build.h
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- implemented the game progression interface.
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2020-10-31 14:07:40 +01:00 |
buildtypes.h
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- save sectors and walls as JSON
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2020-10-11 18:10:52 +02:00 |
compat.h
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- save the entire engine state as JSON.
|
2020-10-13 20:18:08 +02:00 |
cstat.h
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- hooked up the new automap framework.
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2020-09-06 12:44:58 +02:00 |
mdsprite.h
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- use high level textures to render voxels.
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2020-05-30 00:30:56 +02:00 |
mmulti.h
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- removed some dead variables.
|
2020-01-01 13:11:44 +01:00 |
pragmas.h
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- replaced swapptr with std::swap.
|
2020-09-11 19:28:19 +02:00 |
prlights.h
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The great repository rearrangement of 2017.
|
2017-02-01 10:01:11 +00:00 |