raze/source/games
Christoph Oelckers 1cb86af5f9 - give SW's sounds proper names and move their definition out of the EXE.
Also handle custom rolloff by the sound engine
2023-05-26 23:27:46 +02:00
..
blood - eliminated all uses of tile index constants in Blood. 2023-05-20 18:28:29 +02:00
duke - got rid of some 'picnum's that don't reference spritetype. 2023-05-20 10:59:03 +02:00
exhumed - got rid of all tile index constants in Exhumed. 2023-05-21 07:42:26 +02:00
sw - give SW's sounds proper names and move their definition out of the EXE. 2023-05-26 23:27:46 +02:00