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Build engine port backed by GZDoom tech. Currently supports Duke Nukem 3D, Blood, Shadow Warrior, Redneck Rampage and Powerslave/Exhumed.
151287168c
callback 'G_Polymer_UnInit'. - In astub.c, reset spritelightid to -1 when nulling the spritelightptr of a sprite (no crashes observed, just precaution) - In sdlayer.c, catch SIGILLs with our signal handler too, since illegal instructions are what the instrumented debug builds will execute when attempting to carry out an undefined (per C) operation. git-svn-id: https://svn.eduke32.com/eduke32@2169 1a8010ca-5511-0410-912e-c29ae57300e0 |
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polymer-perf |