mirror of
https://github.com/ZDoom/Raze.git
synced 2024-12-11 05:11:07 +00:00
201 lines
6.2 KiB
C++
201 lines
6.2 KiB
C++
/*
|
|
** Polygon Doom software renderer
|
|
** Copyright (c) 2016 Magnus Norddahl
|
|
**
|
|
** This software is provided 'as-is', without any express or implied
|
|
** warranty. In no event will the authors be held liable for any damages
|
|
** arising from the use of this software.
|
|
**
|
|
** Permission is granted to anyone to use this software for any purpose,
|
|
** including commercial applications, and to alter it and redistribute it
|
|
** freely, subject to the following restrictions:
|
|
**
|
|
** 1. The origin of this software must not be misrepresented; you must not
|
|
** claim that you wrote the original software. If you use this software
|
|
** in a product, an acknowledgment in the product documentation would be
|
|
** appreciated but is not required.
|
|
** 2. Altered source versions must be plainly marked as such, and must not be
|
|
** misrepresented as being the original software.
|
|
** 3. This notice may not be removed or altered from any source distribution.
|
|
**
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include "poly_triangle.h"
|
|
|
|
struct PolyLight
|
|
{
|
|
uint32_t color;
|
|
float x, y, z;
|
|
float radius;
|
|
};
|
|
|
|
class PolyTriangleThreadData
|
|
{
|
|
public:
|
|
PolyTriangleThreadData(int32_t core, int32_t num_cores, int32_t numa_node, int32_t num_numa_nodes, int numa_start_y, int numa_end_y);
|
|
|
|
void ClearDepth(float value);
|
|
void ClearStencil(uint8_t value);
|
|
void SetViewport(int x, int y, int width, int height, uint8_t *dest, int dest_width, int dest_height, int dest_pitch, bool dest_bgra, PolyDepthStencil *depthstencil, bool topdown);
|
|
|
|
void SetCullCCW(bool value) { ccw = value; }
|
|
void SetTwoSided(bool value) { twosided = value; }
|
|
|
|
void SetInputAssembly(PolyInputAssembly *input) { inputAssembly = input; }
|
|
void SetVertexBuffer(const void *data, int offset0, int offset1) { vertices = data; frame0 = offset0; frame1 = offset1;} //[GEC] Save frame params
|
|
void SetIndexBuffer(const void *data) { elements = (const unsigned int *)data; }
|
|
void SetLightBuffer(const void *data) { lights = (const FVector4 *)data; }
|
|
void SetViewpointUniforms(const HWViewpointUniforms *uniforms);
|
|
void SetDepthClamp(bool on);
|
|
void SetDepthMask(bool on);
|
|
void SetDepthFunc(int func);
|
|
void SetDepthRange(float min, float max);
|
|
void SetDepthBias(float depthBiasConstantFactor, float depthBiasSlopeFactor);
|
|
void SetColorMask(bool r, bool g, bool b, bool a);
|
|
void SetStencil(int stencilRef, int op);
|
|
void SetCulling(int mode);
|
|
void EnableStencil(bool on);
|
|
void SetScissor(int x, int y, int w, int h);
|
|
void SetRenderStyle(FRenderStyle style);
|
|
void SetTexture(int unit, const void *pixels, int width, int height, bool bgra);
|
|
void SetShader(int specialEffect, int effectState, bool alphaTest, bool colormapShader);
|
|
|
|
void UpdateClip();
|
|
|
|
void PushStreamData(const StreamData &data, const PolyPushConstants &constants);
|
|
void PushMatrices(const VSMatrix &modelMatrix, const VSMatrix &normalModelMatrix, const VSMatrix &textureMatrix);
|
|
|
|
void DrawIndexed(int index, int count, PolyDrawMode mode);
|
|
void Draw(int index, int vcount, PolyDrawMode mode);
|
|
|
|
int32_t core;
|
|
int32_t num_cores;
|
|
int32_t numa_node;
|
|
int32_t num_numa_nodes;
|
|
|
|
int numa_start_y;
|
|
int numa_end_y;
|
|
|
|
bool line_skipped_by_thread(int line)
|
|
{
|
|
return line < numa_start_y || line >= numa_end_y || line % num_cores != core;
|
|
}
|
|
|
|
int skipped_by_thread(int first_line)
|
|
{
|
|
int clip_first_line = MAX(first_line, numa_start_y);
|
|
int core_skip = (num_cores - (clip_first_line - core) % num_cores) % num_cores;
|
|
return clip_first_line + core_skip - first_line;
|
|
}
|
|
|
|
int count_for_thread(int first_line, int count)
|
|
{
|
|
count = MIN(count, numa_end_y - first_line);
|
|
int c = (count - skipped_by_thread(first_line) + num_cores - 1) / num_cores;
|
|
return MAX(c, 0);
|
|
}
|
|
|
|
struct Scanline
|
|
{
|
|
float W[MAXWIDTH];
|
|
uint16_t U[MAXWIDTH];
|
|
uint16_t V[MAXWIDTH];
|
|
float WorldX[MAXWIDTH];
|
|
float WorldY[MAXWIDTH];
|
|
float WorldZ[MAXWIDTH];
|
|
uint8_t vColorA[MAXWIDTH];
|
|
uint8_t vColorR[MAXWIDTH];
|
|
uint8_t vColorG[MAXWIDTH];
|
|
uint8_t vColorB[MAXWIDTH];
|
|
float GradientdistZ[MAXWIDTH];
|
|
uint32_t FragColor[MAXWIDTH];
|
|
uint32_t lightarray[MAXWIDTH];
|
|
uint8_t discard[MAXWIDTH];
|
|
} scanline;
|
|
|
|
static PolyTriangleThreadData *Get(DrawerThread *thread);
|
|
|
|
int dest_pitch = 0;
|
|
int dest_width = 0;
|
|
int dest_height = 0;
|
|
bool dest_bgra = false;
|
|
uint8_t *dest = nullptr;
|
|
PolyDepthStencil *depthstencil = nullptr;
|
|
bool topdown = true;
|
|
|
|
float depthbias = 0.0f;
|
|
|
|
int viewport_y = 0;
|
|
|
|
struct ClipRect
|
|
{
|
|
int left = 0;
|
|
int top = 0;
|
|
int right = 0;
|
|
int bottom = 0;
|
|
} clip, scissor;
|
|
|
|
FRenderStyle RenderStyle;
|
|
int SpecialEffect = EFF_NONE;
|
|
int EffectState = 0;
|
|
bool AlphaTest = false;
|
|
bool ColormapShader = false;
|
|
uint32_t AlphaThreshold = 0x7f000000;
|
|
const PolyPushConstants* PushConstants = nullptr;
|
|
|
|
// [GEC] Add frame params, necessary to project frames and model interpolation correctly
|
|
int frame0 = 0;
|
|
int frame1 = 0;
|
|
|
|
const void *vertices = nullptr;
|
|
const unsigned int *elements = nullptr;
|
|
const FVector4 *lights = nullptr;
|
|
|
|
enum { maxPolyLights = 16 };
|
|
PolyLight polyLights[maxPolyLights];
|
|
int numPolyLights = 0;
|
|
|
|
PolyMainVertexShader mainVertexShader;
|
|
|
|
struct TextureUnit
|
|
{
|
|
const void* pixels = nullptr;
|
|
int width = 0;
|
|
int height = 0;
|
|
bool bgra = true;
|
|
} textures[16];
|
|
|
|
bool DepthTest = false;
|
|
bool StencilTest = true;
|
|
bool WriteStencil = true;
|
|
bool WriteColor = true;
|
|
bool WriteDepth = true;
|
|
uint8_t StencilTestValue = 0;
|
|
uint8_t StencilWriteValue = 0;
|
|
|
|
void (*FragmentShader)(int x0, int x1, PolyTriangleThreadData* thread) = nullptr;
|
|
void (*WriteColorFunc)(int y, int x0, int x1, PolyTriangleThreadData* thread) = nullptr;
|
|
|
|
private:
|
|
ShadedTriVertex ShadeVertex(int index);
|
|
void DrawShadedPoint(const ShadedTriVertex *const* vertex);
|
|
void DrawShadedLine(const ShadedTriVertex *const* vertices);
|
|
void DrawShadedTriangle(const ShadedTriVertex *const* vertices, bool ccw);
|
|
static bool IsDegenerate(const ShadedTriVertex *const* vertices);
|
|
static bool IsFrontfacing(TriDrawTriangleArgs *args);
|
|
|
|
int ClipEdge(const ShadedTriVertex *const* verts);
|
|
|
|
int viewport_x = 0;
|
|
int viewport_width = 0;
|
|
int viewport_height = 0;
|
|
bool ccw = true;
|
|
bool twosided = true;
|
|
PolyInputAssembly *inputAssembly = nullptr;
|
|
|
|
enum { max_additional_vertices = 16 };
|
|
float weightsbuffer[max_additional_vertices * 3 * 2];
|
|
float *weights = nullptr;
|
|
};
|