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raze
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Christoph Oelckers
1cb86af5f9
- give SW's sounds proper names and move their definition out of the EXE.
...
Also handle custom rolloff by the sound engine
2023-05-26 23:27:46 +02:00
..
blood
- eliminated all uses of tile index constants in Blood.
2023-05-20 18:28:29 +02:00
duke
- got rid of some 'picnum's that don't reference spritetype.
2023-05-20 10:59:03 +02:00
exhumed
- got rid of all tile index constants in Exhumed.
2023-05-21 07:42:26 +02:00
sw
- give SW's sounds proper names and move their definition out of the EXE.
2023-05-26 23:27:46 +02:00