spr.pos.Y;
p->angle.ang = motosprite->spr.angle;
p->ammo_amount[MOTORCYCLE_WEAPON] = motosprite->saved_ammo;
deletesprite(motosprite);
}
p->over_shoulder_on = 0;
p->OnMotorcycle = 1;
p->last_full_weapon = p->curr_weapon;
p->curr_weapon = MOTORCYCLE_WEAPON;
p->gotweapon[MOTORCYCLE_WEAPON] = true;
p->vel.X = 0;
p->vel.Y = 0;
p->horizon.horiz = q16horiz(0);
}
if (!S_CheckActorSoundPlaying(p->GetActor(),186))
S_PlayActorSound(186, p->GetActor());
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void OffMotorcycle(player_struct *p)
{
auto pact = p->GetActor();
if (p->OnMotorcycle)
{
if (S_CheckActorSoundPlaying(pact,188))
S_StopSound(188,pact);
if (S_CheckActorSoundPlaying(pact,187))
S_StopSound(187,pact);
if (S_CheckActorSoundPlaying(pact,186))
S_StopSound(186,pact);
if (S_CheckActorSoundPlaying(pact,214))
S_StopSound(214,pact);
if (!S_CheckActorSoundPlaying(pact,42))
S_PlayActorSound(42, pact);
p->OnMotorcycle = 0;
p->gotweapon[MOTORCYCLE_WEAPON] = false;
p->curr_weapon = p->last_full_weapon;
checkavailweapon(p);
p->horizon.horiz = q16horiz(0);
p->moto_do_bump = 0;
p->MotoSpeed = 0;
p->TiltStatus = 0;
p->moto_drink = 0;
p->VBumpTarget = 0;
p->VBumpNow = 0;
p->TurbCount = 0;
p->vel.XY() = p->angle.ang.ToVector() / 2048.;
p->moto_underwater = 0;
auto spawned = spawn(p->GetActor(), EMPTYBIKE);
if (spawned)
{
spawned->spr.angle = p->angle.ang;
spawned->saved_ammo = p->ammo_amount[MOTORCYCLE_WEAPON];
}
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void OnBoat(player_struct *p, DDukeActor* boat)
{
if (!p->OnBoat)
{
if (boat)
{
p->pos.X = boat->spr.pos.X;
p->pos.Y = boat->spr.pos.Y;
p->angle.ang = boat->spr.angle;
p->ammo_amount[BOAT_WEAPON] = boat->saved_ammo;
deletesprite(boat);
}
p->over_shoulder_on = 0;
p->OnBoat = 1;
p->last_full_weapon = p->curr_weapon;
p->curr_weapon = BOAT_WEAPON;
p->gotweapon[BOAT_WEAPON] = true;
p->vel.X = 0;
p->vel.Y = 0;
p->horizon.horiz = q16horiz(0);
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void OffBoat(player_struct *p)
{
if (p->OnBoat)
{
p->OnBoat = 0;
p->gotweapon[BOAT_WEAPON] = false;
p->curr_weapon = p->last_full_weapon;
checkavailweapon(p);
p->horizon.horiz = q16horiz(0);
p->moto_do_bump = 0;
p->MotoSpeed = 0;
p->TiltStatus = 0;
p->moto_drink = 0;
p->VBumpTarget = 0;
p->VBumpNow = 0;
p->TurbCount = 0;
p->vel.XY() = p->angle.ang.ToVector() / 2048.;
p->moto_underwater = 0;
auto spawned = spawn(p->GetActor(), EMPTYBOAT);
if (spawned)
{
spawned->spr.angle = p->angle.ang;
spawned->saved_ammo = p->ammo_amount[BOAT_WEAPON];
}
}
}
END_DUKE_NS