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console
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- removed debug message.
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2022-01-04 17:18:24 +01:00 |
menu
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- Added skill selection for user maps.
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2021-12-30 09:58:09 +01:00 |
music
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
rendering
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- allow a bit of tolerance when sorting walls, so that microscopic intersections can be ignored.
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2022-01-06 00:43:47 +01:00 |
textures
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
actorlist.cpp
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- eliminated spritetypebase::setpos, which was the last remaining method in this struct.
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2021-12-30 17:49:16 +01:00 |
automap.cpp
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- use DCoreActor::sector() wherever possible.
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2021-12-30 16:51:56 +01:00 |
automap.h
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- MarkSectorSeen
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2021-12-26 23:09:48 +01:00 |
binaryangle.h
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
cheathandler.cpp
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cheathandler.h
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cheats.cpp
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- fixed map ccmd.
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2021-12-30 09:58:10 +01:00 |
cheats.h
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coreactor.h
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- fixed slope sprite flag getting cleared by some leftover code.
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2021-12-31 10:55:55 +01:00 |
ct_chat.cpp
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- use GPLv2 in all files dual-licensed with the Doom Source license.
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2022-01-02 12:42:54 +01:00 |
d_net.cpp
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- use GPLv2 in all files dual-licensed with the Doom Source license.
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2022-01-02 12:42:54 +01:00 |
d_net.h
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d_protocol.cpp
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
d_protocol.h
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d_ticcmd.h
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defparser.cpp
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
g_mapinfo.cpp
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
g_mapinfo.h
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gameconfigfile.cpp
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
gameconfigfile.h
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gamecontrol.cpp
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- deleted unused variable.
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2022-01-06 00:43:46 +01:00 |
gamecontrol.h
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- deleted unused variable.
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2022-01-06 00:43:46 +01:00 |
gamecvars.cpp
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- Make a number of CVARs in gamecvars.cpp saved as part of the global config.
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2021-12-07 19:59:26 +11:00 |
gamecvars.h
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- various small bits of cleanup.
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2021-11-29 00:57:11 +01:00 |
gamefuncs.cpp
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- fixed alignment of sloped sprites.
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2021-12-31 11:55:25 +01:00 |
gamefuncs.h
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- allow a bit of tolerance when sorting walls, so that microscopic intersections can be ignored.
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2022-01-06 00:43:47 +01:00 |
gamehud.cpp
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- Capitalise vec2_t y variable.
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2021-12-30 09:57:02 +01:00 |
gamehud.h
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gameinput.cpp
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- Capitalise vec2_t y variable.
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2021-12-30 09:57:02 +01:00 |
gameinput.h
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- Capitalise vec3_t z variable.
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2021-12-30 09:57:03 +01:00 |
gamestruct.h
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- more spritetype references eliminated.
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2021-12-30 16:11:14 +01:00 |
gi.cpp
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gi.h
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initfs.cpp
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
inputstate.cpp
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- Duke/RR: Re-add micro-movement cancellation for RR's vehicles that was dropped in 466bc84697 .
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2021-12-26 23:09:50 +01:00 |
inputstate.h
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- Duke/RR: Re-add micro-movement cancellation for RR's vehicles that was dropped in 466bc84697 .
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2021-12-26 23:09:50 +01:00 |
interpolate.cpp
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- allow using "Mario" cheat with a space between name and number.
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2022-01-03 07:13:34 +01:00 |
interpolate.h
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Revert "- removed Interp_Sprite_Z."
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2022-01-01 19:50:30 +01:00 |
intvec.h
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- re-tabified several files that got mangled by repeated merging
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2021-12-30 09:58:47 +01:00 |
mainloop.cpp
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
maphack.cpp
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- use setsector from DCoreActor.
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2021-12-30 16:36:04 +01:00 |
mapinfo.cpp
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- fixed user map music lookup for real without disabling other things.
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2021-12-30 09:58:08 +01:00 |
mapinfo.h
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
maploader.cpp
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- consider slope sprites unavailable in map formats 5 and 6.
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2022-01-04 17:18:25 +01:00 |
maptypes.h
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- deal with bad start sectors.
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2022-01-01 10:39:59 +01:00 |
mathutil.cpp
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mathutil.h
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- added vector variants of FindDistance2D and FindDistance3D
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2021-12-30 09:58:07 +01:00 |
ns.h
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
packet.h
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
palette.cpp
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- addressed most unused/uninitialized variable warnings from MSVC.
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2021-11-29 00:55:30 +01:00 |
palette.h
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
precache.cpp
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- addressed more shadowed variables in common code.
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2021-12-30 09:57:32 +01:00 |
precache.h
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quotemgr.h
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
quotes.cpp
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raze_music.cpp
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Revert "- fixed music lookup for user maps."
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2021-12-30 09:58:08 +01:00 |
raze_music.h
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raze_sound.cpp
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
raze_sound.h
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- Capitalise vec3_t z variable.
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2021-12-30 09:57:03 +01:00 |
razefont.cpp
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- various small bits of cleanup.
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2021-11-29 00:57:11 +01:00 |
razefont.h
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rts.cpp
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rts.h
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savegamehelp.cpp
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
savegamehelp.h
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- Capitalise vec3_t z variable.
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2021-12-30 09:57:03 +01:00 |
scancodes.h
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screenjob.cpp
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- Blood: back up player state before ending the level, not just before loading the new one.
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2021-12-26 23:09:56 +01:00 |
screenjob_.h
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screenshot.cpp
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searchpaths.cpp
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- fixed main game resource detection for Blood.
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2021-12-31 13:04:32 +01:00 |
secrets.cpp
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
secrets.h
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
sectorgeometry.cpp
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- don't use a full sector backup in the triangulator for comparing changes.
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2021-12-30 09:58:14 +01:00 |
sectorgeometry.h
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- don't use a full sector backup in the triangulator for comparing changes.
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2021-12-30 09:58:14 +01:00 |
serialize_obj.h
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statistics.cpp
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- addressed more shadowed variables in common code.
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2021-12-30 09:57:32 +01:00 |
statistics.h
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statusbar.h
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statusbar2.cpp
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
uiinput.h
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version.h
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- added savegame support for the new actor management.
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2021-12-26 23:10:03 +01:00 |
zcompile.cpp
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- removed duplicate PClass::StaticInit call.
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2021-12-30 09:58:10 +01:00 |